|
Right just to be contrarian.
|
# ? May 6, 2018 13:16 |
|
|
# ? Apr 29, 2024 02:19 |
|
Maugrim posted:As good a time to as any.
|
# ? May 6, 2018 15:10 |
|
Turn right.
|
# ? May 6, 2018 19:12 |
|
It's not like we have any real information to base the decision on.The Plague Lords of Ruel posted:At the top of the stairs you find a dining chamber in disarray. Piles of rubbish are strewn across its tiled floor, gnawed bones cover its tables, and the remains of a small fire are still smouldering at its centre. We could also swap our spear for one of those other weapons if we wanted.
|
# ? May 6, 2018 21:08 |
|
Run for the Drawbridge! Probably time for one of those random number checks where you guess wrong and die at the last minute.
|
# ? May 6, 2018 21:39 |
Tiggum posted:It's not like we have any real information to base the decision on. the portcullis is already on the way down, i'd be looking for another exit
|
|
# ? May 6, 2018 21:41 |
|
Run for the drawbridge, do a cool roll under the descending portcullis and snatch our Are we still full up on arrows? Refill if not.
|
# ? May 6, 2018 21:51 |
|
Drawbridge sounds like a long shot. Surely we can find a more reliable way out.
|
# ? May 6, 2018 21:58 |
|
Maugrim posted:Drawbridge sounds like a long shot. Surely we can find a more reliable way out.
|
# ? May 7, 2018 02:05 |
|
Slavic Crime Yacht posted:the portcullis is already on the way down, i'd be looking for another exit The Plague Lords of Ruel posted:Quietly you contemplate your next move as the portcullis slams down, sealing off the main exit from Mogaruith. Within a few moments your thoughts are disturbed by the sound of a large troop of Vazhag ascending the stairs by which you entered this hall. Their approach prompts you to leave by the main door and look for another hiding place outside in the keep. Vazhag lancer: COMBAT SKILL 32 ENDURANCE 20 Combat Ratio: 11+ We roll: 7 Lone Wolf: COMBAT SKILL 43 ENDURANCE 33 Vazhag lancer: COMBAT SKILL 32 ENDURANCE 2 We roll: 3 Lone Wolf: COMBAT SKILL 43 ENDURANCE 31 Vazhag lancer: COMBAT SKILL 32 ENDURANCE 0 The Plague Lords of Ruel posted:The Vazhag lancer tumbles lifelessly to the ground startling its horse which turns and bolts towards the forest. Instantly you act to prevent its escape by using your Magnakai ability of Animal Control. Your powers soothe the creature and coax it to return. That last die roll is a 10-40% chance of death right before the end of the book and is unavoidable. I'll post our final stats, my thoughts on the book and the vote for the next book in a little while.
|
# ? May 7, 2018 10:47 |
|
This book and the first other books of the superomegagreatmaster series have always felt weird to me, like at this point Denver had no idea what to put us against thematically after the darklord defeat. Just the same as before but with more bullshit deaths and bigger CS/END. My favorite part (aka Lone wolf spending one week digging himself out of a loving collapsed underground place) is coming soon anyway.
|
# ? May 7, 2018 10:56 |
|
Final stats for book 13, The Plague Lords of Ruel:
Combat Skill: 43 (25) Endurance Points: 33/33 (32) Kai/Magnakai/Grand Master Disciplines
This book: 5 Total: 21
Weapons:
|
# ? May 7, 2018 11:27 |
|
I think this book is pretty good, to be honest. The random instakills do come back in a big way, but only the most masochistic of players treat those as real deaths anyway, and the big, difficult fights are actually fairly easy to avoid/evade if you want to. The mission and the journey make sense and I like where it all fits into the story, mopping up the remaining bad guys. You've beaten the Darklords and that's great, but there's other stuff out there that just wasn't as much of a priority before. This isn't one of the books I had a child either, so there's no real nostalgia factor there. I do think that the game rules are pretty much at breaking point by this stage, and if he was going to make you dump most of your Special Items he could have taken the opportunity to get rid of the really game-breaking ones like the Sommerswerd instead of entirely harmless ones like the Firesphere. It's still pretty mean that you get massively penalised for skipping books 2 and 12 and makes game balance all but impossible to achieve. But despite our high death count, I actually think this is one of the fairer and more reasonable books in the series.
|
# ? May 7, 2018 11:38 |
|
The Captives of KaagThe Captives of Kaag posted:The Story So Far … We need a new Grand Master Discipline! But first, let's hear about the upgrades: Animal Mastery: Ability to summon forest creatures to your aid (in appropriate environments) Assimilance: Create fog. Grand Huntmastery: Faster movement. Kai-surge: Attack up to three enemies simultaneously - this is one of those upgrades where you read it and think "wait, couldn't I always do that?" Kai-screen: Shield yourself from psychic detection as well as from attack. Magi-magic: Two new spells; Splinter (shatter an object) and Flameshaft (make your arrows burn). Neither is usable at-will. We still have Grand Weaponmastery, Deliverance (Advanced Curing), Assimilance (Advanced Invisibility), Grand Huntmastery, Grand Pathsmanship, Kai-surge, Kai-screen, and Magi-magic to pick from. If we pick Grand Weaponmastery then we'll also need to pick two weapons to specialise with, and it's worth keeping in mind that Grand Weaponmastery currently offers absolutely no benefit over Weaponmastery when it comes to bows, so it's best to pick two melee weapons. The list of available weapons is: spear; dagger; mace; short sword; warhammer; bow; quarterstaff; broadsword; axe; sword. Next up is equipment. We get a new map and 27 Gold Crowns, bringing us to a total of 77 Gold Crowns and 20 Lune (5 GC) on us and another 38 Gold Crowns and 150 Kika (15 GC) in storage. We also get to pick up to five items from the following list:
As usual we can put things into storage or take them out, and in the Grand Master series the Lore Circles are replaced with a steady increase in Combat Skill and Endurance, so regardless of what we pick our base scores go up by 1 and 2 respectively. So the choices we need are:
Tiggum fucked around with this message at 11:11 on May 24, 2018 |
# ? May 7, 2018 12:01 |
|
1. Kai-Surge. 2. N/A 3. Copper Key, Potion of Sabito, 5 Gold Crowns 4. Both Potions of Alether 5. Potion of Laumspur
|
# ? May 7, 2018 12:47 |
|
1. Kai-Screen. 2. - 3. Copper Key, 5 Gold Crowns, Spear 4. Dagger of Vashna 5. Potion of Laumspur
|
# ? May 7, 2018 13:07 |
|
I agree that Plague Lords is a forgiving book, but only because several later books are worse when it comes to difficulty of combat and mazes. Deliverance (plays banjo) Master Long Sword & Dagger Swap key for Laumspur
|
# ? May 7, 2018 13:18 |
|
1. Grand Huntmastery because zooming around sounds useful. 2. N/A 3. Key, 32 crowns, spear 4. Dagger of Vashna 5. Potion of Laumspur; use this as soon as possible after EP drops below 20
|
# ? May 7, 2018 13:49 |
|
Maugrim posted:1. Grand Huntmastery because zooming around sounds useful.
|
# ? May 7, 2018 15:25 |
|
Maugrim posted:1. Grand Huntmastery because zooming around sounds useful. The Six Million Crowns Kai! 2. N/A 3. Key, Backpack coins, Alether potion (the single-dose one, not the bottle) 4. N/A 5. Fill up on Laumspur and Meals
|
# ? May 7, 2018 16:02 |
|
Helios Grime posted:1. Kai-Screen. Agree.
|
# ? May 7, 2018 21:35 |
|
Runcible Cat posted:Grand Huntmastery ShadowWraith posted:Store Copper Key, Potion of Sabito, extra Gold Crowns nelson posted:Retrieve Dagger of Vashna Maugrim posted:Take Potion of Laumspur The Caprives of Kaag posted:Preparations for the quest take no more than a day to complete. The following morning, shortly before dawn, you and Lord Rimoah leave the Kai Monastery by a secret route which takes you to a clearing deep in the heart of the Fryelund Forest. There awaits the means by which you will travel swiftly to Kaag. Maugrim posted:Use laumspur as soon as possible after EP drops below 20
|
# ? May 8, 2018 09:13 |
|
Tiggum posted:I'd also like to see some votes on this as a new rule going forward. Also north wall.
|
# ? May 8, 2018 09:28 |
|
North Wall.
|
# ? May 8, 2018 09:33 |
|
Toplowtech posted:Voting yeah i favor of the "Laumspur as soon as possible after EP drops below 20" rule.
|
# ? May 8, 2018 09:34 |
|
So, one CAN simply walk into Kaag via the east].
|
# ? May 8, 2018 11:03 |
|
East, further away from the gate.
|
# ? May 8, 2018 11:06 |
|
East. And yes on the Laumspur vote.
|
# ? May 8, 2018 13:56 |
|
Comstar posted:So, one CAN simply walk into Kaag via the east. The Captives of Kaag posted:Drawing on your inner strength to quell your fears of what may lie ahead, you descend the ridge and approach the great, frowning bastions of Kaag. Through the swirling dust you see a pitted road which leads to the East Gate. Its storm-blown surface is littered with corpses, bleached bones, rusted weapons, and armour. Crab-like scavengers scuttle among the debris, fighting for scraps to feed their young which nest in thousands of empty Giak skulls half-buried in the ground.
|
# ? May 8, 2018 21:08 |
|
Avoid enemies. Continue Metal Gear Lone Wolf as long as possible.
|
# ? May 8, 2018 21:12 |
|
Following someone who knows where they are going may help us orient ourselves.
|
# ? May 8, 2018 21:40 |
|
Maugrim posted:Following someone who knows where they are going may help us orient ourselves.
|
# ? May 8, 2018 22:30 |
|
Follow them. I’m curious what these guys are up to.
|
# ? May 8, 2018 23:47 |
|
achtungnight posted:Avoid enemies. Continue Metal Gear Lone Wolf as long as possible.
|
# ? May 9, 2018 04:40 |
|
Maugrim posted:Following someone who knows where they are going may help us orient ourselves. The Captives of Kaag posted:Stealthily you tail the group as they wend their way through the alleyways and ruined streets of this quarter. Shortly they arrive at a complex of stable-like buildings, each one devoid of all decoration or embellishment, save for a liberal coating of coal-black grime. Here the party splits into two groups. One section enters the complex; the other, led by the Gourgaz, continues on its way southwards, heading deeper into Kaag towards the sound of a distant street battle.
|
# ? May 9, 2018 09:09 |
|
Check out the buildings, the last thing we need to do right now is being involved in a streetfight. Also they wouldn't hide Banedon at a place where they are fighting each other.
|
# ? May 9, 2018 09:37 |
|
Search the buildings for prisoners! Also for loot and info.
|
# ? May 9, 2018 10:51 |
|
Helios Grime posted:Check out the buildings, the last thing we need to do right now is being involved in a streetfight. Also they wouldn't hide Banedon at a place where they are fighting each other.
|
# ? May 9, 2018 11:33 |
|
Helios Grime posted:Check out the buildings, the last thing we need to do right now is being involved in a streetfight. Also they wouldn't hide Banedon at a place where they are fighting each other. Alternatively, keep in mind that Kaag is in the throes of a civil war, and Banedon represents a rather significant power piece for the Nadziranim. It's not too out there that the Xaghash might want him out of their hands. Materant fucked around with this message at 16:42 on May 9, 2018 |
# ? May 9, 2018 16:39 |
|
|
# ? Apr 29, 2024 02:19 |
|
Helios Grime posted:Check out the buildings, the last thing we need to do right now is being involved in a streetfight. Also they wouldn't hide Banedon at a place where they are fighting each other.
|
# ? May 9, 2018 17:16 |