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Brother None posted:we're not changing our target values. If a stretch goal has already been hit, we'll announce it as already hit. It'd be dickish to push them up. We've already hit one, and are pretty close to the next. If you can't think of higher stretch goals, just add one giraffe NPC per 100,000. That's the kind of incentive I'm looking for here.
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# ? Mar 7, 2013 04:02 |
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# ? Apr 28, 2024 07:00 |
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coffeetable posted:Something not enough people know about KotOR2 is that it was made in 9 months. It was also being made under the assumption that they'd have much more time than that. I'm sure the game would have turned out differently if they'd known before they started exactly how much time they were ultimately given.
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# ? Mar 7, 2013 04:03 |
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Brother None posted:we're not changing our target values. If a stretch goal has already been hit, we'll announce it as already hit. It'd be dickish to push them up. We've already hit one, and are pretty close to the next. Heh, I was half joking, but that's great to hear.
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# ? Mar 7, 2013 04:05 |
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Brother None posted:we're not changing our target values. If a stretch goal has already been hit, we'll announce it as already hit. It'd be dickish to push them up. We've already hit one, and are pretty close to the next. It is really awesome to know that you're treating stretch goals as finite financial targets, and not "moving targets to entice suckers." It's the sort of integrity that I expected to see from inXile
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# ? Mar 7, 2013 04:07 |
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Kickstarter goes up while I sleep, nearly doubles the goal before I wake up. This is a good morning.
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# ? Mar 7, 2013 04:09 |
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SurrealityCheck posted:If you can't think of higher stretch goals, just add one giraffe NPC per 100,000. That's the kind of incentive I'm looking for here. At $5 million, we will get MCA's freaky thumb fixed. Nah but seriously, we got a lineup of great writers, additional content and enhancements (like 2D) lined up. The very core of this project was based on modular design so we were flexible both for Kickstarter and for when WL2's profits start rolling in, that'll hopefully pay off here.
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# ? Mar 7, 2013 04:16 |
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So, I threw $45 at this because I wasn't aware of Kickstarter when Wasteland 2 was doing it's thing and it was a deal. Looks neat.
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# ? Mar 7, 2013 04:25 |
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Oh man this looks good, though I'm going to wait till the last day or so to throw in my pledge (they've already hit their minimum, so it's all good). I see they're leaning towards RTwP, I really hope that's the way they end up going, Wasteland 2 being turn-based is what held me off from pledging it.
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# ? Mar 7, 2013 04:28 |
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Stretch goal idea: over fifteen years later, finally fulfil the promise from Planescape: Torment's vision statement: Because I'm pretty sure in that game I hardly even got to first base
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# ? Mar 7, 2013 04:30 |
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I hope they axe the "Tides of Numenera" part of the title. It just feels so generic fantasy.NihilCredo posted:Stretch goal idea: over fifteen years later, finally fulfil the promise from Planescape: Torment's vision statement: Lord Lambeth fucked around with this message at 04:37 on Mar 7, 2013 |
# ? Mar 7, 2013 04:35 |
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I literally beat Planescape: Torment for the first time last night and then I see this kickstarter pop up. Coincidence? I think not. Down for $75.
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# ? Mar 7, 2013 04:40 |
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Lord Lambeth posted:I hope they axe the "Tides of Numenera" part of the title. It just feels so generic fantasy. Also, I think we should all call this game Tides of Numa Numa. It is a throwback to past glories, after all.
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# ? Mar 7, 2013 04:40 |
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NihilCredo posted:With Annah, or with Ravel shapeshifted as Annah? I remember the latter but not the former. Numa Numa is what kills me about the name. DAMNIT.
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# ? Mar 7, 2013 05:02 |
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Man. I was so worried that this game would be hurt by Kickstarter fatigue or general wariness or... something, anything. Shine on, inXile.NihilCredo posted:With Annah, or with Ravel shapeshifted as Annah? I remember the latter but not the former.
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# ? Mar 7, 2013 05:22 |
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Ok, the Indigo Tides choice option is making me want to throw hundreds and hundreds of dollars at these guys, instead of just hundreds.
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# ? Mar 7, 2013 05:41 |
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Fintilgin posted:EDIT: Honestly, I think P:E looks like it's going to be more attractive then W2, although I suppose we still have yet to get a 'real' P:E screenshot. Brother None posted:At $5 million, we will get MCA's freaky thumb fixed.
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# ? Mar 7, 2013 05:45 |
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Update 2 is up Appreciative bonus, stretch goals, housekeeping. $1.2 million was the "gender choice at character creation". We passed it! So there you go! Brother None fucked around with this message at 06:01 on Mar 7, 2013 |
# ? Mar 7, 2013 05:52 |
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They announced the stretch goals and honestly they don't seem too attractive. P:E's stretch goals were much better, and made a lot of people increase their pledges.
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# ? Mar 7, 2013 05:52 |
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First lot of stretch goals are pretty modest but still pretty cool.quote:$2.0 Million: Our initial plans for Torment included four possible companions for the player and at this Stretch Goal, we will be adding a fifth, which we’ve nicknamed “The Toy.” The extra content is also nice, more music, more storylines, more companions, more more more.
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# ? Mar 7, 2013 05:53 |
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Brother None posted:Update 2 is up This is really exciting considering the reservations you had about gender choice and making it more than just cosmetic! I'm super loving exciting about this and it makes me really really happy to see people backing up the old 'PS:T is the best RPG ever' stuff you see around the internet. e: also I think the last $20 tier just went.
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# ? Mar 7, 2013 05:59 |
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Brother None posted:Update 2 is up I didn't really care about this stretch goal (I'm a woman) but it's nice to see! Looking forward to alpha now, and actually the rulebook download! :excited: Also, I love having someone from Inxile in this thread Noricae fucked around with this message at 06:03 on Mar 7, 2013 |
# ? Mar 7, 2013 06:00 |
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So Dak'kon's sword as a companion.
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# ? Mar 7, 2013 06:07 |
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I am a bit skeptical about Mur Lafferty being brought in as I think she is a terrible writer, but I am sure things will work out.
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# ? Mar 7, 2013 06:08 |
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Anarkii posted:They announced the stretch goals and honestly they don't seem too attractive. P:E's stretch goals were much better, and made a lot of people increase their pledges. If I understand it right, they didn't have any stretch goals set up yet, so these were only just recently hashed out, yeah? If that's the case they seem like a pretty decent start. Maybe we'll start seeing [edit]more significant goals when they're hashed out. Hey, think we could bring back Keith David? Gin and Juche fucked around with this message at 06:15 on Mar 7, 2013 |
# ? Mar 7, 2013 06:10 |
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Anarkii posted:They announced the stretch goals and honestly they don't seem too attractive. P:E's stretch goals were much better, and made a lot of people increase their pledges. While I'm inclined to agree, I think this is a much harder thing to do with this type of game. P:E's stretch goals mostly dealt with increasing the types of classes, expanding the world in very specific ways (strongholds, cities, dungeons etc) and lots of "fluff". None of these things have much weight in a game that's going to be driven primarily by the narrative and dialogue options, so they would make poor carrots to dangle. Edit: I guess my idea for a goal was so good it already was one! Sackmo fucked around with this message at 06:21 on Mar 7, 2013 |
# ? Mar 7, 2013 06:12 |
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Sackmo posted:Of course one goal I would liked to have seen would be an orchestral soundtrack. Boy howdy do I love instrumentation in my video games.
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# ? Mar 7, 2013 06:14 |
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Oasx posted:I am a bit skeptical about Mur Lafferty being brought in as I think she is a terrible writer, but I am sure things will work out. Haha, I winced a bit at the list of games there too, but then again Tony Evans has Dragon Age 2 listed so it's a tossup. Then again her new book is a Campbell nominee and I've rarely been let down by that award list in particular so.....
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# ? Mar 7, 2013 06:15 |
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Sackmo posted:Of course one goal I would liked to have seen would be an orchestral soundtrack. Boy howdy do I love instrumentation in my video games. $2 million, man: quote:At this Stretch Goal, Mark Morgan will write more music for Torment to complement the additional game areas and content we will be adding. Furthermore, he will incorporate a live orchestra into his work. Of course, all of this new music will be automatically including in the soundtrack (digital or CD) for backers who are receiving that reward. We will also provide the soundtrack reward in the lossless FLAC format for those who desire it. EDIT: I suck.
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# ? Mar 7, 2013 06:15 |
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Sackmo posted:Of course one goal I would liked to have seen would be an orchestral soundtrack. Boy howdy do I love instrumentation in my video games. That's the $2M stretch goal along with Monte Cook writing. edit: beaten by a country mile
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# ? Mar 7, 2013 06:16 |
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I'm actually pretty happy with these stretch goals. They show where the game's priorities lie in a very obvious manner, and I do like that the gender stretch goal gives the impression of entirely different reactions to be had in playing a woman. I do think once they hit 2 million they should focus more on adding more content to the actual game. New companions are probably the most appealing thing to me. New areas to explore would be amazing. I don't exactly know how player classes are going to work, but throwing in some more variety for different playstyles would appeal to a lot of people. e: 1.5 mil hit. Hell yeah!
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# ? Mar 7, 2013 06:18 |
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Just hit 1.5 e: installing P:T to see what all the fuss is about bef fucked around with this message at 06:25 on Mar 7, 2013 |
# ? Mar 7, 2013 06:20 |
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Didn't have as much money as I wanted to donate when WL2 was up so I went in for $275 here
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# ? Mar 7, 2013 06:22 |
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Would be cool if one of the pledges was for the old Wasteland 2 physical/collector's editions for the people that missed it, I bet that would land them some more cash (not that they need it.)
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# ? Mar 7, 2013 06:28 |
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^^^ Sackmo: At $2 mil there's an orchestral soundtrack. I am oddly fine with being able to have a stretch goal for the other gender. At first glance I was a bit leery, mainly because it really sounded exclusionary and anti feminist, but the game was a story created for one person. Adding a different person correctly takes a little more effort - especially if this game is as grand as it's being described. I would rather they spend extra time / people in correctly writing a female gender rather than just adding '*wolf whistle*' or '<insert witty Seinfeld-ian observation about being a woman>' or whatever caricature that tends to happen more often than not. Hopefully Mur (I've only read Playing For Keeps, which was simple, but nice) or another female writer/editor can help lend her voice to creating an actual feminine (not stereotypical) character.
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# ? Mar 7, 2013 06:28 |
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bef posted:Just hit 1.5 There is a widescreen/custom resolution mod as well as a mod that fixes the UI/font for those resolutions if you don't want to play in 800x600 or whatever games released in back in the day. I think they're both at Spellhold, or easily googleable.
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# ? Mar 7, 2013 06:29 |
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Klyith posted:That said, it's pretty much "reading a book: the game" and not for everyone. Don't bother to look for interesting combat tactics because there are none. Supposedly they'll do better for this one, which wouldn't be hard because it's impossible to be worse, but I would not give a poo poo if every combat was a 10 second rock-paper-scissors minigame if the writing is equal to the original. People say this all the time but I think it unintentionally makes what's a really fun part of the game sound dull (why play a clunky game that's like a book when I can, you know, read a book?). Think of it more like bringing back the non-combat side of pen and paper RPGs, wrapped up in an awesome well crafted story. I remember reading many years ago some article on a gaming site (I think it was about Neverwinter Nights) talking about how in a pen and paper RPG, you can have entire session with not much combat and have a great time, explore the world and characters, solving puzzles or whatever. In a computer RPG, the player get's bored if there's just 15min of non-combat sequences. The text in PS:T is like taking all that cool character and world exploring, story telling side of RPGs and making it an exciting part of playing an RPG again on your computer.
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# ? Mar 7, 2013 06:30 |
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Drifter posted:I would rather they spend extra time / people in correctly writing a female gender rather than just adding '*wolf whistle*' or '<insert witty Seinfeld-ian observation about being a woman>' or whatever caricature that tends to happen more often than not. Hopefully Mur (I've only read Playing For Keeps, which was simple, but nice) or another female writer/editor can help lend her voice to creating an actual feminine (not stereotypical) character.
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# ? Mar 7, 2013 06:31 |
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Fintilgin posted:There is a widescreen/custom resolution mod as well as a mod that fixes the UI/font for those resolutions if you don't want to play in 800x600 or whatever games released in back in the day. I think they're both at Spellhold, or easily googleable. oh jesus, god yes. I've just starting playing Mask of the Betrayer for the first time and just about died reading all the text before I found that wonderful text enlarger. Every game should have multiple text sizes. You would think it would be second nature for designers and programmers to future proof that poo poo, drat.
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# ? Mar 7, 2013 06:32 |
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Fintilgin posted:There is a widescreen/custom resolution mod as well as a mod that fixes the UI/font for those resolutions if you don't want to play in 800x600 or whatever games released in back in the day. I think they're both at Spellhold, or easily googleable. Yeah I'm following the mod guide on GoG right now so I'll be good. I'm gonna be on a bus for 6~ hours every week so I figured its the perfect time to indulge in this. \/\/ bef fucked around with this message at 06:34 on Mar 7, 2013 |
# ? Mar 7, 2013 06:32 |
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# ? Apr 28, 2024 07:00 |
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bef posted:Just hit 1.5 EDIT: I should just stop posting in this thread. Jesus. The Crotch fucked around with this message at 06:37 on Mar 7, 2013 |
# ? Mar 7, 2013 06:32 |