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MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...


:boom:

Have you played Foxhole? Have you played Battlefield? Have you ever wanted a crossover episode?

Look no further; 2021's finest hiking simulator has arrived.

https://www.youtube.com/watch?v=H1NUjA2d-qw

Hell Let Loose - !!NEW!! GUIDE to EVERYTHING (Update 10) [2021]
https://www.youtube.com/watch?v=LaY27yiOPPA

Is HLL Still worth it? July 2021: Update 10
https://www.youtube.com/watch?v=TK1lomGigec

Infantry gameplay: Hurtgen Forest
https://www.youtube.com/watch?v=Mwdo9NHL9CM

Infantry gameplay: Machine Gunner
https://www.youtube.com/watch?v=PzNvgPGQHRs

Infantry gameplay: Anti-Tank
https://www.youtube.com/watch?v=uAIRIQGEbNc

Tank gameplay: Sainte-Mere-Eglise
https://www.youtube.com/watch?v=5VVORUbETsI

Tank gameplay: Foy
https://www.youtube.com/watch?v=k3UlgRgyxgA


Realistic(ish) time to kill. You'll constantly be getting domed by things you can't see!

Infantry Controls
X = Command chat (red/brown colour), squad leaders and the commander can talk to eachother to coordinate the battle.
C = Squad chat, talk to your squad mates (green colour)
V = Local Chat (blue) talk to those in proximity, warn a tank there is a mine infront of him or yell for a medic over voice comms.

MMB = Ping. Very useful to warn squadmates of targets, where to go, things of interest. Brings up a small red ping marker on your squads screen and map for 5 seconds.

Z = Prone (Crtl = Crouch/stand)
G = Grenade, pull out a grenade, you can cook them before throwing to reduce the fuse timer. Right click to drop a grenade in an underarm throw over a wall or out a window.
B = Melee, stab or bash the enemy to death with a shovel, knive and in the future, bayonet.
F = Use, deploy your machine gun bipod, enter a vehicle, pick up ammo from a crate, dismantle an enemy garrison or supply crate, also pull out your bandage when wounded.
T = Tactical overlay, rings up the HUD including ammo count, weapon selected, commander/officer map markers, map sector information/location name

Built-in radio comms networks and positional voice chat. All the loving horrible mil-sim fuckwits you could ever want. Never play on the German side: It's just someone playing Horst-Wessel-Lied on repeat.

LOGISTICS. :toot:

Tide-Turning Artillery

Seriously, when the arty gets used properly, it will have an effect on the course of the round. Well-used artillery is key to effective offense and defense.

Artillery calculator:
https://www.hell-let-loose-calculator.com/#/

Multi-crew armor. Die to AT mines with your friends!

Vehicle Controls:
E = Start the engine or turn it off
Shift = Change Gear Up
Ctrl = Shift gear Down
Space = Handbrake for trucks (do tight cornering)
F1,F2,F3etc = Change seats, F1 is Driver, F2 is Gunner, F3 is Commander/Spotter seat in most tank and vehicles.
1, 2, 3 = Ammo type selection, for most, 1 is Armour Piercing ammo, 2 is High Explosive Ammo and 3 is smoke where applicable.
RMB = Coaxial machine gun, either as the gunner or in some tanks, the driver has a Coax MG they can shoot infront of them.

Overall side command and individual squad commanders. Aforementioned mil-sim fuckwits will be screaming at you over aforementioned voice comms!

https://www.youtube.com/watch?v=rBZpLNGeYl0

This thing could be a lot of fun with goons. It's not very much fun without goons.

:siren: RT4 GOT US A GOONSERVER :siren:

rt4 posted:

This game has no squad support atm and I really want to play with goons, so I got a server.

:siren: It's called "HLLJK" at IP 172.107.179.39 :siren:

If you're also in the mood for wasting money like me, you can donate to the server funds here: https://www.g-portal.com/int/donate/e470c8bdd973e5390b900b0af11904ec/gportal_27912066
I don't think it's possible for me to use this money on anything but the server

:goon:

Current Roadmap:

https://steamcommunity.com/games/686810/announcements/detail/2998819078306679126

Here is the past roadmap showing what has been added to the game since it launched on Steam as early access and where it will go in the next 12-16 months now that the game has reached version 1.0




Theres a Wiki
https://hellletloose.fandom.com/wiki/Hell_Let_Loose

And a new player guide
https://www.reddit.com/r/HellLetLoose/comments/ou3g0t/hll_new_player_guide/

Infantry Roles


Commander
Leader of your faction. Responsible for coordinating actions of all squads, maintaining a view of the overall battlefield, and for using commander abilities to do things like drop air support supplies, strafing or bombing runs, using the resources you get from resource nodes to spawn tanks and vehicles for your team.

Officer
Lead a squad, talk to other squadleaders and commander in Command Chat (X), place down Outposts (squad spawn) and Garrisons (team spawn, requires supplies) with your pocketwatch. Hasbinoculars, frag and smoke grenades, pistol and an SMG or Rifle

Rifleman
Basic soldier, carries a rifle (M1 Garand, Kar98, Nagant), grenades and a deployable box of ammo to resupply your teammates.

Assault
Close-quarters infantry, carries an SMG (Thompson, MP40 or PPSH) or later on, an automatic rifle (BAR, G.43, STG44) and grenades and smoke grenades depending on the loadout. Storm trenches, buildings or strongpoints.

Automatic Rifleman
What it says on the tin at low level. Carries either a BAR/STG44 or later, a Thompson/MP40/PPSH depending on loadout with some grenades and bandages.

Medic
Can revive downed teammates who are bleeding out. Uses morphine to revive, and can bandage allies much faster than they can bandage themselves. Can also refill allies’ bandages. Has an M1 Carbine or Kar98 in standard loadout with smoke grenades. Can unlock a pistol-only loadout with extra smoke grenades.

Support
Carries an infantry rifle, and drops supplies on the battlefield for squad leaders to build garrisons (team spawn points) or engineers to build resource nodes or defensive structures. Can also place ammo crates for teammates.

Machine Gunner
Primary suppression-dealer on the battlefield. Carries a machinegun (M1919, MG34, MG42, DP-27) and a pistol (M1911, Luger.) Don’t discount suppression. It’s an extremely important mechanic in this game.

Anti-Tank
Rocket launcher (Bazooka with 4 rockets, Panzerschreck with 2 rockets, or AT Rifle for Soviets.) Use your wrench to construct an anti-tank gun emplacement with supplies (PAK40, 57mm M1) or place AT mines with an alternate loadout.

Engineer
The most complex role, use supplies to build fortifications (barricades, wire fence, hedgegog/belgian gates and upgrade them or place down repair stations for friendly tanks, resource nodes for the commander (Fuel, Manpower, Munitions) carries a Carbine or Kar98, AT and AP mines or an explosive satchel charge. And a repair wrench/blowtorch to repair tanks.

Tank Commander
Leader of a tank squad, but can occupy any position on a tank. Situational awareness is key, so you should probably sit in the commander slot whenever possible. Can talk to other squadleaders to mark enemy targets, carries an SMG and Binoculars.

Crewman
Driver and gunner of a tank squad. Allows you to enter friendly vehicles, carries a pistol and smoke grenades, can unlock a repair blowtorch as another loadout.

Spotter
Recon squadleader. Can place down an outpost behind enemy lines (only person who can) for snipers to spawn at. Hunt behind enemy lines and scout for your team. Has an SMG (Thompson, MP40, PPSH), smoke grenades and an anti-personnel mine for local security.

Sniper
The only infantry slot in the game with a magnified optic. Only two recon squads can exist in any team. Carries an M1903 Springfield or a Kar98k with an 8x scope.

As mentioned above, suppression is an important mechanic, and can be decreased by proximity to medics and squad leaders.

https://www.youtube.com/watch?v=ccL9andkr-k

Glamour Shots










The maps are even based on real life, using terrain data and era period aerial photos to recreate battlefields. See Saint Marie Du Mont below:




:haibrow:




MrYenko fucked around with this message at 17:48 on Jan 15, 2022

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MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Duck_King posted:

This game is far more complicated that it initially seems, but the beauty of it is that if you just wanna run around and shootmans, you can totally do it. I like how many roles you can take in this game, and the tanking is tons of fun, since it straddles a line between sim and arcade, and some of the more difficult elements ensure that the roles are usually filled by someone who knows what their doing (Most of the time).

My first experience with armor was spawning into an open crew slot, seeing the tank with my two squadmates driving away with both of them talking on squad chat about how fast the Sherman was compared to the Tiger, and then just as they were about to disappear over the hill they hit a mine and died horribly. The comedic timing was amazing.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

FAUXTON posted:

...maybe it's how effective they make coordinated fire and maneuver stuff.

Artillery or a strafing run of a fortified position followed by a coordinated assault is something I’ve only seen brought off once, but holy poo poo was it cool as gently caress.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Amazing Member posted:

Pumped about 3 hours into this so far, its... interesting. Feels a little janky on the infantry side, getting stuck on random piles of bushes or awkwardly standing on top of a fence feels not good.

I'm stuck with it now, but it's not terrible. I'll keep playing some

Crawling through brush under machine gun fire, and you crawl over a rock that has such a huge hit box that you’re momentarily silhouetted above the grass and you get turbo boned...

It has potential, certainly.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

It’s really rough to solo, but I’m pretty much always down for games with goons.

SteamID is same as here.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Perestroika posted:

Yeah, it hits a sweet spot where you can just hop in and feel useful, but also rewards coordinated squad play. I think it may be a matter of having garrisons and outposts to spawn on, that way even if you get killed away from any medics, it's never all that long to get back into the fight. Team indicators are also very useful in letting you engage enemies without needing to be aware of the position of all your allies all the time.

Seeing a well-led combined-arms push through a town is one of the most rewarding things I’ve seen in a video game. It’s pretty loving slick when it works.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

What video card? The game can push pretty hard when you turn the graphics all the way up, but I’ve never had issues like that.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

rt4 posted:

This game has no squad support atm and I really want to play with goons, so I got a server.

:siren: It's called "HLLJK" at IP 172.107.179.39 :siren:

If this thing actually gets used, maybe I could make a Patreon or something to help pay for increasing the number of players

Added to the OP!

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

rt4 posted:

If you're also in the mood for wasting money like me, you can donate to the server funds here: https://www.g-portal.com/int/donate/e470c8bdd973e5390b900b0af11904ec/gportal_27912066
I don't think it's possible for me to use this money on anything but the server

Also added to the OP!

lol

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Updated the OP again!

Did it from my phone, so it’s rough. I’ll give it another pass when I get back to my computer.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Blue On Blue posted:

i think its a rite of passage for games to have horrible server brower UI's

as no one in the history of video games has managed to crack the code on making one that just works yet

The HL/HL2 server browser with bones from the mid nineties is legit better in most respects than most modern server browsers.

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MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

drunkill posted:

I mean, this kinda proves it.


:captainpop:

I added that to the OP. It’s too loving good.

(Unlike BF6)

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