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Dibujante posted:Just make it so that the Japan AI cannot launch amphibious invasions unless the target province is out of supply. I don't get it.
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# ? Nov 21, 2015 05:41 |
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# ? Apr 28, 2024 22:19 |
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Kavak posted:Without bringing in some CK II mechanics, there's no way to represent the out-of-control nature of the Imperial Army. I'm kind of amazed they managed to confine themselves to assassinations and coup plots and nobody launched an armed insurrection. Because doing so would be against the Emperor's will. That's probably literally why you don't get an outright civil war.
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# ? Nov 21, 2015 05:44 |
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didn't the IJA end up drafting people out of the IJN at some point?
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# ? Nov 21, 2015 05:54 |
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BBJoey posted:didn't the IJA end up drafting people out of the IJN at some point? Specifically important specialists who mattered in the navy but didn't matter in the army. Purely to gently caress with them.
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# ? Nov 21, 2015 06:50 |
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Decrepus posted:After planning Pearl Harbor the AI Yamamoto goes up into his room and quaffs magical potions and practices archery with his dog. I just want to say I appreciated this post
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# ? Nov 21, 2015 07:03 |
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Mister Adequate posted:Hahaha that's amazing. Just something that assesses it's own strength at like, 500% or something?
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# ? Nov 21, 2015 09:05 |
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Waiting for Cossacks to happen, I've decided to try Victoria II (w/ both expansions). I've put hundreds of hours into Vicky and all the other Paradox mainline games so I should roughly know what I'm doing, but are there any significant changes from Vicky I should keep in mind, and are there any must-have mods I should have from the word go?
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# ? Nov 21, 2015 11:16 |
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I kind of find with Victoria 2 that nobody really knows how the game actually works and a lot of the systems are pretty counter-intuitive, so you should take any advice with a huge grain of salt. Outside of trying to trigger some pretty specific events you might as well just mess around and do your own thing.
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# ? Nov 21, 2015 11:51 |
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I haven't played Victoria 2 in ages, so I don't know what mods are currently good, but I do remember that the various mod packs mainly just added more stuff. More events, more nations, more wars etc. Sounds good in theory, but it slowed the game down. There was one great feature though, which converted per-province events/election stuff into state level events, which vastly cut down on the number of annoying popups. I don't know if you can get that on its own however.
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# ? Nov 21, 2015 13:06 |
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There's only one mod for Vicky 2 that's considered a must have. http://oldforum.paradoxplaza.com/forum/showthread.php?686598-HoD-The-Imperialist-Adventures-of-Srbja-amp-Friends!
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# ? Nov 21, 2015 13:17 |
Simplex posted:I kind of find with Victoria 2 that nobody really knows how the game actually works and a lot of the systems are pretty counter-intuitive, so you should take any advice with a huge grain of salt. Outside of trying to trigger some pretty specific events you might as well just mess around and do your own thing. Victoria 2 makes perfect sense, other than the economy, about which even Paradox devs know little more than the basic guidelines. Like any Paradox game, it simply requires playtime and maybe a bit of wiki use to understand
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# ? Nov 21, 2015 14:50 |
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Who actually made the economy in Victoria 2? I remember when I first started playing I was so fascinated with the world market and I'm so sad I haven't seen anything close to it since
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# ? Nov 21, 2015 15:13 |
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Jazerus posted:Victoria 2 makes perfect sense, other than the economy, about which even Paradox devs know little more than the basic guidelines. Like any Paradox game, it simply requires playtime and maybe a bit of wiki use to understand If I remember correctly the economy has a large effect on how many of a population's needs are met, which in turn has a huge effect on pop promotion and immigration/emigration. So, while guides and the forum are decent resources for the actual effect of the economy, nobody really knows how to control the economy itself. There's not really any "right" way to go as the economy is so chaotic. Set taxes high, set taxes low, either way may or may not work. The best system may be laissez faire, or it may be state capitalism, it just depends. In general terms as, your economy grows the better off you are doing. But how to actually grow your economy is more or less witchcraft.
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# ? Nov 21, 2015 15:34 |
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Pooned posted:Who actually made the economy in Victoria 2? I remember when I first started playing I was so fascinated with the world market and I'm so sad I haven't seen anything close to it since It appeared half-formed already on the paradox servers.
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# ? Nov 21, 2015 15:40 |
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Jazerus posted:Victoria 2 makes perfect sense, other than the economy, about which even Paradox devs know little more than the basic guidelines. Like any Paradox game, it simply requires playtime and maybe a bit of wiki use to understand Podcat claims to know how the economy works just fine. It is said that the soul he sold for this dark knowledge still follows him, hiding in shadows and whispering to passers-by in fractured words of madness and power. When night falls it watches over his dreams, and feeds on the joy it finds there.
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# ? Nov 21, 2015 15:46 |
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The Vicky II economy is an accurate simulation of the real-world economy, in that by paying attention and applying some heuristics you can kind of make good on the booms and minimize the busts, but beyond that no-one really knows what the gently caress is really going on.
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# ? Nov 21, 2015 15:50 |
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I disagree that the V2 economy is hard to understand, but there is just so little ways in which you can affect it with the options given to you that it might as well exist independently. It is essentially a non-interactive system. You can give it pushes in one direction or the other, but they will never really be big enough that you'll be able to see the effect, except for the early parts of the lifetime of new tradegoods like Planes if you get in on that production at the same time. Less of a black box and more of a glass case. You can see what's happening inside (though the mechanisms close to the walls obstruct view of the inner ones), but there's no levers, switches or buttons with which to give input, so you're stuck watching.
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# ? Nov 21, 2015 15:58 |
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YF-23 posted:I disagree that the V2 economy is hard to understand, but there is just so little ways in which you can affect it with the options given to you that it might as well exist independently. It is essentially a non-interactive system. You can give it pushes in one direction or the other, but they will never really be big enough that you'll be able to see the effect, except for the early parts of the lifetime of new tradegoods like Planes if you get in on that production at the same time. Less of a black box and more of a glass case. You can see what's happening inside (though the mechanisms close to the walls obstruct view of the inner ones), but there's no levers, switches or buttons with which to give input, so you're stuck watching.
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# ? Nov 21, 2015 16:08 |
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I felt I made a mod that in one of my games helped to make the economy more interactable and avoid the scarcity problems the prestige system forces on you. I introduced factories for every RGO code and played with it until supply/demand managed to be linear to population size. Then I got boom/bust cycles that made more sense; because demand would spike intermediately whenever someone spammed railroads or factories so say a huge demand for steel. So everyone builds steel factories and as the demand gets met and exceeded those factories lose profitability and boom! Recession. I threw in faster build times to provide a incentive to let factories that turned unprofitable die and switch to a more profitable industry. I think if I threw in a +500% modifier to subsidy cost or something it would turn out to be a decent fix. I personally like it a lot when you do well and end up in the top 4 or so industry nations and see that you have the world's largest automotive industry by a mile.
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# ? Nov 21, 2015 16:17 |
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Pooned posted:Who actually made the economy in Victoria 2? I remember when I first started playing I was so fascinated with the world market and I'm so sad I haven't seen anything close to it since It just morphed into existence on Johan's computer one day and any attempt to touch it just resulted in a violent outburst and opening of demonic gates to the home realm of it.
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# ? Nov 21, 2015 20:29 |
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Groogy posted:It just morphed into existence on Johan's computer one day and any attempt to touch it just resulted in a violent outburst and opening of demonic gates to the home realm of it. Did you try to give it a good tumble?
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# ? Nov 21, 2015 20:50 |
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Lord Tywin posted:Did you try to give it a good tumble? Even I wouldn't go that far. I know surprises myself that I have standards.
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# ? Nov 21, 2015 21:26 |
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I picked up Darkest Hour so I could play a bit of Kaissereich, given how good some of the LPs where. I'm starting to muddle along okay, but I don't know how/if there's a way to get an estimate of an opponent's military strength. How can I tell if I can beat someone in a war?
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# ? Nov 22, 2015 01:21 |
Frontspac posted:I picked up Darkest Hour so I could play a bit of Kaissereich, given how good some of the LPs where. I'm starting to muddle along okay, but I don't know how/if there's a way to get an estimate of an opponent's military strength. How can I tell if I can beat someone in a war? Check the Intelligence ledger for some information on that. Remember to keep your intelligence systems regularly upgrading (you can set it to auto-upgrade somewhere in there, you'll have to dick around a bit to really work out what you're doing) and potentially pick an intelligence minister that gives you bonuses to army intelligence for more accurate numbers.
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# ? Nov 22, 2015 01:23 |
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That's part of what's kept me from playing Hearts of Iron as heavily as other Paradox games, despite my work on Kaiserreich- I go kind of nuts when I can't tell exactly how strong my opponent is before I go to war.
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# ? Nov 22, 2015 01:30 |
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If i'm not mistaken you can just check the Ledgers and see the 100% exact and correct number and type of units any nation in the world has.
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# ? Nov 22, 2015 14:24 |
Mans posted:If i'm not mistaken you can just check the Ledgers and see the 100% exact and correct number and type of units any nation in the world has. You are mistaken, at least as far as Darkest Hour is concerned. The only army information you get on the ledgers is what you know for 100%, that being your own units and your allies' units. If you could just see the accurate numbers in the ledger, that would make army intelligence redundant!
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# ? Nov 22, 2015 14:26 |
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that's an arsenal of democracy "feature" then carry on!
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# ? Nov 22, 2015 15:04 |
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The number of divisions isn't all that matters, either, given that mobility doctrine troops are 50% better than everyone else for half the game.
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# ? Nov 22, 2015 15:34 |
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Making your army 100% cav divisions with cav brigades attached will always be my favorite strategy in Kaiserreich. Every unit can break through infantry and outrace them for encircling!
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# ? Nov 22, 2015 21:53 |
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Gort posted:The number of divisions isn't all that matters, either, given that mobility doctrine troops are 50% better than everyone else for half the game. And of course, you can't see division strength, so on paper the enemy might have a million men but depending on circumstances that could be depleted to, say, 600,000.
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# ? Nov 22, 2015 23:52 |
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GrossMurpel posted:Making your army 100% cav divisions with cav brigades attached will always be my favorite strategy in Kaiserreich. Every unit can break through infantry and outrace them for encircling! Hence the need for Horse Archer NATO counters to accompany the Genghis Khan 1936AD DLC.
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# ? Nov 23, 2015 03:21 |
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I have to say it was really satisfying on a primal level playing the Mongols and raise half a million cavalry to fight against the vile Chinese and Japs in HOI4.
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# ? Nov 23, 2015 09:28 |
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I have to say it was really satisfying on a primal level playing the Mongols and raise half a million cavalry to fight against the vile Chinese and Japs in HOI4. e: Oh noes double post
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# ? Nov 23, 2015 10:03 |
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Well civil wars would be between two ideologies (ex. Democracy vs. Communism, Democracy vs. Fascism, Fascism vs. Communism) so I would likely choose fascists over democracy, and democracy over communism.
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# ? Nov 23, 2015 11:28 |
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Enjoy posted:Democracy vs. Communism. Don't get me started.
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# ? Nov 23, 2015 11:30 |
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Oberleutnant posted:
He's just quoting a Paradox forums poster. Kaiserreich doesn't even get mentioned until Page 2, for shame. Then again I loving hate the ACW and would be glad to see it purged altogether, despite my love of the Combined Syndicates and Pacific States, so I'm conflicted.
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# ? Nov 23, 2015 12:00 |
Kavak posted:He's just quoting a Paradox forums poster. Make it cool and good. Give Jack Reed the most gloriously portrait.
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# ? Nov 23, 2015 12:04 |
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Jazerus posted:Make it cool and good. Give Jack Reed the most gloriously portrait. I think we'll stick with photos, except the Mad Baron is going to have that one incredibly creepy portrait of him instead. I wouldn't mind portraits, but unless we can find someone to draw all of them...
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# ? Nov 23, 2015 12:07 |
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# ? Apr 28, 2024 22:19 |
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Kavak posted:He's just quoting a Paradox forums poster. Ah, I got triggered too early to follow the link. Apologies, comrade!
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# ? Nov 23, 2015 12:11 |