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Japan level 15 unlock: An explosive sack you can place without being suspicious, blows up when shot aka a worse fire extinguisher.
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# ? Oct 27, 2016 14:29 |
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# ? Apr 28, 2024 03:09 |
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Contracts > Japan > Kill Order AB3492: Eat Sack
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# ? Oct 27, 2016 15:19 |
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Tons of info on new Episode, new update, and content for November.quote:
quote:Episode 6: Hokkaido Release Notes
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# ? Oct 28, 2016 19:11 |
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I just started Marrakesh and jesus this map is huge. It just feels so impossible at this point This is the first level I'm playing with map assist turned off. I still have Hitman vision turned on, but I'm not using the "Opportunities" thing this time.
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# ? Oct 29, 2016 01:26 |
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Capsaicin posted:I just started Marrakesh and jesus this map is huge. It just feels so impossible at this point This is the first level I'm playing with map assist turned off. I still have Hitman vision turned on, but I'm not using the "Opportunities" thing this time. I've been playing that level since it came out and I still get lost, especially in the bazaar.
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# ? Oct 29, 2016 01:38 |
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oh poo poo I think I can drop a moose on this guy. I just gotta figure out how.
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# ? Oct 29, 2016 02:19 |
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Capsaicin posted:oh poo poo I think I can drop a moose on this guy. I just gotta figure out how. https://www.youtube.com/watch?v=bmoUnfHQ6sg&t=20s
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# ? Oct 29, 2016 02:24 |
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Latest Giantbomb (possibly only for subscribers) offers some dev-enhanced fumbling of the last ET, as well as a handful of dropped clues about what's going on in Hokkaido at the very end. Apparently, there will be new types of security, with chip-controlled biometric door locks that impede your rampage, among other things. I'd also be surprised if there wasn't an opportunity or challenge where 47 ruins everything with his 1337 h4x0ring skillz.
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# ? Oct 29, 2016 16:59 |
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any tips on where to go to start the broadcast so I can drop a moose on this guy? he keeps leaning over the railing and saying that it's not set up yet. I have way access to a security guard and a janitor costume. a vague hint would be best but I just don't see anything. do I need to be an intern?
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# ? Oct 29, 2016 22:52 |
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Capsaicin posted:any tips on where to go to start the broadcast so I can drop a moose on this guy? he keeps leaning over the railing and saying that it's not set up yet. I have way access to a security guard and a janitor costume. a vague hint would be best but I just don't see anything. do I need to be an intern? He'll sit in the chair if you start the interview. I don't know if this happens on its own you might need to get the cameraman disguise.
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# ? Oct 29, 2016 22:54 |
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DoctorStrangelove posted:He'll sit in the chair if you start the interview. I don't know if this happens on its own you might need to get the cameraman disguise. Hints: You need a unique disguise. Listen closely to conversations around the market and hookah bar.
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# ? Oct 30, 2016 05:19 |
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This game is real dumb. In Marrakesh, I turned on the intercom while two guys were poo poo talking the general, and when he came into the room, I just threw a remote explosive at him and blew him up. This game rules.
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# ? Oct 30, 2016 17:05 |
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Capsaicin posted:This game is real dumb. In Marrakesh, I turned on the intercom while two guys were poo poo talking the general, and when he came into the room, I just threw a remote explosive at him and blew him up. For some reason I was never able to get this to trigger. Is there a specific timing to turning it on?
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# ? Oct 30, 2016 17:08 |
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Tir McDohl posted:For some reason I was never able to get this to trigger. Is there a specific timing to turning it on?
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# ? Oct 30, 2016 17:10 |
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Accordion Man posted:There shouldn't be. Just turn it on and Zaydan should eventually overhear them. In fact, there's a fairly deliberate delay to it since there's a special kill associated with that particular trigger, and they're kind enough to give you enough time to set it up.
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# ? Oct 30, 2016 17:37 |
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Tippis posted:In fact, there's a fairly deliberate delay to it since there's a special kill associated with that particular trigger, and they're kind enough to give you enough time to set it up. Is that the toilet one?
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# ? Oct 30, 2016 17:58 |
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Capsaicin posted:Is that the toilet one? Yes.
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# ? Oct 30, 2016 18:07 |
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Tippis posted:In fact, there's a fairly deliberate delay to it since there's a special kill associated with that particular trigger, and they're kind enough to give you enough time to set it up.
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# ? Oct 30, 2016 19:13 |
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A Buttery Pastry posted:A special kill which is also makes SASO real easy. I'm trying to remember how I did my SASO run of Marrakesh. I used the dinner for Zaydan, but can't for the life of me remember how I got to Sandberg. I know I didn't use the railing, but that's about it.
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# ? Oct 30, 2016 19:35 |
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Tippis posted:I'm trying to remember how I did my SASO run of Marrakesh. I used the dinner for Zaydan, but can't for the life of me remember how I got to Sandberg. I know I didn't use the railing, but that's about it.
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# ? Oct 30, 2016 20:22 |
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Easiest way I found to get strandburg in the consulate was to dress as the masseuse There's also a glass of wine he drinks from that's pretty easy to poison E: missed that you meant doing SASO my bad ThomasPaine fucked around with this message at 20:28 on Oct 30, 2016 |
# ? Oct 30, 2016 20:26 |
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A Buttery Pastry posted:I decided to go the lazy route and have Strandberg meet me in the tunnel, and then just snapped his neck. Not exactly sure how I'd go about killing him inside the consulate, it doesn't seem nearly as easy to get around in as the school. So kind of the opposite of what I did then — I took the lazy way by not even going near the school, which unfortunately precludes getting him down there (unless you pull the fire alarm, but good luck SASO:ing him then with all the guards around). And yes, you can't really move around in the consulate, but you can get in and out fairly easily via the car park and the back stairwell. The only tricky bit is getting your hands on a key card, but of course, there's a convenient guard who will bring you one if you just wait or time it right.
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# ? Oct 30, 2016 20:35 |
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How the hell do you even get to the school without one of the mercenary uniforms? That's the only way I was able to get in. I couldn't even get in with the Headmaster uniform.
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# ? Oct 30, 2016 20:39 |
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Capsaicin posted:How the hell do you even get to the school without one of the mercenary uniforms? That's the only way I was able to get in. There's a somewhat convoluted way in that isn't immediately obvious and that requires some very well-timed climbing and sneaking. It is not so much a back door as the exact opposite, and if you've found that disguise, you're half-way there. The leftmost entrance is next to a shop, outside which you hear the proprietor talk to someone about his father, the headmaster, who's upstairs. In addition to having the key to the entire school, the terrace he's on has a little nook at the far end (where one of the ICA pickups is located once you unlock it). From here, you can climb onto a less than obvious ledge that will lead you around the building and give you access too a drain pipe that dumps you inside the perimeter, as well as to a locked-off balcony for all your sniping and axing needs. Tippis fucked around with this message at 20:49 on Oct 30, 2016 |
# ? Oct 30, 2016 20:45 |
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Tippis posted:There's a somewhat convoluted way in that isn't immediately obvious and that requires some very well-timed climbing and sneaking. It is not so much a back door as the exact opposite, and if you've found that disguise, you're half-way there. Ah, okay. I found the key and outfit, but couldn't find a single drat other thing.
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# ? Oct 30, 2016 20:51 |
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It's a real pain to suit-only into the school by other routes, but it can be done- there are luring options to take out/move away the guards at the checkpoints.
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# ? Oct 30, 2016 20:56 |
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Discendo Vox posted:It's a real pain to suit-only into the school by other routes, but it can be done- there are luring options to take out/move away the guards at the checkpoints. Yeah, funnily enough, it's far easier to start inside the school and remain suit-only as you find your way out than to try to get in from the outside. You don't even need a particularly sneaky route — with one temporary exception, the checkpoint guards all look in the wrong direction and don't reflect on the fact that the guy who suddenly appeared from behind them should not have been where he obviously were before that.
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# ? Oct 30, 2016 21:02 |
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Tippis posted:checkpoint guards all look in the wrong direction and don't reflect on the fact that the guy who suddenly appeared from behind them should not have been where he obviously were before that.
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# ? Oct 30, 2016 22:16 |
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The "walking out of trespassing zone" thing bothers me too, but it's one of those things where fixing it would both be technically challenging, and probably not very fun.
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# ? Oct 30, 2016 22:18 |
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Discendo Vox posted:The "walking out of trespassing zone" thing bothers me too, but it's one of those things where fixing it would both be technically challenging, and probably not very fun. I actually doubt it would be that technically difficult given they already have the "can't get past me until I conduct a pat down" feature.
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# ? Oct 31, 2016 01:32 |
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Servers are down. God dang it, always online nonsense never fails to bite the players in the rear end.
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# ? Oct 31, 2016 14:36 |
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Discendo Vox posted:The "walking out of trespassing zone" thing bothers me too, but it's one of those things where fixing it would both be technically challenging, and probably not very fun. To be honest you can kind of hand-wave it away if you figure that the guards maybe just think that (emerging out of a single, closed room aside) you were escorted in through a different entrance by somebody. I mean would you want to stop someone who could possibly be a special guest of General Zaydan on their way out? One of the more obvious weird bits about area-permission is the shisha cafe. Without a VIP pass even if no one sees you sneak in you will still be trespassing whereas as long as you have one in your inventory, even if you didn't show it to the guard, you're alright. Luckily half the population of Marrakesh is a VIP at that place so passes aren't hard to come by, but it's still a little odd.
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# ? Oct 31, 2016 14:51 |
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Lasher posted:Servers are down. God dang it, always online nonsense never fails to bite the players in the rear end. I suppose for now we can make a 'pacific' exploration of the new level, hearing all the funny bits of npc talk and noting the opportunities we have, and then play the real mission later.
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# ? Oct 31, 2016 14:59 |
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Lasher posted:Servers are down. God dang it, always online nonsense never fails to bite the players in the rear end. I was able to walk around the map in offline mode for 10 minutes and it's gorgeous. Good setup for the season finale and a clear setup for season 2. Neat tweaks I'll love to discuss but I'm phone posting so later.
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# ? Oct 31, 2016 15:02 |
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It's online already. And god, the first thing you have to do is tamper with the toilets. It's a clear reference to... https://www.youtube.com/watch?v=BPLrNWAsBWU Edit: there is a mixed onsen. Just like in my animes. Pity there isn't a pervy hijink with one failing in someone else crotch. I can't recognize it as Japan otherwise. Turin Turambar fucked around with this message at 15:52 on Oct 31, 2016 |
# ? Oct 31, 2016 15:27 |
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Turin Turambar posted:It's online already. And god, the first thing you have to do is tamper with the toilets. Guards will get suspicious unless you blush and immediately pop a huge nosebleed.
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# ? Oct 31, 2016 17:40 |
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Now, this is a proper stealth game!
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# ? Oct 31, 2016 18:49 |
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Welp, this settles it. The whole episodic content thing can actually work.
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# ? Oct 31, 2016 18:58 |
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Anyone know how to get the crowbar in the chopper pilot's room? It's placed behind a pallet which I have no idea how to remove silently (If it's possible at all)
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# ? Oct 31, 2016 19:06 |
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# ? Apr 28, 2024 03:09 |
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Thief posted:Welp, this settles it. The whole episodic content thing can actually work. Of course it can work, it just needs to be applied correctly. Most of the games that have been released episodically to this point have been story-driven, like the Telltale games and SE's own Life is Strange. At release, there was cautious optimism that an episodic model could work for Hitman because of the type of game that it is. One location has more than enough to do to tide one over until the next is released, which is the key to the whole thing. We have multiple ways and reasons to want to continue playing the game despite it not being "finished," if even for a few hours every week. The true test of the episodic model will be when the FF7 remake drops. Is each new release going to have enough to satisfy people until the next one, or will the delays between releases be tantamount to a long and boring loading screen? Even with how good Hitman has been, I don't see myself desperate enough to play FF7 (again) to buy it a chapter at a time. But perhaps just having the option to buy in early episodically or wait for the full release in and of itself is what will ultimately make the episodic model a success.
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# ? Oct 31, 2016 19:15 |