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Does having three parallel recruitment lines mean that each goes as third as fast?
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# ? Jun 11, 2016 13:01 |
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# ? May 4, 2024 13:51 |
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gonadic io posted:Does having three parallel recruitment lines mean that each goes as third as fast? No. You just need all the equipment for a division before they can fully train/deplay. If you have all you need, you can train as many as you want. It will not become slower.
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# ? Jun 11, 2016 13:03 |
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They go the same speed regardless. Their max training percentage is their equipment percentage though, as previously posted.
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# ? Jun 11, 2016 13:03 |
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Michaellaneous posted:One thing you should balance with trainings: Divisions in training also won't deploy at all if they are missing any equipment, such as a single towed artillery piece. The solution if you're having equipment shortages is basically to babysit that window and deploy them manually.
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# ? Jun 11, 2016 13:05 |
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To be clear then, as long as I can produce the equipment fast enough then I can just keep adding more parallel units until the equipment and training increase at about the same rate? And then if I deploy early I'll need to exercise them as mentioned before.
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# ? Jun 11, 2016 13:05 |
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aphid_licker posted:Beardless Hitler Mod is killing me Long Live Fuhrer Gregory Peck
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# ? Jun 11, 2016 13:09 |
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Need is a strong word. Combat is the best training.
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# ? Jun 11, 2016 13:09 |
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gonadic io posted:To be clear then, as long as I can produce the equipment fast enough then I can just keep adding more parallel units until the equipment and training increase at about the same rate? Exactly. You can even deploy them without full equipment. Then you just need to supply them in the field.
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# ? Jun 11, 2016 13:09 |
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gonadic io posted:To be clear then, as long as I can produce the equipment fast enough then I can just keep adding more parallel units until the equipment and training increase at about the same rate? So long as you have the equipment and manpower available training goes at full speed and they deploy automatically regardless of the number in training. If you want to deploy them early then they'll supply based on the reinforcement priority (if they are missing any equipment) and will have less experience (which you can use the exercise button to resolve). Once they hit 20% training you can hit the deploy button so it's a nice option if you need to dump tons of manpower into the field to hit certain buttons like Anschluss. Sheep fucked around with this message at 13:12 on Jun 11, 2016 |
# ? Jun 11, 2016 13:09 |
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Michaellaneous posted:Training divisions in the field have a few things that you should notice: Yeah, but in peacetime the Germans have more than enough production to absorb the hit from that and it helps you have a larger army ready for the war.
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# ? Jun 11, 2016 13:15 |
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cock hero flux posted:Yeah, but in peacetime the Germans have more than enough production to absorb the hit from that and it helps you have a larger army ready for the war. Oh yeah, usually. Also germany needs the manpower on the field asap for the anschluss.
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# ? Jun 11, 2016 13:23 |
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So, who's going to show us how its done and do an Ethiopia campaign, where they take over Italy?
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# ? Jun 11, 2016 13:50 |
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Frosted Flake posted:When you select a minister of an other ideology, what is the difference between selecting coup or popular uprising on the pop-up? I don't know if the initial pop-up matters, but you'll keep getting variations of that pop-up later. If you pick the coup option you'll get a civil war instantly that you'll have to win to successfully change. If you keep picking the popular uprising option, you'll transition peacefully but it might take longer.
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# ? Jun 11, 2016 14:23 |
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Tindahbawx posted:So, who's going to show us how its done and do an Ethiopia campaign, where they take over Italy? Ive managed to push back Italy. Dont exactly know how i could take over them without building up a naval force.
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# ? Jun 11, 2016 14:26 |
Started my first paradox game ever as Ireland with the goal of "take Northern Ireland." Figured it would be a pretty modest goal and I could practically sneak it out from under Britain while they are tied up with the real war going on. I still don't understand how I'm actually going to invade, but at least I'm getting a handle on production and training so far.
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# ? Jun 11, 2016 14:33 |
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The Soviet Union is capturing everythign in Africa. Despite the fact they have one division, and I have 50+ Why am I not getting the territories im fighting for? and How do I get them to the Soviet Union?
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# ? Jun 11, 2016 14:37 |
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Michaellaneous posted:Exactly. You can even deploy them without full equipment. Then you just need to supply them in the field. And this is how I managed to annex Austria in August '36
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# ? Jun 11, 2016 14:41 |
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Krataar posted:The Soviet Union is capturing everythign in Africa. Despite the fact they have one division, and I have 50+ Rules about who gets custody in occupation are kinda weird and bad right now. If you're in the same alliance, control will go to whoever's territory you moved out of to attack, but if you're co-belligerents from different factions then occupation will flip to the other side if their troops ever get ahead of yours. I had all kinds of gross pockets of Soviet and R.Spain occupation showing up wherever they cooperated with the allies.
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# ? Jun 11, 2016 14:44 |
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Krataar posted:The Soviet Union is capturing everythign in Africa. Despite the fact they have one division, and I have 50+ I think there's some kind of priority order that decides who owns a territory after a battle. Something like: 1. Returned to owner if liberated 2. If not 1 then The country whose territory the attack came from 3. If not 1 or 2 then whoever's troops get there first So if you attacked from soviet territory or allied territory then that might explain it.
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# ? Jun 11, 2016 14:45 |
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So as long as they keep sending their one trucks to stay ahead of me it all goes to them? Thats bullshit.
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# ? Jun 11, 2016 14:46 |
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Why exactly would you take the facist civil war as france over the bloodless coup that just gives an irrelevant base -5% national unity?
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# ? Jun 11, 2016 14:48 |
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So I'm playing a Normal/Historical game at the UK. Spring 1940 and it's going fairly historically. However, the RN has total control of the Med and the Italian AI now keeps sending out small unescorted Transport fleets with 2 or 3 Infantry divisions, presumably towards Africa. I don't know that I'm sinking all of them, but I've sunk enough that the Italians are showing around 650K troop losses whilst the actual fighting they've been involved in (Alps plus Skirmishing in N.Africa) doesn't warrant it. The Italians are successfully pushing into Algeria against the French, but equally I'm pushing them out of Libya (took Benghazi & Tobruk) and while I've generally been very impressed with the AI I think that this Italian tactic is odd to say the least. It also seems that the Germans have started to help them and I've started intercepting and sinking similarly unescorted small German Transport fleets full of troops in the English Channel. I don't think that Jerry is trying to invade the UK as he doesn't have any French channel ports yet. Every couple of days 2 or 3 Italian infantry divisions end up drowned and once a week it's happening to the Germans too. Is manpower so cheap this can be a valid tactic? Maybe one or two slip through....seems a terrible waste to me. biglads fucked around with this message at 14:56 on Jun 11, 2016 |
# ? Jun 11, 2016 14:50 |
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Kersch posted:I don't know if the initial pop-up matters, but you'll keep getting variations of that pop-up later. If you pick the coup option you'll get a civil war instantly that you'll have to win to successfully change. If you keep picking the popular uprising option, you'll transition peacefully but it might take longer. I think it's the other way around. I've always (5/5) had peaceful transitions with the coup option, I never tried the popular uprising.
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# ? Jun 11, 2016 14:52 |
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Tindahbawx posted:So, who's going to show us how its done and do an Ethiopia campaign, where they take over Italy? me I got Berlin, too. The Allies are busy with the Soviets so I'm planning to invade Iwo Jima and use it as a staging point to nuke Tokyo.
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# ? Jun 11, 2016 14:52 |
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AI GB's propensity for naval invasions makes them very weak. In my Italy game, they launched a doomed sea invasion of Northern Germany in 1939, allowing my troops to march through Egypt unmolested. By 1942, they'd made a lot of ground in southern China. Unfortunately, this let me pull off an Italian Sealion against a British Isles defended by six or seven divisions. So now, it's 1944 and as Italy I occupy all of GB & Ireland, Spain, all of Africa except for the Portuguese bits, and Greece. I've left those ungarrisoned (more about that below) and so partisans are running rampant. My Italian civilian factories have a queue of 50 factories and infrastructure elements to repair, which keeps getting longer and longer. I wish there was some kind of scorched ground option. Here you go, British partisans! Have your zero infrastructure wasteland, I just need my factories in Milan to keep churning out tanks. What's the optimal strategy with the division designer? I have been gradually filling out all of the slots, so now my default infantry/tank/marine/mountain divisions all have 25 brigades. I did this mainly because my army XP was sitting at 500 and I didn't want it to go to waste, but it comes about so easily that in retrospect I could have done just that. Anyway, now that my entire army is upgrading, my manpower has tanked and I don't have enough divisions to stick onto garrison duty. Should I just make some new small garrison divs with MP attachments?
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# ? Jun 11, 2016 14:55 |
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oxford_town posted:AI GB's propensity for naval invasions makes them very weak. In my Italy game, they launched a doomed sea invasion of Northern Germany in 1939, allowing my troops to march through Egypt unmolested. By 1942, they'd made a lot of ground in southern China. Unfortunately, this let me pull off an Italian Sealion against a British Isles defended by six or seven divisions. From some of the stuff I've seen the optimal division size is a lot smaller than 25. More like 10-12 plus support brigades. When your divisions are huge their combat width grows and I think it means that less of your troops actually get into combat. someone who really understands it will probably explain it better. Shrinking your division sizes will obviously help with your manpower issues.
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# ? Jun 11, 2016 15:00 |
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Huh, Kaiserreich gets a mention on the front page when they haven't even released anything? Rude
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# ? Jun 11, 2016 15:00 |
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At first I really liked the idea of the army/air/navy experience system but really it's just making it too difficult to design the divisions I want, especially prior to 1940 or so. Exercising helps, but stockpiling equipment is often the better choice, especially as a smaller nation. I wish you could design a division from scratch, and let the 25 experience cost for adding new battalions be waived if you're already fielding them somewhere else.
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# ? Jun 11, 2016 15:03 |
Enjoy posted:Huh, Kaiserreich gets a mention on the front page when they haven't even released anything? Rude Well you've only linked your mod one time before and I forgot about it Added.
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# ? Jun 11, 2016 15:09 |
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cock hero flux posted:me Well god drat, thats impressive.
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# ? Jun 11, 2016 15:10 |
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How useful are same-ideology political advisers? Say as Italy, the population is 75% fascist; is there any point to hiring a fascist to make it 100%?
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# ? Jun 11, 2016 15:11 |
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Ghetto Prince posted:I just learned the hard way in my Germany game that you absolutely should not invade the USSR unless you have massive air superiority. Invading the USSR is incredibly easy. Mass producing divisions of arty-backed inf will put you in position to curbstomp the AI USSR in 1939. You can just keep going once you're done with Poland. You don't even need to contest their air power at all.
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# ? Jun 11, 2016 15:14 |
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Drone posted:Well you've only linked your mod one time before and I forgot about it Added. Thanks!
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# ? Jun 11, 2016 15:18 |
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biglads posted:From some of the stuff I've seen the optimal division size is a lot smaller than 25. More like 10-12 plus support brigades. When your divisions are huge their combat width grows and I think it means that less of your troops actually get into combat. someone who really understands it will probably explain it better. Shrinking your division sizes will obviously help with your manpower issues. Thanks. I guess there is more to it than "spend XP = better".
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# ? Jun 11, 2016 15:25 |
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Varam posted:Invading the USSR is incredibly easy. Mass producing divisions of arty-backed inf will put you in position to curbstomp the AI USSR in 1939. You can just keep going once you're done with Poland. You don't even need to contest their air power at all. Historical AI in 1939 is probably in the middle of the purge which means an absolutely devastating organization hit. It actually models pretty well how the experiences with Finland helped the Red Army. A human USSR can game around it so that they'll be rid of it by 1938/1939 before poo poo hits the fan.
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# ? Jun 11, 2016 15:26 |
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Gamerofthegame posted:Having all you troops backed by a single seven skill level guy all of WW2 seems like it's better then a bundle of 4-5s that have very niche traits. Invasions aside. Apologies for my potato computer graphics but you can see here that smaller groups give you a lot more flexibility. This plan was designed to create two pockets, 1 south of krakow and one near poznan. If you mouse over one of the arrows, the game shows the planned moves. BUT if you hold alt, you can actually move the arrows (game calls them control points) to really get a good plan going. Here I made it so there were no unit that did a wide advance, but did good attacks along rivers rather than across them. Poland capitulated after about 2 weeks here, 15 000 german casulties, 82 000 polish casualties.
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# ? Jun 11, 2016 15:27 |
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Tindahbawx posted:Well god drat, thats impressive. As it turns out withdrawing your entire army to Addis Ababa and entrenching there maintains all of your(pathetic) industrial capacity, victory points and manpower and provides a defence that the Italian divisions there aren't actually capable of breaking. For some reason the Italians will never, ever send more troops to Ethiopia unless you start taking over their colonies so you can just sit there and take the industrialization focuses and build up your production and army until the actual war starts and the Italians develop other problems. When the war started in 1940 Addis Ababa was an industrial metropolis and the armies of Ethiopia were a battle-hardened core of veterans lead by an 8 star general who was a master of fighting in both mountains and deserts, and I'd gotten enough Army experience to do whatever I wanted design-wise.
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# ? Jun 11, 2016 15:29 |
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Jeoh posted:I think it's the other way around. I've always (5/5) had peaceful transitions with the coup option, I never tried the popular uprising. Oh that's strange, we had opposite experiences then. Is it just totally random whatever you pick, then?
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# ? Jun 11, 2016 15:30 |
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Anyone seen the description for Urban Assault Specialist?
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# ? Jun 11, 2016 15:30 |
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# ? May 4, 2024 13:51 |
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Is there a way to see what countries don't have a faction or guarantee? I want to snipe a few easy countries while germany and the ussr fight it out. Also, I assume if you attack a puppet you draw in the leader?
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# ? Jun 11, 2016 15:32 |