Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Tufty
May 21, 2006

The Traffic Safety Squirrel
Yeah they really should have made L2 into a quick item radial menu. It's be a nice solution that lets you actually bother using all of the weird items you get, as well as quick weapon changing for Mystic Knights, Assassins, Magick Archers, everybody else even! That's the only thing I really wish the game had - weapon changing.

Adbot
ADBOT LOVES YOU

coyo7e
Aug 23, 2007

by zen death robot

Shalinor posted:

At a low level, GnomeChomsky got hired out pretty often, but lately he doesn't seem to get hired at all. Kinda wondering if low level hires are just more likely?

(he is awesome, lately - finally got his AI dialed in right)


Unrelated, but is there some trick to teaching pawns to throw people? It looks like they learn other tendencies based on what you do, so does that hold for pawns as well? Would throwing bandits off cliffs teach your pawn to be a crazy bandit throwing bastard? There is no "throw people" potion at the rift shop.
I think that higher level players tend to not change pawns out as often as lower level ones are wont to do - especially newer players tend to rent a pawn for thirty minutes and then change their mind right away (or probably, get them killed).


As for teaching your pawn to throw enemies, it seems to be pretty tough to do. I spent most of the weekend on two different character and pawn combos, with my main character spending the majority of most fights with humanoid or smaller enemies, and throwing exploding barrels whenever possible.

I noticed that my pawn didn't pick up on grappling and carrying enemies for a very long time, but eventually I started noticing her picking up wolves and carrying them around (which I view as progress toward the goal of tossing them around,) where she'd previously spent all her time just grappling and holding them in one spot until they were killed. I have faith that she's progressing in the right direction, though! :)

Similarly, throwing exploding barrels seems pretty tricky to train for me, mainly because there are rarely red barrels close enough to a fight to use them where I can be fairly sure my pawn will observe it. I have nmoticed that in some places, when i grab a red barrel my pawn will also copy my lead and walk around carrying a barrel. Progress, to be sure however, I've yet to spy her throwing a barrel at an enemy.. Again, I suspect a lot of that is just getting barrels and enemies in the right proximity to my pawn.

Anybody else have any experiences, suspicions, opinions, or observatinos on pawn training? I've recently been wondering if having two "opposing" personality traits is a good idea, and changed my Challenger/Scather pawn, into a Challenger/Nexus pawn, in hopes that she won't be confused as to which enemy target would be priority.. I started wondering this when I saw my Guardian/Scather pawn really never seemed to do anything, and wondered if the two traits were giving her conflicting priorities..

Dan Didio posted:

Haha, that Ogre in the Everfall or whateve it's called. Goddamn that fight is funny.

All female party; me, a Fighter, my main, a Stider and two mages for support. My main latched onto it's head a short ways into the fight. The Ogre knocks her off into a corner and knocks her out by smashing into her over and over.

I shield summon to get it's attention, it turns and charges at me. I broad slash to the side, slice open it's face as it passes and narrowly avoiding being crushed by it and it sails staight past me over the lip of the stairs and plummets three or so floors to it's death.

Beautiful.
I'm almost positive that the ogre is scripted to rush off the edge to his doom, because it's happened to me on four different characters now, and I've seen dozens of peolpe post this exact same story ITT.

Attention Deficit posted:

On that note, if I want to Release a Pawn from service whilst in the mists, how do I do that *without* leaving a rating? A couple of times I've signed a Pawn on then decided to switch it out (before using it) for a different one. I couldn't seem to Release it without going through the rating malarky (which defaults to 3 stars).
Throw them off a cliff and let them go poof?

coyo7e fucked around with this message at 19:30 on May 29, 2012

randombattle
Oct 16, 2008

This hand of mine shines and roars! It's bright cry tells me to grasp victory!

coyo7e posted:

Anybody else have any experiences, suspicions, opinions, or observatinos on pawn training? I've recently been wondering if having two "opposing" personality traits is a good idea, and changed my Challenger/Scather pawn, into a Challenger/Nexus pawn, in hopes that she won't be confused as to which enemy target would be priority.. I started wondering this when I saw my Guardian/Scather pawn really never seemed to do anything, and wondered if the two traits were giving her conflicting priorities..

I'm pretty sure that doesn't happen. The primary trait is what governs most actions so second like nexus would be if poo poo really starts to get bad go help them. It seems like it overrides at smart times.

The Moon Monster
Dec 30, 2005

That didn't happen to me, I plinked him to death for like 15 minutes.

Has anyone managed to get their pawns to actually use the shield springboard move?

coyo7e
Aug 23, 2007

by zen death robot

The Moon Monster posted:

That didn't happen to me, I plinked him to death for like 15 minutes.

Has anyone managed to get their pawns to actually use the shield springboard move?
No, but I'm assuming that they won't use it unless we're fighting a flying enemy like a griffin..? :(

Clocks
Oct 2, 2007



I have a challenger/scather pawn as well and haven't seen many difficulties. But she's a sorc so all I really care about is her attacking stuff (well, and staying away long enough to get a spell off).

And yeah, I've been giving pawns various restoratives for a long time now since they use those when needed, I just didn't know about flasks/dragonspit/etc until I noticed them using it once.

As for training pawns, I haven't really tried, but I've definitely seen my pawn (and a few others) grab a barrel and throw it at enemies. I think one even did it at an ogre, which is the best time to do it. That said it wasn't with any input from me and something they just decided to do. Definitely never seen them throw anyone off cliffs but I don't do that too often myself either.

Rascyc
Jan 23, 2008

Dissatisfied Puppy

coyo7e posted:

I'm almost positive that the ogre is scripted to rush off the edge to his doom, because it's happened to me on four different characters now, and I've seen dozens of peolpe post this exact same story ITT.
I don't think it's scripted so much as the environment is really really conducive to him dropping to his death.

coyo7e
Aug 23, 2007

by zen death robot

Gerpy posted:

So what you're saying is that rotten cow meat is more expensive than fresh cow meat?

:stare: Something's off here.
Properly aged steaks are better than fresh.

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus
Hey Dan Didio, you know that pawns release the items to your storage when you release them back to the mists, right? My pawn is just being super helpful (she is a pack mule for my small, wiry ranger, which is probably why she takes everything).

Zereth
Jul 9, 2003



coyo7e posted:

I think that higher level players tend to not change pawns out as often as lower level ones are wont to do - especially newer players tend to rent a pawn for thirty minutes and then change their mind right away (or probably, get them killed).
Yeah, I barely ever remember to go release my pawns and pick up a fresh copy. So I assume the people I'm getting them from get infrequent but large infusions of crystals plus whatever I can find to throw them as a gift.

Or not a gift becuase every loving time I go to the dungeon behind the waterfall somebody loving falls in the water. I guess now that I've drained it that'll stop, though.

Needs More Jazz
Nov 4, 2009
So, now that the holiday's over, I've decided that this can't be a weekday game. It's far too easy to start playing with an intent to just finish one quest or kill one griffin and, WHOOPS, it's two in the morning.

And to add to the pawn inclination talk, I've found that class plays a big part in whether or not a pawn's smart. I had Ran as a Scather/Guardian warrior, and she spent half the battle running around trying to figure out who to target. When I switched to Scather/Pioneer, she was a little more aggressive, though it seemed like she spent a lot of time running around trying to get in position for her charge moves.

Then, when I switched her back over to fighter, she was able to efficiently solo a goblin pack/weak group of bandits. I haven't experimented much beyond that, but it seems each class has its own odd quirks that makes finding the right inclinations a little trickier.

Policenaut
Jul 11, 2008

On the moon... they don't make Neo Kobe Pizza.

Caxton finally updated his inventory with the Gold Idol rewards. It seems to be just weapons.

1H Sword: Caladbolg, Almace
1H Mace: Thousand Stings
2H Sword: Malignance, Ardent Will
2H Mace: Rooted Gloom
Daggers: Galvanic Razors
Staff: Divine Axis
Archistaff: Stagnant Surge
Shield: Scorched Pelta
Bow: Pleached Limbs
Longbow: Bespoke Longbow
Magicbow: Veteran's Arc, Master's Merle

I think there was a Buckler too but I must have missed the flashing New indicator.

Honest Thief
Jan 11, 2009

Clocks posted:

Well, you can "combine" items both in your inventory and when at an inn. In your inventory it'll give you options using items from anyone in your party, when at an inn you can combine items that are in storage and potentially in your inventory as well.

You can also "enhance" weapons and armor. Traveling merchants and the armorer at Gran Soren give this to you as an option. You can upgrade a weapon/armor up to 3 stars -- and you don't have to go in order, so you can upgrade to level 3 all at once if you're able to. And enhancing will take items that are in storage, so there's no need to carry all the heavy materials around!

Not sure if this is what you were asking, but that's an overview.

Cool, but what about crafting new weapons and stuff? Or it's all just enhancement based?

Jimbot
Jul 22, 2008

How do you defeat Evil Eyes as a mage? It casts some much poo poo upon my party that they seem to do absolutely nothing. The tentacles that come up out of the ground just causes them to run around in circles, the torpor causes them to run around in circles, the hired pawn healer can't decide who to heal before it gets silenced and magic does no damage.

To be honest, as fun as mages can be, every single loving magic immune thing has been a giant creature while every physical immune thing has been the weakling ghost creatures that gets melted by magic weaponry. They seriously didn't think things through when they designed monsters when having a magic class.

Rascyc
Jan 23, 2008

Dissatisfied Puppy

Policenaut posted:

Caxton finally updated his inventory with the Gold Idol rewards. It seems to be just weapons.

1H Sword: Caladbolg, Almace
1H Mace: Thousand Stings
2H Sword: Malignance, Ardent Will
2H Mace: Rooted Gloom
Daggers: Galvanic Razors
Staff: Divine Axis
Archistaff: Stagnant Surge
Shield: Scorched Pelta
Bow: Pleached Limbs
Longbow: Bespoke Longbow
Magicbow: Veteran's Arc, Master's Merle

I think there was a Buckler too but I must have missed the flashing New indicator.
I think I've seen most of these in chests thankfully. Also a couple of these will appear in Madeline's shop too with a silver idol or something. I got a subset of these with a bronze idol.

Marogareh
Feb 23, 2011

The Moon Monster posted:

Has anyone managed to get their pawns to actually use the shield springboard move?

Mine has done it quite a few times actually and it's super awesome when she flings me up a Hydras head. I have her on Utilitarian and something else i forgot and she's just wrecking poo poo all over the place. I find it kind of hard to notice it in the heat of battle but other pawns can take advantage of it so you'll see some guy flying up to a cockatrice to stab it.

Marogareh fucked around with this message at 19:55 on May 29, 2012

Jose
Jul 24, 2007

Adrian Chiles is a broadcaster and writer
I hate the mountain pass. God drat I've walked it too many times

Count Bleck
Apr 5, 2010

DISPEL MAGIC!

Man, gently caress The Cockatrice in Soulflayer Canyon.

That was the dumbest fight I have ever had the displeasure of participating.

Second I fall down into Leaper's Ledge. BAM, everyone is Petrified, and pawns are retarded and don't know how to use the Petrification medications. It's baffling how one hit and you're done with them.

Also considering the sun wasn't directly above my head it was pitch black for the entire thing.

Tufty
May 21, 2006

The Traffic Safety Squirrel

Jimbot posted:

How do you defeat Evil Eyes as a mage? It casts some much poo poo upon my party that they seem to do absolutely nothing. The tentacles that come up out of the ground just causes them to run around in circles, the torpor causes them to run around in circles, the hired pawn healer can't decide who to heal before it gets silenced and magic does no damage.

To be honest, as fun as mages can be, every single loving magic immune thing has been a giant creature while every physical immune thing has been the weakling ghost creatures that gets melted by magic weaponry. They seriously didn't think things through when they designed monsters when having a magic class.

Magic eyes are immune to all damage when they're shielded (glowing purple).

Clocks
Oct 2, 2007



Honest Thief posted:

Cool, but what about crafting new weapons and stuff? Or it's all just enhancement based?
I don't think you can craft new weapons. You'll either have to buy them from a merchant, find them in a chest, or I guess get gifted them if someone uses your pawn and decides to give you one.

Also, my pawns have had no issue using petrifaction medicine if they have it in their inventories.

gibbed
Apr 10, 2006

Yeah there's no weapon crafting.

http://mod.gib.me/dragonsdogma/combinations.txt

Edit: I guess technically there is one weapon combination: Coin Purse of Charity. :v:

Jimbot
Jul 22, 2008

Tufty posted:

Magic eyes are immune to all damage when they're shielded (glowing purple).

How do you break it? I slam every spell and my main pawn uses whirlwind death on it as well as every heavy hitting thing and it never drops. When it does it just silences everything. Since I didn't know talking to so and so triggered this poo poo, I'm stuck without silence cures.

Jose
Jul 24, 2007

Adrian Chiles is a broadcaster and writer
Where is the notice board in cassardis?

Calaveron
Aug 7, 2006
:negative:

Rascyc posted:

Did you get it to enrage? I don't think some people see enraged golems judging by the youtubes I looked for, and those people are definitely missing out. Enraged golems are great!

I assume it rages when it turns red? Yeah, he raged at me but he never managed to hit one of my characters.

Do Fighters get any augments that would benefit a Warrior?

coyo7e
Aug 23, 2007

by zen death robot

Funkmaster General posted:

When your pawn comes back from helping another, however, you're told you'll receive (among other things) the exp it gained while away.

I've never noticed a big bump in how fast he levels up, though. He always noticeably drags behind my level by a handful of monsters, but that's not a significant difference and, like you said, can be explained by the time he spends dead (assuming that a dead pawn gains no experience, anyway, as he's never been forfeit).

Maybe the message is a lie, or was added before a change to the exp system and never changed.
My current character's pawn has never died for more than 30 seconds, and tends to level before my main character by a few hundred EXP or so, just enough for a couple kills before my rank and level both increase.


"Quest Experience" refers to your pawn knowing the location of the objective ("I know the way, follow me, Arisen!") or the tips they will offer up if you talk to them at certain points when you have a quest set as Priority - you can sometimes very clearly see how some pawns in your party know about the quest and how some don't, just by the red "Chat Bubble" above the heads of some but not others in your party.

VDay
Jul 2, 2003

I'm Pacman Jones!

Scott Bakula posted:

Where is the notice board in cassardis?

To your right as soon as you walk into the inn.

Jose
Jul 24, 2007

Adrian Chiles is a broadcaster and writer

VDay posted:

To your right as soon as you walk into the inn.

Just found it, lmao how did I miss that.

Having said that, there are 6 quests available and none involve Madeleine. Which do I need to do first?

Tufty
May 21, 2006

The Traffic Safety Squirrel

Scott Bakula posted:

Just found it, lmao how did I miss that.

Having said that, there are 6 quests available and none involve Madeleine. Which do I need to do first?

Madeleine is an NPC in the Cassardis Inn who will ask for an escort to the encampment. If she's not in the inn, she'll be in Gran Soren in her shop when you get there. Failing to escort her and then give her 1K in the encampment only locks you out of getting a discount, not using her shop.

You'll find her shop opposite the Black Cat in Gran Soren - you can see through the windows and it's lit inside.

blowingupcasinos
Feb 21, 2006
I'm sitting at the Shadow Fort trying to get to the Frontier Caverns. I've cleared the goblins a long time ago, but I have no idea how to get through that gate at the top. I've heard you need a SS size character, though my MC and a pawn I've hired are both that, and neither can do what I think I'm supposed to do...

Stelas
Sep 6, 2010

Spoiler-filled list of quests from the Bradygames guide is here. It doesn't go into detail, pretty much just when the quest's available, the starting location and whoever you talk to to get it.

blowingupcasinos posted:

I have no idea how to get through that gate at the top.

It gets unlocked by a postgame quest.

Dogbutt
Nov 26, 2011

Look at my face.
Well I did it! I beat the Dragon! But there's a LOT of questions I have

Why the hell did the dragon steal Selene or whatever her name is? And why am I going down town with her!? I don't really understand

Next, why the heck did the Dragonforged and King die? What did my heart do to them?

And finally, what the heck is a Dragonforged weapon?

Dogbutt fucked around with this message at 20:36 on May 29, 2012

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Tufty posted:

Madeleine is an NPC in the Cassardis Inn who will ask for an escort to the encampment. If she's not in the inn, she'll be in Gran Soren in her shop when you get there. Failing to escort her and then give her 1K in the encampment only locks you out of getting a discount, not using her shop.

You'll find her shop opposite the Black Cat in Gran Soren - you can see through the windows and it's lit inside.

Speaking of Madeline, there's a "Promissory Note" for sale for 35k in the quarry that says it's a record of the money I leant her for travel expenses. What is the use of that, especially since you only give her a thousand?

coyo7e
Aug 23, 2007

by zen death robot

Rascyc posted:

"They're masterworks all, you can go wrong!!"
I turned off subtitles, so I thought he was saying "The master works ore, you can't go wrong!"

Rascyc
Jan 23, 2008

Dissatisfied Puppy

Lotish posted:

Speaking of Madeline, there's a "Promissory Note" for sale for 35k in the quarry that says it's a record of the money I leant her for travel expenses. What is the use of that, especially since you only give her a thousand?
It's a board quest. Part of the batch after you meet with the Duke. It's actually a series of hand-ins, including the note and the two bandit's insignias that you got if you did their quests too.

Rueish
Feb 27, 2009

Gone

but not forgotten.
I never knew there was a notice board in the encampment, son of a bitch! That and I missed out on most of the Cassardis ones anyway. NG+ is going to be fun, just entered 'post-game' now. gently caress, Goblins are actually a challenge now?!

Shardok
Jan 12, 2009
drat Ur-Dragon, I had finally found him, started the fight, and he flies off 30 seconds in as no one had attacked him yet (Everyone was charging their magic)

Policenaut
Jul 11, 2008

On the moon... they don't make Neo Kobe Pizza.

Stelas posted:

Spoiler-filled list of quests from the Bradygames guide is here. It doesn't go into detail, pretty much just when the quest's available, the starting location and whoever you talk to to get it.

Yes! Now if only I knew which ones were needed for The Hero and in what order they were...

Stelas
Sep 6, 2010

Policenaut posted:

Yes! Now if only I knew which ones were needed for The Hero and in what order they were...

The book just says to complete all quests that aren't random wilderness or received from a notice board. Don't know how well that matches up to their quest list.

Rascyc
Jan 23, 2008

Dissatisfied Puppy

Rueish posted:

I never knew there was a notice board in the encampment, son of a bitch! That and I missed out on most of the Cassardis ones anyway. NG+ is going to be fun, just entered 'post-game' now. gently caress, Goblins are actually a challenge now?!
All of the encampment quests are just kill quests I think. You're not missing anything there.

Adbot
ADBOT LOVES YOU

see you tomorrow
Jun 27, 2009

blowingupcasinos posted:

I'm sitting at the Shadow Fort trying to get to the Frontier Caverns. I've cleared the goblins a long time ago, but I have no idea how to get through that gate at the top. I've heard you need a SS size character, though my MC and a pawn I've hired are both that, and neither can do what I think I'm supposed to do...

If you're trying to do the quest to kill the cyclops you need to drop down one of the holes in the courtyard outside. IIRC as you enter the fort it's in the far-right corner.

  • Locked thread