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Plan Z
May 6, 2012

Crabtree posted:

Isn't the OVERKILL skill worthless at basic and no saw?

That's it gently caress this I'm out



Seriously, though. Overkill is legitimately the best combat skill because it can score you multi-kills on deathwish with the loco, and completely clear out rooms with the Saiga. Mix it with Aced Shotgun Impact and Basic Shotgun CQB to be an absolute murder machine.

This thread's getting weird. We were running goons through Deathwish Rats on the first try. Now I'm in groups in the Mumble where there will be several lvl 50+ players without Transporter or Fast Hands. I'm not picking on Crabtree or any specific player, but we've got a lot of new blood who are getting caught into pub-trap stuff. I really do recommend reading Murdoch's guide on the game, as it's really helpful, and will let you enjoy the game more.

Plan Z fucked around with this message at 22:11 on Jun 18, 2014

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Darwinism
Jan 6, 2008


Plan Z posted:

That's it gently caress this I'm out



Seriously, though. Overkill is legitimately the best combat skill because it can score you multi-kills on deathwish with the loco, and completely clear out rooms with the Saiga. Mix it with Aced Shotgun Impact and Basic Shotgun CQB to be an absolute murder machine.

This thread's getting weird. We were running goons through Deathwish Rats on the first try. Now I'm in groups in the Mumble where there will be several lvl 50+ players without Transporter or Fast Hands. I'm not picking on Crabtree or any specific player, but we've got a lot of new blood who are getting caught into pub-trap stuff. I really do recommend reading Murdoch's guide on the game, as it's really helpful, and will let you enjoy the game more.

It needs to get into the OP or somewhere on the first page if you want anyone to see it, there are tons of bad pubbies who openly criticize doing anything but going straight up a single tree at a time and a lot of the really awesome skills don't look it until you understand the game mechanics a lot better

Legit Businessman
Sep 2, 2007


Darwinism posted:

It needs to get into the OP or somewhere on the first page if you want anyone to see it, there are tons of bad pubbies who openly criticize doing anything but going straight up a single tree at a time and a lot of the really awesome skills don't look it until you understand the game mechanics a lot better

I would agree that after you get the "quality of life skills" you should focus on a single tree until you get your top tier skills (Aced Inspire, Iron Man/Overkill, Magplus/Bulletproof/Shaped Charges, Camera loop?) and then head into a second tree.

I can echo that Overkill is a great skill. I wasn't really sold on it until I started using it (much like fully loaded aced), but it is a tremendous skill to have, even if all you are bringing to the table is a Loco (with the associated Enforcer Skills) which is used sparingly. There are many times when you need to drop a bunch of dudes, and Basic Overkill + Loco is definitely a great way to do so.

John Murdoch
May 19, 2009

I can tune a fish.

Darwinism posted:

It needs to get into the OP or somewhere on the first page if you want anyone to see it, there are tons of bad pubbies who openly criticize doing anything but going straight up a single tree at a time and a lot of the really awesome skills don't look it until you understand the game mechanics a lot better

We could probably use a brand new OP in general.

Lemon-Lime
Aug 6, 2009
Overkill, please add another M249 mod with -2 accuracy so I can finally realise my dream of a 0 accuracy M249. Thank you.

frank.club
Jan 15, 2011

by Jeffrey of YOSPOS

John Murdoch posted:

We could probably use a brand new OP in general.

Witty thread title too. None of us are very funny but we should try. I was thinking Payday 2: Goldfarb Appreciation Station

Party Plane Jones
Jul 1, 2007

by Reene
Fun Shoe
If the game would actually remember my loving filter settings in between matches it would be so much easier.

Mr E
Sep 18, 2007

Acquire Currency! posted:

Witty thread title too. None of us are very funny but we should try. I was thinking Payday 2: Goldfarb Appreciation Station

I was thinking Get the gently caress up!

KingShiro
Jan 10, 2008

EH?!?!?!
Payday 2: Pre-planning Dicks

Party Plane Jones
Jul 1, 2007

by Reene
Fun Shoe

Acquire Currency! posted:

Witty thread title too. None of us are very funny but we should try. I was thinking Payday 2: Goldfarb Appreciation Station

Payday 2: Where the gently caress do we buy our drills?

CuddleCryptid
Jan 11, 2013

Things could be going better

Party Plane Jones posted:

Payday 2: Where the gently caress do we buy our drills?

Payday 2: This Thing's loving Worthless!

Lemon-Lime
Aug 6, 2009
I realise this is probably going to get drowned in title suggestions, but what do people splash to make a decent Death Wish enforcer build? Is the idea to go pure techforcer?

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
It varies- techforcer is by no means the only option for a DW enforcer build. I personally invest enough points in ghost to get the tier four movement bonus, and enough points in Mastermind to get full medibags. That said, by the time you're seriously facing down the DW maps, you'll have enough spending money on hand to respec depending on the mission-a number of them basically require it.

Discendo Vox fucked around with this message at 00:49 on Jun 19, 2014

cheezit
Jan 9, 2004

sleep?

Party Plane Jones posted:

If the game would actually remember my loving filter settings in between matches it would be so much easier.

This. Also, if it would let you filter for minimum difficulty instead of just one at a time.

Syves
Dec 10, 2007
50% Entertainment By Volume. Guaranteed!
Pillbug
Payday 2: gently caress me, these posts on the internet are iffy.

Serious post: if I get HoxHud for myself, do all of my friends have to as well? Or can I just use it without having to make them get it as well.

Matlock Birthmark
Sep 24, 2005

I wanted this to happen!!
Soiled Meat

cheezit posted:

This. Also, if it would let you filter for minimum difficulty instead of just one at a time.

Ah man, that would be so nice. So often I just want to remove all the normal difficulty games. I don't have fun in them, and I probably neuter the xp gain for people who do play them.

John Murdoch
May 19, 2009

I can tune a fish.
Payday 2: Unleash the Beast :pervert:

Payday 2: His Name Is Floyd

Payday 2: Dead Presidents should stay dead.


Syves posted:

Payday 2: gently caress me, these posts on the internet are iffy.

Serious post: if I get HoxHud for myself, do all of my friends have to as well? Or can I just use it without having to make them get it as well.

It's a client-side modification. You can use it solo.

John Murdoch fucked around with this message at 00:54 on Jun 19, 2014

Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum

Plan Z posted:

That's it gently caress this I'm out



Well excuse me if I got by just fine with the lower shotgun skills and lived without knowing OVERKILL was so good from the Beta until today, princess! :( I asked for critique of one of my earlier build months ago and got no response for it.

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


Lemon Curdistan posted:

I realise this is probably going to get drowned in title suggestions, but what do people splash to make a decent Death Wish enforcer build? Is the idea to go pure techforcer?

I have equal parts Mastermind and Enforcer and have little trouble with DW with my build, although Oppressor is probably a skill best used for a Techforcer since I imagine they'd have Bulletproof.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Some more Big Bank heistin'. Benevolent Bank is now the new cop-killer. We decided to stay and pick all the boxes and at the end we had about 700 total cop kills between us this round:


We were actually running low on ammo at the end after Brainamp picked the 2 walls that had lockboxes despite having two enforcers with aced ammo bags. Note that Biscuit with his 230 kills? That's after he had a CTD and had to rejoin the game to play "the living vault door". The rest of us were at about 160-180 cop kills.

For obvious reasons we did not stay behind and pick the lockboxes on this vault:


As far as we can tell 7 mini-vaults is the most that can spawn, there's either no space or doors spawn on the remaining locations.

Malcolm Excellent
May 20, 2007

Buglord
PAYDAY 2: HOMOCIDAL PSYCHOPATHIC ROBIN HOOD SIM 2K14

Dezztroy
Dec 28, 2012
Had a Big Bank round earlier where we go pretty close to 1000 kills. I had 93 special kills, RIP Shields.


What is this thing in the counting room? Money safe? None of us had safe-picking, and the keys didn't work.



Also, it's kinda lovely that the 12-minute achievement depends so much on luck. If your drill breaks more than once, maybe twice, you're poo poo out of luck.

e: Actually, that part might not be true. The key is probably to use light/no armor. I'm just mad I can't get my FAL kitted out without having to rely on teamwork-oriented achievements. :(

Dezztroy fucked around with this message at 01:28 on Jun 19, 2014

Brainamp
Sep 4, 2011

More Zen than Zenyatta

Dezztroy posted:

What is this thing in the counting room? Money safe? None of us had safe-picking, and the keys didn't work.

Safe with a lot of loose cash inside. Fine if you got the time to spare.

Alkydere posted:

As far as we can tell 7 mini-vaults is the most that can spawn, there's either no space or doors spawn on the remaining locations.

It looks like there is room for at least one more, assuming vaults can't spawn in door locations.

Legit Businessman
Sep 2, 2007


Lemon Curdistan posted:

I realise this is probably going to get drowned in title suggestions, but what do people splash to make a decent Death Wish enforcer build? Is the idea to go pure techforcer?

In my humble opinion, for DW you have two major variants of the enforcer (with 2 minor changes each).

The Masterforcer (with medbags or with ammo); or
The Techforcer (with medbags or with ammo)

Granted, it's pretty rare for the Masterforcer to have ammo, but here's the main skeleton of the Enforcer tree in both cases (for the sake of what is possible under the system, I'm going to assume some level of infamy):

http://goo.gl/PG8E5U
Notes:
Obvious Modifications include Aced Iron Man/Basic Saw/Ammo Bags. If you're trying to run a low threat build (to prevent drawing aggro with a sniper rifle), you can take the one point in Oppressor and move it into Pumping Iron (I have no idea if this actually works). Also note the 10 points in the Ghost tree. Ideally, you should also incorporate another 8 (or 10 depending on Infamy) to get the increased movement bonus. It's very very handy, even on Death Wish.

From there, you decide on whether or not you want to shout at your friends and enemies or blow things up.

Masterforcer (with ammo):http://goo.gl/Kat8KT
Masterforcer (with Health): http://goo.gl/wsotRW (This is the build that I use)

Techforcer (with explosives): http://goo.gl/tLSYQ3
Techforcer (with ammo): http://goo.gl/69QujS

Some people prefer cat burglar to cleaner. Regardless, this should be a good start to your career on DW (for the loud missions, anyway).

You might be wondering why there's no Aced Iron Man in any of those builds. Due to the Thanatos existing, that skill is less good, and frees up points to spend on other skills. You're going to be hunkering down in a small area for most, if not all of the DW loud maps, so you rely on your sniper to take care of those guys, along with any dozers that spawn. You should be rocking a 38(40 with enforcer bonus) KSP with loco back up, or the Thanatos+Loco if you are the sniper.

(Title suggestion: Payday 2: The Best Bag Throwing Simulator of 2014, or Payday 2: "How can it be a drill if it ain't drillin'?")

Legit Businessman fucked around with this message at 01:54 on Jun 19, 2014

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


Payday 2: Strung Out Like Justin Bieber and poo poo

frank.club
Jan 15, 2011

by Jeffrey of YOSPOS
Payday 2: The Fault in Our Drills

Payday 2: My Shotgun is More Concealable than My Pistol

Payday 2: No One Cared Until I Put On My Anime Mask

Payday 2: Looking at Porn On My Phone, Doing tha Doo.


Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Payday 2: Picking a lock!

Payday 2: Utterly silent shouts

Inzombiac
Mar 19, 2007

PARTY ALL NIGHT

EAT BRAINS ALL DAY


I'm getting back into this stupid beautiful game. I'm rolling with the Loco secondary but the tier 2 AK or whatever has no ammo and the semi - auto mod would be good for something else with better range.

What is pro MVP op #1 rifle these days?

Jetamo
Nov 8, 2012

alright.

alright, mate.

Dezztroy posted:


Also, it's kinda lovely that the 12-minute achievement depends so much on luck. If your drill breaks more than once, maybe twice, you're poo poo out of luck.

e: Actually, that part might not be true. The key is probably to use light/no armor. I'm just mad I can't get my FAL kitted out without having to rely on teamwork-oriented achievements. :(
I did the 12-min achievement earlier, we took the Thermite option (takes 5 minutes from setting it up), and the 30 secondd off the timelock favour. We also had ECMs to open the two doors and C4 to blow the vault doors open. Armor we had was the medium set.

We did it with the timer landing exactly on 12:00. :getin:

Great Beer
Jul 5, 2004

Payday 2 - Hold F to make a post

Jamfrost
Jul 20, 2013

I'm too busy thinkin' about my baby. Oh I ain't got time for nothin' else.
Slime TrainerS

Great Beer posted:

Payday 2 - Hold F to make a post

This one.

Mediocrity Goggles
Mar 20, 2009

Looking at it the wrong way.

Dezztroy posted:

Also, it's kinda lovely that the 12-minute achievement depends so much on luck. If your drill breaks more than once, maybe twice, you're poo poo out of luck.

e: Actually, that part might not be true. The key is probably to use light/no armor. I'm just mad I can't get my FAL kitted out without having to rely on teamwork-oriented achievements. :(
Doesn't necessarily require lighter armor, but it DOES require the following things:
  • The bus escape
  • The timelock 30s reducer hack
  • A guy with a saw
  • A team that knows what they're doing but also knows how to spot the right terminal being pinged from the server room
  • Luck (Kinda boned if the vault door spawns on the north second floor spot)

DISCO KING
Oct 30, 2012

STILL
TRYING
TOO
HARD

King Vidiot posted:

I tried the new heist late last night, and the only thing I learned about it is that it's a great way to make enemies out of friends. We spent most of our play time arguing and bickering over what assets to get in Pre-Planning, where to place placeable assets, if we even need to pre-plan, and drawing dicks and insults to each other on the map.

The rest of the time was spent not really knowing what was happening or dying a lot. Even so, I like the new heist, I'm just hoping that my group can keep their poo poo together and work with each other instead of everybody having vastly different ideas of what to do and how to go about it.

I don't know what it is about this map, but it's so much worse. My team is always a bunch of angry tards, but this is next level awful. It's difficult. It requires planning no one seems to want to do or is capable of doing in this game. You've got morons flying around the map trying to cover objectives then getting downed when everyone else is huddled in some cubicle or whatever the gently caress. It's gross. I love this map, but I don't think anyone who plays this game is really ready for something of this scale.

EDIT: We couldn't even do Rats day 2 on the first try. That's how bad we're talking. Falling out of windows across the map and picking up bags of meth before the intel was handed over.
I've actually resorted to pubs for the difficulty masks. They're more reliable.

DISCO KING fucked around with this message at 01:57 on Jun 19, 2014

frank.club
Jan 15, 2011

by Jeffrey of YOSPOS
I got one more

Payday 2: 4 People Fixing the Drill at Once

Legit Businessman
Sep 2, 2007


Inzombiac posted:

I'm getting back into this stupid beautiful game. I'm rolling with the Loco secondary but the tier 2 AK or whatever has no ammo and the semi - auto mod would be good for something else with better range.

What is pro MVP op #1 rifle these days?

Car-4 is pretty much the most OP assault rifle right now. The Thanatos is the most overpowered Sniper rifle there is (:v:).



Mediocrity Goggles posted:

Doesn't necessarily require lighter armor, but it DOES require the following things:
  • The bus escape
  • The timelock 30s reducer hack
  • A guy with a saw
  • A team that knows what they're doing but also knows how to spot the right terminal being pinged from the server room
  • Luck (Kinda boned if the vault door spawns on the north second floor spot)

We did it (twice, with a few different crew members) with basically that loadout, but two guys with shaped charges instead of a guy with a saw.

Basically the plan is:
  • Immediately mask up and shoot to get into Plan B as soon as possible
  • Explosives guy #1 goes up to the roof, blows open the door and picks the lock of the fuse box (which you'll need later). He then sets up the zipline to the crane and starts moving Pig Floyd (aka Pork Side of the Moon)
  • Explosives guy #2 finds the server while dudes 3 and 4 get into position on the computer banks (one on the top floor, one on the bottom floor)
  • Find the remote computer, and activate it. Explosives guy #2 takes the zip line (or runs) up to the roof to wait for the digital timer to be restarted. Guy 3 or 4, who ever didn't find the computer, runs to the laser doors and waits for the hack to finish
  • Digital timer needs rebooting, Explosives Guy #2 does that, and fights his way back down to the laser doors while guy 3 and 4 hold off the cops.
  • At this point, Explosives guy #1 should be finishing up on the Pig. You should have a few seconds left on the digital timer (you did shave 30 seconds off with the asset, right?)
  • Explosives guy #2, 3 and 4 all grab a bag and a drill bit from the box and head through the laser doors. Explosives guy #1 follows as quickly as possible, and takes a drill bit on the way.
  • Make your way to the vault, set up the beast, and make sure that everyone knows who is in charge of repairing the drill when it breaks (like an ECM rotation).
  • When the vault opens, Explosives guys blow up a door each, if there aren't enough bags (of money) in a single vault.
  • Each person grabs a bag.
  • Signal the Bus escape (which you also bought, right?)
  • Get the gently caress out of dodge in less than 12 minutes.

In both circumstances, my crew finished it in 11:35. It took about 3 beeps on the computer and 3 drill repairs.

EDIT: Payday 2: Imagine 4 bags at the edge of a cliff...crime works the same way.

Kharn_The_Betrayer
Nov 15, 2013


Fun Shoe

Great Beer posted:

Payday 2 - Hold F to make a post

this gets my vote

Roobanguy
May 31, 2011

Lemon Curdistan posted:

Overkill, please add another M249 mod with -2 accuracy so I can finally realise my dream of a 0 accuracy M249. Thank you.

Was that you with the 2 kills on deathwish watchdogs? One of those being a surrendered cop. :v:

Roobanguy fucked around with this message at 02:11 on Jun 19, 2014

Plan Z
May 6, 2012

Payday 2: Fighting the Illuminati One Carpet Screenshot at a Time.
Payday 2: Stop looting while I'm sawing two teammates are down goddamn dude.

Crabtree posted:

Well excuse me if I got by just fine with the lower shotgun skills and lived without knowing OVERKILL was so good from the Beta until today, princess! :( I asked for critique of one of my earlier build months ago and got no response for it.

Yeah, and I tried not to come off like a shitlord. Hope I didn't.

For Enforcer builds, you're going to want to center things around the locomotive first. That means base Shotgun CQB, base Overkill, and Aced Shotgun Impact. This will let you vomit damage at a solid close-to-medium range. Aced Stun Resistance is a must for pretty much anyone, and Aced Fully Loaded will keep your team from running out of ammo. Aced Die Hard is another great one purely for the armor recovery (which is quite noticeable).

For other builds, it's really up for preference. I used a Ghostforcer build when I was running goons through several missions. Stuff like Cat Burglar, Shinobi, and the tier 4 bonus unlock help you move really quickly to get to teammates and objectives. It's also useful for weapon switch speed, increased dodge, and useful stealth skills without having to respec.

Masterforcer isn't terribly useful, but it has its perks. It's essentially there to mix your combat skills with things like Aced Kilmer or Aced Inspire. That, or you can just use both trees to be a good match host, and get mission perks.

Techforcer is there to suck up shitloads of damage, while tending to drills and blowing up objectives with C4. The headshot damage bonus is a nice addition as well. You can essentially be your team's answer to a bulldozer if you play this right.

Plan Z fucked around with this message at 02:22 on Jun 19, 2014

explosivo
May 23, 2004

Fueled by Satan

I love Pistol Messiah but I hate pretty much being forced to roll with a pistol as a secondary. I miss the Loco :smith:

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Legit Businessman
Sep 2, 2007


Plan Z posted:

Masterforcer isn't terribly useful, but it has its perks. It's essentially there to mix your combat skills with things like Aced Kilmer or Aced Inspire. That, or you can just use both trees to be a good match host, and get mission perks.

There is no other skill in the game which can take a heist gone wrong to salvageable and survivable in a few seconds like Aced Inspire. :colbert:

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