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procedurally generated content isn't bad in and of itself, but it needs to incorporate interesting gameplay and things to actually DO in that content instead of just "being there" that's why I never really got into minecraft, because as much as you could build it seemed like most of the time it was just "fight monsters, build a cool castle with elevators" at least in Terraria I have objectives to move towards and more interesting equipment level ups
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# ? Jul 24, 2015 21:52 |
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# ? Apr 29, 2024 18:16 |
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Why bother building the castle if you cant use it to gently caress with people. What I'm saying is where's my new ultima game
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# ? Jul 24, 2015 22:00 |
Lil Peeler posted:procedurally generated content isn't bad in and of itself, but it needs to incorporate interesting gameplay and things to actually DO in that content instead of just "being there" that's why I never really got into minecraft, because as much as you could build it seemed like most of the time it was just "fight monsters, build a cool castle with elevators" at least in Terraria I have objectives to move towards and more interesting equipment level ups Minecraft is internet legos basically. It doesn't sound like you will even be able to lego in No Man's Sky though since there is no building persistence. You can just name 53921215958 entities penis and have that show up for everyone else.
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# ? Jul 24, 2015 22:05 |
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Moridin920 posted:still though compared to like Mario 64 or whatever poo poo I was playing as a kid have there been any games since that do mario 6 stuff better than mario 64 did?
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# ? Jul 24, 2015 22:15 |
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Ocean Book posted:have there been any games since that do mario 6 stuff better than mario 64 did? Mario Galaxy, though at the same time not really because the level design isn't as open ended
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# ? Jul 24, 2015 22:27 |
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I liked it when Daggerfall had an area the size of Great Britain where you could literally spend IRL days walking between lovely randomly generated towns and there were only like 3 or 4 cities with anything interesting in them and all of them were the ones that weren't random.
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# ? Jul 24, 2015 23:35 |
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loquacius posted:Remember when you spent like half an hour driving the Mako around a barren wasteland to get to the five places on it that were useful in any way, and end up with a bunch of completely useless junk like asari artifacts and also see a thresher maw and not fight it because gently caress thresher maws? That was a great time and I'm glad to see developers revisit this idea. I hope they bring back the best game mechanic from Mako exploration segments, by which I of course mean struggling to get over a really steep mountain to get the asari artifact on the other side lmao if you didn't almost kill the thresher maw with the mako but then finish it off with a pistol for a huge rear end experience gain.
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# ? Jul 25, 2015 00:16 |
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Fried Watermelon posted:The game is a proof of concept to explain just how lonely we are in the universe The problem with exploration games like this is that space is actually boring as gently caress. You see a picture of Pluto and are like, "whoa holy gently caress look at that", but forget that that ship has been flying for like 10 years and been worked on for years before that. Much like procedurally generated games, the fun part is building the machine that does stuff, not riding in the actual machine itself.
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# ? Jul 25, 2015 00:39 |
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Hey guys did you hear about the new indi early access zombie survival voxol procedurally generated mmo that makes houses and loot drops based out of the sounds that it picks up on your mic? E: forgot to mention, check out this project on kickstarter $100 gets you a teeshirt and a $1000 donation gets you named as a mustache style in game. tater_salad fucked around with this message at 00:57 on Jul 25, 2015 |
# ? Jul 25, 2015 00:47 |
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Sure, you COULD play a game with really memorable set pieces, but that magical space lava castle is only cool, what, the first four times you go through it? This series of interconnected boxes is a different experience each time. Last time you turned left here and saw a room full of green monsters. Now you gotta turn right and the monsters are red.
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# ? Jul 25, 2015 00:52 |
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FreudianSlippers posted:I liked it when Daggerfall had an area the size of Great Britain where you could literally spend IRL days walking between lovely randomly generated towns and there were only like 3 or 4 cities with anything interesting in them and all of them were the ones that weren't random. Actually pretty good example of how procedural generation can make a game loving poopoo kaka, first off, gently caress those stupid rear end labyrinthine dungeons, second off, that game kinda blew, third off, the vast landmass actually did a pretty decent job of making it seem like this really is a massive continent so I guess it did one thing right. I spent a lot of time on that slutty rear end game but the more I think about it the more I realize it was utter garbage. Also lmfao at the four days me and my brother tried to get it just working.
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# ? Jul 25, 2015 00:58 |
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I remember the good old days when companies would literally produce virtually broken unplayable pieces of poo poo that would crash on startup for 90% of people or games like Outpost that had advertised features on the box and manual but just didn't exist in the game itself. Now people give you poo poo when your game crashes 10% of the time and that it's unoptimized, then they turn around and talk about the good old days of gaming lmfao nigga u ever buy Ultima Ascension on release? You ever purchase that sexy rear end Storm Over Gift and realized they literally didn't make like 80% of the game, or the countless RTSes from like 1990-2000 that had AI that made you literally have to loving babysit and move units inch by inch?
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# ? Jul 25, 2015 01:00 |
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IMO some people should be killed
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# ? Jul 25, 2015 01:00 |
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JebanyPedal posted:I remember the good old days when companies would literally produce virtually broken unplayable pieces of poo poo that would crash on startup for 90% of people or games like Outpost that had advertised features on the box and manual but just didn't exist in the game itself. This guy sounds badass, I wouldn't mess with him
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# ? Jul 25, 2015 01:02 |
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I am actually excited for No man's sky
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# ? Jul 25, 2015 01:02 |
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Beef Turret posted:This guy sounds badass, I wouldn't mess with him Don't touch me nasty boy
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# ? Jul 25, 2015 01:03 |
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Hello, I'm a game developer. What is my bigger influence? If I had to pick just one, I'd have to say it was one really memorable section of Planescape: Torment. Now, most of that game is a real forgettable story railroading, but there's one part that really stuck with me. There's a secret dungeon that was made by these really stupid cube-robots who wanted to, well, make a dungeon. They don't really understand how dungeons work or why people go in them or anything, really. So they went to Limbo, and they made this giant cube to try and figure it out. And the dungeon is just this series of identical square rooms with doors on the side. Every room is full of generic robots who attack you because that's their purpose. They attack people who go into the dungeon. And even back when I played that it was just, boom. Like a light went on in my head. This is it. This is the future. So I design games as if I'm literally one of those stupid-as-hell Planescape Cube-robots.
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# ? Jul 25, 2015 01:17 |
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GCValentine posted:oh hey look this rock is slightly grayer than the rocks in the other cave I saw, what good content that is interesting out in actual nature, and partially because you can use the information you see in the world to understand the procedural generation behind it. what if nms's procedural generation system actually involved a coherent and discoverable system of geology? that be something
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# ? Jul 25, 2015 01:18 |
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circ dick soleil posted:There's no building in NMS AFAIK so how will you know if someone else has visited it? Unless you can name things like planets (not sure if this is an option) then there really isn't any way to tell if it has been visited or not. I was just saying, that the devs are claiming "billions of planets", so even with a million people playing and frantically "world hopping" the chances of two people even looking at the same planet while zooming by it are incredibly unlikely. Unless there are pre-determined starting points for players, even seeing another player online would probably be a huge event, and everyone on imgur will be losing their poo poo for a month when the first screencap is posted of two players seeing each other's ships. Hell, the game might be released for a year before that happens, or maybe on day one the planets align and two people run into each other. Basically, this is going to be simulating the "solitary goon lifestyle", but in space instead of parent's basements.
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# ? Jul 25, 2015 01:25 |
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Papercut posted:
haha yeah, ive made procedural systems for making maps with certain features out of hexogonal board game tiles (draw tiles from procedurally selected premixed stacks, and have features on the tiles determine how or if they are placed, credit to the game Tikal) for civilization type board game ideas. i havent done anything good with it or immediately plan to, but setting up a system is a fun challenge itself.
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# ? Jul 25, 2015 01:28 |
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Haverchuck posted:im still excited about my copy of toejam and earl that ive had for 25 years. its still pretty fun This a million times. Except I always use game genie codes.
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# ? Jul 25, 2015 01:35 |
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Blurry Gray Thing posted:Hello, I'm a game developer. Modrons, you pleb! They're called modrons. Only some of them are cubes, there's modrons for all of the Platonic solids or at least all of the D&D dice. They come from the plane of absolute law and each type has its programming set to only know about and perform their very specific tasks. Er, I mean, haha sounds like those cube dudes were wacky!
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# ? Jul 25, 2015 06:41 |
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Planescape: Torment kinda sucked cock
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# ? Jul 25, 2015 07:08 |
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JebanyPedal posted:Planescape: Torment kinda sucked cock
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# ? Jul 25, 2015 07:11 |
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itt we're cock tormented
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# ? Jul 25, 2015 07:26 |
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Blistex posted:Unless you can name things like planets (not sure if this is an option) then there really isn't any way to tell if it has been visited or not. I was just saying, that the devs are claiming "billions of planets", so even with a million people playing and frantically "world hopping" the chances of two people even looking at the same planet while zooming by it are incredibly unlikely. Unless there are pre-determined starting points for players, even seeing another player online would probably be a huge event, and everyone on imgur will be losing their poo poo for a month when the first screencap is posted of two players seeing each other's ships. Hell, the game might be released for a year before that happens, or maybe on day one the planets align and two people run into each other. I'm mildly excited for this game. haris pilton fucked around with this message at 18:04 on Jul 25, 2015 |
# ? Jul 25, 2015 18:02 |
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JebanyPedal posted:Planescape: Torment kinda sucked cock Why?
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# ? Jul 25, 2015 18:13 |
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JebanyPedal posted:Planescape: Torment kinda sucked cock yeah it sucked my cock, and it was good at it
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# ? Jul 25, 2015 18:33 |
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Realtalk: only excited for No Man's Sky because of the 65daysofstatic soundtrack.
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# ? Jul 27, 2015 19:54 |
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Cymbal Monkey posted:Realtalk: only excited for No Man's Sky because of the 65daysofstatic soundtrack. There's no shame in being excited for a new album. The price tag seems a little steep since I assume this heap is gonna be $50+, but you like what you like.
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# ? Jul 27, 2015 21:40 |
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Cymbal Monkey posted:Realtalk: only excited for No Man's Sky because of the 65daysofstatic soundtrack. the music isn't procedurally generated? wtf this is bullshit
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# ? Jul 27, 2015 21:43 |
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Rutibex posted:the music isn't procedurally generated? wtf this is bullshit of course it is it's mathrock
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# ? Jul 27, 2015 21:44 |
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I get enough procedurally generated music on the radio.
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# ? Jul 27, 2015 22:01 |
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# ? Apr 29, 2024 18:16 |
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hire the guy who made shores of hazeron to build the random generator for animals and i'll buy it
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# ? Jul 27, 2015 22:43 |