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Yukari posted:The second time I went through the tomb, I didn't get the locator since all you have to do is just take a right every chance you get and it'll bring you around the edge in order.
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# ? Mar 5, 2015 22:32 |
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# ? May 13, 2024 07:26 |
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I must have a really good sense of spatial awareness, because I never knew you could buy a locator and never had any problems navigating the maze, given the map. Again, though, following either outer wall takes you to most of the important places, and going counter-clockwise brings you to them in a correct order. The center is a straight line in from the entrance.
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# ? Mar 5, 2015 22:39 |
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KC and JO-JO
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# ? Mar 5, 2015 22:51 |
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I've always wanted to name them Lovers. I've never needed to use the locator, either. It's a pretty easy dungeon to navigate with just the free map.
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# ? Mar 5, 2015 22:52 |
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The game doesn't actually care if you go into this place or not. The number is only ever 2 digits at most, so it's feasible to brute-force it if you wanted to skip the dungeon.
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# ? Mar 5, 2015 23:26 |
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I remember getting lost a whole bunch until I figured out the camera melarky. Then it was simple. Never refined no cards nor items or any of that and I leveled up so the brothers beat me badly until I float'd everyone. Seyser Koze posted:SquareEnix Seconding this.
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# ? Mar 5, 2015 23:27 |
Seyser Koze posted:SquareEnix
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# ? Mar 5, 2015 23:38 |
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9 character limit, guys.
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# ? Mar 5, 2015 23:39 |
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Gonna put a vote for Sisters.
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# ? Mar 5, 2015 23:40 |
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ArchWizard fucked around with this message at 00:04 on Mar 6, 2015 |
# ? Mar 5, 2015 23:40 |
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Vil posted:9 character limit, guys. That's right, so if you want SquareEnix, choose your preferred misspelling.
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# ? Mar 5, 2015 23:44 |
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Dangit one too long. SquarEnix manages to preserve both though! ... Or SqareEnix could work too.
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# ? Mar 5, 2015 23:48 |
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SqueEnix.
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# ? Mar 5, 2015 23:56 |
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Changed mine to SquarEnix.
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# ? Mar 6, 2015 00:04 |
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I'm changing my vote to SquarEnix, too.
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# ? Mar 6, 2015 00:05 |
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Squenix
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# ? Mar 6, 2015 00:07 |
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SquarEnix
LEGO Genetics fucked around with this message at 07:34 on Mar 6, 2015 |
# ? Mar 6, 2015 00:09 |
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I don't think I ever talked to that guy again after he gives you the stupid "prove yourself!" mission, so I didn't even know you could buy a locator. Now I think this whole mission was just BS and he was trying to shake you down to make some money on the side (Oh, General Caraway wanted you to go to this maze. I just so happen to have a map and DLC locator... but it'll cost ya!).
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# ? Mar 6, 2015 01:05 |
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I love how funky the town theme is.
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# ? Mar 6, 2015 01:08 |
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Actually this part does seem really stupid in light of what's about to happen.
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# ? Mar 6, 2015 01:18 |
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SquarEnix
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# ? Mar 6, 2015 01:27 |
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Sworder posted:The game doesn't actually care if you go into this place or not. The number is only ever 2 digits at most, so it's feasible to brute-force it if you wanted to skip the dungeon. If you hard reset right before talking to the guy it rigs the RNG so the number is always the same too so you don't even have to go to the tomb.
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# ? Mar 6, 2015 08:56 |
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I loved this dungeon because it is, you know, a dungeon, with a gimmick! It's not even that hard to wrap your head around it (or you can buy the locator or...), you get to explore and push buttons and there are TWO optional bosses! It's great stuff and what the game should consist of instead of overcomplicated pointless-rear end train minigames.
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# ? Mar 6, 2015 10:12 |
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They remind me of the Bash Brothers. Jose&Mark
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# ? Mar 6, 2015 13:37 |
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Nidoking posted:I must have a really good sense of spatial awareness, because I never knew you could buy a locator and never had any problems navigating the maze, given the map. Again, though, following either outer wall takes you to most of the important places, and going counter-clockwise brings you to them in a correct order. The center is a straight line in from the entrance. I have a horrible sense of spatial awareness, so I never figured that place out without a guide. I think I wandered around lost for hours, wondering why I wasn't making any progress. I never bought the locator marker or figured out the camera was always centering itself behind me. That place is murder if you get lost easily... like I do. Voting for MarioBros
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# ? Mar 6, 2015 16:36 |
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Name 'em SmashBros.
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# ? Mar 6, 2015 16:47 |
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Kheldarn posted:Name 'em SmashBros.
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# ? Mar 6, 2015 18:27 |
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The secret to that dungeon is: - Turn right at every junction and do everything in the required rooms - Once you exit the dungeon, walk back in, go straight, boss fight, get GF, walk straight back out ....SquarEnix.
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# ? Mar 6, 2015 19:55 |
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Sqeenix for the GF. Looking forward to the next few updates! The plot proper goes to the shitter soon, be good to see your take on it.
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# ? Mar 6, 2015 20:05 |
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Simply Simon posted:I loved this dungeon because it is, you know, a dungeon, with a gimmick! It's not even that hard to wrap your head around it (or you can buy the locator or...), you get to explore and push buttons and there are TWO optional bosses! It's great stuff and what the game should consist of instead of overcomplicated pointless-rear end train minigames. The other reason it works really well? It's reasonably sized. Far, far too many gimmick/idea dungeons in RPGs are ruined by overstaying their welcome and going on too long. If the maze was twice as complicated, people would loving HATE this place, rather than the generally positive reaction. That said, it's patently absurd that they test you. I mean, Squall and company are the only people available and it's clearly a time-sensitive mission. What is Caraway going to do if you would have said "No, we're fully qualified mercenaries and will not be doing some stupid test for you."
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# ? Mar 6, 2015 22:38 |
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MagusofStars posted:The other reason it works really well? It's reasonably sized. Far, far too many gimmick/idea dungeons in RPGs are ruined by overstaying their welcome and going on too long. If the maze was twice as complicated, people would loving HATE this place, rather than the generally positive reaction. Especially when that test is essentially "hey, run down the street and find out when the grocery store closes. Thanks."
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# ? Mar 6, 2015 23:07 |
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Okay, voting's closed, and the Brothers will be called SquarEnix.
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# ? Mar 7, 2015 20:36 |
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Part Twenty-Seven: Caraway Having found out that the other student was #6, it's time to drive back to Deling City (in reverse the entire way). Squall managed to turn it around in time to actually return the car, at least. All I have to do is report back to the guard and then we're in to see Caraway. Before that, I decided to re-enact the cover of Abbey Road in the street. The one bus stopped for Squall, but the other plowed through Zell. Let's get this on the road. For some reason, they chose this annoying menu style for entering a number. It's not a big deal, of course, but it's a fuckin' weird thing to do. Caraway's Guard: That's correct! Please, right this way. And with that, Caraway's Guard walks off the screen and disappears forever. I didn't even show his last line. General Caraway has a pretty swanky place. : (...No point in me thinking about it. 'SeeDs aren't meant to question why.') Squall, being himself, disregards any misgivings he may have about this mission. Ehh, just go with the flow. I get the sense that this room is not actually the first room of the house, and the game just cuts out a bit of travel. I did not immediately get the sense that I had control of Squall. I thought the game had glitched. Very eloquent, Zell. SeeDs hate waiting. Like, half the curriculum at Garden is "complaining about waiting". Irvine will not talk to me. Fun fact: I thought the computer on the desk was some sort of weird half-wall. Irvine will not talk even if you manage to get behind the desk. I don't know why. Oh, and we can't leave. Always? Do you have many audiences with high-ranking Galbadians? : I'm gonna go complain. Complain to fuckin' who? Is it even a good idea for Rinoa to be here? : Everyone just wait here. As I said, I can't leave. Rinoa can, though. Oh, and BY THE WAY. : So don't worry. What, don't worry that the leader of a resistance is the daughter of the general hiring mercenaries to commit what I'm going to assume will be considered treason? Hadn't crossed my mind. This is the part that Squall feels inquisitive about. First, let's ask if it's an order: : Your contract hasn't expired yet. That was an order, right? : Order...? More like a... Ahh, whatever. Just don't leave me here, ok? Squall just waves it off. What a pro. How could it possibly. If we take a different tack, though... This is a pretty good question, to be honest. : Umm... I don't know. Just treat this like an order from your client, ok? I don't think Rinoa really expects anything that bad to happen to her. I think she's more worried about running into Caraway. Squall doesn't ask, though. And we're back here. That is a good question. Our circumstances have changed immensely, and we're still not being told much. Before we can wonder, though, this gentleman shows up. General Caraway, I presume. This is true, and having Rinoa on the mission could screw things up. General Caraway: It's for the best that she stays out of this operation. : So you're Rinoa's father? General Caraway: I can't remember the last time she called me that. : That's bad... Really BAD! It seems like the person it would be worst for is Caraway. Still #2 to the whole "plot to kill a major diplomat" thing, though. General Caraway: Yes, indeed. It's a serious problem. The father-daughter spat may not be our concern right now, but we're still under contract, so it might become our concern very soon. General Caraway: Besides, we have far more important things to worry about. : (Garden's directive and Rinoa's orders have the same value to us.) : I don't know what your situation is, but please don't interfere when the time comes. Holy poo poo, Squall's actually doing some leading. General Caraway: And if I do? : (What's his problem?) Translation: if Caraway tries to stop us from taking his daughter with us after the mission, we will kill him. This is the real reason that Rinoa is a problem for him. : We're here to knock off the sorceress, right? I hate to say it, but Irvine is right. Our interests probably don't line up with Caraway's all the way, but we're here on business. Let's. And let's put on some music while we "set the stage": Tensions are running a little high at the moment. We're all pros, though. This next bit takes place during a walking tour of Deling City. Squall obviously finds something interesting about the sorceress's name. ...Stand by for what? Yeah? And what if we wait somewhere else, huh? Squall helpfully recaps for us here. This is not a useful line. Explains why we couldn't get through the gate earlier, I guess. General Caraway: Once the ceremony ends, a parade for the sorceress will begin. That's when the gate will open. Lay low until then. The parade may be canceled if there is any commotion. We must avoid that at all cost. Try not to start any riots before we pop the sorceress. Got it. General Caraway: With the parade drawing the crowd and the guards' attention, it should be rather easy to move about. Okay, but where are we going? The roof that we can definitely 100% see from the ground? Can you spot the hatch in this picture? If you can, congratulations, you're better at this than I am. Can you spot the sniper rifle in this picture? I seriously have difficulties finding things during this one part of the game in particular. The cause is unknown. It's called a "float". For this next part, Caraway is running around pretending to be the float, which is kind of silly for a man in his position. I also have control of the party, so they're kind of chasing him around like the world's least appropriate game of tag. Thanks for explaining how a circle works, man. It was touch-and-go for a second. It fuckin' would. Classic sorceress. What, away from the Presidential Residence? I'll bet you a hundred bucks their job has something to do with the arch. Haha, suckers. Now you all owe me a hundred bucks. General Caraway: The sorceress will be trapped inside the gateway. Except for the gateway and the fact that the float will be facing away from us unless the sorceress also insists on driving in reverse. Uh, do we have a way to get out after we kill a major diplomat? Not gonna address that, huh? General Caraway: Stay out of trouble. : (Who do you think we are? ...We're not like your daughter.) Squall means this as "we're professionals" but I like to think Caraway's hearing "we will cut you in half if you try and stop your daughter from leaving your house." You know, it's already dark out in Deling City. I wonder what time it is. While we're here, we can check out the little control room in the gateway. Upstairs, there's the little terminal that controls the gate. And the window. Great view. Nobody in the city has anything new to say. So let's just head back to Caraway's place. I say we make Zell the sniper. They'll never expect it. General Caraway: The sniper and the leader of this operation will form the sniper team. The leader's role is vital. He means it's important. Irvine waves off Caraway's comment about missing, but he does it while the dialogue box is on-screen, so enjoy that ugly-rear end shot. Why doesn't the gateway team attack? They'll be right there. People really fuckin' hate the sorceress. "We will kill the sorceress if we have to burn down the entire city, I swear to god." Everyone just sort of looks at Squall. It still takes him a minute, though. He doesn't want to lead. General Caraway: Fine. I'll leave the rest up to you. : (...The sniper team is decided.) Couldn't pick a better pair. Gee, what a mystery. I wonder who it'll be. Don't get too excited, there, Zell. : So who's gonna be the leader for the gateway team? Zell, realising a serious decision is about to be made, starts shadowboxing. It's a persuasive argument, but Squall isn't swayed. There was really only ever one option. Zell is still bummed about it. Hey, maybe if you yell out that we're from Garden again this time, he'll let you lead next time. : Ok! Leave it to me. General Caraway: Ok. Let's begin. And so, everyone files out to begin the mission. Uh, except Quistis, who stands there staring blankly into space. Spoiler alert: I'm Quistis, and the game doesn't really indicate that. Well, let's get to that assassination! Cool Ghost fucked around with this message at 05:03 on Mar 31, 2015 |
# ? Mar 14, 2015 05:03 |
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Buckle in for stupidity, full on!
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# ? Mar 14, 2015 05:16 |
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Cool Ghost posted:: (...No point in me thinking about it. 'SeeDs aren't meant to question why.') This is sort of an interesting theme in the early parts of this game. As soldiers, it's not their job to question duties, even if they are whack. And Squall and have gotten a lot of questionable orders so far.
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# ? Mar 14, 2015 05:38 |
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If I recall right, Irvine sort of jumps over the desk from where he's sitting when he tries to put everyone back on track. It's kinda neat. Looking forward to the next part.
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# ? Mar 14, 2015 05:51 |
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ZevGun posted:This is sort of an interesting theme in the early parts of this game. As soldiers, it's not their job to question duties, even if they are whack. And Squall and have gotten a lot of questionable orders so far. Like murdering a drat all powerful witch, who can transcend states of matter? If that's even what she did when Seifer tried to off the president.
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# ? Mar 14, 2015 06:05 |
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Silegna posted:Like murdering a drat all powerful witch, who can transcend states of matter? If that's even what she did when Seifer tried to off the president. Their first assignment 'help this really crappy resistance group achieve their goals' was a bad. Offing all an powerful witch is just icing on the poo poo missions cake they don't even have a fork to eat.
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# ? Mar 14, 2015 06:25 |
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"If the sniper misses, it will be the job of the Sniper Team that's a mile away, on the roof, in a heavily guarded residence, to get down to ground level and through a massive panicked parade crowd and kill the sorceress. It's vitally important that the Gate Team, who is literally five unobstructed feet from the sorceress, stare off into space and try not to drool too much. Also, we need at least three trained professionals to pull this lever here." Also, I know the game is going for the "soldier just following orders" angle, but I just can't stand all the times really really bizarre and wrong poo poo is happening and Squall (and everyone else) just goes "no reason to think about it! " It's so much easier to write a plot when all of the characters are completely brainless.
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# ? Mar 14, 2015 06:47 |
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# ? May 13, 2024 07:26 |
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Like such a bad plan, who ever made this game... I could go on about storyline. 1. Haha Yes the float is facing the wrong way from where the sniper team will be and 2. You want to drop the gates and alert her before shooting. I am sure modern day snipers get there spotter to blind their target by alerting them with a laser dot! Even as a kid I thought this plan was stupid and even the hey we have a sniper so its cool was its only saving grace in my 13 year old brain! for when the plan goes down though!
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# ? Mar 14, 2015 07:01 |