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Kaboom Dragoon posted:Didn't you have to play through each level individually first? I remember one of them being an absolute bastard to get through. Yeah, all of the characters have their own unique stage, and when they're all clear you get your choice of character for the rest of the game. I might run through that, if you all don't mind technical limitations (read: I have Fraps and a lovely mic).
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# ? May 7, 2013 15:40 |
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# ? May 8, 2024 12:05 |
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FreezingInferno posted:They make him into a winged gargoyle man of some kind. And they left Spider-Man alone since Sega actually had the license to use that character at the time, but it expired by the time of the Virtual Console release, so he's completely pink in that version only.
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# ? May 7, 2013 17:12 |
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Pneub posted:The sound drivers they sent out with dev kits in the west were kinda garbage if they didn't know what to do with it (that's how most these are even possible). Sometimes though, you had pleasant surprises with the Genesis sound chip.
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# ? May 7, 2013 17:22 |
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Slimnoid posted:Sometimes though, you had pleasant surprises with the Genesis sound chip. For my money you can't get much better than this.
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# ? May 7, 2013 17:58 |
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Ha, that link was already blacked out for me before I clicked on it.
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# ? May 7, 2013 18:00 |
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djw175 posted:Would Megaman Xtreme be a difficult enough game? I mean they manage to sort of make Chill Penguin difficult by making the arena slightly smaller and making Megaman be made out of paper.
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# ? May 7, 2013 18:36 |
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Simply Simon posted:I'm not Dectilon, but I'd figure a game would qualify to be LP'd for this thread if you can clearly work out on your LP why you consider it fitting. The entire point is to analyze for difficulty, or, when it's obvious, provide solutions - so "this is harder in the port because" would definitely fit, I think. Also, I'd love to see an SA LP of the Xtreme games. I tried myself but holy poo poo does double-tap dash-jumping not work. Listen to this fine gentleman.
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# ? May 7, 2013 18:53 |
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slowbeef posted:I'm never gonna catch up and see this train you're all talking about without posting more content, so: Those "hacker" bosses kind of remind me of the Rez bosses where they're made up of tons of cubes but only have one real weakpoint.
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# ? May 7, 2013 19:28 |
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Simply Simon posted:I'm not Dectilon, but I'd figure a game would qualify to be LP'd for this thread if you can clearly work out on your LP why you consider it fitting. The entire point is to analyze for difficulty, or, when it's obvious, provide solutions - so "this is harder in the port because" would definitely fit, I think. Also, I'd love to see an SA LP of the Xtreme games. I tried myself but holy poo poo does double-tap dash-jumping not work. If you want to give it another try, you can also dash with Down-A. Which is almost required for Storm Eagle.
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# ? May 7, 2013 19:29 |
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By the by, since there's so much awesome Contra being posted (amongst other things), if you've never heard it, a band called Vomitron has an album called "No NES for the Wicked" which is all metal covers of video games. This is track 2, titled "Contra," and it's a cover of every stage of the original NES Contra. I'm especially partial to stage 2/4 (at 1:43) and stage 6 (at 4:26), but it's all pretty enjoyable. https://www.youtube.com/watch?v=gp4_GcI-atg The whole album is pretty cool (they do Ninja Gaiden, Blaster Master, Castlevania, etc.) so pick it up if you like what you hear.
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# ? May 7, 2013 19:44 |
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Slimnoid posted:Sometimes though, you had pleasant surprises with the Genesis sound chip. MUSHA Aleste has amazing music on the Genesis.
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# ? May 7, 2013 20:33 |
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Are we having awesome Genesis music chat, or are we having hard game thread chat? Let's have both! Now someone go beat Bloody Swamp in Kid Chameleon. Or beat Kid Chameleon. I was never able to myself.
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# ? May 7, 2013 20:46 |
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Not to stop the awesome Genesis talk (I had that over an SNES growing up) here is another N+ part! As you can tell the game really is no longer "easy" and has started to get quite a bit tougher. Also it is kind of funny that in the middle of this becoming the Contra thread that this video has a level named "Contra"
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# ? May 7, 2013 21:08 |
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The Ecco games probably qualify as hard games and have amazing Genesis music, just sayin.
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# ? May 7, 2013 21:15 |
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EPISODE 6 (Stage 4) - Where we meet the best dinosaur ever. Seriously, look at that loving dinosaur!
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# ? May 7, 2013 21:18 |
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It's always Contra time in the Hard Games Thread. These levels are too drat short, I keep having to toss two of them at once out. Anyways. Trains are okay, but I like my jetski! I'm not sure what's being built here, but I'm going to blow it up.
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# ? May 7, 2013 21:22 |
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All this Contra is very exciting but I'm personally on pins and needles for the next Minus Infinity video. I binged through it in one night after seeing Cossack 4 and Wily 3 is something, alright.
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# ? May 7, 2013 21:23 |
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Ok, I always considered myself to be a decent gamer so I booted up some Contra Hard Corps after watching all these videos. I got owned hard.
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# ? May 7, 2013 21:34 |
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Flergatron 3000 posted:Ok, I always considered myself to be a decent gamer so I booted up some Contra Hard Corps after watching all these videos. I got owned hard. Just keep shooting! Don't feel too bad. Contra, as a series (really starting with 3, I think) is mostly meant to be lost a few times so you understand what the bosses/set pieces are going to do.
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# ? May 7, 2013 21:38 |
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In Hard Corps, far more so than in any other contra game (that I've played), the best strategy is almost always to NEVER STOP MOVING FORWARD. Unless the stage forces you to stop, constantly moving forward will prevent enemies coming from behind from firing.FreezingInferno posted:Contra 4! If I remember correctly, the last "3D"-stage is really good and very different from the first two.
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# ? May 7, 2013 21:46 |
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Dectilon posted:In Hard Corps, far more so than in any other contra game (that I've played), the best strategy is almost always to NEVER STOP MOVING FORWARD. Unless the stage forces you to stop, constantly moving forward will prevent enemies coming from behind from firing. This is true of Contra 3 as well, mostly because hanging around means more enemies - and worse, bullets - spawn and if you can kill/get through traps quickly, you can avoid the worst of it.
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# ? May 7, 2013 21:58 |
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It is, but in contra 1-3 (at least in my experience) there's more incentive to stop and take care of enemy "snipers" and such. In Hard Corps that only comes up once ever in a section you're allowed to scroll along at your own pace.
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# ? May 7, 2013 22:01 |
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Enjoying the Contra deluge and n+ for sure. What? Sure, I can get you more Minus Infinity! Sadly (but perhaps luckily for me), Dectilon wasn't blind to some of this level. Once we get to the end, he's all blind again. This level is a great, great idea, but it's very long, so I split it up. The end of Wily 3 should be up tomorrowish. Wily 3: Wily's Labyrinth
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# ? May 7, 2013 22:17 |
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dis astranagant posted:The Ecco games probably qualify as hard games and have amazing Genesis music, just sayin. Yes on both counts. Both Ecco games have some of the best soundtracks, and not just on the Genesis. However, I ain't touching those games. slowbeef posted:
Man, that chill-rear end dinosaur. Not sure if I should spoil-tag this about Browny's weapons, but I will in case people want to find out themselves. His B weapon has very little recoil. Combined with its decent fire rate it makes phases 1 and 3 of the Jungle boss incredibly easy because you don't have to worry about him spinning/shaking around. I had another idea for a hard game: Gynoug/Wings of Wor. It's a shmup that really likes to mob you. It has some creepy designs (Cho Aniki's Satoshi Nakai), and its soundtrack is by Noriyuki Iwadare (of Lunar fame).
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# ? May 7, 2013 22:18 |
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Slimnoid posted:Sometimes though, you had pleasant surprises with the Genesis sound chip. It's a matter of figuring out the soundchip. The DevKit matter certainly hosed over its legacy. slowbeef posted:Would Revenge of Shinobi be considered a hard game? I'm considering it after Hard Corps.) It is indeed a hard game if you try to hammer down the levels as easily as its percusor or sequel, but its still challenging even if you know how the levels go and how the bosses are laid up.
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# ? May 7, 2013 22:27 |
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dis astranagant posted:The Ecco games probably qualify as hard games and have amazing Genesis music, just sayin. I beat both Ecco games and I wouldn't wish that experience on anybody. But if some poor soul takes it on regardless, you bet I'd watch it.
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# ? May 7, 2013 22:29 |
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Oh cool! Wily 3. It's one of my favorite levels in any Megaman game, actually. I just really enjoy pretty much every part of it. Edit: I never knew about the Yashichis, wow. Kinu Nishimura fucked around with this message at 22:49 on May 7, 2013 |
# ? May 7, 2013 22:46 |
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I don't think you have to turn in mid air to get to the Kalinka room. The warp's just there. It even has a wavy line symbol on the map. But you have to use wire or balloon to get back up there if you go forward at all/come from another direction in the big jumper room. Man, I would play the absolute hell out of a full mega man metroidvania game. Also, what you did with Toadman at the end results in a tiny easter egg in the closing credits. I've spoiler blocked it in the past in this thread, but I'll leave you to it for your playthrough.
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# ? May 7, 2013 23:27 |
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FreezingInferno posted:I beat both Ecco games and I wouldn't wish that experience on anybody. The Ecco games cause this...primal fear deep inside me. You're always under a time limit, you don't always know where the next air is, and the sound you make when you get hurt, oh geez that sound. That sound haunts my nightmares. And honestly, it's a pretty dark game, thematically. Someone should do it. I'll get the shivers if I try.
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# ? May 7, 2013 23:32 |
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Choco1980 posted:Man, I would play the absolute hell out of a full mega man metroidvania game. Though the Zero games can come close, at least in the "secrets hidden everywhere with little puzzles involved to get them" department. Also, ever heard of Mega Man X Corrupted? It's a fangame that's been in production for ages but is apparently still being worked on? Supposed to be a full Metroidvania with shitloads of content, really ambitious. Check out trailers on YT. If it ever gets released, it should be the best thing ever (or seriously overhyped, who knows ).
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# ? May 7, 2013 23:40 |
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Pacifisto posted:The Ecco games cause this...primal fear deep inside me. You're always under a time limit, you don't always know where the next air is, and the sound you make when you get hurt, oh geez that sound. That sound haunts my nightmares. I've had a couple of nightmares involving swimming through narrow underwater tunnels, yep. Knowing that there's air somewhere down there, but never knowing how close I am or, if I turned around (if I had enough room to turn around!), I'd be able to find my way back to the surface. Never really drew the Ecco connection, but in hindsight it's pretty obvious.
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# ? May 7, 2013 23:42 |
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TooMuchAbstraction posted:I've had a couple of nightmares involving swimming through narrow underwater tunnels, yep. Knowing that there's air somewhere down there, but never knowing how close I am or, if I turned around (if I had enough room to turn around!), I'd be able to find my way back to the surface. Never really drew the Ecco connection, but in hindsight it's pretty obvious. It's interesting, I generally don't have claustrophobia but underwater caving or avalanches terrify me. Buried alive is fine though, which is why I find it odd. Some combination of the enclosed and cold, or something.
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# ? May 7, 2013 23:54 |
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slowbeef posted:
Ok, I just noticed you can land on the hands on the waterfall boss if you double jump on them as Brownie. Also that C weapon flail thing... you can hold the fire button down and it keeps on hitting the enemy while "flailing" around.
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# ? May 7, 2013 23:56 |
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Edit: Noticed the Youtube description of the Wily 3 video mentioned it would be explained in the next video, so deleted for kinda-spoilers.
Tengames fucked around with this message at 00:20 on May 8, 2013 |
# ? May 7, 2013 23:57 |
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djw175 posted:Would Megaman Xtreme be a difficult enough game? I mean they manage to sort of make Chill Penguin difficult by making the arena slightly smaller and making Megaman be made out of paper. I've heard people say Xtreme was super difficult but honestly it was the only Megaman game I was able to beat as a kid, I even did the hard mode and Xtreme mode. It's been a long time since I played that game, I'd love to see an LP of it. If you want to do it bro then go for it... or I will
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# ? May 8, 2013 00:15 |
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Jesper Kyd, always ahead of the curve. I think this was the game he wrote custom software for to handle the audio production using the Yamaha. This video has some more info on the process, as well as waveforms for one of his other tracks on that game.
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# ? May 8, 2013 00:31 |
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thevoiceofdog fucked around with this message at 04:59 on May 8, 2013 |
# ? May 8, 2013 04:38 |
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Zoda-Y: I've learned not to send a henchmen on an errand that requires me! -immediately pawns Mike off on another villain in space and time. Also, did anyone else notice that Mike was yelling at Leonardo, like constantly?
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# ? May 8, 2013 06:14 |
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All the genesis music chat makes me want to try Gauntlet IV for the thread because goddamn son. I'll have to take a look this weekend and see if it was actually as hard as I remember, though. Probably not. Also gently caress the last goddamned level of Ecco, I pity whoever (if anyone) decides to take on THAT particular challenge.
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# ? May 8, 2013 06:45 |
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# ? May 8, 2024 12:05 |
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gently caress YOU CONTRA I'M TAKIN' OVER with a much easier game
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# ? May 8, 2013 06:47 |