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Crash74
May 11, 2009

YouTuber posted:

Is there any indication that the Kaiserreich people are going to make the mod for Hoi4? I quit playing the HoI series before that released and HoI3 was a mess.

Also is there any chance for a new stony road? The wacky tech tree with nuke subs was my jam for hoi2.

Game related: why is it basically impossible to take the panama canal? The fist set of conditions i had to meet was complete naval superiority of the entire south american hemisphere but it still will let not me invade the canal zone or panama ( i went to war with panama to try to invade around the canal zone) itself but it still refuses to let do a naval invasion even on provinces two away from the canal zone because there is one u.s. division sitting on top of it. The whole naval invasion mechanic is kind of poo poo, you should be able to force an invasion if you have the required number of convoys if you are willing to take losses for poor planning.

Also :argh: when I was through invading Egypt I had Rommel with 36 divisions move to the south of Ethiopia on transports because I though it would be quicker going from Alexandra by boat. In the red sea the convoy of 180+ ships got caught by two British subs. The convoy just sat on the same stretch of sea near the exit to the Suez canal getting murdered by these two subs. About 10 min later all the ships had been sunk. The bulk of my offensive forces as well as all of my elite units and Rommel had been smoked by a pair of Tier One subs. The sub commanders must have torped the first few transports creating a kill zone and then proceeded to run dry of every single weapon on board at the time and then rammed the other 100+ transports to death. This happened while I had close air support and a squadron in the red sea. gg game.

Why can you no longer escort your transports?

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buckets of buckets
Apr 8, 2012

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the abstracted oil and supplies thing is good in some regards but has lead to a silly situation where I have one danish submarine in the baltic,hes been in the same sea province for a year now but 20 destroyers and 100 stukas cant seem to catch him. Admiral Bonde is a legend to be sure, but I would like him to die now

Mister Bates
Aug 4, 2010

Neobdragon posted:

For anyone who can't see the forums, looks pretty promising right now, when I first heard about the focus tree system, I thought "holy poo poo this is perfect for Kaiserreich"




Some of the portrait colours are a bit wacky right now.

I'm glad theres support for modding in ideologies like Syndicalism.

Anarcho-syndicalism is actually already present in the game files as part of the Communist subgroup, although I'm pretty sure it isn't actually used in-game (or if it is I haven't seen it).

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Bitter Mushroom posted:

the abstracted oil and supplies thing is good in some regards but has lead to a silly situation where I have one danish submarine in the baltic,hes been in the same sea province for a year now but 20 destroyers and 100 stukas cant seem to catch him. Admiral Bonde is a legend to be sure, but I would like him to die now
It's obviously a nuclear submarine built by Bohr.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.

Crash74 posted:

Also is there any chance for a new stony road? The wacky tech tree with nuke subs was my jam for hoi2.

Game related: why is it basically impossible to take the panama canal? The fist set of conditions i had to meet was complete naval superiority of the entire south american hemisphere but it still will let not me invade the canal zone or panama ( i went to war with panama to try to invade around the canal zone) itself but it still refuses to let do a naval invasion even on provinces two away from the canal zone because there is one u.s. division sitting on top of it. The whole naval invasion mechanic is kind of poo poo, you should be able to force an invasion if you have the required number of convoys if you are willing to take losses for poor planning.

Also :argh: when I was through invading Egypt I had Rommel with 36 divisions move to the south of Ethiopia on transports because I though it would be quicker going from Alexandra by boat. In the red sea the convoy of 180+ ships got caught by two British subs. The convoy just sat on the same stretch of sea near the exit to the Suez canal getting murdered by these two subs. About 10 min later all the ships had been sunk. The bulk of my offensive forces as well as all of my elite units and Rommel had been smoked by a pair of Tier One subs. The sub commanders must have torped the first few transports creating a kill zone and then proceeded to run dry of every single weapon on board at the time and then rammed the other 100+ transports to death. This happened while I had close air support and a squadron in the red sea. gg game.

Why can you no longer escort your transports?

You can escort them with the convoy escort naval mission. That said, could you post a screenshot of your naval invasion? I imagine something must be off. You can invade ontop of an enemy division, it's kind of the point.

Mr Luxury Yacht
Apr 16, 2012


mackintosh posted:

That's a lot in a single fleet. They had others, which were just as numerous. My gripe isn't even the absurd numbers themselves. It's their probable effect on game performance. There's a reason I stopped at 200 odd divisions. I could wipe the world with those armies two times over. Why does the US or France need 800 of them in 1945, with no conflict in sight? Seems excessive from a purely CPU/GPU number crunching standpoint.

If my last game was any indication, to launch ill-advised one province amphibious invasions literally everywhere all the time.

I mean, it's good that they're doing it. Especially compared to previous games where they'd barely ever launch any invasions. But they never exploit it. The US could probably defeat me if they staged half of their 800+ divisions in the UK, and actually brought them to the continent. But they never do. they just drop a half a dozen divisions at most here and there and just do it all over again when they get pushed out.

Their research and production priorities are also kinda weird. I tagged over to see what they were producing out of curiosity, and it was like, five full lines of infantry equipment, five of support equipment, three full lines of M24 Chaffees, ships, and a handful of other things like a few bits of artillery and planes. Research-wise they haven't even got 1943 Medium Tanks, any 1944 fighters, or ANY strategic bombers. No nukes, They seem to have gone all in on infantry equipment and attachements, doctrine, industry (except nukes), and ships.
Their division designs are also awful. They've probably managed to build so many because they're all 1x4 reserve infantry divisions. Their light armoured divisions have attached regular infantry so they're slow as hell.

And it just seems to be the US AI. Tagged over the the UK they have sensible divisions with things like a decent amount of troops and medium armoured divisions with motorized support and no attached leg infantry. Maybe when the AI sees it has a huge pool of manpower it thinks it has to build huge numbers of weaker, mainly infantry divisions?

Riso
Oct 11, 2008

by merry exmarx
Historically the US thought they'd have to put 15 million people into uniform but they weren't going to be as stupid as the ai going about it.

JerikTelorian
Jan 19, 2007



My god, the Production Efficiency bug is absolutely killing me. Switch to make a seaplane variant, drop all the way down to 10% efficiency. :smithicide:

Mr Luxury Yacht
Apr 16, 2012


Riso posted:

Historically the US thought they'd have to put 15 million people into uniform but they weren't going to be as stupid as the ai going about it.

I could see it as a fun strategy in multiplayer. Since you only can see the exact composition of a bunch of division in the stack by mousing over it and waiting for the tooltip to pop up (and even then depending on decryption/encryption I think it's a range), you could make a shitload of one by two or one by one infantry 'divisions' and clog up the border with hundreds of them, making your opponent think they're this huge force that they aren't.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
So I'm in Dec' 36, the Spanish Civil War has just ended and I'm sitting pretty as Germany at 750k men in the field (or ready to deploy). Tension is at 21%.

What happens if I go or Reassert Eastern Claims (+3 Tension) and then Danzig or War (+5)? Do I get guarantees piled on on me? I'm going for the True Blitzkrieg achievement, so I'd actually appreciate France DoW me without raising Tension through the roof.


Also, WTF, tanks? Step on it, damnit.

Arrhythmia
Jul 22, 2011

Baron Porkface posted:

Does the game just end at 1950?

yeah, unless there's a war with 3+ majors in it, in which case the game keeps trucking

Mr Luxury Yacht
Apr 16, 2012


Fat Samurai posted:

Also, WTF, tanks? Step on it, damnit.



Whats your divisional composition? Their speed is the speed of their slowest component. I'm guessing it's that regular artillery. Either replace them with Sp. Art, or remove them if you don't have them yet.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Mr Luxury Yacht posted:

Whats your divisional composition? Their speed is the speed of their slowest component. I'm guessing it's that regular artillery. Either replace them with Sp. Art, or remove them if you don't have them yet.

Light Tanks, Motorized and SP Artillery. You can see in the popup that the SP Artillery isn't there yet, it's only 4 light tanks and 3 Motorized. The Train template shows the correct 12-13 km/h, but that one is just slow.

Only thing I can think of is that the drivers for the SP Arty have arrived (I have the manpower), but the tanks have not, and they are dragging down the entire division. Which would be pretty stupid.

Crash74
May 11, 2009

Gamerofthegame posted:

You can escort them with the convoy escort naval mission. That said, could you post a screenshot of your naval invasion? I imagine something must be off. You can invade ontop of an enemy division, it's kind of the point.







Tindahbawx
Oct 14, 2011

Playing on Historical mode and Japan declares war on U.S.A in 1938, while China is still absolutely hammering them on the mainland.

Must have different history books in Sweden or something.

Vanilla Mint Ice
Jul 17, 2007

A raccoon is not finished when he is defeated. He is finished when he quits.
Just plan a naval invasion that doesn't involve going through the canal - because you can't go through an enemy controlled canal.

Absorbs Smaller Goons
Mar 16, 2006

Absorbs Smaller Goons posted:

I have possibly finally understood a paradox grand strategy game enough to be able to actually play it instead of just sitting there clicking stuff dumbfounded. There is still one area where I have no idea what I am doing: Recruit & Deployment.

My first games I obviously produced way too little, like a line of each division type. Now as the soviets in 1943 I've got 2x4 lines of mountaineers, 2x4 lines of infantry divisions, 2x2 lines each of motorized, light/medium and heavy armor divisions. I can see that most of my deployment troops are fully equipped instantly, barring a few shortages of light tanks and small stuff (all other needs are covered except for a massive shortage of equipment destined for upgrades).

Should I recruit/deploy more? Does it actually take more time to train the troops (doesn't seem like it)? What stops me from making just a hundred lines with 10 sublines each? Is there a proper way to set it up depending on your manpower, supply and production?

I've also got around 4-6k fighters available for the western front (as USSR). That enough?


Enjoy posted:

Recruitment of divisions should be limited by how much equipment you have, and you can never have enough equipment. Equipment in the stockpile is going to waste, so add more divisions in training until your stockpile is empty. If you begin sustaining more losses than you can replace, cancel the divisions. If you suddenly need more divisions than you have, deploy the ones in training while they're green, the 25% penalty is bad but not as bad as being outnumbered.

Thanks for the reply. I figured that the equipment was the main bottleneck here, and I can pretty much keep fielding tens and tens of divisions and their equipment bar just strait up fills, so I'll keep an eye on what happens if I keep doing that. Is it bad that I cannot produce enough to (quickly) upgrade basic weapons? My troops are on a mix of 1 and 2 and I'm now producing 3x15 basic weapons 3.

I read somewhere in the thread that Germany fielded about 1.3k divisions in one game. I barely have 300 spread out over the soviet union (240+ of those are on the western front though).

mst4k
Apr 18, 2003

budlitemolaram

God drat this game is fun as hell while I wait for Stellaris to get better.

Air interface is hosed but now that I'm used to it whatever. Great game.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Fat Samurai posted:

Light Tanks, Motorized and SP Artillery. You can see in the popup that the SP Artillery isn't there yet, it's only 4 light tanks and 3 Motorized. The Train template shows the correct 12-13 km/h, but that one is just slow.

Only thing I can think of is that the drivers for the SP Arty have arrived (I have the manpower), but the tanks have not, and they are dragging down the entire division. Which would be pretty stupid.
But you've got regular towed artillery in that division. Wouldn't that....slow it down? It's not actually completely clear to me if it would or not, and looking at the files is surprisingly unhelpful - the support artillery attachment doesn't list a max speed, but it doesn't actually have any mechanical benefits listed (such as to soft attack), so there must be more information stored somewhere else.

What I actually found works really, really well is to stick a single, up-armored heavy tank (or heavy motorized artillery or whatever) in your infantry divisions. It's costly to produce, but it goes about the same speed as infantry, and it can give the entire division the "impenetrable" combat modifier against most if not all enemy divisions, allowing them to wreak terrible havoc.

Strudel Man fucked around with this message at 22:45 on Jun 12, 2016

Bold Robot
Jan 6, 2009

Be brave.



I'm having trouble getting my troops to plan a naval invasion. Playing as Germany, I have 10 divisions of infantry in Copenhagen (Denmark just capitulated). I am at war with Norway and want to land troops near Oslo. I put the 10 infantry divisions into their own unit, click the naval invasion button, click Copenhagen, and right click a coastal province near Norway. The arrow comes up showing that I have 10 divisions and however many transports assigned, but the troops make no progress planning, so I can't invade. I have air superiority over the Baltic Sea and there are no enemy warships between Copenhagen and Oslo.

Any idea what's going on here? I'm stumped. The only things I can think of that might be stopping the planning are:

1. There are a couple of Polish subs kicking around near Lithuania that I haven't managed to sink yet. These are in the same sea zone that I want to invade across.
2. The 10 infantry divisions are waiting for reinforcement because I just edited the template to add a some self-propelled AT.

Neither of these seems like it should stop planning, though.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT
Planning, as in the planning bonus, doesn't occur for naval invasions; it just counts up the 70 days required to do the attack at all. Is that happening?

Lichtenstein
May 31, 2012

It'll make sense, eventually.
Any tips for Japan? I find it somewhat intimidating.

GreenMarine
Apr 25, 2009

Switchblade Switcharoo
How does planning work anyway? I've never had a plan that didn't say 20% penalty "divisions still planning" . How long does it take to plan?

Crash74
May 11, 2009

Vanilla Mint Ice posted:

Just plan a naval invasion that doesn't involve going through the canal - because you can't go through an enemy controlled canal.

Uhh that is just what it does, it should not be going through the canal in the first place.

Stairmaster
Jun 8, 2012

It really bothers me that tank destroyers cost just as much as their tank progenitors. Would a mod that slashes their production cost by 20% be a terrible idea?

Vanilla Mint Ice
Jul 17, 2007

A raccoon is not finished when he is defeated. He is finished when he quits.

Crash74 posted:

Uhh that is just what it does, it should not be going through the canal in the first place.

Sooooooo pick a different province??? How is this hard. The province you select has its port on the other side of the ocean obviously so get over it. The engine this game uses only models one port per province, it's the same crap with eu4.

Crash74
May 11, 2009

Vanilla Mint Ice posted:

Sooooooo pick a different province??? How is this hard. The province you select has its port on the other side of the ocean obviously so get over it. The engine this game uses only models one port per province, it's the same crap with eu4.

k thx for the tech support

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Stairmaster posted:

It really bothers me that tank destroyers cost just as much as their tank progenitors. Would a mod that slashes their production cost by 20% be a terrible idea?
Nah. I don't really see much benefit in hard attack anyway, beyond the bare minimum necessary to avoid impenetrability. You're probably not going to see more than like 50% hardness, and soft attack is way easier to get than hard attack, so why not just stack more soft attack that'll get through 50%, instead of hard attack that'll get through at the same percentage?

Phi230
Feb 2, 2016

by Fluffdaddy
Ive bever seen the AI use anything other than light tanks so even a souped up Medium Tank 1 can dominate anything the AI throws at you

Vanilla Mint Ice
Jul 17, 2007

A raccoon is not finished when he is defeated. He is finished when he quits.
Tank destroyers are overkill for fighting the AI but anti tank artillery are still really good since they only take up 1 combat width.

cock hero flux
Apr 17, 2011





what the gently caress

germany's totally occupied and has been for like 4 years

turkey why would you think this is a good idea?

goddamnit the war was almost over

Vanilla Mint Ice
Jul 17, 2007

A raccoon is not finished when he is defeated. He is finished when he quits.
.......those borders...........

idiotmeat
Apr 3, 2010
Ok this is really grinding my gears. I have half of North African Italy controlled as Ethiopia. I join the Allies l, and the war is still me against the axis, but now provinces are suddenly flipping to Uk and France, even though they are showing near 100% occupation by ethiopia. This is really infuriating.

cock hero flux
Apr 17, 2011



Vanilla Mint Ice posted:

.......those borders...........

yeah I dunno man, that's not my war

I have no idea what Poland is doing.

gonadic io
Feb 16, 2011

>>=

A Buttery Pastry posted:

It's obviously a nuclear submarine built by Bohr.

What happens if the engine stops? We all freeze drown and die!

cock hero flux
Apr 17, 2011





merry christmas turkey

in my opinion your foreign policy is misguided

Top Hats Monthly
Jun 22, 2011


People are people so why should it be, that you and I should get along so awfully blink blink recall STOP IT YOU POSH LITTLE SHIT

idiotmeat posted:

Ok this is really grinding my gears. I have half of North African Italy controlled as Ethiopia. I join the Allies l, and the war is still me against the axis, but now provinces are suddenly flipping to Uk and France, even though they are showing near 100% occupation by ethiopia. This is really infuriating.

It's realism

Bremen
Jul 20, 2006

Our God..... is an awesome God

Lichtenstein posted:

Any tips for Japan? I find it somewhat intimidating.

Here's how I play Japan:

Go straight for the Marco Polo Bridge/war with China national focuses. Then get the economic focuses later. Cancel your plane production jobs (you should have plenty of stockpiled planes to deal with China's measly airforce) and max out your infantry arms production line. Start an artillery line as well; China has absolute hordes of infantry and you'll want the huge soft attack artillery support (and maybe even front line artillery, though I go 10 Inf + artillery support) give you. Move most of your units to the Chinese border; I usually leave the pacific island garrisons because they're annoying to replace and two troops on Taiwan in case China gets cocky, but you could probably use everything. Set an offensive plan to build planning bonus; I like to go for Beijing, then the capitals of Shanxi and Communist China; not only will this cause Communist China to surrender, but it will give you some military factories and deprive your enemies of them. An alternative would be to follow the coast instead of trying to invade the mountains of Communist China, which might work better. Start building 1-3 more Marine divisions, you start with one.

Be prepared for a long war. China will throw hordes of poorly equipped infantry at you, but your troops should be far superior. Use your navy to support; battleships for shore bombardment and carriers as mobile airfields. Once you get 10 land experience start upgrading your units with artillery support as fast as you can build it. Every military factory you capture is an enormous blow to your enemies, so try to go for the cities. Once your marines are ready you can launch amphibious invasions of coastal cities; sometimes they're defended, sometimes not. Nanjing is a good target early on, though you'll actually have to land in Shanghai and then take a few provinces so maybe back your marines up with some infantry. There's no easy way to see if a city has military factories before invading it as far as I can tell, so mostly I just take anything coastal that looks important. You can use your main army to link up with this areas and maybe pocket some Chinese units against the sea, or just replace the marines with infantry and launch more amphibious invasions further down the coast.

Eventually, as you grind down the Chinese units and take their factories, they'll get weaker and weaker. Eventually your armies will just start overrunning them with ease. Depending on how fast you capture the major production centers, this can be as early as 1938. Then you can just set a huge offensive front and once you take enough VPs the Chinese will surrender. You can then choose to annex them, instantly setting world tension to 100%, or try to puppet them or something. I always just annex them, since there doesn't seem to be any penalty for annexed (instead of occupied) territory in HoI4. If I understand how it works, this should let the US instantly join the Allies and basically doom the Axis, but I've never seen the AI do it; it will still stay out of the war for years.

If you annex China, you should now have a much larger economy than you started with. At this point, I split my armies up; one army of infantry to guard the Russian border, one army to prepare to invade the British Raj, and one to prepare to invade French Indochina. Depending on how fast you finished China, you might have a year or so before Germany starts a war with the allies, so take this time to reorganize and/or update your military as you see fit. It's also a good time to work on your navy, since unlike China the UK will try to contest the ocean. I've even seen them try to invade Japan itself (and fail hilariously) so setting up a small home garrison might not be a bad idea. I grab the national focus to join the Axis and prepare for what's about to happen.

Eventually WW2 will start in Europe; Germany wont call you in, but they always accept when I offer to join. Then you can invade French Indochina (almost empty; it's almost like the French have somewhere more important to be!) and India (where there will be an actual fight). Once I grab Indochina, I have that army and my marines start taking the islands of Southeast Asia from the colonial powers. There's a fun trick you can do there; 95% of the world's rubber is in SE Asia, and if you take all of it and either annex Siam or force it to join the Axis with the "Pressure Siam" national focus, the allies will be almost completely starved of rubber. It's also nicely profitable since you'll be able to sell off your rubber to the Axis/Comintern/USA. I wouldn't recommend taking the "Befriend Siam" focus since it leaves them free to sell rubber to your enemies,.

After that, continue invading and occupying land. The UK and other allies might send some fleets after you, but if you've been building up your navy you should be able to trounce them pretty easily. You might want to help Italy in Africa; taking the Suez canal is useful for selling them your rubber and to send help if/when Italy gets invaded as it always seems to. If you're feeling adventurous, you could also try taking the Rock of Gibraltar and Malta in order to seal the Mediterranean for the Axis.

Eventually the Soviets and/or the US will enter the war against the Axis. This is as far as I've gotten.

There's a few other ways you could play it. There's an alternate focus to the war with China to try to puppet them; you wont get all their stuff, but this will keep world tension much lower. You can also choose to create your own faction instead of joining the Axis, though I'm not sure how well that would work; you need SE Asia's resources, so you're going to end up at war with the allies sooner or later.

Also, wow, this got long.

Bremen fucked around with this message at 00:36 on Jun 13, 2016

Westminster System
Jul 4, 2009

cock hero flux posted:

merry christmas turkey

in my opinion your foreign policy is misguided

Don't be so pedestrian and merciful, employ the instant-capitulation tactic.

Westminster System fucked around with this message at 00:34 on Jun 13, 2016

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Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
re:china tension, apparently doing things slowly, in piecemeal, stops you from getting an instantly crazy tension. You have to do things turn by turn.

It'll probably still be crazy high, however.

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