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George Kansas
Sep 1, 2008

preface all my posts with this

Welcome to the Mafia New Game Announcement Thread!
(Here's a link to the Mafia Discussion Thread.)


What is Mafia?

Mafia (also known as Werewolf) is a party game of social deduction, in the vein of Town of Salem or Among Us, that has been adapted to a play-by-post forums game. Mafia games usually have two factions: Town make up the uninformed majority of the players, do not know each other’s identities or roles, and cannot communicate outside the thread. Mafia (commonly called Scum in the SA forums) are an informed minority of players that can coordinate outside the thread, and are able to kill other players at night. Both town and mafia players can have additional powers.

After signing up to play, players are assigned a role (via a Role PM) by the Moderator, who is the person in charge of coordinating the game and writing the underlying story. Roles are usually private and sharing them verbatim is not allowed.

Most games nowadays are run using Discord for communication with both the mod and with other players. You will probably be asked to join a Discord group prior to starting play, so be sure to have an account!

Games have two phases:

Day phase: All players debate in thread and try to reach a consensus about eliminating a living player. Eliminations happen by majority vote; if a consensus is not reached before the end of the day, no elimination will happen. Votes are registered by the votefinder bot, and need to be formatted in the ##vote [playername] (bolded) format. You can also retract your vote using ##unvote. To change your vote to another player, you usually just need to vote again, but you also might be asked to unvote prior to voting someone else – always check the OP of your game to make sure of the system being used!

Night phase: Threads are usually closed. If open, players will not be allowed to vote, and may be asked to not discuss the game, at the moderator’s discretion. During night phase, mafia players will be allowed to attempt to kill a player, removing them from the game. Night actions that are part of roles will also take place during that time.

Both Day and Night phases have deadlines that are set by the moderator. Always check those carefully; once a deadline is reached, no more actions can be input, and the game will proceed to the next phase.
Game ends when one of the factions reaches their win condition. Typically, for town players this will involve removing any threats to town; for mafia players, they will need to control the majority of the vote. Some players may have additional win conditions that will be specified in their role PM.

What is this thread for?

Listing new Mafia games, and acting as a quick reference guide! Please note, as per any other non-game Mafia threads :siren: Don’t comment on any ongoing mafia games here :siren:

Be also sure to check General Mafia Discussion thread for general discussion about mafia games, rules, strategies and general mafia chat. Feel free to ask anything you want to know about playing or modding, or ask about future games, if there are none open. You can also join the SA Mafia Discord (for mafia game planning and quick questions) for new game notifications.



General tips

Signing up for a game
You can sign up for games by posting in a thread that is currently recruiting players. Most games are announced in both this thread and the Announcement thread, so if you want to play, check those up! If there are no games open at the moment, feel free to ask in this thread - sometimes mods will have a game ready that they are planning to drop soon.
If you want to play, but are not sure of how it works, feel free to ask any questions in this thread, or contact the mod for information!
Always read the OP of the game you are joining. Some games will be simpler, while others will have more complex or custom rules. Again, when in doubt, contact the mod and ask them if the game will be fine for a new player. Most SA games are accessible to newcomers, and mods will be happy to explain away any doubts you may have before or after signing.

During the game
First rule is - have fun! This is a social manipulation game. There will be times you will be pressed, suspected, or accused of lying, but you should try to take it as lightly as possible. There are many reasons that can lead to being suspected, including other players not being on your side! Dying in Mafia is also not a big deal, since there will always be more games to play. Your death can also end up helping your side, even if you don’t think so at the time - you never know!

Do not talk about an ongoing game outside of the game thread or designated game communication channels. This is a very important rule that all threads will have, no exceptions, and it will be enforced. Even if you are dead, don’t post in any public threads about how the game went or what role you got. After you die, you will usually be given a way to chat privately with other dead players and observers, should you wish to comment, but it is not a given. Games do rely on secrecy to work, so don’t spoil the fun for everyone, or you will probably not be allowed to play anymore.

Communicate with your mod. They are there to help you play. If you have any doubts about how your role plays, how the game mechanics work, or anything of the sort, always ask them!

Always remember to be civil. You are playing with other people. Things getting heated from time to time are not unusual during a game, but any personal attacks on other players are extremely not OK. If you feel that you are not taking things well, take a break from playing and return later.

When in doubt, always post. Do not lurk. You may not be confident in reading the other players’ intentions, but posting your thoughts will always help them read you. If you are not sure who is scum, you can at least make sure the other players have enough readable material from you to make them think you are not scum. Lurking in a mafia game is also extremely frowned upon. Most games will have a minimum amount of posts, typically ranging from 10-20, that need to be made during a game day. Real life also happens - if for some reason you are unable to play at a given time, always contact the mod about it.

Remember that people can lie. Taking everyone’s word as gospel is not a good idea in a Mafia setting. Scum players are liable to be lying on principle, and there are valid reasons for someone to be withholding information as any alignment.

Odd alignment and role combinations exist. Just because someone claims to be an oddly specific or dodgy sounding role, does not mean they are lying, or that they share your alignment!

Don’t feel bad about making mistakes. Everyone, from newbies to experienced players, gets fooled sometimes. There is an old saying that goes “everyone is bad at Mafia” . If you get played by someone else, that is just part of the game!

George Kansas fucked around with this message at 01:41 on Apr 17, 2023

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George Kansas
Sep 1, 2008

preface all my posts with this

Common Mafia terms and abbreviations

Town - A player who is part of the uninformed majority. Town players do not know each other’s alignment and, except for some specific cases, cannot communicate outside the thread.
Mafia (Scum) - A player who is part of the informed minority. Mafia players know each other’s identities and can communicate collectively outside the thread.
Third party (3p, Self-aligned) - A player whose win condition does not align with that of Town or Mafia players.
Masonry/Masons - Two or more players of any alignment that are allowed to communicate outside the thread. Can be confirmed if the Mod reveals the masons’ alignment to each other, or unconfirmed if not.
Vanilla - A player that has no powers apart from voting.
Role madness (Role heavy) - A game that will have everyone or almost everyone have an action they can take, as opposed to being vanilla.
Lunch (Launch, Execute, Eliminate, Yeet) - Removing someone from the game by majority vote during the day. The term “lynch” is frowned upon and seldom used due to unpleasant connotations. Nowadays, use of the other terms in parenthesis in its place is also heavily encouraged.
Hammer - The final vote that reaches majority, aka “dropping the hammer” on someone. This causes the Day phase to end, and some mods may request that all players stop posting at hammer. (If you are the one hammered, you should absolutely stop posting immediately.)
EoD - End of day. Typically used in reference to actions that resolve after hammer.
Flip - When the moderator posts the role/alignment details of a player who has died, aka “flipping the role card”.
Night Kill (NK) - Removing someone from play during Night phase by killing them. Typically the scum team will have a shared NK that anyone in the team can perform, but other killing roles may exist.
X-shot - Refers to an ability that can only be used X times.
Bus - From “throwing under the bus”, refers to a situation where scum players knowingly vote or campaign for the elimination of a teammate. Not to be confused with “Busdriving” , an unrelated night action.
Win condition (Wincon) - Your condition for winning the game. Typically for town this is “remove all threats to town,” and for scum this is “gain unassailable control of the vote.” Always play to your win condition!
Lylo (Exlo, ELO, VOLO, YOLO) - “Lunch or Lose” (also known as Exlo or ELO for “Execute or Lose” or VOLO for "Vote out or lose" or YOLO for "Yeet or lose"), referring to a situation where the players must vote someone out that day, or scum are likely to win through gaining control of the vote after another Night Kill. As is the case with "lunch", for LYLO and MYLO abbreviatures in parenthesis are heavily encouraged in its place!
Mylo (MELO, MVLO) - “Mislunch and Lose”, referring to a situation where executing a town player is likely to result in an immediate scum victory. (Remember, sometimes executing no one at all can be a preferred outcome!)

Common Mafia roles

As a reference, below is a quick, simplified list of roles that can be found in Mafia games. This list is nowhere near comprehensive. Not all games will have all or even most of those, and a lot of variants, combinations or custom roles can also exist in a given game! If you are not sure how your given role should work, always ask your mod.

Protective roles

Doctor - Protects one person from a night kill. Typically cannot target themselves or the same person twice in a row.
Bodyguard - A weaker version of a doctor, where if they successfully protect another player they die instead. (e.g. throwing themselves in front of the bullet)

Investigative roles

Cop - Finds out their target’s alignment (or simply “SCUM”/”NOT SCUM”).
Gunsmith - Finds out if their target has the ability to kill at night. (note that this does not necessarily indicate alignment!)
Tracker - Finds out who their target visited at night, if anyone.
Watcher - Finds out who visited their target, if anyone.

Disruptive roles

Roleblocker - Causes another person’s night action to fail.
Jailor - Causes another person’s night action to fail, and causes all other actions targeting that person to fail. (Note: There are multiple interpretations of this role - when in doubt, confirm with your moderator!)
Redirector/Bus Driver - Redirects another person’s night action to a different target of their choosing, or causes two people’s night actions to target each other. The action is usually referred to as a redirection or “busdrive”.

Passive roles

Bulletproof - Protected from being killed at night. Note that this is usually X-shot, and you may or may not find out when it’s been expended - ask your moderator.
Stump - May continue posting after being killed, but may not vote.
Godfather - A mafia player that will return a result of “NOT SCUM” or equivalent if targeted by a Cop.
Miller - A town player that will return a result of “SCUM” or equivalent if targeted by a Cop.
Survivor - Has an alternative win condition to survive until the end of the game, and can win with any faction.

Killing roles

Poisoner - Their target will die the following night. (Typically, a Doctor protection or equivalent on that night will save their target from death)
Ninja - Will not be seen while performing the kill. (Applies to Tracker/Watcher and equivalent)
Juggernaut (Strongman) - Cannot be stopped while performing the kill. (Applies to Doctor/Jailor/Roleblocker/etc.)
Vigilante - A town-aligned player who can kill. Typically X-shot.
Serial Killer - A self-aligned player who can kill, typically with a win condition to be the last one left alive.



Modding A Game: Dos and Don'ts and What Am I Even Doing (original post by EccoRaven)

So you want to mod a game of mafia! The most important thing to know is the basics: how the mechanics of different roles work and how they affect each other in tandem. For instance, a Cop is a standard town role, as well as a Doctor. But if the Cop claims, the Doctor can protect the Cop while the Cop investigates and clears players, meaning the Mafia can only stop the Cop once they find and stop the Doctor! This makes the game a lot harder for the Mafia than the moderator might have otherwise intended. However, giving the Mafia a Roleblocker or Godfather are helpful ways to organize the game so that, in case the Cop and Doc team up, the Mafia aren't left totally high and dry.

Ultimately you want a game that's balanced: a game where everyone has an equal chance of winning the game through roles alone, meaning players win or lose based solely on luck and skill. General pointers and balancing strategies:
  • The Mafia are always at an inherent advantage over the town because they alone already know everyone's alignment and have a team of players upon whom to rely. One Goon should be considered the equivalent of 2 or 3 Vanilla Townies for balancing purposes.

  • It can be tempting to fill your game with plenty of roles and powers, but doing so makes the game a lot more chaotic, making it that much harder to keep a game balanced.

  • Beware roles working in tandem; the above Cop-Doc combo is one example, but a Watcher-Doc combo can be even more devastating for the Mafia without the proper counters.

  • It is common practice to give the Mafia a role to dodge each town power role: a Roleblocker against a Doctor, a Godfather against a Cop, etc. Be careful with this however, since if you essentially nullify all the town's power roles, the Mafia - with their inherent advantage over the town - will steamroll the game.

  • Ask yourself: "what if everything goes absolutely right for the town. How quickly would the game be over? What if for the scum?" If your answer is "the game could end before Day 3," your setup is probably not balanced. Dumb down some of the power roles or take a mafioso or two away.

  • Also try to avoid a game that "plays itself." It's hard to describe what that is precisely, but it's easy to describe what it's not. Player agency should be tantamount: the game should be decided based on what the players do, the alliances they form, the posts they make and the cases they produce. If a game lacks agency - if players are just following roles to their inevitable conclusions - it's a less fun game.

  • Finally, don't be afraid to experiment! Especially if you're a newer mod, people will be very forgiving if you make an imbalanced game, even more so if they had a lot of fun playing it. Without experimentation games get dull and repetitive. But the best game is one that has new elements combined with solid, predictable balance, and a healthy number of vanilla townies round out the setup.

Other modding notes

● When designing a game, you may want to take into account the type of setup you are aiming for. More vanilla games tend to favor scum players, who find themselves unchecked by the town. Power-heavy games will favor town, as they get a bigger array of tools to box scum in. No matter the type of game, roles should aim to balance both sides in.

● There are a number of small, fixed traditional setups that can be appropriate for a first-time mod, such as C9 (for nine players - 2 Mafia, 0-1 cop, 0-1 doc, 3-5 vanilla town players) or F11 (for eleven players, four fixed variants).

Modding/Co-modding help

If you feel like you need a bit more help in designing your game, or you want a more experienced mod to take a look at your setup and check for any balance issues, feel free to ask! You can do so in the thread, and below is also a list of experienced mods that are up to helping you with questions or acting as co-mods for your setup.

Grandicap
Yami Fenrir
Opopanax
Somberbrero
CapitalistPig



Community Stuff and Resources

For Players

The Mafia New Game Sandbox & Announcement Thread - Use this thread to find new games that are looking for players, or to announce your game.
MafiaScum Wiki - Another Mafia Wiki with useful information (please note - some roles in there may differ from their SA implementation!)
Spreadsheet with some more roles (common and uncommon)
General SA Mafia Discord for chatting about various things!
A more lightweight SA Mafia Discord for new game notifications, planning and questions about games!

For Mods

VoteFinder - Tracks votes happening in thread and allows mods to register living and dead players and spectators, get a list of players, set deadlines and other utilities. Can also be used to post a list of current votes in the thread.
Random.org - Allows to create RNG lists, useful to assign roles to players prior to game start.
Time Zone Converter - Easy conversion between time zones. While most Mafia players are from North America, not everyone is, so being mindful of time zones is always appreciated!

For Help with Discord

Step-by-step instructions to setting up your Discord server for a Mafia game (in .pdf format)
A Discord Mafia server template with moderator/observer/unspoiled/player roles set up and basic channels with permissions, based on the above. Just clic it to activate it - will ask for a name and image, and net you a basic, hopefully working, server for your game that you can edit and mess up with.

George Kansas fucked around with this message at 01:39 on Apr 17, 2023

George Kansas
Sep 1, 2008

preface all my posts with this

Rarity posted:

Perhaps a vocab section in the OP would be useful?

This sounds like a good idea and I will add this at some point!

imgay posted:

Very informative thread, rated 5

Why thank you so very much imgay.

Asiina posted:

I think the only exceptions are when it is known at the beginning of the game so people can know what to expect, and then whether it is called mafia at that point is debatable.

I mean it's still absolutely mafia. All of this is still role stuff and is still a superficial add-on to the game, not something that changes the fabric of the game entirely. I agree that it's probably always bad though.

Kumbamontu posted:

An example role of one person changing alignments was the Chameleon role I used in Lizards Mafia, wherein Ernie would, upon being targeted by any role, PGO-kill the person who targeted him and steal their role and alignment

Just kidding, that role owns.

George Kansas
Sep 1, 2008

preface all my posts with this

Lumpen posted:

Scum knocks always come last in the night, so if they screw up and do a repeat, it has the downside of Confirming the person they impersonated and tipping off the victim to refuse entry.

This sounds like a game of luck for the scum.

Lumpen posted:

Anyone who chooses to visit a Scum will die (if not Protected or a Roleblocker or a Vig) if the Scum chooses to open the door to them.

This sounds like it would make a lot of town PR's useless and the setup would have to be pretty stretched. Then again, you could have abuses where someone announces in thread that they are visiting someone and if that person doesn't open their door or if that person dies then you know they're scum.

Also the impersonation mechanic makes a doctor claiming D1 pretty useless.

George Kansas
Sep 1, 2008

preface all my posts with this

Look Under The Rock posted:

I'd be interested to see a mechanic based on petitioning gods, who would be players outside of the game with boons to grant and alignments/win conditions but no knowledge of who has which role and no ability to post within the thread. They can only influence the outcome of the game by privately granting boons that they are asked for publicly; for instance, one god might get to decide what the order of operations for night actions will be, one might grant a one-shot ability to beg a boon privately instead of needing to ask it in thread, one might give a token that empowers or complicates existing role abilities.

Any thoughts on this?

That sounds awesome. You'd probably need to dress it up and put some rules behind it for folks who are straight-up not in the game but overall that sounds like a very very cool thing.

George Kansas
Sep 1, 2008

preface all my posts with this

Pinterest Mom posted:

Is talking about potential flavours for games not kosher.

A wicked and divine game seems like a no brainer, but I would want capps CAPPS! to either run it or at least be a part of it.

George Kansas
Sep 1, 2008

preface all my posts with this

Look Under The Rock posted:

Seems like back in the day every game had at least two mods, why did this change?

I would assume it had some correlation with the destruction of the big game queue.

George Kansas
Sep 1, 2008

preface all my posts with this
I'll make a small newbie game. Unless Ecco's game is planning on being that? Ecco how many players is your game?

George Kansas
Sep 1, 2008

preface all my posts with this
Mine is a similar player count so I'll wait till I'm fully ready. Gnomefia 2: coming soon.

George Kansas
Sep 1, 2008

preface all my posts with this
All of you should join Ecco's game tomorrow for sure! Glad you guys have stuck around.

George Kansas
Sep 1, 2008

preface all my posts with this

MMM Whatchya Say posted:

Something I've been thinking lately is the always execute every day rule.

I know the math on it, but that doesn't take into account the actual reads you have on people. There's been a few times where I've been in games close to the deadline and people only have a few viable picks for votes and people vote somebody that don't really think is scum but instead vote because there needs to be an execution. This creates a really easy situation for scum to vote without responsibility. Additionally, if your read was worth a drat in the first place you're down a town you wouldn't be if you didn't just shrug and vote with the crowd.

What are the thoughts on this?

I find the most mafia content (at least here) happens at deadline so this is a really interesting discussion. I agree that scum hide in it, in fact I'd say it's the most potent scum weapon. The beginning of Charnel in Charnaz had a big push on someone with basically no read on them at the end of D1 with basically no scum interaction and it totally hurt town for the entire rest of the game. So random pushes like that I think are deffo bad for town.

George Kansas
Sep 1, 2008

preface all my posts with this

Asiina posted:

I wonder if there could be a postpone mechanic. If the majority of people don't feel confident enough to lynch anyone you could vote to postpone it to the next day, where now you have to lynch two people. Whether it'd be double plurality or just hammer, day continues until second hammer, I'm not sure. Also I'd probably limit it to just one per game. I dunno, just throwing ideas out.

I feel like that's almost making lurking a pro-town move.

George Kansas
Sep 1, 2008

preface all my posts with this
I have an idea for a game called Lover Mafia where everyone is lovers with someone else. At first I thought it would have to be same-alignment lovers but I think that balance swings pro-town, so it would all be unconfirmed.

Everyone would have their own individual roles but would then die if their partner dies, and vice versa.

Has this been done before? Are there any obvious pitfalls I'd have to balance against that I can't think of?

Thanks.

E: Oh isn't the term for unconfirmed lovers siblings? I could make it sibling mafia and that flavor would write itself. Cool.

George Kansas fucked around with this message at 03:24 on Oct 2, 2015

George Kansas
Sep 1, 2008

preface all my posts with this

Pinterest Mom posted:

Does the town in a scum-town pair win if their scumbuddy wins at the end?

Nope.

Pinterest Mom posted:

What happens on the final day when there are 4 players left and someone has to vote to kill their lover?

If it were 3 town vs 1 scum they'd have to figure out which pair is more likely to have the scum. It'd be suicidal LYLO basically.

Pinterest Mom posted:

How does the math work?
16 player game, 12 players at the beginning of D2, 8 on D3, 4 on D4?

It'd have to be a big game. I'd probably have to do something with the NK's. Maybe make it a nightless game?

George Kansas
Sep 1, 2008

preface all my posts with this

Asiina posted:

Well first of all with even 14 people, that makes D2 LYLO.

If you make it true random and 2 scum are paired together, that drastically balances against scum, so you'd need to have a system where the 3 scum are randomly paired with 3 town and then remaining town is paired with each other. This balances pretty heavily towards scum since they can take out two town at night while town can only take out 1 scum per day. It feels like it would be hard to balance either way

I can see some interesting dynamics if say a cop was paired with a scum they could safely hold onto their results since they know they won't be nightkilled. You'd also need to figure out how doctors worked and who they saved.

That is very true. I'd have to think pretty hard about just the person to person ratio.

Man this is immediately more complicated than I thought!

George Kansas
Sep 1, 2008

preface all my posts with this
Maybe a temple game where both people die instead of just one? And with more pairings?

Temple: Sudden Death Mode?

In my head that'd be pretty cool.

George Kansas
Sep 1, 2008

preface all my posts with this
Ehh, being the last scum left in that sort of game would suck, actually. I wouldn't want to do it that way.

I'll keep thinking about it but it probably won't work.

I may run a regular temple game though. Those are fun to read, even if some people got disgruntled in the last one.

George Kansas
Sep 1, 2008

preface all my posts with this

Podima posted:

What's a temple game?

I've decided to run one soon so you'll be able to find out!

But here's a previous game, the rules are in the second post: http://forums.somethingawful.com/showthread.php?threadid=3417363

George Kansas
Sep 1, 2008

preface all my posts with this
Announcing a new temple game with very lazy flavor. Watchmen Temple Mafia, a game for 12 players is open!

George Kansas
Sep 1, 2008

preface all my posts with this
Still one full team available for Watchmen Temple Mafia! Grab some luddite, set him down at a computer, teach him the rules of mafia, buy him an SA account and then manipulate his mafia infancy!

George Kansas
Sep 1, 2008

preface all my posts with this
Is there ever value for having a death miller in a game? Trying to brainstorm, and I don't really see any tactical advantage in a game's balance for it. Is it just mod fuckery?

George Kansas
Sep 1, 2008

preface all my posts with this
POPCON: Creative Writing Edition

George Kansas
Sep 1, 2008

preface all my posts with this

Captain Foo posted:

you killed mafia. Congrats

A Life Poorly Wasted: The Story of Forums Mafia

George Kansas
Sep 1, 2008

preface all my posts with this
Funfia 2 - Tragedy at the Macaroni Grill

George Kansas
Sep 1, 2008

preface all my posts with this
Gnomefia 2 - The Gnomes Strike Back.

The thrilling sequel to BottleKnight's original masterpiece, Gnomefia: A Supreme Lack of Hope

Coming only to about 15 theaters in stunning SEVENTY MILLIMETER FILM.

George Kansas
Sep 1, 2008

preface all my posts with this


An intergalactic commonwealth. A remote cargo facility. A big, heavy, secret box. What could it mean?

The Destrian Heist, A Sci-Fi Game of Mafia for 16 players is now recruiting!

George Kansas
Sep 1, 2008

preface all my posts with this
Rebels in the Death Star, a variant of Assassins in the Palace, a nightless minigame for 9 players, is open!

Come play a quick game and make bad Star Wars jokes!

George Kansas
Sep 1, 2008

preface all my posts with this
It's not recruiting but if anyone wants to watch a game of Diplomacy, I've enlisted some mafia dorks to play a round over the coming weeks for a good prize! http://forums.somethingawful.com/showthread.php?threadid=3791288

George Kansas
Sep 1, 2008

preface all my posts with this
So, as for a little bit of serious mafia discussion, I'm really drat bad at coming up with setups. I'm sure if I really put my mind to it I could come up with some good ones but as of now I'm pretty garbage!

Do any mods have any tips, methods, strategies, etc. for writing good setups? Or just fun anecdotes about how you came up with a setup regardless of its helpfulness? I want to get myself in a setup-authorship headspace.

George Kansas
Sep 1, 2008

preface all my posts with this
I think that is my biggest problem, that when I try to come up with setups I just try to put roles down instead of the coming up with one role interaction first and going from there.

I will try to think of an interesting role interaction! I want to open a game this month.

George Kansas
Sep 1, 2008

preface all my posts with this
Wow Ninth, thank you for the feedback! I will keep that in mind! There are a lot of excellent setup tips in there.

George Kansas
Sep 1, 2008

preface all my posts with this
These insightful posts have gotten my brain ticking, I think I'll have a good setup soon!

In the meantime, I would like to hear some mafia mods' thoughts on adding more setups to the new mafia wiki. (complete with new logo!) One thing I liked as I went through literally every page of the old wiki as I imported it into the new one was how there were these old setups (2008-2010, probably) in there that, while I didn't personally find particularly helpful, I thought were fun tidbits of history. I'm thinking that if mods got more used to creating Wiki pages for their setups, and then putting them in a category (the old categories were Games and Small Games, I think I may just combine those into Setups) where people can peruse for ideas.

It doesn't even have to be abstract, objective setups like C9 or Dethy (though those are on the wiki), I just like the idea of taking those posts that mods post at the end of games with the roles, moddoc, and Director's Commentary (or w/e you want to call it) and putting those in a page on the wiki. I think it could be a genuinely interesting database. Please tell me your thoughts!

George Kansas
Sep 1, 2008

preface all my posts with this

Flying Leatherman posted:

I like this idea, having all of them consolidated in one wiki category and maybe having a standardized page template (description, bulleted list setup, links to google docs for moddoc, obsdoc, scum docs, etc?) seems awfully useful

I'll work on this.

Some questions though, we have two legacy (read: old) categories on the wiki, Games and Small Games. If I were to put some work into setup templates and janitoring this area for future mod add-ins, what do people think those categories should be? Should they stay the same? Should we just make one category called Setups? Something else?

George Kansas
Sep 1, 2008

preface all my posts with this
hey all

here's a game for some fun ppl to play

chill mafia

just chill af

thanks all

George Kansas
Sep 1, 2008

preface all my posts with this

this is a stickup posted:

only a few more, friends

im not ur friend, pal

George Kansas
Sep 1, 2008

preface all my posts with this

George Kansas
Sep 1, 2008

preface all my posts with this
Hey, please sign up for my game Rebels in the Death Star.

It's a really fun mafia variant that I loved playing over a year ago with a game Met hosted.

You'll like it, it's more of a fun small party game than a normal, overarching game of mafs.

Thanks!

George Kansas
Sep 1, 2008

preface all my posts with this
A sequel to my game about 4 months ago, The Destrian Heist, I present for your amusement a sci-fi game of mafia for 15 people: The Avantian Courier.

It's not role madness, it's not vanilla. It's a good balance. I think you'll like it!

George Kansas
Sep 1, 2008

preface all my posts with this


The empire of Korthia is a political powderkeg, and after a recent political killing, it seems ready to erupt. Will you successfully limit the power of the King, or will you murder those who would see your sovereign's strength lessened? Intrigue in King Rathben's Court, a game of mafia for 20 players.

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George Kansas
Sep 1, 2008

preface all my posts with this
In the small mining town of Ulysses, deeply embedded in the frontier state of West Hutchinson, life is quiet and change is not welcome. Two-bit snake oil salesman are chased out before they’re allowed to set up shop, and talks of a second rail line to insure the first and bring added commerce to the town have been promised for so long it's nothing more than a joke.

But sometimes change finds even the most unwelcoming of it. Something has been found down in the salt mine that has locals buzzing with gossip. Some claim it’s long-lost Indian treasure, and some have even claimed to see a faint green glow in the mine’s general direction. Assuredly it’s nothing, you know how small towns are…


Frontier Gossip, a game of mafia for 15 people, is now recruiting.

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