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gonadic io
Feb 16, 2011

>>=
Does having three parallel recruitment lines mean that each goes as third as fast?

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Michaellaneous
Oct 30, 2013

gonadic io posted:

Does having three parallel recruitment lines mean that each goes as third as fast?

No. You just need all the equipment for a division before they can fully train/deplay. If you have all you need, you can train as many as you want. It will not become slower.

Wooper
Oct 16, 2006

Champion draGoon horse slayer. Making Lancers weep for their horsies since 2011. Viva Dickbutt.
They go the same speed regardless. Their max training percentage is their equipment percentage though, as previously posted.

Sheep
Jul 24, 2003

Michaellaneous posted:

One thing you should balance with trainings:
A division in training can only train as high as their equipment-percentage is. So if a division only has 50% of their needed stuff before they can deploy, they can only train up to 50%.

Divisions in training also won't deploy at all if they are missing any equipment, such as a single towed artillery piece. The solution if you're having equipment shortages is basically to babysit that window and deploy them manually.

gonadic io
Feb 16, 2011

>>=
To be clear then, as long as I can produce the equipment fast enough then I can just keep adding more parallel units until the equipment and training increase at about the same rate?

And then if I deploy early I'll need to exercise them as mentioned before.

Funky Valentine
Feb 26, 2014

Dojyaa~an

aphid_licker posted:

Beardless Hitler Mod is killing me

http://steamcommunity.com/sharedfiles/filedetails/?id=700117305




Paradox should make this the default picture just to see how their forum takes it.

Long Live Fuhrer Gregory Peck

Wooper
Oct 16, 2006

Champion draGoon horse slayer. Making Lancers weep for their horsies since 2011. Viva Dickbutt.
Need is a strong word. Combat is the best training.

Michaellaneous
Oct 30, 2013

gonadic io posted:

To be clear then, as long as I can produce the equipment fast enough then I can just keep adding more parallel units until the equipment and training increase at about the same rate?

And then if I deploy early I'll need to exercise them as mentioned before.

Exactly. You can even deploy them without full equipment. Then you just need to supply them in the field.

Sheep
Jul 24, 2003

gonadic io posted:

To be clear then, as long as I can produce the equipment fast enough then I can just keep adding more parallel units until the equipment and training increase at about the same rate?

And then if I deploy early I'll need to exercise them as mentioned before.

So long as you have the equipment and manpower available training goes at full speed and they deploy automatically regardless of the number in training. If you want to deploy them early then they'll supply based on the reinforcement priority (if they are missing any equipment) and will have less experience (which you can use the exercise button to resolve).

Once they hit 20% training you can hit the deploy button so it's a nice option if you need to dump tons of manpower into the field to hit certain buttons like Anschluss.

Sheep fucked around with this message at 13:12 on Jun 11, 2016

cock hero flux
Apr 17, 2011



Michaellaneous posted:

Training divisions in the field have a few things that you should notice:
It increases army experience, but quite slowly.
All soldiers get attrition and thus your equipment usage is increased. If you are running low on stuff for your soldiers, maybe all that training is an issue.

Yeah, but in peacetime the Germans have more than enough production to absorb the hit from that and it helps you have a larger army ready for the war.

Michaellaneous
Oct 30, 2013

cock hero flux posted:

Yeah, but in peacetime the Germans have more than enough production to absorb the hit from that and it helps you have a larger army ready for the war.

Oh yeah, usually. Also germany needs the manpower on the field asap for the anschluss.

Tindahbawx
Oct 14, 2011

So, who's going to show us how its done and do an Ethiopia campaign, where they take over Italy?

Kersch
Aug 22, 2004
I like this internet

Frosted Flake posted:

When you select a minister of an other ideology, what is the difference between selecting coup or popular uprising on the pop-up?

I don't know if the initial pop-up matters, but you'll keep getting variations of that pop-up later. If you pick the coup option you'll get a civil war instantly that you'll have to win to successfully change. If you keep picking the popular uprising option, you'll transition peacefully but it might take longer.

idiotmeat
Apr 3, 2010

Tindahbawx posted:

So, who's going to show us how its done and do an Ethiopia campaign, where they take over Italy?

Ive managed to push back Italy. Dont exactly know how i could take over them without building up a naval force.

Nancy
Nov 23, 2005



Young Orc
Started my first paradox game ever as Ireland with the goal of "take Northern Ireland." Figured it would be a pretty modest goal and I could practically sneak it out from under Britain while they are tied up with the real war going on.

I still don't understand how I'm actually going to invade, but at least I'm getting a handle on production and training so far.

Krataar
Sep 13, 2011

Drums in the deep

The Soviet Union is capturing everythign in Africa. Despite the fact they have one division, and I have 50+

Why am I not getting the territories im fighting for? and How do I get them to the Soviet Union?

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Michaellaneous posted:

Exactly. You can even deploy them without full equipment. Then you just need to supply them in the field.

And this is how I managed to annex Austria in August '36

A_Raving_Loon
Dec 12, 2008

Subtle
Quick to Anger

Krataar posted:

The Soviet Union is capturing everythign in Africa. Despite the fact they have one division, and I have 50+

Why am I not getting the territories im fighting for? and How do I get them to the Soviet Union?

Rules about who gets custody in occupation are kinda weird and bad right now. If you're in the same alliance, control will go to whoever's territory you moved out of to attack, but if you're co-belligerents from different factions then occupation will flip to the other side if their troops ever get ahead of yours. I had all kinds of gross pockets of Soviet and R.Spain occupation showing up wherever they cooperated with the allies.

Fellblade
Apr 28, 2009

Krataar posted:

The Soviet Union is capturing everythign in Africa. Despite the fact they have one division, and I have 50+

Why am I not getting the territories im fighting for? and How do I get them to the Soviet Union?

I think there's some kind of priority order that decides who owns a territory after a battle.

Something like:

1. Returned to owner if liberated
2. If not 1 then The country whose territory the attack came from
3. If not 1 or 2 then whoever's troops get there first

So if you attacked from soviet territory or allied territory then that might explain it.

Krataar
Sep 13, 2011

Drums in the deep

So as long as they keep sending their one trucks to stay ahead of me it all goes to them? Thats bullshit.

Asproigerosis
Mar 13, 2013

insufferable
Why exactly would you take the facist civil war as france over the bloodless coup that just gives an irrelevant base -5% national unity?

biglads
Feb 21, 2007

I could've gone to Blatherwycke



So I'm playing a Normal/Historical game at the UK. Spring 1940 and it's going fairly historically. However, the RN has total control of the Med and the Italian AI now keeps sending out small unescorted Transport fleets with 2 or 3 Infantry divisions, presumably towards Africa. I don't know that I'm sinking all of them, but I've sunk enough that the Italians are showing around 650K troop losses whilst the actual fighting they've been involved in (Alps plus Skirmishing in N.Africa) doesn't warrant it.

The Italians are successfully pushing into Algeria against the French, but equally I'm pushing them out of Libya (took Benghazi & Tobruk) and while I've generally been very impressed with the AI I think that this Italian tactic is odd to say the least. It also seems that the Germans have started to help them and I've started intercepting and sinking similarly unescorted small German Transport fleets full of troops in the English Channel. I don't think that Jerry is trying to invade the UK as he doesn't have any French channel ports yet. Every couple of days 2 or 3 Italian infantry divisions end up drowned and once a week it's happening to the Germans too. Is manpower so cheap this can be a valid tactic? Maybe one or two slip through....seems a terrible waste to me.

biglads fucked around with this message at 14:56 on Jun 11, 2016

vanity slug
Jul 20, 2010

Kersch posted:

I don't know if the initial pop-up matters, but you'll keep getting variations of that pop-up later. If you pick the coup option you'll get a civil war instantly that you'll have to win to successfully change. If you keep picking the popular uprising option, you'll transition peacefully but it might take longer.

I think it's the other way around. I've always (5/5) had peaceful transitions with the coup option, I never tried the popular uprising.

cock hero flux
Apr 17, 2011



Tindahbawx posted:

So, who's going to show us how its done and do an Ethiopia campaign, where they take over Italy?

me


I got Berlin, too. The Allies are busy with the Soviets so I'm planning to invade Iwo Jima and use it as a staging point to nuke Tokyo.

oxford_town
Aug 6, 2009
AI GB's propensity for naval invasions makes them very weak. In my Italy game, they launched a doomed sea invasion of Northern Germany in 1939, allowing my troops to march through Egypt unmolested. By 1942, they'd made a lot of ground in southern China. Unfortunately, this let me pull off an Italian Sealion against a British Isles defended by six or seven divisions.

So now, it's 1944 and as Italy I occupy all of GB & Ireland, Spain, all of Africa except for the Portuguese bits, and Greece. I've left those ungarrisoned (more about that below) and so partisans are running rampant. My Italian civilian factories have a queue of 50 factories and infrastructure elements to repair, which keeps getting longer and longer. I wish there was some kind of scorched ground option. Here you go, British partisans! Have your zero infrastructure wasteland, I just need my factories in Milan to keep churning out tanks.

What's the optimal strategy with the division designer? I have been gradually filling out all of the slots, so now my default infantry/tank/marine/mountain divisions all have 25 brigades. I did this mainly because my army XP was sitting at 500 and I didn't want it to go to waste, but it comes about so easily that in retrospect I could have done just that. Anyway, now that my entire army is upgrading, my manpower has tanked and I don't have enough divisions to stick onto garrison duty. Should I just make some new small garrison divs with MP attachments?

biglads
Feb 21, 2007

I could've gone to Blatherwycke



oxford_town posted:

AI GB's propensity for naval invasions makes them very weak. In my Italy game, they launched a doomed sea invasion of Northern Germany in 1939, allowing my troops to march through Egypt unmolested. By 1942, they'd made a lot of ground in southern China. Unfortunately, this let me pull off an Italian Sealion against a British Isles defended by six or seven divisions.

So now, it's 1944 and as Italy I occupy all of GB & Ireland, Spain, all of Africa except for the Portuguese bits, and Greece. I've left those ungarrisoned (more about that below) and so partisans are running rampant. My Italian civilian factories have a queue of 50 factories and infrastructure elements to repair, which keeps getting longer and longer. I wish there was some kind of scorched ground option. Here you go, British partisans! Have your zero infrastructure wasteland, I just need my factories in Milan to keep churning out tanks.

What's the optimal strategy with the division designer? I have been gradually filling out all of the slots, so now my default infantry/tank/marine/mountain divisions all have 25 brigades. I did this mainly because my army XP was sitting at 500 and I didn't want it to go to waste, but it comes about so easily that in retrospect I could have done just that. Anyway, now that my entire army is upgrading, my manpower has tanked and I don't have enough divisions to stick onto garrison duty. Should I just make some new small garrison divs with MP attachments?

From some of the stuff I've seen the optimal division size is a lot smaller than 25. More like 10-12 plus support brigades. When your divisions are huge their combat width grows and I think it means that less of your troops actually get into combat. someone who really understands it will probably explain it better. Shrinking your division sizes will obviously help with your manpower issues.

Enjoy
Apr 18, 2009
Huh, Kaiserreich gets a mention on the front page when they haven't even released anything? Rude

Kibbles n Shits
Apr 8, 2006

burgerpug.png


Fun Shoe
At first I really liked the idea of the army/air/navy experience system but really it's just making it too difficult to design the divisions I want, especially prior to 1940 or so. Exercising helps, but stockpiling equipment is often the better choice, especially as a smaller nation. I wish you could design a division from scratch, and let the 25 experience cost for adding new battalions be waived if you're already fielding them somewhere else.

Drone
Aug 22, 2003

Incredible machine
:smug:


Enjoy posted:

Huh, Kaiserreich gets a mention on the front page when they haven't even released anything? Rude

Well you've only linked your mod one time before and I forgot about it :v: Added.

Tindahbawx
Oct 14, 2011

cock hero flux posted:

me


I got Berlin, too. The Allies are busy with the Soviets so I'm planning to invade Iwo Jima and use it as a staging point to nuke Tokyo.

Well god drat, thats impressive.

Trogdos!
Jul 11, 2009

A DRAGON POKEMAN
well technically a water/flying type
How useful are same-ideology political advisers? Say as Italy, the population is 75% fascist; is there any point to hiring a fascist to make it 100%?

Sio
Jan 20, 2007

better red than dead

Ghetto Prince posted:

I just learned the hard way in my Germany game that you absolutely should not invade the USSR unless you have massive air superiority.

Or maybe just that you should not invade the USSR.

Invading the USSR is incredibly easy. Mass producing divisions of arty-backed inf will put you in position to curbstomp the AI USSR in 1939. You can just keep going once you're done with Poland. You don't even need to contest their air power at all.

Enjoy
Apr 18, 2009

Drone posted:

Well you've only linked your mod one time before and I forgot about it :v: Added.

Thanks!

oxford_town
Aug 6, 2009

biglads posted:

From some of the stuff I've seen the optimal division size is a lot smaller than 25. More like 10-12 plus support brigades. When your divisions are huge their combat width grows and I think it means that less of your troops actually get into combat. someone who really understands it will probably explain it better. Shrinking your division sizes will obviously help with your manpower issues.

Thanks. I guess there is more to it than "spend XP = better".

Sulphagnist
Oct 10, 2006

WARNING! INTRUDERS DETECTED

Varam posted:

Invading the USSR is incredibly easy. Mass producing divisions of arty-backed inf will put you in position to curbstomp the AI USSR in 1939. You can just keep going once you're done with Poland. You don't even need to contest their air power at all.

Historical AI in 1939 is probably in the middle of the purge which means an absolutely devastating organization hit. It actually models pretty well how the experiences with Finland helped the Red Army. A human USSR can game around it so that they'll be rid of it by 1938/1939 before poo poo hits the fan.

buckets of buckets
Apr 8, 2012

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Gamerofthegame posted:

Having all you troops backed by a single seven skill level guy all of WW2 seems like it's better then a bundle of 4-5s that have very niche traits. Invasions aside.



Apologies for my potato computer graphics but you can see here that smaller groups give you a lot more flexibility. This plan was designed to create two pockets, 1 south of krakow and one near poznan.

If you mouse over one of the arrows, the game shows the planned moves. BUT if you hold alt, you can actually move the arrows (game calls them control points) to really get a good plan going. Here I made it so there were no unit that did a wide advance, but did good attacks along rivers rather than across them. Poland capitulated after about 2 weeks here, 15 000 german casulties, 82 000 polish casualties.

cock hero flux
Apr 17, 2011



Tindahbawx posted:

Well god drat, thats impressive.

As it turns out withdrawing your entire army to Addis Ababa and entrenching there maintains all of your(pathetic) industrial capacity, victory points and manpower and provides a defence that the Italian divisions there aren't actually capable of breaking. For some reason the Italians will never, ever send more troops to Ethiopia unless you start taking over their colonies so you can just sit there and take the industrialization focuses and build up your production and army until the actual war starts and the Italians develop other problems. When the war started in 1940 Addis Ababa was an industrial metropolis and the armies of Ethiopia were a battle-hardened core of veterans lead by an 8 star general who was a master of fighting in both mountains and deserts, and I'd gotten enough Army experience to do whatever I wanted design-wise.

Kersch
Aug 22, 2004
I like this internet

Jeoh posted:

I think it's the other way around. I've always (5/5) had peaceful transitions with the coup option, I never tried the popular uprising.

Oh that's strange, we had opposite experiences then. Is it just totally random whatever you pick, then?

prussian advisor
Jan 15, 2007

The day you see a camera come into our courtroom, its going to roll over my dead body.
Anyone seen the description for Urban Assault Specialist?

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Elendil004
Mar 22, 2003

The prognosis
is not good.


Is there a way to see what countries don't have a faction or guarantee? I want to snipe a few easy countries while germany and the ussr fight it out.

Also, I assume if you attack a puppet you draw in the leader?

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