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I don't know for sure, but I'd bet there's a way to use the sub-ideologies as triggers. Is there a list of the various triggers somewhere yet?
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# ? Jun 8, 2016 05:05 |
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# ? May 20, 2024 02:22 |
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I think there's a few mechanical things which use the sub-ideologies. For example, I think that having the same 'ruling party' gives a stronger relations bonus than just being in the same ideology. The sub-ideologies seem to be tracked individually for events, though not very many things use them. The console window accepts 'civilwar leninism [tag]' at least! The scripting that creates leader also uses them, naturally. But the vast majority of things just use the larger umbrella ideologies. I'm not seeing anything that would really stop you from making some kind of "if anti_revisionist, give a huge relations penalty with Stalin" though! But HoI4 is the first time I've ever really bothered to try my hand at modding.
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# ? Jun 8, 2016 05:30 |
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someone tell me how on earth you're supposed to penetrate the nightmare that is "getting your planes to do things"
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# ? Jun 8, 2016 05:43 |
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So I've run in to a bit of snag in my attempts to crush the Royal Navy, I built some carriers before I researched any carriers planes and now I can't seem to find how to add them latter. I now have a stockpile of carrier planes that are just sitting around as my 2 carriers sit empty. After clicking through everything both the air force and the navy tabs the only way I have found to set an air-wing is in the production tab, which does nothing for the carriers I have already built. Am I missing something, because It really seems like there should be a button when you click on the carrier to let you change its air-wing. Edit: Figured it out, you need to go into the air mode, select a region in range of the carrier, select the carrier as your airbase, then add an air-wing like you would a normal airbase. Which is dumb, but I did learn you can use carrier planes for air missions directly from the carrier, and even have them stick around after the carrier has left the zone as long as they still have the range. Vorpal Cat fucked around with this message at 06:01 on Jun 8, 2016 |
# ? Jun 8, 2016 05:52 |
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Arrhythmia posted:someone tell me how on earth you're supposed to penetrate the nightmare that is "getting your planes to do things" Seriously. That and teleporting planes. Setting up any kind of air defence is fruitless when the enemy can just appear anywhere. This is especially relevant as a country with limited IC. If I can only have 600 modern fighters, the enemy showing up anywhere at any time in any number is frustrating beyond belief. Tactical bombers sure miss their missions. Without logistical bombing, airfield strike and interdiction, I feel like I'm getting way less mileage out of my air force.
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# ? Jun 8, 2016 05:54 |
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Man my first game, Historical as the US, has been anything but. Sure, it started historically. Germany invaded Poland, then France and the Low Countries (hilariously Belgium held on the longest, like months after France capitulated). Then it's kind of gone off the rails. Nationalist Spain joined the Axis super early, and took Gibraltar. Italy is currently pushing the UK's poo poo in throughout North Africa with the help of a bunch of Spanish divisions and random German ones that occasionally briefly show up and then zoom around central Africa grabbing random territory. Then Germany and the USSR decided to both declare war on all of Scandinavia. Nothing is happening in the Pacific yet, because Japan keeps sending troops across the globe to constantly attempt to amphibiously invade Sweden They also steamrolled all of China by like 1938. I'm hoping the USSR and Germany go to war but I doubt it. Since Russia declared war on Norway, they dragged the Allies into war against them so now the Allies are at war with them. Basically it's going to be a hell of a fight since it's me vs. literally every major country who isn't the UK. Side note, it'd be great if countries could request Lend Lease, or at least tell me what they can use. I've just been sending the UK my surplus tanks, convoys and old planes, but who the hell knows if they need them? Mr Luxury Yacht fucked around with this message at 06:06 on Jun 8, 2016 |
# ? Jun 8, 2016 06:01 |
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Viral Warfare posted:So is the game good, or bad ? Real good. As with any Paradox game some polish will improve it, but this is a tight, well-designed game for the most part. That said, the air interface is wack.
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# ? Jun 8, 2016 06:08 |
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Restarted as Italy because my other ironman save got tagswitched. It's May 1940 and the Allies have invaded East Prussia, Hamburg, and Emden. The German borders probably look like some kind of sepia moonscape because not only have they not been able to push out after conquering Poland, they are taking tens of thousands of casualties per week - standing at 1.2mil now compared to the Allies sans Poland at 250k. I'm not even getting call to arms requests Really though the Germans should be able to do a lot better. Hell I took it slow for them in my war with Yugoslavia by limiting tension, only satelliting some precious Balkan clay and even leaving a rump state behind.
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# ? Jun 8, 2016 06:13 |
So I've played three separate games up to 1941/1942 and goddamn if the Italian AI (true to reality I guess) isn't completely worthless at preventing the country from falling after the first 9 months of war. In my Austria game I was the one defending the entire Italian coastline because the Italians just gave no fucks. Also I learned that using the fallback line tool to draw a line along the coast works wonders for stopping invasions. Would be nice if you could just turn a coastline into a proper front though.
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# ? Jun 8, 2016 06:29 |
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Is there a way to see the composition of enemy divisions? There's no obvious way for me to measure my strength vs. that of the enemy and it is utterly paralyzing me.
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# ? Jun 8, 2016 07:05 |
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Vengarr posted:Is there a way to see the composition of enemy divisions? There's no obvious way for me to measure my strength vs. that of the enemy and it is utterly paralyzing me. Hover over them
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# ? Jun 8, 2016 07:11 |
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Frosted Flake posted:Seriously. I worked a lot on making the AI know where to put it's air force, especially the fighters. Might be too much though since the Ai will always be instant to react and know exactly what to do based on the information he has. If you were to boil down exactly what is the frustration what would that be?
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# ? Jun 8, 2016 07:19 |
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Groogy posted:I worked a lot on making the AI know where to put it's air force, especially the fighters. Might be too much though since the Ai will always be instant to react and know exactly what to do based on the information he has. Land air-zones are large and thus easier to manage but sea-zones are smaller and more numerous, which led to a micro hell because as Italy I had like 7 air zones to distribute my planes to in the mediterranean alone. I'm not fully certain how air zones work but at first I set my fighters to patrol the seazones between Italy and Britain/France which apparently left mainland Italy wide open to bombers. I assume planes technically teleport to their assigned zone and ignore the air superiority missions in zones between the airfield and their target zone? The end result was that the AI always knew whether to bomb Italy or do naval strikes in ports because it seemed to always know where my air defense was the weakest at any particular moment. I also had top notch encryption tech. I constantly had to shuffle fighter fleets around to counter it which wasn't super fun. Probably I'm just bad but maybe sea air-zones could be merged into larger ones.
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# ? Jun 8, 2016 07:54 |
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Trogdos! posted:The end result was that the AI always knew whether to bomb Italy or do naval strikes in ports because it seemed to always know where my air defense was the weakest at any particular moment. I also had top notch encryption tech. I constantly had to shuffle fighter fleets around to counter it which wasn't super fun. Probably I'm just bad but maybe sea air-zones could be merged into larger ones. It doesn't really know where it is the weakest but it kinda probes it? I don't know how to explain it besides that I made the AI do kind of a statistical analysis of the situation and then assess from there "This is where I get most bang for the buck" when it is planning where to put it's air force. In this statistics it includes like how many planes it have lost in a couple of days and so on which is why it "knows" where you are weak. But yeah the AI is not there to be annoying or even to win, it is there to keep you entertained so I'll see what we could potentially do about this without making the AI dumb. e: Also the planes are not teleporting, it isn't bombing you all the way from Britain, it is using some kind of air field nearby. Keep in mind that you can also put wings on allies air fields. Groogy fucked around with this message at 08:13 on Jun 8, 2016 |
# ? Jun 8, 2016 08:01 |
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I'm not sure I want to get this but watching youtubers try to play it has made me so angry I kind of have to.
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# ? Jun 8, 2016 08:05 |
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Groogy posted:It doesn't really know where it is the weakest but it kinda probes it? I don't know how to explain it besides that I made the AI do kind of a statistical analysis of the situation and then assess from there "This is where I get most bang for the buck" when it is planning where to put it's air force. In this statistics it includes like how many planes it have lost in a couple of days and so on which is why it "knows" where you are weak. But yeah the AI is not there to be annoying or even to win, it is there to keep you entertained so I'll see what we could potentially do about this without making the AI dumb. by teleporting, i think they're talking about constantly transferring planes between airfields to hit you wherever you're vulnerable. i don't think anyone's talking about the ai cheating on air range limits.
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# ? Jun 8, 2016 08:34 |
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Yeah I've taken all the feedback and passed it on to SteelVolt, both your praise and the things that irritates you.
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# ? Jun 8, 2016 08:39 |
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Groogy posted:e: Also the planes are not teleporting, it isn't bombing you all the way from Britain, it is using some kind of air field nearby. Keep in mind that you can also put wings on allies air fields. Yes I meant that. It seemed to me that the planes ignored my air superiority missions between the airfield and their target. So you're saying that I had a gap they exploited? I'm not 100% sure but I recall patrolling Northern Italy, the sea zones West and South of Italy and Greece. Yet Italy was red and being bombed. I doubt the allies had planes in neutral Yugoslavia. e: or maybe the mistake is in me assuming the green zones around Italy were impregnable. Trogdos! fucked around with this message at 08:43 on Jun 8, 2016 |
# ? Jun 8, 2016 08:41 |
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Green zones only mean that you have air superiority, if the AI is not putting any planes there it will be an easy task to achieve. The AI is however escorting it's bombers etc if it sees bombers being dropped from the sky.
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# ? Jun 8, 2016 08:46 |
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Which I guess leads to my argument of having a little too many zones around Italy area to put planes into because sea air zones are the size of naval zones designed for naval warfare. Anyway, thanks for reporting my newbie ramblings Edit: now that I remember it, maybe the "never surrender" or whatever shouldn't be the default air tactic. I even knew of it before I started playing yet forgot and wondered why my air force was dwindling so fast. Trogdos! fucked around with this message at 09:02 on Jun 8, 2016 |
# ? Jun 8, 2016 08:51 |
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Tuskin38 posted:I did a thing I think putting in the Sexton I as the SPG variant for the Ram and the Skink and Sexton II as the AA & SPG variants of the Grizzly would work. Maybe put Victory Aircraft in as the bomber manufacturer? I wonder if somebody's going to do a similar modification with the Australian tech tree to add the Sentinel (you could have the AC1 as the Lee replacement, and the AC3/4 to replace the Cromwell/Sherman), and adding the Bob Semple & Schofield tanks to the New Zealand tech tree.
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# ? Jun 8, 2016 09:16 |
Groogy posted:Yeah I've taken all the feedback and passed it on to SteelVolt, both your praise and the things that irritates you. Also tell him he seems like a real chill dude on stream. Does Paradox have an official working language? I know everyone who has anything to do with the community or with streaming speaks English... do you guys have English as the official everyday language in the office (considering the amount of expats you have) or is it a mixture?
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# ? Jun 8, 2016 09:46 |
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It's Mixed, English and Swedish essentially.
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# ? Jun 8, 2016 09:55 |
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Someone asked earlier about sending planes as volunteers, but I believe if you're at least allied with a country you can simply rebase your planes to their airfields. I did this in France as the UK when Germany attacked them.
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# ? Jun 8, 2016 09:56 |
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Tuskin38 posted:How do you add a thumbnail image in Steam Workshop? Add this line to your .mod file picture="yourfilename.png" you can use jpg as well Then make sure the yourfilename.png picture is in the main mod directory I used the dimensions 644x644 on my Stellaris mod and it looked good
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# ? Jun 8, 2016 10:03 |
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What does the blue diamond icon mean next to some of the boat icons in production /research screens. I thought it was ships I already had in my fleet but it's on stuff I haven't researched either.
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# ? Jun 8, 2016 10:03 |
warcake posted:What does the blue diamond icon mean next to some of the boat icons in production /research screens. I thought it was ships I already had in my fleet but it's on stuff I haven't researched either. I think it's capital ships.
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# ? Jun 8, 2016 10:05 |
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I think many people maybe don't realize this: The three icons beside the tanks are researchable variants. Artillery (SPG), Anti-Air and Anti-Tank. And you can just add those to Divisons, they get their own brigades.
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# ? Jun 8, 2016 10:27 |
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battalions
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# ? Jun 8, 2016 10:32 |
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The US can build dockyards without much penalty and this might be a bit of a problem because you can then begin the war with enormous numbers of aircraft carriers.
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# ? Jun 8, 2016 10:35 |
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Trogdos! posted:Which I guess leads to my argument of having a little too many zones around Italy area to put planes into because sea air zones are the size of naval zones designed for naval warfare. Anyway, thanks for reporting my newbie ramblings "No retreat" sounds bad but all it really does is tell your plane wings to keep flying missions regardless of the ratio of operational planes:wing size. I generally want my air force to fly the missions I give it, so "No retreat" is a fine default for me.
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# ? Jun 8, 2016 11:18 |
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Couple of questions about air war: 1) is there a record of your airforce's total activity (planes shot down/lost, factories bombed etc.)? I know there are details for air regions, but I don't know if that counts all allied forces or just your own. They also seem to reset when I load back into a game. 2) can you see the details of ongoing aerial battles, or are air losses calculated based on air superiority or number of planes present? I'm playing a game as Canada, focusing on my air force, but I actually don't know how much I have contributed. If the details screen is just for your own planes then they've shot down thousands of German planes, but I don't know if you can find details of enemy air forces. At one point Northern France had 700 enemy bombers shot down and 0 fighters, but then they went somewhere else. It's a shame air and navy (?) don't count towards war contribution. My Burly Beavers and their flying aces deserve recognition!
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# ? Jun 8, 2016 11:25 |
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"no retreat" is historical behavior. german, russian, japanese squadrons flew to destruction.
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# ? Jun 8, 2016 11:26 |
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Has anyone played a Japan game? How is the war in the Pacific?
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# ? Jun 8, 2016 11:41 |
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I've kinda messed my first Republican Spain game I won the civil war and rebuilt declared on Portugal for the rest of peninsula, absolutely crushed their land forces put lost all my ships (which I had in all fairness neglected) and the victory points in Iberia are just and so too few for them to capitulate should just write the game off as a learning experience in not to neglect sea power or how can I force them to the table.
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# ? Jun 8, 2016 11:47 |
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One thing that needs work is AI allies attitudes towards you post-war. I just finished a very quick WWII as the US (started in 1940 and ended in 1942) where I'd maneuvered to join the Allies ASAP and was able to intervene to keep France alive. Now the peace conference is over and done with -- and the UK and France are justifying war goals against me. Thanks a lot you ungrateful jerks. I looked at the modifiers and all of the Allies are getting huge mutual favor penalties for "increasing world tension". Democratic allies shouldn't be at each others throats immediately after a war.
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# ? Jun 8, 2016 11:55 |
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waitwhatno posted:Has anyone played a Japan game? How is the war in the Pacific? I just took over china and it was extremely easy. Dunno about the rest.
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# ? Jun 8, 2016 11:58 |
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I played the US and used my oversized fleet to cripple the IJN pretty quickly by sailing right up to Japan. I think the AI nations need to use their air forces to contest sea zones a lot more aggressively- this might be the source of all the naval invasions.
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# ? Jun 8, 2016 11:59 |
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who wants to write a wee guide for me about using the battle planner effectively
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# ? Jun 8, 2016 12:05 |
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# ? May 20, 2024 02:22 |
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How fast does the AI research newer vehicles? I can't help but upgrade as soon as it is viably possible, which puts a strain on my war industry. How long does it take for something to be truly obsolete?
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# ? Jun 8, 2016 12:37 |