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Chapter 7 - Genetics Lab https://www.youtube.com/watch?v=9mQP_BgTVlc With the senator on his side, Mace begins to investigate what's really behind this whole conspiracy. And the first lead brings him to a secret genetic research facility, hidden in the depths of an asteroid field.
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# ¿ Apr 6, 2014 17:35 |
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# ¿ May 9, 2024 03:48 |
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your evil twin posted:That level seemed so much better than the earlier ones! Despite not being experienced at FPS games, they seem to have a full grip on how to do good old fashioned corridor shooting. If only they had concentrated on that, rather than including all those bullshit sniper sections earlier in the game. Also, thanks for spotting that reference as it flew completely past me! Guinan seemed familiar, but I couldn't place it. Never really enjoyed Star Trek that much myself.
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# ¿ Apr 7, 2014 22:16 |
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Chapter 7 - Genetics Lab https://www.youtube.com/watch?v=cBWLgpiVp_Q While making his way through the main laboratory, Mace discovers something...
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# ¿ Apr 10, 2014 22:52 |
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Kiavahr posted:Well now I am hyped as gently caress for the next Perturbator album. That'll learn me to not have Soundcloud notifications on. your evil twin posted:That was very cool. Of course, the whole "lab with monsters in tubes" thing has been done a ton of times... but Mace Griffin did it well. The morgue where you open each individual drawer was a nice interactive touch. Loads of nifty sciency things all over the place. Really dig those molecule holograms, I want one in my home. The way that monster moved when you got close to the tube was great! I also liked the details/environment in this level. As said before, they really did a good job at giving you a diverse setting for every mission. And really, there is not very much repetition aside from the standart bandit guys. The exact reasons behind the SCIENCE will become clearer in the future. The senator will actually decrypt the data and tell us about it. I tried giving a few wrong hints, but I think it's not too hard to figure out what went into the creation of the creatures. Aside from the Valleakan faces, the large and hairy creatures clearly had Jaldari in them. However, we don't really know if there actually were human parts in them. Mabye in the babies because they only had two legs? Hard to say. And the tentacles/spider legs are And yeah, that jump was bullshit. Like, your normal jump velocity will always carry you to the ledge above the hole, and you can't just drop down into it. So you have to figure out that you have to make your jump early, instead of being close to the edge of the platform. I walked back and forth so much on my practice run Glazius posted:Genetics lab full of freaks inside an exploding asteroid? Diogenes Bub posted:When I first saw the thing in the test tube I thought, "My god, they're breeding Metroids! Will those Space Pirates never learn?!" And yes, the game will get more interesting now that we're in the last stretch. The next mission will move us away from the plot again though. However, we'll meet an old firend of Mace and get to see a new setting, so it's not a bad level. It's kinda weird how they spaced the important story bits though. It's hard to keep up with the bits and stay interested in what's going on, when you have so many missions that don't really play into it. Speaking off the plot, I deliberately kept the description of the new gun brief and underwhelming. Because really, when you pick it up and use it, you'll be dissapointed that your new laser rifle is just a crappy tazer-beam. It will become crucial in the end of the game, but I can't say why without spoiling the twist
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# ¿ Apr 14, 2014 16:40 |
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Nah, the freaks will not become our new enemy. If that would have been the twist, I would have said that it's dumb. Their creation, or rather their creator, plays into the story, but it's not too important overall. Thing is, I really can't say too much at this point without spoiling the plot, so just trust me there, okay?. There are four chapters left, and I already said that the next one will take us away from the plot again. Though, at least the person that we meet is important to Mace, and will stick around for a bit. So everything will be explained in the last three chapters. The twist includes a new faction that we haven't seen so far, but it's also not a simple as that. I don't want to make it sound too complicated, or better than it is, but I really can't say more without ruining it.
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# ¿ Apr 14, 2014 19:40 |
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Chapter 8 - Rescue Krugo https://www.youtube.com/watch?v=eqqG6575gys Mace discovers that an old friend of his got himself into a bit of trouble.
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# ¿ Apr 28, 2014 21:46 |
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Sorry for the delay! I haven't been slacking, but it actually took me a while to practice and record this level. It's surprisingly challenging and has a super tough ending. Well, maybe I slacked a bit too because the sun was shining, but that's beside the point
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# ¿ Apr 28, 2014 21:55 |
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The only bad thing I can say about it is that the sound effect is a little whimpy. But then again, it makes gibs forever
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# ¿ May 1, 2014 16:25 |
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Lol, I'm actually planning something along those lines It's not exactly what you say, but co-op Serious Sam would rock too. I'd really like to have Twin and Lazyfire guest before the Lp is done, but currently my schedule is wonky, so I haven't found a good way to make that happen. Hell, I haven't even asked them so far But if all else fails, I'll try to rope them into the last video or something like that.
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# ¿ May 4, 2014 16:48 |
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Nah, the secondary fire does use up your ammo. However, it's only 10 for charging that thing, while the beam takes 20, so it's easy to miss. And I also didn't point it out. And yeah, Valleakans are apparently the only race that knows how to make business
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# ¿ May 7, 2014 15:47 |
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Chapter 8 - Rescue Krugo https://www.youtube.com/watch?v=no7_eG39UKo Mace heads into the depths of the slave mine, while Connor still blocks most of the security with his hacking skills. Can Mace find Del Krugo before the warden and his goons crack down on him?
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# ¿ May 11, 2014 23:24 |
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your evil twin posted:The 'disco death' is amazing. Especially cause as they stagger around they fire energy beams off in all directions. Croccers posted:Oh no, dude over the headset and actually shot at dudes died Also, I've mastered the corkscrew technique thanks to this game Lazyfire posted:Holy poo poo at rocket hallway of death. Those guys just let you blow them to bits even after two other waves got the same treatment. "Hey John, how is the AI for enemies coming along? The game needs to be done soon." "We spent all our cash and time on textures and weapon models" E: Also, here's something to celebrate the sun finally coming out https://www.youtube.com/watch?v=Dp5LavG3Oys Tin Tim fucked around with this message at 16:09 on May 16, 2014 |
# ¿ May 16, 2014 15:07 |
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vilkacis posted:Burn, baby, burn. Also, that song sure is something, Croccers. Lmao
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# ¿ May 17, 2014 00:06 |
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your evil twin posted:By the way, the singer of I Lost My Heart To a Starship Trooper, Sarah Brightman, has paid £20 million to actually go into space. In 2015 she'll go on a Russian rocket to the International Space Station. She's done lots of charity stuff in the past, I guess she decided it was time to just go nuts and do something for herself. Her personal fortune is estimated at £30 million, so of course she'll still be living very comfortably afterwards with the remaining £10, but still, she's blowing two thirds of her wealth on it. So... yeah, she really really really wanted to go into space. Croccers posted:Space Disco was an interesting little sub-genre. Here's a song about some lady loving a robot. The album, Cosmic Curves, is some kind of space disco opera too. Croccers posted:https://www.youtube.com/watch?v=OTBGh9y3BRI vilkacis posted:There is also space metal. (It even says so right on the cover!) The cheese goes to eleven. I mean lots of metal songs have ridiculous lyrics about battle and whatnot, but that is a new level for me.
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# ¿ May 19, 2014 18:44 |
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Spudd posted:Just curious how much of the game is left? There seems to be a lot of levels. The next chapter will finally kick off the reveal, though the juicy part comes at the end of it. And yeah, this game is too long for its own good.
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# ¿ May 20, 2014 16:47 |
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They mashed together the DNA of all three sentient races we know about. For reasons that we don't about but it's probably something evil. Also, don't feel bad for not keeping up with everything. This game does a terrible job at pacing the plot, and my update schedule doesn't help either
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# ¿ May 24, 2014 16:19 |
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Hey guys! I just quickly wanted to let you know, that the next video may take a little while longer. The next chapter is bullshit-hard x2. I'm seriously thinking about cheating, cause I've banged my head against it several times now, and still haven't even made it to the middle of it. I'm sorry if you expected this post to be an update, but have some cool reasons for why this level is bad. -Awful checkpoint placement -Tons of snipers/rocket dudes -Sonic cannons that gib you in one hit -At least one instance of awful design killing your companions which fails the level -God drat burst-fire sniper rifles
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# ¿ May 28, 2014 19:43 |
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It's real comforting to know that y'all would support my cheating, buuut I just found out that the cheats only work in the console versions. Yep, they didn't bother to include them for PC! I found a trainer for ammo, but that's not really the problem. I've decided to ditch my usual practice run, and will record this in one go and just edit around my failures. Welp, time to put on the big boy pants and get this poo poo done
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# ¿ May 30, 2014 13:39 |
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Huh, didn't think of trying that. But I've finally gotten past it without any tricks anyway. Had to grind my teeth and take a couple smoke breaks, but I beat this poo poo fair and square! Now I only have to worry about the editing, because there will be a couple of cuts
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# ¿ May 30, 2014 21:13 |
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Huh, that's weird to hear. I mean, I don't have a console so I can't compare, but I had a good share of bugs so far. I showed a few, like clipping through the air-taxi, or that one time where the level flipped out around me. Another consistent bug is falling through the floor when you die and the game respawns you past a level transition. I think I also showed that at the end of a video. But yeah, that actually happens quite often! Sound bugs are pretty rare though, and I've only seen enemies cut off their battle taunts mid-sentence sometimes. Oh, and there is also this https://www.youtube.com/watch?v=reWuyIOPpa8
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# ¿ May 31, 2014 22:14 |
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Chapter 9 - Whistleblower https://www.youtube.com/watch?v=nX7FZpRIkp0 After decrypting some of the files from the secret genetics lab, Senator Schmidt found multiple references to a person named "Barbo". Fortunately, he was also able to find out where this Barbo is hiding now, so Mace and Krugo are on their way to question him. Your evil twin also joins me as a guest this time! Check out his current threads for Singularity, and Darkest of Days.
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# ¿ Jun 2, 2014 20:15 |
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The eternal space-wind blowing through a space-canyon Serious answer is gently caress the audio balance in this game. I really would have liked to spare y'all, but I couldn't fix it without affecting the dialogue.
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# ¿ Jun 2, 2014 21:29 |
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My future plans are build around the TwinTim Awesome Gaming Channel Show. I think there is a market for two friendly guys that play video games and record their chipper banter. I'm currently looking into this little indie game called "Minecraft" to get us started. Jk, but we had lots of fun and that's why I've re enlisted your evil twin for the next episode too! PRL412 posted:It was distracting before, but the last update was just funny.
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# ¿ Jun 5, 2014 14:14 |
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Spudd posted:Holy poo poo I never would have gotten up to that point in the game so I never would get the chance to rage quit but God drat. That looked almost impossible. your evil twin posted:This should totally be a thing. Cept without the Minecraft. I think we should do the most ultraviolent and offensive games imaginable while cheerfully making jokes about it. In other news, I'm currently rendering the next video, so expect it to be up sometime later.
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# ¿ Jun 6, 2014 18:20 |
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Chapter 9 - Whistleblower https://www.youtube.com/watch?v=Ncnr8-Ve9mU With the Tannan Company soldiers still on his heels, Mace has to find a way for himself and his friends to escape their grasp. Your evil twin again joins me as a guest this time! Check out his current threads for Singularity, and Darkest of Days.
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# ¿ Jun 7, 2014 01:10 |
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Heh, the background for our chat was kinda tricky tbh. We went on longer than I thought, and I even had to ditch a few things from my side. And don't ask me how long I had to dig to find a fitting song this time And while you're right about the controls of the dropship we boarded, the one we got to fly was a different one. If I remember to do it, I'll check, but I'm pretty sure you can take either seat. Also, I'm kinda surprised that the reveal at the end passed through this thread in silence. I'll just assume y'all are stunned by the magnificent storytelling
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# ¿ Jun 10, 2014 14:26 |
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fullTimeLurker posted:I think I'm going to have to re watch that first video because nothing in that last cut scene or your after video chat seemed familiar. I really appreciate you taking the time to explain what the gently caress is going on with this storyline though, because I was just confused. And to answer your question, there are only two chapters left. So we'll be done in four or maybe five videos from now Also, I'm glad that y'all enjoyed our little bit at the end. I was sure that some explanations would be needed, and your evil twin played his part perfectly without me needing to set him up for it. His genuine confusion played right into my hands! vilkacis posted:That's all nice and well with the plot stuff, but let's talk about the important thing here. Oh, and on a personal note, it'll be a little while before the next update, because I'm going on a short trip tonight and won't be back before next Monday.
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# ¿ Jun 12, 2014 13:55 |
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Chapter 10 - Infiltrate The Tannan Corp https://www.youtube.com/watch?v=oOOyoGyxrQY After being rescued by Grier, Mace wakes up in the medical bay on Guild Station. But there isn't much time to recover, because Grier already has a plan for how to deal with the Tannan corporation. This time I'm joined by Lazyfire! Check out his current thread for F.E.A.R 2.
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# ¿ Jul 1, 2014 21:39 |
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Glazius posted:Well, that's a convenient way to get rid of your supporting cast. Then again, it'd hardly feel noir-y if people didn't die.
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# ¿ Jul 1, 2014 21:41 |
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Haha, doing that never occurred to me! I showed the gatling a couple of times when it made sense to use it, but I never thought about using it to gently caress with random Npcs. But I also assume you can only do that in very specific levels, because the game is pretty inconsistent about when it's okay to gun down civies.
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# ¿ Jul 1, 2014 22:37 |
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Lazyfire posted:The one thing I really missed out on commenting on during the video was the fact that this level brings back death hallways in a big way. Every third door or so for the first half of the video got painted red and purple pretty quickly. Abstract art even I mean look at those proportions! your evil twin posted:Levels like that make me want to play the game myself... but I'd have to get through those levels with gazillions of bullshit snipers, and the previous chapter where you had half-hour gauntlet of enemies with no checkpoints. Also, if anyone seriously wants it, I can upload my save at the end so that you can just use the mission select and play the few fun parts yourself. Lastly, I have to say that the next vid probably takes a few more days. I'm sorta busy atm, and edit at a snail's pace. It's fully recorded though, so it's just on my end.
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# ¿ Jul 8, 2014 19:17 |
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Chapter 10 - Infiltrate The Tannan Corp https://www.youtube.com/watch?v=Y9_Qy9KaaDA After clearing the way into the Tannan Corp HQ, Mace now has to support Grier's hacking efforts. What terrible secrets will they uncover? I'm again joined by Lazyfire! Check out his current thread for F.E.A.R 2. Tin Tim fucked around with this message at 23:20 on Jul 12, 2014 |
# ¿ Jul 12, 2014 23:08 |
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your evil twin posted:And uploading your saved games would be nice. Looks like I can get the game on ebay for £3, worth it if can skip the crap levels. Lazyfire posted:I really can't wait to see the thread's reaction to the end of the next video. I'm still wondering what I watched three days later.
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# ¿ Jul 12, 2014 23:19 |
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your evil twin posted:Whoever came up with the story for the game was clearly competent and had some interesting ideas. If only the developers knew how to properly implemented that into the game. your evil twin posted:And the animations for that shootout between the two characters were ridiculously bad.
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# ¿ Jul 13, 2014 14:52 |
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hectorgrey posted:I think I stopped playing this game during the cruise liner mission, but the way they managed to seamlessly blend FPS and space sim gameplay was brilliant. It's a pity no other game has ever done that since, since that was the most successful part of this game in my opinion. I think the level with the rustlers would probably have been better placed immediately after you rescue your prison buddy - give him a gun, give him useful poo poo to do in the level, and then make it so that you actually care when he gets shot. I mean, it's the only mission not directly related to the plot; an opportunity to shoot lots and lots of the game's weaker enemies with the games most powerful weaponry might have been fun as a brief change of pace, and it would have meant that all of the plot stuff prior to the release would have actually happened sooner in the game. Also, hey guys! Sorry for the silence but I was wrapped up in a work related project, and then I caught a bad case of "wanting to play
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# ¿ Aug 23, 2014 18:13 |
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I'm the worst at updating Chapter 11 - Face Off https://www.youtube.com/watch?v=fyq_vjnE0xU After seeing the last of his friends die, Mace is the only one left who can stop the Tannan Corporation and the Watchers. Since Richter became possessed by a Watcher, that also stole the data disc with all the evidence on it, his only choice is to pursue it.
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# ¿ Sep 7, 2014 06:01 |
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your evil twin posted:Another good level. Had some interesting-looking areas. Space cathedrals are cool! There was good, solid FPS action. Seems this game has a strong beginning and a strong end but an absolutely dreadful middle. And thanks for the science! Should have known that you'd be able to say something about this. I'll add it to the long list of strange details that the dev's cared about With that said, I realized later that I completely forgot to comment on it. I too think that it's a neat landmark in that space fight! radintorov posted:I wonder what causes that Richter clone bug. Still, it's a funny bug. On topic of the Richter clone, gently caress if I know! Like, the only explanation I could give is that he's maybe a remnant from an earlier design for the map that didn't get deleted. Maybe they previously had him running away from you or something like that. Or he could be the result of a cutscene that got deleted. The way scenes in this game work is by using your actual player model, and other models that are already in the level. So the camera just changes and the models move and act on a script until it's over. I really can't come up with any other explanation than him being a left over that slipped through the cracks. Spudd posted:Yay it's super great to have you back. Missed all the funky music you put in it. vilkacis posted:
Also, I'm basically a space criminal. Rip innocent tech guys LookieLoo posted:I'm still back on page 4 but I wanted to say before it's over that I'm really enjoying this and your Shogo LP, unique and interesting games that I might not enjoy as much if I were playing them.
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# ¿ Sep 9, 2014 16:42 |
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Chapter 11 - Face Off https://www.youtube.com/watch?v=mQN4aJ8bZbM Mace managed to free the Cultists from their mental control, but the Watcher in Richter's body still threw the ship into the Watcher universe before fleeing again. To get back into his own universe, Mace now has to enter a huge Watcher space station that was waiting next to the wormhole.
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# ¿ Sep 12, 2014 02:50 |
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Glazius posted:I like how the grenades look like the sticky bombs but they're just so useless because they're on their own explosion timer.
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# ¿ Sep 12, 2014 02:53 |
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# ¿ May 9, 2024 03:48 |
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PRL412 posted:So, they introduced a Ghostbusters mechanic out of nowhere and programmed the ethereal creatures to hit like trucks? But yeah, gently caress those ghosts! It baffles me how you can design a level like that. I mean it's understandable that you want to make the last level hard, but how they did it is just fake difficulty garbage. I think that I'm a fairly competent FPS player, but you can't expect me and all the other people that play your game to just dodge all those shots without slipping. I really can't understand why they did that without giving you any means to recover between encounters. As I said in the video, they could have made up some alien bullshit that heals you somehow. Nobody would have questioned that because they'd be happy to have it. And it's pretty sad, because the basic idea behind the level is good! Making your way through a scary ship full of dangerous ghosts makes for a great atmosphere, but it turns into frustration after you've died a couple of times. Oh well, bless my bunny hopping I guess Also, thanks for the flowers folks! I finsihed this game when I was young, but man, I must have worn some major rose tinted glasses when I decided to Lp it. I'm not going to lie, there were a couple moments where I was close to stop it. But I hate to leave people hanging so we're going all the way. Stay tuned for the ending! I'll edit it over the weekend and it should be up sometime next week. Spudd posted:I also blame you for getting me into Dance With The Dead. http://dancewiththedead.bandcamp.com/
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# ¿ Sep 12, 2014 18:35 |