|
Waltzing Along posted:Every main story mission or couple of side missions, go talk to your crew and hit the lockers then the requisition officer. Shouldn't take more than a minute or two. This is a chore, it's bad. There are about five guns in the game worth using.
|
# ? Dec 29, 2014 23:38 |
|
|
# ? Jun 13, 2024 05:27 |
|
White Phosphorus posted:ME1 story missions are actual missions and not just cutscenes strung together by corridors. You say that, but the first Mass Effect is probably the most flagrant offender of reused assets stitched together to make content. And I still think Mass Effect is a good game overall. To me, ME2/3's way of doing plot-based missions makes more sense with the fast-paced shooter that the series evolved into. You can tell in ME1 they hadn't fully made a break from KOTOR yet and were still following the "hub world with benefits" model. Even in ME2 you have these lengthy dialogue wheel breaks right in the middle of a good 30min combat mission and it gets kind of annoying to be broken up like that.
|
# ? Dec 29, 2014 23:41 |
|
I seem to recall that there's a config file you can edit in ME1 to increase the item limit and warning threshold. Not quite as excellent as the console code that triples the thrusters on the Mako, though.
|
# ? Dec 30, 2014 00:02 |
|
Cometa Rossa posted:Krogan in ME4, gently caress all other options
|
# ? Dec 30, 2014 00:23 |
|
fennesz posted:Ok so I finished the first two prologue missions. Initial thoughts:
|
# ? Dec 30, 2014 09:25 |
|
Grey Fox V2 posted:If you really do mean to write about your virgin Mass Effect 3 experience I'd suggest writing it on a blog instead. Make a tumblr or something so people don't have to slog through forum posts just to see what you have to say. Yeah, I wouldn't want to have to slog through posts about Mass Effect 3 in the Mass Effect 3 thread either.
|
# ? Dec 30, 2014 09:34 |
|
This thread moves so fast.
|
# ? Dec 30, 2014 09:46 |
|
Haha, I just looked at my war assets for the first time. Already a full green bar thanks to all of my N7 promotions from multiplayer. That should unlock a secret ending where the Alliance just annihilates the Reapers from orbit the second they enter the Sol relay. You can tell Team Bioware wanted to integrate war assets into the game in a more meaningful way but likely ran out of time + ideas. It'd be cooler if it worked more like Inquisition's war table where assets are an expendable resource that you deploy to gain access to missions, and you can't logistically do every mission in a single playthrough, so you really have to choose which conflicts you wanted to resolve before the final battle.
|
# ? Dec 30, 2014 10:08 |
|
fennesz posted:Ok so I finished the first two prologue missions. Initial thoughts: Download the "Extended Cut" and the ending won't burn you quite as bad. Also both From Ashes and Citadel are well worth the price; From Ashes for adding another character who is pretty much essential to the plot and Citadel for being a great "epilogue" to the whole series. The worst thing you can say about Citadel is that it's fan-wank, but looking back on it, most of ME3 is fan-wankery anyway.
|
# ? Dec 30, 2014 10:13 |
|
I suspect if you're just going through the series for the first time and didn't have to wait 5+ years to see the final resolution of ME3 then the ending, while immensely hacky, will probably not feel so bad. In fact if you take the final choice that 80% of all players make then it will be a perfectly logical and predictable end to the trilogy.
|
# ? Dec 30, 2014 10:17 |
|
exquisite tea posted:I suspect if you're just going through the series for the first time and didn't have to wait 5+ years to see the final resolution of ME3 then the ending, while immensely hacky, will probably not feel so bad. In fact if you take the final choice that 80% of all players make then it will be a perfectly logical and predictable end to the trilogy. Well, hardly 'logical' since the Catalyst is pure walking plothole, but the EC is alright as long as you don't think about it very hard or care too much about the story.
|
# ? Dec 30, 2014 10:21 |
|
Extended Cut makes the ending even worse. At least the original didn't have those dumbass scenes with the Normandy.
|
# ? Dec 30, 2014 10:30 |
|
They could've just removed them from the run to the beam entirely, and also make it so that neither of them walk out with Joker. I don't know why they thought that pick up scene was a good thing to spend time on, it was so silly.
|
# ? Dec 30, 2014 10:57 |
|
exquisite tea posted:I suspect if you're just going through the series for the first time and didn't have to wait 5+ years to see the final resolution of ME3 then the ending, while immensely hacky, will probably not feel so bad. In fact if you take the final choice that 80% of all players make then it will be a perfectly logical and predictable end to the trilogy. Yup, I played through all three mass effect games (2, then 1, then 2 then 3 ) early this year or late last year for the first time. I definitely didn't, and still don't, understand the hate and fury that ME3's ending seems to inspire.
|
# ? Dec 30, 2014 13:30 |
|
Lycus posted:They could've just removed them from the run to the beam entirely, and also make it so that neither of them walk out with Joker. I don't know why they thought that pick up scene was a good thing to spend time on, it was so silly. You could say the same thing about nearly every scene from the ending (and beginning) of this game, really. They wanted spectacle and familiar Hollywood nonsense above silly things like logic.
|
# ? Dec 30, 2014 13:44 |
|
Fraction posted:Yup, I played through all three mass effect games (2, then 1, then 2 then 3 ) early this year or late last year for the first time. I definitely didn't, and still don't, understand the hate and fury that ME3's ending seems to inspire. Years of pent-up expectations, combined with Bioware fans, who are exceptionally mentally unstable even among gamers.
|
# ? Dec 30, 2014 14:23 |
|
Fraction posted:Yup, I played through all three mass effect games (2, then 1, then 2 then 3 ) early this year or late last year for the first time. I definitely didn't, and still don't, understand the hate and fury that ME3's ending seems to inspire. ME3's ending in itself just got people severely irritated; it was when we learned how it was made (two of the writing staff basically ran away from the rest of the team, locked themselves in a closet, and scribbled out the whole scenario on a napkin) that everyone went nuclear. It was also a culmination of the hatedom that Dragon Age 2 started - pissing on Bioware had turned into a pastime and there were an awful lot of people who were waiting for vindication of all their "Bioware sucks" memes. Mass Effect 3's awful ending provided that in spades.
|
# ? Dec 30, 2014 14:29 |
|
Didn't help that the ending was literally the thing they said it wouldn't be a week before release.
|
# ? Dec 30, 2014 14:36 |
The other thing about the ME3 ending was that doing it without the fan backlash would have been simple - you defeat the Reapers, everyone lives happily ever after, there's a few dramatic sacrifices. It would have fit perfectly with ME's sci-fi adventure aesthetic. And then we get what is, I suppose, two guys trying to channel something like 2001: A Space Odyssey into their sci-fi action dating movie simulator game. The other thing is the sheer amount of retcons and stuff that they introduced throughout ME3 to try and justify their ending, and how badly this information was conveyed to the player. The game wants you to think that you can't defeat the Reapers conventionally, but the codex (and multiplayer) says otherwise. The game flat out ignores Harbinger as being anything significant except that there is a codex entry basically going 'this guy is the leader of the Reapers, he's the oldest, biggest one'. It's the small things like that, really, that get to me more than the ending (along with the generally poor Rannoch plot line). Bioware had no idea what they were doing and it shows. It's unfortunate. Milkfred E. Moore fucked around with this message at 14:46 on Dec 30, 2014 |
|
# ? Dec 30, 2014 14:42 |
There was also the whole "Dark Energy" thing they were building up to in ME2 that went nowhere in ME3; not even a mention.
|
|
# ? Dec 30, 2014 15:05 |
|
Wasn't there a leaked plot that had dark energy in it, before release? I remember it was all people could talk about.
|
# ? Dec 30, 2014 15:12 |
Kurtofan posted:Wasn't there a leaked plot that had dark energy in it, before release? I remember it was all people could talk about. There was an interview with Drew Kaprshyn where he talked about his original ending before leaving Bioware. Basically, the mass effect was causing dark energy to build up faster and it would eventually consume the universe so the Reapers were trying to solve the issue or something. I dunno the exact details, only that it built off the established universe rather than pulling poo poo out of its rear end like the whole AI vs. Organics thing.
|
|
# ? Dec 30, 2014 15:30 |
|
The dark energy premise also sucked, its only advantage being that it never had to be implemented.
|
# ? Dec 30, 2014 16:21 |
|
The fallout from the endings was truly a spectacle to behold. Mostly because just when you thought maybe it would start to cool off, something new hit like Weekes' posts, the Final Hours, and finally BioWare saying stupid stuff like "that planet was Earth" and "everyone trapped in Sol". Finally BioWare had to so something to soothe the frothing masses and so they said "we'll do the Extended Cut, and it will be free", which calmed the storm. And fortunately for BioWare, it was late enough that a lot of people had moved on and good enough that it pleased a lot of people who were left (myself included). But god, I still feel echos of disappointment when the Final Meeting happens. Then Citadel makes it all better, of course.
|
# ? Dec 30, 2014 16:22 |
|
Milky Moor posted:The other thing about the ME3 ending was that doing it without the fan backlash would have been simple - you defeat the Reapers, everyone lives happily ever after, there's a few dramatic sacrifices. It would have fit perfectly with ME's sci-fi adventure aesthetic. Yeah, they actually had to introduce retcons to force the Crucible plotline. Like how the original game established that the Reapers shut down the relays, but Javik mentions fighting them 'from system to system' to kill the idea that the current cycle is very different from the prior ones (and then they get the Citadel but don't shut them down, and apparently the Catalyst was always there but didn't let the Reapers through itself, and wtf, etc). It's fully established that a ship will be toast if it travels too long without passing a planet to vent its drive core, which would have provided a valid reason for the Reapers to be weakened after having to travel to the Milky Way without the Citadel Relay or the Alpha Relay, but no, they are unaffected because Reapers are basically magic now I guess. Even the heavy implications that the Rachni War was Sovereign's first attempt to get to the Citadel was retconned into 'no it was actually the Leviathans'. It's a bad ending on multiple levels, but one of the worst is that it didn't have to be.
|
# ? Dec 30, 2014 16:34 |
|
Lycus posted:I don't know why they thought that pick up scene was a good thing to spend time on, it was so silly. "Hey Sovereign! Time out! I need to have a poignant scene with my love interest, no shooting the ship now, remember? I called time." "HOOOOOONNNNNK"
|
# ? Dec 30, 2014 18:06 |
|
BreakAtmo posted:Yeah, they actually had to introduce retcons to force the Crucible plotline. Like how the original game established that the Reapers shut down the relays, but Javik mentions fighting them 'from system to system' to kill the idea that the current cycle is very different from the prior ones (and then they get the Citadel but don't shut them down, and apparently the Catalyst was always there but didn't let the Reapers through itself, and wtf, etc). It's fully established that a ship will be toast if it travels too long without passing a planet to vent its drive core, which would have provided a valid reason for the Reapers to be weakened after having to travel to the Milky Way without the Citadel Relay or the Alpha Relay, but no, they are unaffected because Reapers are basically magic now I guess. Even the heavy implications that the Rachni War was Sovereign's first attempt to get to the Citadel was retconned into 'no it was actually the Leviathans'. It's a bad ending on multiple levels, but one of the worst is that it didn't have to be. This sums it up well: the game had potential to be a fantastic finale, but the writers threw all that away for half-baked nonsense and incoherent retcon filled rambling about organic vs. synthetic, claiming it was "art" that was "too deep" for us.
|
# ? Dec 30, 2014 18:23 |
|
I think it was driven by another dumb scene, where your favorite characters (your love interest and most-used ally, respectively), presumably the ones you're most likely to bring when you're doing the final push, are magically not dead when harbinger zaps you and teleport to the Normandy in time for it to make its escape. Basically the endings are still bad, and composed of crap layered upon crap.
|
# ? Dec 30, 2014 18:28 |
|
QuantaStarFire posted:There was an interview with Drew Kaprshyn where he talked about his original ending before leaving Bioware. Basically, the mass effect was causing dark energy to build up faster and it would eventually consume the universe so the Reapers were trying to solve the issue or something. I dunno the exact details, only that it built off the established universe rather than pulling poo poo out of its rear end like the whole AI vs. Organics thing. Seeing how the Geth Quarian conflict was discussed in detail in ME1 I would say that the dark matter plot is the one that was pulled out of rear end in ME2. When they started talking about novas happening for no reason, for a moment there I was afraid they were going to rehash the Freespace plot even more than they already had.
|
# ? Dec 30, 2014 18:35 |
|
For real why are turrets more powerful than any other enemy in the game by a factor of 10?
|
# ? Dec 30, 2014 20:55 |
|
Fraction posted:Yup, I played through all three mass effect games (2, then 1, then 2 then 3 ) early this year or late last year for the first time. I definitely didn't, and still don't, understand the hate and fury that ME3's ending seems to inspire. People were mad because they played the other games in the series for years and were told their choices could have effects on the ending. It turned out that wasn't true and it was just pick ending a, b, or c.
|
# ? Dec 31, 2014 02:27 |
|
give me a mass effect strategy game built like coh i would die happy orrrrr GTA: citadel edition
|
# ? Dec 31, 2014 02:36 |
|
White Phosphorus posted:Seeing how the Geth Quarian conflict was discussed in detail in ME1 I would say that the dark matter plot is the one that was pulled out of rear end in ME2. When they started talking about novas happening for no reason, for a moment there I was afraid they were going to rehash the Freespace plot even more than they already had. Yes, but it was hardly the only conflict. Claiming that to be the biggest thing in the series that, apparently, every species ever eventually reaches which will doom us all unless we let robot squids kill us in the most horrible ways imaginable is just insulting.
|
# ? Dec 31, 2014 02:48 |
|
Sky Shadowing posted:The fallout from the endings was truly a spectacle to behold. Mostly because just when you thought maybe it would start to cool off, something new hit like Weekes' posts, the Final Hours, and finally BioWare saying stupid stuff like "that planet was Earth" and "everyone trapped in Sol". Spacebump posted:People were mad because they played the other games in the series for years and were told their choices could have effects on the ending. It turned out that wasn't true and it was just pick ending a, b, or c. The extended cut, as flawed as it is, at least gives us a hint at how Bioware interprets each of those endings, rather than just, "Everyone dies but Joker's hat is alive now."
|
# ? Dec 31, 2014 03:17 |
|
FronzelNeekburm posted:A/B/C wasn't the problem with the ending. DX:HR had a "push button, get cutscene" ending, and people still enjoyed the game.
|
# ? Dec 31, 2014 03:41 |
|
It all actually makes perfect sense: The synthetic vs. organic solution was not a galactic inevitability but simply the basis for the original Reaper protocol. The Crucible (etymology: a trial, an ordeal, from Latin crux, cross) built by Shepard was the anomaly that caused the Reaper protocol, i.e. the Catalyst to reconsider his programming. By choosing to become the Reaper protocol itself in the Control scenario, the only ending that matters, Shepard thereby replaces it, destroying the Old Gods and ascending to the New Pantheon. Mass Effect 3, the most brilliant game ever written.
|
# ? Dec 31, 2014 03:51 |
|
Kibayasu posted:Yeah, I wouldn't want to have to slog through posts about Mass Effect 3 in the Mass Effect 3 thread either. Kurtofan posted:This thread moves so fast. fennesz, Just wordpress that poo poo man. Link it back here and maybe if you're good enough a site will pick up on your wacky adventures.
|
# ? Dec 31, 2014 03:55 |
|
FronzelNeekburm posted:I don't think it would have blown up as much if game journalists hadn't flocked to defend it against the "entitled babies" who dared question Bioware's perfect artistic vision. Even Bioware quickly shut up and went into damage control mode, but then you had all the people who had given it 100% scores leaping into the fray to defend themselves. Aside from Colin Moriarty who do you think actually crossed a line in that manner their defence of the ending? Also, when you're demanding Bioware give you a do-over while sending death threats, yeah, you're acting entitled at best.
|
# ? Dec 31, 2014 04:26 |
|
FronzelNeekburm posted:A/B/C wasn't the problem with the ending. DX:HR had a "push button, get cutscene" ending, and people still enjoyed the game.
|
# ? Dec 31, 2014 04:34 |
|
|
# ? Jun 13, 2024 05:27 |
|
Grey Fox V2 posted:Actually the "push buttan for ending" was a criticism against Deus Ex: Human Revolution that I recall coming up from anyone who finished the game. Didn't it come up on the Bombcast? Yeah, that ending loving sucked and everyone knew it.
|
# ? Dec 31, 2014 04:34 |