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Nintendo Kid
Aug 4, 2011

by Smythe

flyboi posted:

Because with how the crystal clear audio mod works it can't mix with the 32x/scd outputs as it bypasses some stuff. Honestly, unless you're really a massive sperg the mod is not worth the time considering the complexity and if you care that much just get a HDG model 1.

But if you're interested, here's a comparison of the audio on a VA1 pre/post crystal clear mod. Note: this mod doesn't work on VA3 or VA4
https://www.youtube.com/watch?v=MMes1N-M2z0

So how does that compare to the way the VA4 sounds unmodified?

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Nintendo Kid
Aug 4, 2011

by Smythe

Miyamotos RGB NES posted:

In other news I am selling my PowerPak with 2GB CF card (the one RetroUSB sells with it for an extra $17...I think this is the rare instance where make/model of card matters) for $100 shipped if anyone here is interested. It goes for $152+ shipping on RetroUSB so it's a :siren: DEAL OF THE CENTURY :siren: .

Seriously though I'm broke please buy it from me

For what it's worth it should sell in about a day if you put it up on eBay for that price... I should know, I just sold almost the exact same set on eBay for almost the same price and it took like a day from listing to bought.

So if you need the cash fast it'll do well.

Nintendo Kid
Aug 4, 2011

by Smythe

ohnoitschris posted:

I'm "that guy" at my local retro shop that buys $50 NES games occasionally when they're a relatively good deal :v: So I know about prices and things, it just seems like nobody in my city must have bought a TG16. Even the retro shops have a pretty slim collection for sale.

They only sold 2.5 million TG16 consoles in the US and Canada compared to about 23 million for the Genesis and 23 million for the SNES. So there's a lot less to go around 20 years later.

Nintendo Kid
Aug 4, 2011

by Smythe

Djarum posted:

How hard is it to find a working a TurboCD these days? I need to get some Composite out on my TG16 and I don't want to just buy a power base.

It's extraordinarily hard to find one that works when it arrives. It's relatively easy, if I remember right, to repair them however, provided you're handy with desoldering and soldering.

Nintendo Kid
Aug 4, 2011

by Smythe

Djarum posted:

Well I already own a TG16 so I figured it would be simpler just to buy the CD. US TurboDuos were insanely expensive last I looked.

TurboDuos go for a lot more since fewer were produced and they also tend to not break. Honestly the whole way the plain TG16 CD system works is so goofy, a portable-ish CD player that slots into a piece of hardware that itself has the TurboGrafx main system slotted into it... it's no wonder they break there's so many potential points of failure in just setting it up.

Nintendo Kid
Aug 4, 2011

by Smythe

take_it_slow posted:

Got my Everdrive 64. Convenient for the size if nothing else. Krikzz has great handwriting. Does anyone know of a way to copy save files from n64 games to computers?

Do you have a Gameshark Pro v3.3 or higher and a computer with a parallel port? If you do, that and http://doc.kodewerx.org/hacking_n64.html#using_gs_pc_connect will allow you to dump ROMs from your own physical cartridges as well as extract saves from most games that saved to cartridge.

Nintendo Kid
Aug 4, 2011

by Smythe

flyboi posted:

You will need a z64 or v64 to dump SRAM/flash from a n64 cart unless you're willing to build something with a burner + edge connector

Edit: wow, didn't know they implemented that it game shark... That's impressive.

The official Gameshark software didn't do it, but the user made software does. It makes sense though, the device is able to read everything that passes between the cartridge and the N64 and it has that lovely parallel port on the back that lets you dump the data out to a computer. Also the user software lets you capture from the N64 video RAM for screenshots at any time:


To this day my N64 ROM collection is entirely games that I dumped off actual cartridges with my Gameshark back in like 2001 or so. :getin:

Nintendo Kid
Aug 4, 2011

by Smythe

Miyamotos RGB NES posted:


I didn't even know it was kosher to sell that stuff on eBay. The RetroAccess girl was on here saying she couldn't even sell RGB modded systems or something. Thanks man!


They're only not kosher if you're selling them with the ROMs on them pretty much. Or explicitly talking up their ability to play commercial games.

Nintendo Kid
Aug 4, 2011

by Smythe

ACID POLICE posted:

Are there any USA/Europe only Saturn games I should be checking out, by any chance? Figured I'd ask while I as on a file converting spree.

Here is a complete list of games for the Sega Saturn that were only released outside of Japan, including games that are North America exclusive, games that are Europe exclusive, and games that were released in both or another region but not Japan:

http://www.satakore.com/exclusive-USA-EUR.php

Duke Nukem 3D and Quake are both on there, and they're interesting because they both use a completely different engine then they have on the PC or Playstation ports, yet are often to considered to be the best console ports of the respective games.

Nintendo Kid fucked around with this message at 20:12 on Feb 1, 2013

Nintendo Kid
Aug 4, 2011

by Smythe
Yeah a lot of marketplaces will require you to list a game as only Acceptable at best if the game is being sold as cartridge or disc only.

Nintendo Kid
Aug 4, 2011

by Smythe

Ambitious Spider posted:

There's a dreamcast s-video cable? How did I not know this?

http://www.amazon.com/Dreamcast-Retro-Bit-S-AV-Cable-Sega/dp/B001QVDSRO/ref=sr_1_1?ie=UTF8&qid=1359915075&sr=8-1&keywords=dreamcast

Pretty darn cheap.

Of course I have that VGA box that's switchable between VGA out and S-Video out so that it doesn't need to be disconnected for the few vga-incompatible games. But I see that for some reason those are expensive again now.

Nintendo Kid
Aug 4, 2011

by Smythe

univbee posted:

^^Apparently that cable is defective by design, but for 44 cents there are worse gambles out there.


Really, what's wrong with it? I used that exact one for a while before I got my replacement vga box with s-vdeo switch.

Nintendo Kid
Aug 4, 2011

by Smythe

univbee posted:

The bulk of the Amazon reviews pointed out the S-Video feed was wired into the composite out pins. Maybe there was just a defective batch though.

I've only ever had RF Adapter, VGA Box or that S-Video cable for my Dreamcasts. If the cable was really only doing composite, it was still functioning when hooked up to the s-video port and looked better than RF so I guess I couldn't tell the difference. :v:

Nintendo Kid
Aug 4, 2011

by Smythe

Neddy Seagoon posted:

No, you're better off with that box as it has both S-Video and VGA outputs. Mainly because not every Dreamcast game will output to VGA (Something like 1/4 or 1/3rd of the library will just give a blank screen past startup, I think).

This is the games that absolutely will not work with the VGA box:
NTSC versions of:
Dance Dance Revolution 2nd Mix
Dance Dance Revolution Club Version
Jikkyou Pawafuru Puro Yakyuu
King of Fighters Evolution (~) (Resets Dreamcast after startup)
Psycic Force 2012
Rune Caster
The Psychology Game
Treasure Strike

PAL versions of:
Aerowings (~) (The screen becomes overstretched horizontaly, with lines)
Bangai-O (~) (Boots to the 50/60hz selector screen, then black screen after)
Jojo's Bizarre Adventure (~) (Top half of screen only)
Plasma Sword (~) (Top half of screen only)
Railroad Tycoon 2 (~) (Occasionally it works but with effects like Aerowings)
Resident Evil Code Veronica
Sega World Wide Soccer 2000
Skies of Arcadia

Nintendo Kid
Aug 4, 2011

by Smythe

zenintrude posted:

It's definitely more than that... I have nearly every 3rd party boot disc and have tested them with my collection and have been shutdown on a handful of games that are not on that list.

[edit] It may be that I'm running VGA to a TV instead of a CRT monitor, which may be able to accept/display more things... but still, practically the list of games incompatible with VGA (native or otherwise) is larger than that list.

Every game besides those is workable with this method:

Step 1 - Switch on the Dreamcast with the VGA box set to TV mode.
Step 2 - Listen to the Dreamcast intro screen. After it finishes playing the sound (when you stop hearing it), switch the VGA box to VGA mode.

Nintendo Kid
Aug 4, 2011

by Smythe

Install Gentoo posted:

Every game besides those is workable with this method:

Step 1 - Switch on the Dreamcast with the VGA box set to TV mode.
Step 2 - Listen to the Dreamcast intro screen. After it finishes playing the sound (when you stop hearing it), switch the VGA box to VGA mode.

Incidentally this is the list of games that work with the VGA box with the switch method:

Games with a (*) next to them need the VGA 'Switch Trick' to get it to work on VGA, but work perfectly with it.
Games with a (~) next to them need the VGA 'Switch Trick' to get it to work on VGA, but have graphical glitches.

NTSC releases:
Bust a Move 4 (*)
Conflict Zone (*)
Dino Crisis (~)
Gunbird 2 (~) (Graphical glitches in the intro, and viewing gallery makes the image appear overstretched)
Hidden and Dangerous (*)
Hydro Thunder (*)
Hoyle Casino (*)

PAL releases:
Bust a Move 4 (*)
Cannon Spike (~)
Dino Crisis (~)
Gunbird 2 (~)

codenameFANGIO posted:

Noooo, you bastards are going to drive up the price right around when I was finally going to get that VGA box for Ultimate Resident Evil 2 :mad:

It looks like the price has already been driven up! I don't know, I think I have an extra one around so if I ever find it I'll probably offer it here for a more reasonable price than they seem to be going for now.


Miyamotos RGB NES posted:

This is great but please don't waste money getting a VGA box for your Dreamcast to use on an SD CRT!

Some SD CRTs take VGA input and it's the best input method available on them. :colbert:

Nintendo Kid
Aug 4, 2011

by Smythe

zenintrude posted:


[edit] If anyone could test these out on an actual monitor, that would be useful. Thanks.

All of my TVs with VGA support happen to support odd VGA inputs fine, but then I did tend to get TVs that I knew were good at handling various VGA inputs. v:shobon:v

Of note is that for all 4 games you listed, the PAL versions are completely incompatible with VGA while the NTSC versions will run with problems with the trick.

Nintendo Kid
Aug 4, 2011

by Smythe

zenintrude posted:

What brand of TV do you have that plays nice with 240p over VGA? I doubt I'm going to run out and buy one but I'd like to know what to look for when I'm out at the flea markets and Goodwills of the world.

A $400 Vizio I got at Best Buy a few years ago and a mid range Samsung from 2009. Both are LCDs of course, and both will take just about any old VGA signal you throw at them that a monitor would.

Nintendo Kid
Aug 4, 2011

by Smythe

zenintrude posted:

:psyduck: What the crap... that's literally what I'm using! Specifically the 1080p version of this.

Maybe I need to upgrade my firmware or something.

Actually I guess mine is from 2007 because it's this model: http://reviews.cnet.com/search-results/samsung-ln-t3253h/4505-5_7-32306314.html

I basically got it a couple years ago trading some computer and game stuff with a friend, so I had no idea what age it actually was. It happens to play nice with all kinds of VGA input for whatever reason.

Nintendo Kid
Aug 4, 2011

by Smythe

wa27 posted:

Didn't Halloween not have a box or label? I thought they all had sharpie labels with nothing else.

Edit: guess I could have read the atariage link. But still, the halloween box has to be much rarer than the carts.

There's a lot of games released for the 2600 at the time just before and during the crash that would have boxes made but rarely if ever sent to retail with the carts. A result of all the panic and trying to dump off inventory before it got too late.

WendigoJohnson posted:

So nothing like opening a Game Genie and finding a whole egg sack of dead spiders.

Whats the best tool to cut the plastic edges off so I can fit Super famicom games? I was thinking something simple like a toe nail clipper but the plastic is too thick.

Can't you just yank the handle thing off the Game Genie's hinge and have Super Famicom games fit fine then?

Nintendo Kid
Aug 4, 2011

by Smythe

chompy2 posted:


Hey Install Gentoo bring me out of my lurking! I PM'ed you about hopefully grabbing a working sega cdx. Would love one if you have one spare

zenintrude should have my CDX either now or very soon. Sorry, only had the one.

Nintendo Kid
Aug 4, 2011

by Smythe
Did you put in a pre-order on that site I told you for the CDX power supply? CDX units are very susceptible to damage from using incorrect power adapters apparently so you really want to be in the next order batch.

Nintendo Kid
Aug 4, 2011

by Smythe

zenintrude posted:

I absolutely did... now to play the waiting game :ohdear:

Great! Also you now only have 4 more games to buy in order to have a complete US Sega CD 32X game collection: the CD 32X re-releases of Night Trap, Fahrenheit, Supreme Warrior and Slam City with Scottie Pippen!

Nintendo Kid
Aug 4, 2011

by Smythe

univbee posted:

I think I see why Sega disavowed the 32x on the CDX now, that thing looks like a hydrocephalic freakshow attraction.

Well in comparison to this:

or this:


I think it looks pretty good.

Nintendo Kid
Aug 4, 2011

by Smythe

powerofrecall posted:

As far as I can tell they are for cutting your fingers on.

Really though it's probably some stuff to help control the EMI nightmare that thing must have been to get FCC approval. Some 32x's even come with a bus-terminator type thing that you put on the Genesis expansion port if you don't have a Sega CD hooked up.

They're meant for two things at once. One is to help stabilize the 32X in the cartridge slot, and the other is the interference reduction.

Nintendo Kid
Aug 4, 2011

by Smythe

Heran Bago posted:

You can install them in a model 2 genesis but then they pretty much live there and the process will destroy your fingers.

There's not much reason to ever take it out once it's in there though. The only games that won't work with a 32X in have superior 32X versions available.

Nintendo Kid
Aug 4, 2011

by Smythe

HKR posted:

I got stoned and accidentally bought a Twin Famicom. Retrogamecave seems to be out of fami power supplies, does anyone have a link for a good reliable supply?

I used this for a Turbo Twin Famicom, with it set to 7.5 v: http://www.amazon.com/gp/product/B00068U44I/ref=oh_details_o04_s00_i00

Nintendo Kid
Aug 4, 2011

by Smythe

Cicero posted:

Those old big screens always had really terrible picture quality, didn't they? I remember watching on one as a kid at someone's house one time and being like, "Why would anyone want this thing? I can barely see!"

They don't have terrible picture quality. It's just that they are showing you standard definition picture, which let's be honest, was largely determined in the 1940s based on what would look good and be feasible on black and white 10-15 inch sets. Then had color added on later.

So standard def video simply can never look very good at large screen sizes, like 50+ inch.

Nintendo Kid
Aug 4, 2011

by Smythe

Miyamotos RGB NES posted:

Oh no, Krikzz used the lovely RAM for it :ohdear:

Still gonna so buy one though. Will probably buy another PowerPak one day however :retrogames:


Why wait? Buy mine now! :retrogames: :retrogames: :retrogames:'

Clearly the sane thing to do!

Nintendo Kid
Aug 4, 2011

by Smythe

flyboi posted:

32x is a pile of rear end. Enjoy :retrogames:

Do not bother trying to justify the purchase of one, it is worthless. I'm just glad I realized it when the system was tits-up and I got one from KayBee toys for $30. My friend got a virtual boy for $30 as well and we realized right then and there, these systems were poo poo and there was a very, very good reason why they were being sold for $30 and it wasn't to enjoy video games.

I got all 3 of my 32x systems complete in box for $2 each at a South Jersey Goodwill once (boxes were beat to poo poo and I got rid of them, but everything was still plastic bagged and wrapped inside). To this day I still feel ripped off at that price.

Miyamotos RGB NES posted:

I just got my Mega Everdrive today from ithic.com (thanks flyboi!) and the price was awesome and the shell is awesome. Anyway, I just got to trying the 32x port of MK2. Uh...what is the big to do about this port? It's supposed to be arcade-perfect but I could swear it looks like it has no more than 256 colors on the screen at once (while I know drat well the 32x is supposed to be at SNES levels). I also tried Kolibri and there's so much dithering everywhere. Not trying to knock Kolibi but I have to question if this tumor that sits upon my Genesis is even worth it physically being there seeing as the only games I am interested in on it are "definitive home versions" of games like MK2 and Blackthorne; but I am having a real hard time seeing them being in any way improved from the SNES versions; and actually I could swear the SNES ports look way less dithered/more colorful? Is it just me?

In 32x games, some parts of the screen will still be rendered by the Genesis itself, falling subject to the Genesis' 64 color onscreen limit*; while the normal 32X rendering will be 256 colors on screen simultaneous max. There are other 32x graphics modes with higher color than 256 even, but they mean only rendering to a smaller portion of the screen, mainly seen in the 32x CD remastered FMV titles.

The SNES meantime can pretty much always show 256 colors onscreen and sometimes can push even more. Some game companies chose to program in lower color modes on the SNES for various reasons of course.

*There are a few tricks to bump up onscreen colors to as high as 120 for Genesis

Nintendo Kid
Aug 4, 2011

by Smythe

Timett posted:

One of the major problems with an EarthBound re-release is all the copyright issues though, isn't it? So if anything even more stuff is going to be changed.

The major problem is that even though it wouldn't cost that much to make needed changes, Nintendo of America doesn't think the amount they'd make off it would be worth their time and money to do.

Nintendo Kid
Aug 4, 2011

by Smythe

Ambitious Spider posted:

Yea, I went through the same problem recently. Model 1 genesis only seems to like it's official power cord. Which isn't hard to find, but I wish I knew that before I cheaped out on one of those all in one replacement cords.

The multi-system replacement adapters usually only support the Model 2 Genesis properly - this is because:

░▒▓█▀▄▀▄▀▄█▓▒░GENESIS POWER SUPPLIES░▒▓█▀▄▀▄▀▄█▓▒░
MK-1602 - Used with Sega Genesis Model 1, Sega CD Model 1, Sega CD Model 2
AC INPUT: 120V 60Hz 35W
DC OUTPUT: 9V - 1.2 Amp (except the 1602-1: 10V - 1.2 Amp)
Tip is black usually.

MK-2103 - Used with Sega Genesis Model 2, Sega 32x, Sega Nomad
AC INPUT: 120V 60Hz 15W
DC OUTPUT: 10V - 0.85 Amp
Tip is usually yellow. Incidentally works with the Game Gear as well

MK-1479 - Used with Sega Genesis 3 only
AC INPUT: 120V 60Hz 7W
DC OUTPUT: 10V - 0.3 Amp
Yellow tip.

MK-4122 -Used with the Sega CDX only
AC INPUT: 120V 60Hz 23W
DC OUTPUT: 9.5V - 1.5 Amp
Note the extra amperage! This is absolutely necessary for a Sega CDX because even though a MK-2103 will fit and work for a short time, the unit will soon break due to the insuffcient power.

Nintendo Kid
Aug 4, 2011

by Smythe

univbee posted:

Is an official US Super NES adapter the same as the official Famicom and Super Famicom adapter? It looks like the output's the same, but I'm not sure if the end is different or if there's some other issue that would fry the systems.

The regular Famicom, regular Super Famicom and the US SNES all take DC10V 850mA in. But I think the physical power plug might be slightly different in size between them? Assuming you have a working power adaptor around, you could put a new plug on its end and use it, if it doesn't fit.

Plug size should be the only incompatibility, if there even is any at all. Electrically they're identical.

Nintendo Kid
Aug 4, 2011

by Smythe
I have a whole bunch of Intellivision games complete in box (but with the boxes mostly not that good shape) that I need to get rid of at some point.

Nintendo Kid
Aug 4, 2011

by Smythe

roffels posted:

I just sold a lot of some 50+ CIB intellivision games with overlays/instructions + system for about $90 on ebay. Don't expect to make a lot of money unless you have some super rare game like Fathom.

That's exactly why I haven't been able to get rid of them. :v: They're not worth the effort to sell.

Nintendo Kid
Aug 4, 2011

by Smythe

StellarX posted:

Are Intellivision games not that fun to go back and play? I know I traded my 2600 for a Gamecube just so I could have something I'd enjoy to play and wouldn't just sit on the shelf. I figured it was just a lack of nostalgia for the system though as I never played one as a kid and could not get into the games.

Now that I have this lil guy I have no need for the actual games:
http://www.schells.com/cc3.shtml

Nintendo Kid
Aug 4, 2011

by Smythe

roffels posted:

The Burgertime port was kind of decent. Any of the other 50 odd games I had? Not really.

The Atari 8-bit computer line and the Colecovision are pretty fun to play still if you're into classic arcade titles from that era, but I don't care so much for the 2600 or Intellivision.

Every Coleco I've owned has broken. Something's not right with those fuckers.

Nintendo Kid
Aug 4, 2011

by Smythe

Kreeblah posted:

Yeah, Japan's electrical system is weird. They run on 100V, but half the country runs at 50Hz and the other half runs at 60Hz, so their power supplies have to support both.

As far as why somebody would use a stepdown converter, although 120V is (barely) within tolerance for one of the 100V supplies, it's not really supposed to be run at that voltage for prolonged periods, so it ends up getting very hot and is potentially dangerous. So, there are two ways around this. One is to use a stepdown converter to go from 120V to 100V and then use the Japanese supply with that, and the other is to get a power supply with an appropriate output that can take 120V directly.

Of course... tons of American homes and business actually get 110 volt service or 115 volt instead of full 120 volt. And a few actually get 125 volt. It's surprisingly variable.

Nintendo Kid
Aug 4, 2011

by Smythe

Ularg posted:

Are the original gameboy copies of Pokemon Red and Blue supposed to have dead internal batteries now?

That's highly variable. Some will, others won't.

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Nintendo Kid
Aug 4, 2011

by Smythe
Just a helpful tip: if you have burned out CFL light bulbs, you can usually harvest capacitors and other small electrical components from the circuit board in the base. And they're often of the right ratings to replace defective ones in other electronics!

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