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Cave Adapted posted:Apparently some citizen decided to make star citizen (and their referral code) into the annoying ad on inputmapper that you pay to get rid of. Inputmapper has always had adds. Use DS4windows if it bothers you or just pay the people that make inputmapper 2 bucks to never have to deal with adds again.
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# ? Oct 12, 2016 14:12 |
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# ? Apr 27, 2024 02:15 |
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Is astroturfing illegal yet? I wonder how an investigation into those sorts of allegations would go with something like a forum or reddit.
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# ? Oct 12, 2016 14:16 |
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AHAHAHAAHAH. What alphabet is she using when she gives herself top billing?
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# ? Oct 12, 2016 14:22 |
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Lladre posted:AHAHAHAAHAH. What alphabet is she using when she gives herself top billing? that's just sad. Someone should buy her some flowers or something
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# ? Oct 12, 2016 14:25 |
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D1E posted:LOL. Gizmondo did release a product that existed in reality, which you could turn on and sometimes do more with. It fulfilled more of its promises than Chris has done as of yet
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# ? Oct 12, 2016 14:29 |
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https://twitter.com/dsmart/status/784180744075771904 You're the Chris Roberts of blog posts
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# ? Oct 12, 2016 14:38 |
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Marching Powder posted:I would love to believe that nobody is that aggressively retarded, and that it is a group of people diabolical enough to intentionally mislead a herd of extremely autistic game enthusiasts for money. Is it really that much of a stretch given who's in charge of marketing?
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# ? Oct 12, 2016 14:43 |
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Beer4TheBeerGod posted:Is it really that much of a stretch given who's in charge of marketing? I don't think she's savvy enough to realize the correlation or see that it isn't her that's the reason for it. I honestly think she's just self-conceited enough to think the success is because she's the one selling it.
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# ? Oct 12, 2016 14:47 |
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Booblord Zagats posted:https://twitter.com/dsmart/status/784180744075771904 SNAP.
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# ? Oct 12, 2016 14:47 |
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Ayn Marx posted:Moma for new OP
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# ? Oct 12, 2016 15:00 |
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DigitalMocking posted:Of all the logic gymnastics that backers do, here's the one thing I don't understand. Because the conversation usually goes like this: - It's poo poo. - But it's going to be AMAZING. - But it's poo poo. - It's in alpha. It shows what's possible. - But. It's. poo poo. It shows poo poo is possible. You can't polish a turd. - It's not that bad... - Yes it is. I've tried it. It's poo poo. - Why are you so angry about a game? If you don't like it, don't play it! - I won't. Because it's poo poo. - IT'S THE MOST FUN I'VE HAD PLAYING ANYTHING IN YEARS! GO HOME DEIRDRE SMEG!
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# ? Oct 12, 2016 15:00 |
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Lladre posted:AHAHAHAAHAH. What alphabet is she using when she gives herself top billing? Stop it sandi you're almost making me feel sorry for you
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# ? Oct 12, 2016 15:01 |
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CrazyTolradi posted:Derek gets there in the end, sure he doesn't have a $125mil budget, but he just does his thing. Star Citizen: Derek gets there in the end
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# ? Oct 12, 2016 15:01 |
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I always thought being a movie star would be cool too, why didn't I think of marrying some fat washed up game developer and scamming nerds for millions in order to make my dreams come true
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# ? Oct 12, 2016 15:03 |
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Booblord Zagats posted:https://twitter.com/dsmart/status/784180744075771904
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# ? Oct 12, 2016 15:07 |
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Chin posted:There's a hugely upvoted post on /r/gaming of the gif showing the warp from planet surface to planet surface in the supposed editor demo. You couldn't. Anyone claiming otherwise is free to prove otherwise.
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# ? Oct 12, 2016 15:14 |
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✔ Washed up game developer ✔ Has massive ego ✔ Made countless mediocre scifi games ✔ Currently working on another terrible scifi game ✔ Never delivers on promises
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# ? Oct 12, 2016 15:15 |
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kikkelivelho posted:✔ Washed up game developer Whoa
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# ? Oct 12, 2016 15:16 |
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Everything in this game has such a lame name The Stanton System? WTF? Also, naming the main in-game company after yourself, and naming your real-life company after that? It's mental illness all the way down!
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# ? Oct 12, 2016 15:18 |
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Tippis posted:Why is there a dense savannah right next to a sand desert wedged in between, and at roughly the same altitude as, snow-capped mountains? The first part is because they originaly wanted to do a demo of "multiple planets with differrent ecosystems" then hosed up so badly they only left it at the desert demo (i assume the plan was to demo all the "planets" on the same map, with cuts and transitions). The second part is because heightmaps have a limited range - and they've used most of it for detail (dunes and ripples), so total dynamic range is too small for a proper mountain.
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# ? Oct 12, 2016 15:19 |
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kikkelivelho posted:✔ Washed up game developer You forgot to mention Wing Commander: The Movie. Its ok though, we'd all like to forget about it.
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# ? Oct 12, 2016 15:23 |
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Yeah I was sort of wondering, since Cryengine runs on a heightmap image to generate the terrain, how the gently caress do you even do a spherical planet or proc-gen that. Is that why that demo level was 10GB? It had a 9GB topology.bmp file?
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# ? Oct 12, 2016 15:23 |
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I'm looking forward to Wing Commander: The Movie: The Game: The Movie though. Coming to
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# ? Oct 12, 2016 15:25 |
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Hamburger Test posted:Rest of cast listed alphabetically: Yes.
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# ? Oct 12, 2016 15:30 |
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Wuxi posted:You forgot to mention Wing Commander: The Movie. Didn't know Derek was a director?
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# ? Oct 12, 2016 15:30 |
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Wuxi posted:I'm looking forward to Wing Commander: The Movie: The Game: The Movie though. Can't wait to read the screams of Shitizens when SQ42 (Episode 1 (Prelude)) is on sale for 80% off on PSN
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# ? Oct 12, 2016 15:32 |
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Beer4TheBeerGod posted:Is it really that much of a stretch given who's in charge of marketing? It's the innate understanding that what these morons require is that degree of self-righteous,, angry, completely unwarranted condescension that flies in the face of a rational thought that I find diabolical. Not the act of fleecing nerds.
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# ? Oct 12, 2016 15:32 |
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Doesn't Post-Production mean the main product is finished and that all of the final edits are being made prior to release?
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# ? Oct 12, 2016 15:37 |
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Codezombie posted:Aka "We nicked the source for Proland and mucked about with it a bit..." I honestly doubt there's anything real time about their terrain generation. Their interpretation of procedural planets is generating a height map procedurally (once, in development, not clientside) and baking the resulting terrain into a crysis map, then manually sculpting and populating with scenery where necessary. They admitted as much a while ago too, if i remember correctly.
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# ? Oct 12, 2016 15:38 |
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LCL-Dead posted:
Obviously. They just need to flick a few switches with a few quick edits to turn on features. Don't you know anything about game development? I'm more interested in how she's starring as the pivotal role of "Vic's Mom" in "American Satan".
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# ? Oct 12, 2016 15:39 |
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Tokamak posted:I'd be worried if they did devote more than a few people to that demo. I had a quick look at the youtube upload and compared to the low res, compressed twitch stream, the jankiness stood out to me a lot more. He's placed correctly, he's just walking on stumps.
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# ? Oct 12, 2016 15:39 |
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LCL-Dead posted:
The mocap is considered the game. Its funny how that keeps happening.
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# ? Oct 12, 2016 15:40 |
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Ayn Marx posted:Moma for new OP
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# ? Oct 12, 2016 15:41 |
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Skellybones posted:Yeah I was sort of wondering, since Cryengine runs on a heightmap image to generate the terrain, how the gently caress do you even do a spherical planet or proc-gen that. There is a trick where you take six heightfields, rotate each height field so it forms a cube, and then take each point on the heightfield, normalise the point, then times the normalised value by the radius of the sphere you want to create. Its a fairly common way to generate a sphere from a mesh, you get a wee bit of distortion at the points where corners of each heightfield meet, however not as bad as polar based spheres. Your actual mesh data is split over a number of increasingly complex meshes, and the height data is then applied to the meshes you have visible. There are other ways to generate planet spheres, but the above system plays very nicely with quad tree systems used to simplify the mesh to reduce poly count at long distances from the camera position, so its a really popular way to draw very large planets. This page kinda goes into some of the basics https://acko.net/blog/making-worlds-1-of-spheres-and-cubes/
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# ? Oct 12, 2016 15:45 |
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Skellybones posted:Yeah I was sort of wondering, since Cryengine runs on a heightmap image to generate the terrain, how the gently caress do you even do a spherical planet or proc-gen that. Worse than that. It had a heightmap *baked into polys*.
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# ? Oct 12, 2016 15:46 |
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LCL-Dead posted:
Why is she also in Star Citizen? I thought S42 was the "interactive" movie.
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# ? Oct 12, 2016 15:47 |
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Codezombie posted:There is a trick where you take six heightfields, rotate each height field so it forms a cube, and then take each point on the heightfield, normalise the point, then times the normalised value by the radius of the sphere you want to create. That's way too sensible and involved for CIG, though.
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# ? Oct 12, 2016 15:47 |
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his nibs posted:https://forums.robertsspaceindustries.com/discussion/comment/7116000/#Comment_7116000 SMH. "Crysis level detail on a GLOBAL scale..." Let's actually see this before proclaiming it as fact, hm? Also, he calls out the infinity guy(s) for not having space to planet, and having a 'loading' screen. That guy has been plugging away at that engine for over a decade. I know, I have checked in on it since the early aughts, myself. I am pretty sure he made the game only because he loves building the seamless planet stuff. This is from 2006! https://www.youtube.com/watch?v=DCzDKj3hjOE I actually feel a little bad for the guy. He could never sell the engine, but people clearly want this stuff in games.
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# ? Oct 12, 2016 15:48 |
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Hamburger Test posted:Why is she also in Star Citizen? I thought S42 was the "interactive" movie. Extra paycheck and iMDB credit.
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# ? Oct 12, 2016 15:48 |
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# ? Apr 27, 2024 02:15 |
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EightAce posted:[quote="EminusSleepus" post="465246645"] Hmm.....small world E; N/m he works at CIG Plural Abysss fucked around with this message at 15:54 on Oct 12, 2016 |
# ? Oct 12, 2016 15:50 |