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Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
This game looks loving sweet and its not even full price, gently caress it I'm in :retrogames:

In the grim darkness of the far future, there are only pew pew lasers.

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Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Dre2Dee2 posted:

I really hope we get more factions added, I would love to rock Tyranids and their bloated organism fleet

I would pay money for Tyranid fleet DLC no question

Their organic plasma cannons are pretty cool.

Michaellaneous posted:

No gently caress off Tau are like the worst race ever.

I like Tau and even I wouldn't want Tau in this game. What is Tau navy even like? No thanks.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Played a bit of this, and its really promising. They did a great job of presenting a vertical slice of the game. Enough that I'm really confident it'll be a good game, all it needs is more content and the existing game engine will be very fun.

The campaign missions were really fun and really nailed the 40k setting, they're just cheap motion paintings but the art is stellar and the voice overs are great. The "tutorial" playing out as a new admiral getting to know his crew, hearing the commissar barking suggestions, I just had a really good time even though it was a basic tutorial level.

The actual gameplay reminds me of a mix between Homeworld and the fantasy flight tabletop X-Wing game (probably what battlefleet gothic the board game is like, but I haven't played) and works pretty slick. The UI is really good.

The keybinds were all fubar when I loaded it up, but that was the only issue I've had and was easy to sort out.

Can't loving wait for them to add orcs!

Is it just 2D? It'd be kinda nice to be able to maneuver in 3D like in homeworld, although I also kinda enjoy the simplicity. Makes sense as its based on a board game as well, and I'm not sure I'd really enjoy the depth that 3d maneuvers would add compared to the headache involved.

Ships look loving brilliant, although asteroids and some other things look really awful. Assuming they're work in progress models.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Nurgle's usually my least favorite chaos god, but the Nurgle locust swarm ability looks loving great and is so very Nurgle. May have to have some Nurgle ships.

Tzeench gets some appropriate magic fuckery for creating illlusions and teleporting your ship.

Khorne is appropriately just angrier chaos marines, although that's kinda boring.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

LonsomeSon posted:

The battery's original hydraulic systems broke down 600 years ago, the fact that such a thing ever existed was forgotten from the gun crews' tribal knowledge pool within a few generations, and if anyone ever did discover a record of it they would assume that the file was haunted and destroy it (because it might very well be!)

I can't find anything not to love about moon-sized space galleons powered by legions of terrified peasants on treadmills blasting the motherfuck out of each other, and it's really loving rad that this game is at all fun to play because I assumed it was going to be really bad despite all of my hopes. Definitely buying this when I get paid on the 20th!

I was gonna ask, and then you kinda pre-empted it.

Thing is, 40k really rides close to implausibility with the whole "empire run with advanced technology they long lost understanding of" thing.

Like surely some member of the Cult Mechanicus could figure out how to rig a simple hydraulic system right?

Just seems like massive overkill to have all these slaves moving things manually. If you have loving starships with energy drives and laser cannons, you've surely got enough power to spare to run some servos to move your guns around.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Oh I know, I've played rogue trader and deathwatch, I used to have some 40k figures, and I've read way too much of the black library.

Its just some things stand out to me as less believable than the rest. Like they just couldn't help themselves with those slaves loading the guns, even though its completely unnecessary and the whole thing is already epic as gently caress, having spaceships the size of a small country.

I know, I know, "its fantasy who cares", but I'm happy to buy whatever setting no matter how insane, as long as its internally consistent. By weird contradictions kinda stick out.

Like by comparison, the way ork's technology "works" (or doesn't) is a great example of how 40k's lore can be over the top and really funny and tongue-in-cheek and at the same time totally make sense. (There is no ork technology, all orks are psykers, but they don't realize it. So Ork mythology becomes fact, like "red makes em go fasta!")

I guess the idea is the gun technology is just too sacred and no techpriests want to try meddling with it, but that just seems kinda dumb to me.

Zaphod42 fucked around with this message at 21:12 on Mar 14, 2016

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Beer4TheBeerGod posted:

First of all you have to understand that 40K is ridiculous.

Second the problem isn't necessarily the creation of a simple hydraulic system. The lore establishes very well that the Cult Mechanicus is indeed attempting to create new things and is fully aware of the basic laws of physics. The problem is that you're talking about a machine that is likely thousands of years old and has interfaces and systems that your average Adept is not going to understand, and fixing the hydraulics may require the use of some kind of special self-lubricating ultra-fluid whose formula has been lost to the ages. Or the sheer mass of the system could require a hydraulic system that simply won't fit in the allotted space. It could be that the manual system of chains and humans is actually the backup system, but because it works and because nobody has even seen the hydraulic system function for thousands of years they may not even realize it's broken. Nobody is going to tinker with the drat thing because it's a holy relic of the Omnissiah and also a massive fuckoff death cannon that is too busy launch kiloton embodiments of the Emperor's wrath.

Third, if a person breaks you can generally find a new one. If a massively complex loading system breaks you're not likely to get the parts while cruising through the Warp. The mean time between failures for the manual hoist system might very well be longer than the life expectancy of the crew.

On the other hand, the answer of "just have some slaves do it" as a stop-gap turning into the permanent solution because WE'RE AT WAR DAMNIT, THERE'S NO TIME is pretty drat :commissar:

And the third was the other thing I was thinking. Like, if these ships are still being manufactured (I think some are and some aren't?) then some forge world somewhere knows how to make it, although that forge world could be light years away and you might not even know they exist. Having the imperium be so mind bogglingly big kinda increases the odds people would just go "gently caress it" and make do.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Triskelli posted:

keeping the punchbowl in sight

Lol, that's a fun way to think of the astronomican

Also to further this analogy, the Chaos are the cool kids who are friends with everybody at the party so they just mingle. Sometimes they stay too late and forget they were supposed to be somewhere, but they always have a good time.

Zaphod42 fucked around with this message at 21:45 on Mar 14, 2016

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

DatonKallandor posted:

Yeah nu-Necrons are unbelievably boring and stupid. Hey we've got a race that has completely mastered the physical realm through technology, which is sensible since they have been at war with the Warp since before they were undead nanite-metal skeletors. So far we've always had them use them use an incredibly advanced FTL drive that makes the laws of physics their bitch. Let's switch them to using the Eldar travel system (it's not like the Necrons had a war with the Eldar gods and they should notice that they're using the same travel method) for no reason because we can't have an original FTL in our setting that isn't the loving warp.

I'd like it if the Necrons were simply a sub-FTL race that could only explore / wage war in the vastness of space because they're immortal undead nanite-skeletons. Give them a hive-mind so they can share their consciousness and effectively teleport their software between bodies, and then their whole race is just about sending out huge waves of soldiers pre-emptively in case they're needed at some point in the future when they arrive at their destination. That's pretty cool I think, and would heavily contrast the other warring races in 40k with their warp-traversal.

Games workshop, check please.

As-is the necrons have always been my least favorite race of 40k. I like the sisters of battle and the tau more than the necrons, although they have some cool figures. I can't remember any necron lore/fluff at all.

DatonKallandor posted:

The Tyranids are bunch of foreigners that you can hear coming miles away because they blare their music so loud you can't even hear yourself talk until they finally burst in. You don't know where they come from, or how many there are, but goddamn they're going to eat your chips and cookies. You don't mess with the Tyranids if you're the warp is what I'm saying.

I was just about to ask, I know the 'nids fly around in their great Hive Fleets, but are they FTL and do they use the warp? I guess so, I just haven't really read on it.

I mean, if you've got bio-plasma I guess you can have bio-warp-manipulating-sacs or something. Just kinda tie some Zoanthropes together and figure it out eh?

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Okay dumb questions:

The OP says that multiplayer has some way to retrieve destroyed ships unlike single? Is this currently possible and how does ship destruction work in multi?

I made a Chaos Admiral but it seems like I can only hire the big ships? It gives me one of each escort by default, is there no possible way to have 2 of one escort class? I see that I can take like three big cruisers but then depending upon the battle I can't necessarily field them all, sure, but why can't I field 2 of the same escort? I'm probably just missing something.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Galaga Galaxian posted:

Your Line ships (light cruisers and above) are "unique" ships, each has a name and crew XP and upgrades and stuff. When they get destroyed in battle that ship becomes unavailable for X amount of battles while its being rebuilt (You can pay renown to speed up repair) and it gets a new name. Escorts are chaff, they can still earn upgrades but it applies to that entire class. You can take as many escorts as you have points for in battles, and losses are instantly replaced because they're weenies.

Ah okay, so it wouldn't let me buy individual escorts on the fleet management screen because they're all upgraded as one. So I guess if I'd played around with the screen more when I got to the actual battle I could have used 3 of the same escort ship, but there'd all get the upgrades I applied to the one ship that appeared in the management screen. Makes sense.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Okay this is going to sound really :spergin: but why does it list "Imperial Navy" and "Orc Pirates" but just "Chaos" ?

Why not like "Chaos Fleet" ? :v:

Also shouldn't it be "Orc Freebooters" ? :cheeky:
Well its still in EA, maybe they'll clean that up by release.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

2 SPOOKY posted:

You're, right, it does sound super spergy. Because they're literally just "Chaos" in the tabletop game, and "Ork pirates", so it's not even an ESL/translation thing. Much like basically every other part of this game, they're being true to the source material for better or worse, so it's incredibly unlikely to be "cleaned up".

:rolleyes: sick burn dude, you really got me there. Comeon I was just having a laugh.

And if that's how it is in the board game gothic then just say that, you don't have to be a dick about it. Its kinda different from where 40k is at now, but it makes sense that the board game for gothic could be behind the modern lore a bit, especially since its been discontinued. So just say "that's how it was back then" like an early 40k rulebook versus a modern edition.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

BadLlama posted:

Is ramming a trick shot or can you give your ship and actual command to Ram a targeted ship and then go do something else?

Pretty sure its just a trick shot. At least it seems to work that way, there might be a way to order your ships to do it as well that I don't know about but it works if you just ram them by happenstance.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Talkie Toaster posted:

Yeah that is *really* easy to do. If anything is a cause for a captain to go insubordinate, telling them 'Drive through this cruiser' should be.

Ironically that's the one order that orks actually obey every time.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Played a few more matches last night against the AI and won them! :dance: I'm not as lost and helpless as I was last time I first tried the game.

Feels pretty good blowing up ships. I managed to get the AI to scuttle one of his ships on an asteroid field right away, and then I got in some good torpedo volleys and whittled them down from there.

So far on my cruiser I've just been upgrading shields because that seems pretty drat great, next I guess I'll upgrade guns or get the teleporter upgrade for better lightning strikes.

What upgrades do you guys recommend? the 10 seconds of invulnerability and double shield health seemed pretty drat good so I grabbed those first.

I'm playing Chaos for now, btw.

Ciaphas posted:

True :v: I just tend to get more mad at RTSes than other genres. At least this one doesn't seem to have base building, which was always one of my hugest personal failings.

Anyone recommend anything I can watch on youtube while I mull it over? Previews and that sort? Too late to buy it tonight and play it so I want to watch some stuff and sleep on it

It doesn't feel very RTS because you only have like 5 units to manage. Its pretty different.

But yeah watch some videos and get a feel for things.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

2 SPOOKY posted:

e: speaking of chaos, has anyone tried stacking Slaanesh favor ships in larger multiplayer games and seeing just how high you can get insubordination chances? The favor tooltip claims they stack, which would be pretty amusing if you had enough of them to really troll your opponent with constantly rioting ships.

No but I was thinking about doing this already when I read over the slaneesh bonuses last night :unsmigghh:

Fat Samurai posted:

Can I name my fleet and individual ships as action movie heroes from the 90's and offensively bad puns? This is extremely important.

You can name your Admiral which is like the fleet name, and then you can name individual ships yes :)

There's an obvious button for painting your fleet but it doesn't work yet.

E: Although I think you can only name line ships / cruisers, not escort ships. Might be able to? They're not as persistent as the line ships.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Stalkerr posted:

Chaos doesn't do well in knife-fight range like imps do, so it's best to buff things that keep chaos ships out of typical imp range (6k). With chaos it's pretty fun to take the upgrades that allow you to use special orders without revealing yourself, the one that increases silent running time, the speed one, and the gun range one. Then you can run around in stealth all game and gradually whittle down the enemy and there's nothing they can do about it, except try to Nova the area they think you are coming from.

Skill-wise, void shield share is great, but early-on you probably want auspex probes or MWD. I save invuln shield for my Admiral ship picks.

Shows how much I know, I've been engaging pretty directly (after a little initial cat and mouse to try to split the enemy fleet up)

So should I be using augurs then? Do you even get those by default? How do I even reveal the enemy to fire on them if I'm trying to keep them far outside 6k? Can you fire on ships that haven't been revealed? I mean you can blind-fire torpedoes as a skill shot, but what about macro cannons?

I have so much to learn :negative:

Yeah my admiral ship has the shield, I should have specified it was admiral and not just another line ship.
I was thinking the extended range guns sounded pretty good for my other line ship, this makes that sound even better.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Yeah I was thinking about the range upgrade. I guess that would save me having to spot enemies using augurs or scout ships, and then I can just hammer away at them.

Not sure I like the idea of long range sniping though so maybe Chaos isn't for me in the long run. I like doing big broadsides at close range and then using lightning strikes to further disable them so they're stuck getting hammered.

2 SPOOKY posted:

Some guns have accuracy fall off, so id check up on that. With regards to enemies out of range, there's a few factors (someone correct me if I miss anything/am wrong):

-Ships begin battle as red blips on the battlefield.
-Entering silent running or a gas cloud removes the blip.
-Using special maneuvers (like ahead full) reveal your ship to the enemy regardless of range.
-To go back to "red blip" or "completely missing" status you have to be out of any ship's augur sensor range and then fly behind an asteroid field/through a nebula/enter silent running.

Augur probes are basically slow moving torpedoes you can fire in any direction that count as ship with an augur range. So fire it at red blips to identify them or at nebulas to spook out lurking ships.

This much I figured, but can you shoot at ships while they're still red blips or do you have to reveal them one way or another first?

If so using gas clouds to break identification would be pretty key...

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

2 SPOOKY posted:

Using big broadsides and lightning strikes is literally the definition of how Imperium plays, so yeah, Chaos probably isn't your bag. Go Imperium, take Space Marine favor, and get up in everyone's poo poo, board them, and ram them while blowing off massive chunks of their hull with the "macro batteries ignore armor at sub 3k range" upgrade.

Bonus points if your fleet is nothing but Mars and Dominators so you can make people rage out over nova cannons while you close the distance.

Yeah I was thinking when they come out space marines will probably be more my bag, I'll try out the guard with marine favor and see how that does.

Yeah I was eyeing that "mac cannons ignore armor at sub 3K" upgrade already as Chaos but it didn't seem to fit with their strategy, but that is absolutely my style.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Here's another idiot question, do you have to reach a certain renown to get ships other than escorts and light cruisers, or are bigger ships just not available in the multi beta or what?

I'm seeing lots of other ships that are in-game but don't seem to be available.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

DatonKallandor posted:

Your admiral level determines the ship types you have access to. You'll level up as you play.

Brilliant, I was hoping it was something like that. Time to stick with an Admiral and level up a bit then.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Yeah a nurgle/khorne fleet could be fun for boarding and hammering nearby ships with the locust swam, but like you said you'd be spending lots of renown to fight against the grain.

Started a Navy admiral, got to level 2 already and unlocked proper cruisers. Kicking more rear end than I was as Chaos, grabbed that upgrade that ignores armor under 3K and I just slide up alongside and blow the crap out of enemy ships, like a proper ship-of-the-line. Need a bit more renown so I can get Astartes favor and do more deadly boarding actions, then I'll be sitting pretty happy.

Nova bombs seem pretty cool. Plasma and disruption bombs too. I really like having to lead the enemy and predict where they'll be in a few moments so I can land a bomb or a torpedo skill shot. Very rewarding.

Also its pretty great to get your opponent caught in a situation where they have nowhere to go but run right into your oncoming torpedo fire :)

MadJackMcJack posted:

Dunno if this has been posted yet, but this video of some dude playing Eldar popped up on my Youtube feed. Seems pretty interesting.

https://www.youtube.com/watch?v=3Q9CpoXicdg

DISCLAIMER: The guy's voice will make you stab your ears out

Yeah I watched this very video earlier today. Cool to see that Eldar are already fairly playable, can't wait until we get access to Orks and Eldar as well.

Think they'll get added to the beta at some point or will they just hold out for release?

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Galaga Galaxian posted:

I think the Nova Cannon did scatter in tabletop. It also only scored massive damage on a direct hit where a ship was under the center of the template, just getting slightly caught only did a point or two IIRC.

This is the real problem. It needs to scatter and then only do massive damage if you get lucky and its a direct hit. If it becomes a real crapshoot if it'll do much good people won't rely on it all the time anymore.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Beer4TheBeerGod posted:

I liked the Big Red Button noise so much I decided to make a ringtone out of it.

https://instaud.io/l8W

Hans Zimmer looks on proudly.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Okay wow. I played a few more games as Imp Navy and won them all, was feeling real confident, getting close to level 3.

Got an objective mission where I had to destroy two targets, enemy chaos fleet coming at me. Decided to try to kill some of his escorts first and then go for the targets...

And I got completely annihalated. Like, to the last man, all ships destroyed, and I barely scratched him and didn't even make it to the targets. I think I managed to take out one of his escorts? What the gently caress?

My last game I managed to completely defeat a chaos fleet without taking ANY losses at all! I was so proud.

When you're playing scenarios like that, does the other side get more points or something? I felt like he had way more ships than I did. Are you supposed to just race to blow up those targets and GTFO because you can't possibly win a proper engagement or what? I could have just hosed up because I'm a bad admiral, yeah, but I felt completely outgunned.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Well, poo poo. I could try kiting his fleet around while I nova bomb the objectives from range, but with chaos being faster and having long range I didn't feel like that was a great strategy either.

Oh well, I was on a winning streak so I guess I deserved to get kicked in the pants pretty soon. It is the grim darkness of 40k after all.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

hemale in pain posted:

I feel like half the macro upgrades kinda suck because they're about trying to make them longer range but they're slow and seem to miss a ton anyway outside of 3k-6k even with the accuracy upgrade.

Yeah but the macro upgrade for ignoring armor under 3k is the opposite :getin:

Elukka posted:

Do you ever get lower points games when you unlock the bigger ones? Ever since I hit level 5 (and unlocked my first battlecruiser) I've been fighting battleships because every game I get is 600 pts.

One of the things requested on the Armada forums is the ability to customize skirmish games, and I have to agree.

Zaphod42 fucked around with this message at 20:34 on Mar 17, 2016

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Takkaryx posted:

Click on the enemy ship, and on the left of their card there will be the subsystems. Fire on that ship will be directed to that subsystem, regardless of who's firing. A nice way to do it, I think.

Yeah I really like this system, its very easy. I was surprised I didn't have to select "target X" when attacking or set it for each ship, but its overall much easier to set it for each enemy ship and then let you ships switch as they change targets automatically.

It means you can't split your fire but you wouldn't ever really want to, you'd want all ships focus firing one target anyways and when that's dead you pick a new one.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Mukip posted:

Is there a button to fire all of the torpedoes?

AtillatheBum posted:

Yes, if you click the torpedo button as fast as you can it will fire all the torpedoes. Not even joking, discovered this yesterday, depending on your latency you can click the torpedo button about 4-5 times before the first click registers on their servers and the cooldown starts. This results in 4-5 salvos of torpedoes all at once. Instagibbed a chaos cruiser from like 80% on one occasion with a dauntless mk2.

edit: Heres a quick vid I recorded of it, no sound though https://www.youtube.com/watch?v=Fj32UR00Hzc
Ignore my Dominator wigging the gently caress out, this battle was especially laggy but I assure you the bug works just fine in playable matches. Of course as your latency improves the ability to do this trick diminishes as well, a couple matches my latency has been so good I couldn't do this at all.



Sgt. Anime Pederast posted:

Wow, the patch changed the slaneesh passive to only work within 3000 units. gently caress me.

Ohhh poo poo. So much for that strategy.

drat that feels pretty worthless. Feels like it should be more like 6k at least comeon.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Hey so, I picked up the basics of the game from playing the 3 campaign missions and I'm picking up more and more as I play missions and observe things, but I have some subtle questions for you guys that if you could answer I'd really appreciate. Alternatively if you could point me towards somewhere I can just read more about the rules that'd work. I guess I could look up the rulebook for the TT game but I'm not sure it'd all apply directly, probably not the fastest way. And the wiki is pretty empty.

Like, is there any reason not to do a lightning strike whenever its on cooldown, or similarly a boarding action? I get that they can succeed and fail and you have chance, sure, and maybe you wanna use it on this ship and not that ship so it isn't on cooldown, but is there any cost to it or should you just fire it off whenever it seems best pretty much as often as possible?

If you get an additional turret as an upgrade, does that increase damage or just increase the amount of hitpoints your turrets effectively have before they get hosed up?

I had some other questions too but now I forget...

In smaller point armies is it generally smarter to take like a cruiser, a small cruiser and a single escort or a single cruiser and several escorts?

Also side question, what do orks get as favors? Different orc factions? Or like "painboyz favor" or "mekboy favor" or what?

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Yeah I know, I was asking about like in TT (if favors exist there? probably?) or if somebody was in the closed beta that apparently had them, or saw a video of it.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

xthetenth posted:

I'm pretty sure that extra turrets add to a turret rating that's basically how much point defense the ship has against ordnance.

Ah right, that was another possibility. So it does increase the turret firepower, but those turrets are purely defensive and not like, lance turrets or mac cannons.

For that matter what exactly are turrets good for and how do those calculations even get made?

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Chomp8645 posted:

Let us tumble deeper down the Zaphod Well.

Heaven forbid I ask about game rules in the game thread?

Hey gently caress you too buddy.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

PST posted:

Shooting down enemy ordnance (bombers/assault boats and torpedoes). To gaze into the Calculations is to look into the abyss. To understand the calculations themselves is to become insane. Worst of all is the knowledge that while you are gazing upon it, the calculation is looking back at you and laughing.

Haha, I tried to find some answers and yeah, seems like it. Plus the whole thing is in beta so its all in constant flux.

I'll just assume more turrets = more better defenses against those things and leave it at that I guess.

What I'm reading in the forums is it seems like with the current rules they aren't very effective against boarding attacks but I know I've seen them pop torps before so that's useful, and bombers is good to know.

Oh, and to double check, do you continue to fire and respond to orders while repairing or reloading ordanance? So may as well pop those whenever as well? Are you free to do lightning strikes while mid-repairs and such?

Zaphod42 fucked around with this message at 20:40 on Mar 18, 2016

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Galaga Galaxian posted:

I don't think turrets can do anything against the boarding pods launched by the boarding action ability. What they can do is shoot down the assault boats launched by carriers.

Ah, yeah you're right. Whoops.

Lotta different abilities in this game but that's games workshop for ya and I wouldn't have it any other way. I'll pick it up pretty quick.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Perestroika posted:

As a general rule of thumb, a single cruiser (12 turrets) will manage to shoot down about one squadron of bombers/assault boats before they can reach it (the early light Chaos Hellbringers can launch 2 squadrons at a time). Two cruisers that are close enough together will usually be able to shoot down two squadrons, though occasionally a bomber or boat might slip through. The best way to shoot down ordnance is if you can get another ship between the bombers and their target, so it can shoot at them the whole time they're passing by. If you manage that, you'll usually kill the entire wave before it can do anything.

In terms of dedicated anti-bomber tactics, your best bet is usually either a carrier of your own or some frigates. Carrier fighters will pretty much just outright massacre any bomber that gets into range. Frigates have a turret value of 6, so with two of them you get the same coverage as a full-sized cruiser at a fraction of the cost, and they're fast enough to get where they're needed quickly.

This is what I was looking for, how to kinda ballpark the effectiveness; brilliant. Thanks a ton.

I didn't even realize one ship's turrets could assist another ship being attacked by assault boats, that's interesting. I figured they were limited to point blank range as self-defense. So there's definitely going to be some 'line of battle' style tactics where you keep your cruisers together to cover each other, not to mention things like shield transfers. And then like you say having a ship that can fire at torpedoes while they're en route is pretty drat cool too. Positioning is everything in this game. (Luckily the controls are great)

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
I'm glad they resisted nerfing the nova to oblivion, overreaction is bad. Spam is a problem but those sound like pretty reasonable limitations and should cut down on effectiveness a good bit. And based on how it plays out in beta they could always go further.

Nova is weaker and torps are stronger, I'm happy.

And wow, big changes to Chaos all over the place.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
So I realized last night if you mouse over the abilities it doesn't say anything, but if you mouse over the icons it tells you what the stats do. :downs: Whoops.

That helps clear up a lot, actually tells you more of what the exact stats on turrets are and how armor works (its a percentage chance to ignore damage, which is kinda funky but works very similar to standard 40k armor rules) and things like that.

On another winning streak, haven't lost a ship in like 7 matches now, won all but one of them which I lost only because it was an objective and the data ship escaped. I consider it a minor loss as I womped several chaos ships and didn't lose a man.

Alchenar posted:

So the enormous number of posts this game is generating indicates that it is A Good Game or at least has the makings of one?

This game is good.

Stevefin posted:

Is there an official size for the ships? or are they just known to be really big?

If you look the ships up in the 40k wikis and poo poo they all have official sizes. Cruisers are like 5-10km long and ships only get bigger up from there.

Battleships are truly city-sized or bigger.

Zaphod42 fucked around with this message at 16:16 on Mar 19, 2016

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Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
I'm super jazzed that this poo poo is supposed to come out this loving month. :dance:

Lots of games end up dragging out the early access forever and you burn out on the game before its even done. But I'm not close to that happening yet and releasing at the end of the month is the perfect timing. Course they could miss it :cheeky:

Psykmoe posted:

So does anyone else have a problem with the background music on the fleet management screen for chaos? On imperial side there's music with chorus and it's all very atmospheric, on Chaos it's just a constant unceasing white noise like I'm trapped in some kind of turbine, it's seriously grating on the ears.

I can't tell if this is a bug or if it's just insufferable audio design.

Yeah I hear the same thing and its really annoying. I think its because you're supposed to be right next to the eye of terror or something but jeeze, enough.

Psykmoe posted:

I don't suppose there's some way to set your favorite automatic behavior before a battle? It seems basically every vessel's default setting is broadsides, 6k, unless it has ordinance bays (Dictator's default is 12k) and it would be nice to be able to make 3k the default for my Sword escorts with armor piercing shells, for example.

Would save a few clicks during the actual deployment phase of a match.

This is something I'm really wanting right now. Every match begins by setting ships to 3k and some to prow guns, etc. It should remember the last setting or let me set a default.

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