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posh spaz posted:What an odd thing to say. Translating the 2d world into 3d and keeping a lot of the style and references was something I think they did well. I mean, they could have slapped the Fallout tag on a title and ignored the story and previous games completely and still sold as many copies.
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# ? Jan 2, 2015 05:57 |
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# ? Apr 28, 2024 12:59 |
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Keith Atherton posted:Translating the 2d world into 3d and keeping a lot of the style and references was something I think they did well. I mean, they could have slapped the Fallout tag on a title and ignored the story and previous games completely and still sold as many copies. I can't say I feel like Fallout 3 was anything but something with the Fallout tag slapped onto it.
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# ? Jan 2, 2015 07:03 |
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Mantis42 posted:Wait, getting back to the Chinese thing, how the hell does the Lone Wanderer read the spec op book? I just assumed that the spec op book was printed in English for distribution to Chinese sympathizing citizens.
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# ? Jan 2, 2015 07:32 |
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Man Whore posted:I just assumed that the spec op book was printed in English for distribution to Chinese sympathizing citizens. Because the books disappeared, I just always imagined the main character eats them or absorbs them into his skin.
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# ? Jan 2, 2015 07:35 |
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well they are 200 years old so they probably just fall apart when you read them.
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# ? Jan 2, 2015 07:46 |
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Man Whore posted:well they are 200 years old so they probably just fall apart when you read them. Thats why you have to read them over and over again. You get a few pages / chapter in and it falls apart. Find a new copy and pick up where you left off until that one turns to dust. If you found one in perfect condition you'd get your skill up to 100 in one sitting, but no such luck.
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# ? Jan 2, 2015 07:52 |
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Garrand posted:Thats why you have to eat them over and over again. You get a few pages / chapter in and it falls apart. Find a new copy and pick up where you left off until that one turns to dust. If you found one in perfect condition you'd get your skill up to 100 in one sitting, but no such luck. That...makes a lot of sense, actually.
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# ? Jan 2, 2015 07:55 |
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Gynovore posted:Why not? Bethesda owns Id. I highly doubt they'll retread the genre after RAGE though.
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# ? Jan 2, 2015 08:29 |
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Literal Nazi Furry posted:The lone wanderer is just a very simple kind of person.. People say that Fallout 3 isn't faithful to the originals, but it actually stayed really true to doing a low-intelligence run
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# ? Jan 2, 2015 10:50 |
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Mantis42 posted:Wait, getting back to the Chinese thing, how the hell does the Lone Wanderer read the spec op book? He just looks at the pictures. Which are all about sneaking.
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# ? Jan 2, 2015 10:57 |
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Mantis42 posted:Wait, getting back to the Chinese thing, how the hell does the Lone Wanderer read the spec op book? Maybe it has plenty of pretty pictures
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# ? Jan 2, 2015 11:13 |
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The Lone Wanderer has more of a fixed story s/he has spent all their life in a small enviroment with only a handful of people. The Courier has more of a player designed personality, and has travelled quite a lot. Bascially, the Lone Wanderer is socially awakard, is what I'm saying. Explains the dialogue sometimes.
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# ? Jan 2, 2015 13:18 |
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Fallout 3: ITT you are a basement-dwelling goon forced to go outside [Edited to fit in 75 characters, in case someone wants it for an LP title] EDIT 2: Wait, wasn't CHarisma basically useless in Fallout 3? Explains a lot. dont be mean to me fucked around with this message at 14:07 on Jan 2, 2015 |
# ? Jan 2, 2015 14:04 |
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Wolfsheim posted:People say that Fallout 3 isn't faithful to the originals, but it actually stayed really true to doing a low-intelligence run You are Bethesda. You just released TES IV: Oblivion which somehow obliterated the previous editions of the franchise in sales. You are about to start development of a new game. Step 1: know your audience.
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# ? Jan 2, 2015 14:09 |
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Literal Nazi Furry posted:The lone wanderer is just a very simple kind of person.. What I find funny about these "intelligent" lines is not only that they're often just stating the bleeding obvious, but also that the person you're speaking to will then regard you as the next Stephen Hawking. "Wow, you're a smart one!"
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# ? Jan 2, 2015 15:24 |
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Sir Unimaginative posted:Fallout 3: ITT you are a basement-dwelling goon forced to go outside It boosted the percentage for skill check successes I think.
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# ? Jan 2, 2015 15:45 |
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Hedgehog Pie posted:What I find funny about these "intelligent" lines is not only that they're often just stating the bleeding obvious, but also that the person you're speaking to will then regard you as the next Stephen Hawking. "Wow, you're a smart one!" A slice of life at the Bethesda writing department
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# ? Jan 2, 2015 15:54 |
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Byzantine posted:At least one group didn't, and the last survivor had to be ordered to stand down by his former commanding officer. Don't get me wrong, the atmosphere is great, but things sort of grow giant cracks the moment you spend a single minute thinking about them
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# ? Jan 2, 2015 16:55 |
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Anime Schoolgirl posted:Don't get me wrong, the atmosphere is great, but things sort of grow giant cracks the moment you spend a single minute thinking about them fallout3.txt I literally don't even remember this Chinese invasion or whatever you guys are talking about, and I played that game for around 80-100 hours. I'm gonna guess it was some ten minute dungeon run with a terminal or two that is never mentioned outside of itself like almost every other dungeon in the game, yes?
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# ? Jan 2, 2015 18:41 |
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Wolfsheim posted:I literally don't even remember this Chinese invasion or whatever you guys are talking about, and I played that game for around 80-100 hours. I'm gonna guess it was some ten minute dungeon run with a terminal or two that is never mentioned outside of itself like almost every other dungeon in the game, yes? It is one dungeon that has nothing besides some quasi-unique enemies (Chinese ghouls) and a couple of terminal entries, with a Tokyo Rose-styled radio station being available in the region of it. However, I can't really blame them for this one because it feels very much like an unfinished quest that they just didn't have the time to remove. I think the area around it is fairly glitchy (more so than most areas), and there are some amusing curiosities like two Very Hard-locked doors with nothing but walls behind them.
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# ? Jan 2, 2015 18:56 |
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Hedgehog Pie posted:What I find funny about these "intelligent" lines is not only that they're often just stating the bleeding obvious, but also that the person you're speaking to will then regard you as the next Stephen Hawking. "Wow, you're a smart one!" I say this without vitriol, but Bethesda are very peculiar about reactivity, and their tactics make far less sense than some of the RPG studios that simply don't bother. It's not that they won't include it in their game - it's just that they can't seem to pick their moments to acknowledge the player's stats and choices wisely or intuitively. And so we end up with headpatting that makes very little sense, the natural conclusion of which is the endlessly chattering, utterly omniscient guards in Skyrim. "OH, SO YOU'RE HIGHLY SKILLED AT WEAPONS-CRAFTING, ARE YOU?" Just a pretty bizarre thing to spend money on, all that voice acting to so little gain. grobbo fucked around with this message at 19:49 on Jan 2, 2015 |
# ? Jan 2, 2015 19:26 |
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grobbo posted:Just a pretty bizarre thing to spend money on, all that voice acting to so little gain. true. Reality is no excuse for bad fiction, but in the real world, cops don't talk to you unless you're in trouble or you talk to them. The chattering in general is really baffling and disconcerting.
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# ? Jan 2, 2015 22:25 |
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I think the area housing the commie ghouls is somewhere near the cemetery. I didn't visit it until I was done with all the DLC and started actively looking for unexplored locations using a wiki.
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# ? Jan 2, 2015 22:56 |
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grobbo posted:I say this without vitriol, but Bethesda are very peculiar about reactivity, and their tactics make far less sense than some of the RPG studios that simply don't bother. It's not that they won't include it in their game - it's just that they can't seem to pick their moments to acknowledge the player's stats and choices wisely or intuitively. And so we end up with headpatting that makes very little sense, the natural conclusion of which is the endlessly chattering, utterly omniscient guards in Skyrim. The guards know all about you. everyone has. But the nords are a hard people, not easily impressed. Also only the chattiest people become guards for some reason.
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# ? Jan 2, 2015 23:23 |
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grobbo posted:Just a pretty bizarre thing to spend money on, all that voice acting to so little gain. Bethesda's solution is to keep their three non-celebrity voice actors chained in a basement.
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# ? Jan 3, 2015 01:09 |
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Hedgehog Pie posted:What I find funny about these "intelligent" lines is not only that they're often just stating the bleeding obvious, but also that the person you're speaking to will then regard you as the next Stephen Hawking. "Wow, you're a smart one!" I think the lowest point for player dialogue is the speech check for talking John Henry Eden to death. The Lone Wanderer's whole argument is basically "You really, really suck and, uh, you should die." Utritum fucked around with this message at 02:32 on Jan 3, 2015 |
# ? Jan 3, 2015 02:30 |
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Doesn't Fallout 3 only have one low-intelligence check, and it being when you're talking to a robot in one of the bombed-out schools?
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# ? Jan 3, 2015 03:40 |
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Anime Schoolgirl posted:If they had made a single effort to link Mama Dolce's still being in operation selling to new settlements by selling food made out of sawdust and squirrel asses instead of being yet another dungeon with inexplicable characters they'd have the credit you give them. I remember back in 2008 when I first started playing Fallout 3 I thought that it was a prequel set back when the vaults first opened because that was the only way the quest to raid the supermarket made any loving sense.
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# ? Jan 3, 2015 03:42 |
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Theta Zero posted:Doesn't Fallout 3 only have one low-intelligence check, and it being when you're talking to a robot in one of the bombed-out schools? Yeah, they were making a joke about the piss-poor writing.
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# ? Jan 3, 2015 04:27 |
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Theta Zero posted:Doesn't Fallout 3 only have one low-intelligence check, and it being when you're talking to a robot in one of the bombed-out schools? Wow, I never knew about that. I tried doing a low Int run once but when I figured out it probably wasn't going to give me any funny dialogue options I said screw it, I wanted the skill points.
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# ? Jan 3, 2015 04:31 |
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Malpais Legate posted:Yeah, they were making a joke about the piss-poor writing. I know that, but I can't remember verbatim, I wasn't sure if it sounded as dumb as the high-intelligence checks.
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# ? Jan 3, 2015 11:24 |
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Skyrim COPS is actually canon and explains everything really.
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# ? Jan 3, 2015 13:44 |
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grobbo posted:"OH, SO YOU'RE HIGHLY SKILLED AT WEAPONS-CRAFTING, ARE YOU?" I've found most people tend to think a game is really good based on little touches like this. Personally, I find it to be pretty impressive. I get really excited when games react to things I do. I guess I'm the target audience for this.
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# ? Jan 3, 2015 17:47 |
I like when games react to things I do but not when that reaction is goku blasting down from namek to tell me that mine lockpicking is the best he's ever seen.
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# ? Jan 3, 2015 18:07 |
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SolidSnakesBandana posted:I've found most people tend to think a game is really good based on little touches like this. Personally, I find it to be pretty impressive. I get really excited when games react to things I do. I guess I'm the target audience for this. I didn't mean that I think background reactivity is bad. It isn't; it's brilliant, and we need more of it. But Bethesda don't really seem to know when to implement it, and they often waste their time and energy on the strangest possible instances. Having random guards constantly bark out a laundry list of observations like, 'Don't try anything around me, sneak-thief,' or 'Psst. Hail Sithis,' is peculiar because it's so isolated from the rest of the (largely unreactive) game, and it makes zero sense within the gameworld. How do these guards all know so much about my skills and choices? Why doesn't anyone *else* seem to know about my skills and choices? Why do the guards all play dumb when I try to actually talk to them about their bewildering omniscience? Why is it that the next time I show up in town, the same guard has completely forgotten he was angrily accusing me of being a sneak-thief last time around and is now chummily asking me to craft some armour for him? Why isn't the blacksmith commenting on my renowned armour-crafting skills, instead of these anonymous assholes? It's reactivity, sure, but without any underlying common sense or logic to it, and it's so insistently shallow and mechanical that it ends up making the world feel less alive rather than more alive. One of the great things about the faction system in NV is that it makes background reactivity feel logical and specific. As you hang around a faction more often, doing quests for them and gaining approval, their random barks become friendlier. NPCs stop muttering threateningly about outsiders and start greeting you as one of their own. That's much more intuitive than the Skyrim system, and it's much more effective in making you feel as if you're living amongst real people instead of CONDITIONAL_MET_BOTs.
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# ? Jan 3, 2015 19:08 |
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grobbo posted:Why is it that the next time I show up in town, the same guard has completely forgotten he was angrily accusing me of being a sneak-thief last time around and is now chummily asking me to craft some armour for him? How do you know it's the same guard?
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# ? Jan 3, 2015 19:19 |
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computer parts posted:How do you know it's the same guard? He could be using a mod that varies their equipment and actually lets you see their face through the eye-slits
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# ? Jan 3, 2015 19:23 |
Keven. Just. Keven posted:I like when games react to things I do but not when that reaction is goku blasting down from namek to tell me that mine lockpicking is the best he's ever seen. You're using some odd mods.
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# ? Jan 4, 2015 02:14 |
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chitoryu12 posted:You're using
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# ? Jan 4, 2015 02:52 |
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# ? Apr 28, 2024 12:59 |
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Keven. Just. Keven posted:I like when games react to things I do but not when that reaction is goku blasting down from namek to tell me that mine lockpicking is the best he's ever seen.
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# ? Jan 4, 2015 03:08 |