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poptart_fairy
Apr 8, 2009

by R. Guyovich
https://www.youtube.com/watch?v=uEA2IAJO1as

The trailer. I have rather more in common with the first half than the second. :v:

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WindyMan
Mar 21, 2002

Respect the power of the wind
Thank goodness ETs are a full week long now. I was so busy the last few days that I only got to the ET today. Missed the SA because of doing the rail push out in the open, but whatever. I have a cool hat now.

Pennfalath posted:

Someone on Reddit got the ET outside with coin tricks, and, well ...

https://gfycat.com/DeadSimpleAfricanharrierhawk

This. This is why I was looking forward to this ET. If explosive accidents were allowed, someone may have never bothered to try something like this. Restrictions increase creativity.

poptart_fairy posted:

https://www.youtube.com/watch?v=uEA2IAJO1as

The trailer. I have rather more in common with the first half than the second. :v:

I really like this trailer, so much that I hope it's in the disc release as sort of a primer before the tutorial. People new to Hitman need to understand that the game isn't traditionally pass/fail or linear in many aspects and that loving up is inevitable and OK and in fact part of the game. The Rube Goldberg explosion chain is just perfect to explain the freedom of the sandbox environment and how you can dick around with it. :thumbsup:

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Boiled Water posted:

White rubber duck, I wonder what could trigger you.
It's a proximity sleep gas bomb. Alternatively, white phosphorous.

where the red fern gropes
Aug 24, 2011


Boiled Water posted:

White rubber duck, I wonder what could trigger you.

minorities

A Buttery Pastry posted:

It's a proximity sleep gas bomb. Alternatively, white phosphorous.

thats overpowered as gently caress

where the red fern gropes fucked around with this message at 10:39 on Jan 18, 2017

HORMELCHILI
Jan 13, 2010


Thats literally just the preorder stuff, the duck is a remote explosive

Kolnikov
Mar 25, 2016

the experience is consummated
Pillbug

poptart_fairy posted:

https://www.youtube.com/watch?v=uEA2IAJO1as

The trailer. I have rather more in common with the first half than the second. :v:

I got a massive Hiddleston vibe off the voiceover. Soundalike tho, surely?

It is the perfect advert for Hitman, though - it gets the point. None of this "IN A WORLD..." bollocks, no "WHAT IS THE CONSPIRACY? WHO IS 47?", just a classic reserved-baddie voice explaining how much fun it is to learn to murder people in ridiculous ways across intricate maps.

MeatwadIsGod
Sep 30, 2004

Foretold by Gyromancy
I can't wait for that Landslide mission. Rumor has it that the client is Silvio Caruso - who is in fact mentioned as a "former client" of the ICA in the briefing video for The World of Tomorrow.

Also I hope I can SA the next elusive target in Paris. I don't have the tux with gloves yet, and that would put me one SA shy of the winter coat. An IOI developer mentioned on the Hitman subreddit that the first Hokkaido elusive target should be sometime in early February.

UrbicaMortis
Feb 16, 2012

Hmm, how shall I post today?

Kolnikov posted:

I got a massive Hiddleston vibe off the voiceover. Soundalike tho, surely?

It is the perfect advert for Hitman, though - it gets the point. None of this "IN A WORLD..." bollocks, no "WHAT IS THE CONSPIRACY? WHO IS 47?", just a classic reserved-baddie voice explaining how much fun it is to learn to murder people in ridiculous ways across intricate maps.

I thought the voice acting was a but too reserved but it was a good trailer. I'm pretty sure it wasn't hiddleston but you do get A-listers in weird roles sometimes.

My friend played sleeping dogs recently and discovered Emma stone voices a really minor bit part for some reason.

Atoramos
Aug 31, 2003

Jim's now a Blind Cave Salamander!


Lobok posted:

I know these games have to take certain Home Alone-style liberties with the resilience of human bodies in order to remain fun, but it's hard not to feel like an action is intentionally murderous when you are hiding the body.

I just picked up the game last night after the 101 trailer and I had quite a bit of fun. But listen buddy, all the deaths in training are simulated, so I don't care if you boobytrapped an ejector seat and launched him into a cliff: the dude's fine. All a simulation, honest!

Blowjob Overtime
Apr 6, 2008

Steeeeriiiiiiiiike twooooooo!

This may be answered in the YouTube video, but I'm at work. Which map does Landslide use?

WindyMan
Mar 21, 2002

Respect the power of the wind

Blowjob Overtime posted:

This may be answered in the YouTube video, but I'm at work. Which map does Landslide use?

The video doesn't say anything about Landslide, but all signs point to it being in Sapienza.

KillHour
Oct 28, 2007


I'm doing a contract in Paris, and I tried to use a sink to lure a guard in. loving Novikov wanders in instead. Why can't things like this happen when I'm trying to do the campaign?

poptart_fairy
Apr 8, 2009

by R. Guyovich

Atoramos posted:

I just picked up the game last night after the 101 trailer and I had quite a bit of fun. But listen buddy, all the deaths in training are simulated, so I don't care if you boobytrapped an ejector seat and launched him into a cliff: the dude's fine. All a simulation, honest!

Don't NPCs break character to comment on how much of a loving lunatic 47 is for killing the actor? :v:

NRVNQSR
Mar 1, 2009
That reminds me; the cutscenes and dialog all talk about how Diana is cheating in that test, but I never felt like there was any indication of that in the gameplay. Do we know what she's supposedly doing that's cheating? Is it just something that got lost as the game was developed and redeveloped?

mp5
Jan 1, 2005

Stroke of luck!

I feel like the idea that you have access to the trackable opportunities and extra intel is supposed to represent Diana helping you out

poptart_fairy
Apr 8, 2009

by R. Guyovich
That's how I read it, yeah. I understood that the handlers were meant to, well, handle you between missions and so on but Diana is explicitly stepping in to help out on the "contract" itself.

Also, PYF just pointed out this trailer to me. :wtc:

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I thought it was the one pipe that leads like right into the guy's office, to be honest.

NRVNQSR
Mar 1, 2009

poptart_fairy posted:

Also, PYF just pointed out this trailer to me. :wtc:

Saw this back when they first ran it, it's pretty great. I feel kind of ashamed that I didn't buy the game immediately after seeing it.

Chexoid
Nov 5, 2009

Now that I have this dating robot I can take it easy.
So is the Andersen Animosity Escalation just impossible to do SA? You can't pacify, but you need the detectives disguise. I had kind of been trying to SA all of them.

edit: Wow looked up an SA run and there's detective clothes in the attic. Was that added just for this? What a weird place to put it.

double nine
Aug 8, 2013

Bangkok: how do you poison Ken Morgan with (rat) poison? He seems to be tasting a different dish each time? What am I missing?

Kolnikov
Mar 25, 2016

the experience is consummated
Pillbug

double nine posted:

Bangkok: how do you poison Ken Morgan with (rat) poison? He seems to be tasting a different dish each time? What am I missing?

The very first one he tries is the third one out of the middle three, if that helps.

DoctorStrangelove
Jun 7, 2012

IT WOULD NOT BE DIFFICULT MEIN FUHRER!

He also prefers to puke in a trashcan in the main lobby. Fortunately there are some inconspicuous coconuts hanging above it. If you are dead-set on drowning him, then your best bet is doing the opportunity where you escort him to his suite, as that ends with him inspecting a toilet bowl.

Lobok
Jul 13, 2006

Say Watt?

If you're not sure what loop Morgan is on just watch because he'll go to the middle dish at first but then every time after that he goes to the left-most one of the right section. Though as it was just pointed out he'll probably puke in the lobby trashcan anyway.

Dr_0ctag0n
Apr 25, 2015


The whole human race
sentenced
to
burn
Lol people still whining about elusive targets being elusive in the YouTube comments.

They'd just be optional missions if they were there permanently. Also, they are essentially just a contract npc with bodyguards and a 60-second intro...it's not like they are truly adding a ton of content that isn't already there.

Literally any other AAA developer would be charging money for the ETs and costumes and other unlocks. That reason alone should negate any sort of criticism of the game.

NRVNQSR
Mar 1, 2009
Honestly I do wonder whether they're really going to keep elusive targets the way they are. Each one needs a custom model, textures, hit design and VO'ed intro movie; the cost of that really adds up, and yet it's all in aid of something that only a finite number of players will ever see; it doesn't add value to the game for future buyers the way a new permanent contract would. It's a really fun idea and I'm glad they do it but it's a hard thing to sell to the bean counters now that its use as an advertising gimmick has mostly played out.

I really wouldn't be surprised if come season 2 or season 3 elusive targets keep the single attempt limit but lose the time limits.

Blowjob Overtime
Apr 6, 2008

Steeeeriiiiiiiiike twooooooo!

After Hokkaido was released, didn't the developers announce that they're less than halfway through all of the ET's they're planning for Season 1? It is annoying to have people act like the inclusion of free timed events that require resources from the developer to release on a regular schedule is a drawback of the game.

During GOTY season, multiple podcast people who had not played Hitman in 2016 talked about wanting to start playing, but lamented that they have missed out on all of the ET's. They made it sound like ET's are a majority of the content, so it's not even worth trying to start playing now. As mentioned before, they're a half-step above contracts or escalations, which are all but infinitely available.

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.
Because it has something you can collect and if there is something goons become slobbering idiots over, it's collectibles.

SubponticatePoster
Aug 9, 2004

Every day takes figurin' out all over again how to fuckin' live.
Slippery Tilde

Dr_0ctag0n posted:

Lol people still whining about elusive targets being elusive in the YouTube comments.

They'd just be optional missions if they were there permanently. Also, they are essentially just a contract npc with bodyguards and a 60-second intro...it's not like they are truly adding a ton of content that isn't already there.

Literally any other AAA developer would be charging money for the ETs and costumes and other unlocks. That reason alone should negate any sort of criticism of the game.
Eh, you can still criticize the game if something was done poorly. Like the food critic, he only wandered back and forth between two points - I would have liked to see him go more places to open up more opportunities like the old lady in Marrakesh. You certainly can't complain about the price when it's free though :v:

And I would prefer to see a hybrid system where your score on the first time you do the ET is the one that counts, but then let you replay it. They do the extra work for the ETs like VO but it gets such limited use. Then you can still have the tension of messing up the ET but also the fun of replaying it.

Oceanbound
Jan 19, 2008

Time to let the dead be dead.
The food critic actually had something of an alternate routine; I decided to clear out the whole kitchen plus his bodyguard, whereupon he decided not to go to the kitchen anymore and just hang out in the bar area :argh:

WindyMan
Mar 21, 2002

Respect the power of the wind
I had an idea about the possibility of IO/SE allowing the replay/retry of elusive targets, but it got downvoted to hell on Reddit. Let me float it here.

First, let's respect the fact that the ETs cost development resources. The assumption is that IO would be crazy to not revisit or outright release all of the elusives in some capacity down the road, because they have a lot revenue potential one way or another. However, if IO is really hell-bent on sticking to their one-time only nature, a policy that may be the only way to truly make them high-pressure hits, we have to also consider the potential for them to never come back.

I think there's a middle ground here, one that would be controversial on the surface but definitely fair and more preferable to the ETs never returning at all.

It would work by adding to the current system for elusive targets. Initially nothing would change. After one goes live you can do your recon runs and everything but once you commit to an objective there are no retries. You either succeed or you die. It's after this point where my idea takes shape:

- If you fail the elusive target, you can either never retry it again (like currently) or optionally buy an elusive target retry pass for a nominal cost. Say, $0.99 for 1 or a pack of 6 for $5. One pass will let you attempt any one elusive target one additional time.
- To soften the fact that optional microtransactions would be added the game, the reward to completing an elusive target is that target being added to the game menus for unlimited sandbox use. If you beat the ET on the first (free) try, you get that content for free. If you pay to get a retry pass and succeed, you'll at least be getting more content for the game for what you paid.
- Any past ETs completed before such a system is implemented would be automatically added to your game.
- If you missed a past ET, this system also gives you a chance to go back and complete it, which again is preferable to never getting the chance at all.

I feel that this would keep the high-pressure environment of the elusive targets and still allow those that really want or need the ability to replay them to do so without spoiling the experience. It would also be a win for the players (more sandbox targets) and for the developer (more revenue to continue doing ETs).

Your thoughts?

Mzbundifund
Nov 5, 2011

I'm afraid so.

Oceanbound posted:

The food critic actually had something of an alternate routine; I decided to clear out the whole kitchen plus his bodyguard, whereupon he decided not to go to the kitchen anymore and just hang out in the bar area :argh:

Did you bop his waiter? He periodically demands the waiter escort him to the kitchen so he can berate the chef, I assume if the waiter is gone he just doesn't go.

Blowjob Overtime
Apr 6, 2008

Steeeeriiiiiiiiike twooooooo!

Blowjob Overtime posted:

Minimap and instinct both off is impressive. IO should add a hardcore mode with those off and no mid-level saves. They could offer some more suits or other cool starting outfits for doing SASO in hardcore mode. It doesn't seem that difficult to add that as an option for all of the existing levels since the elusive targets already exclude saving as an option.

Fake bump. If unlocks are what people really get bent out of shape about, I would still prefer something like this to ever revisiting ET's again. At this point there are so many ET's left that you can unlock all of the poo poo no problem even buying the game today, but something like the proposal above gets around the fear that people associate with the transient nature of the ET's an still allows for unlocks.

Honestly having the SA requirement tied to getting that (awesome) winter suit is kind of a drag. I'm looking forward to unlocking it to have it, but also because I want ET's to be about loving around again. I like the level-specific suit unlocks for just completing an ET with no other requirements more than the SA suits.

CJacobs
Apr 17, 2011

Reach for the moon!
I bet they're going to put Elusive Targets on eternal repeat in the same order they appeared originally after they're finished being rolled out. I seriously doubt they are going to stick to the "one time only" thing once it's all over.

Zaffy
Sep 15, 2003


WindyMan posted:

...
microtransactions
...

This is how you get downvoted.

It would be funny to see the tears of people complaining that they lost their pajamas with gloves suit locked behind a pay system. There would be no end of fanboy drama to read. In every other aspect this is the worst idea.

GotLag
Jul 17, 2005

食べちゃダメだよ
I think a better option would be allowing you to do as many trial runs as you like, but when you launch the actual thing you only get one shot.

frenton
Aug 15, 2005

devil soup

WindyMan posted:

I had an idea about the possibility of IO/SE allowing the replay/retry of elusive targets, but it got downvoted to hell on Reddit. Let me float it here.

First, let's respect the fact that the ETs cost development resources. The assumption is that IO would be crazy to not revisit or outright release all of the elusives in some capacity down the road, because they have a lot revenue potential one way or another. However, if IO is really hell-bent on sticking to their one-time only nature, a policy that may be the only way to truly make them high-pressure hits, we have to also consider the potential for them to never come back.

I think there's a middle ground here, one that would be controversial on the surface but definitely fair and more preferable to the ETs never returning at all.

It would work by adding to the current system for elusive targets. Initially nothing would change. After one goes live you can do your recon runs and everything but once you commit to an objective there are no retries. You either succeed or you die. It's after this point where my idea takes shape:

- If you fail the elusive target, you can either never retry it again (like currently) or optionally buy an elusive target retry pass for a nominal cost. Say, $0.99 for 1 or a pack of 6 for $5. One pass will let you attempt any one elusive target one additional time.
- To soften the fact that optional microtransactions would be added the game, the reward to completing an elusive target is that target being added to the game menus for unlimited sandbox use. If you beat the ET on the first (free) try, you get that content for free. If you pay to get a retry pass and succeed, you'll at least be getting more content for the game for what you paid.
- Any past ETs completed before such a system is implemented would be automatically added to your game.
- If you missed a past ET, this system also gives you a chance to go back and complete it, which again is preferable to never getting the chance at all.

I feel that this would keep the high-pressure environment of the elusive targets and still allow those that really want or need the ability to replay them to do so without spoiling the experience. It would also be a win for the players (more sandbox targets) and for the developer (more revenue to continue doing ETs).

Your thoughts?

No thanks. I'd rather just gamble my digital hitman costumes than gamble a dollar with my video games.

CJacobs
Apr 17, 2011

Reach for the moon!

GotLag posted:

I think a better option would be allowing you to do as many trial runs as you like, but when you launch the actual thing you only get one shot.

This is the true answer.

WindyMan
Mar 21, 2002

Respect the power of the wind

Zaffy posted:

This is how you get downvoted.

It would be funny to see the tears of people complaining that they lost their pajamas with gloves suit locked behind a pay system. There would be no end of fanboy drama to read. In every other aspect this is the worst idea.

I think you may not be understanding what I was pitching. I need to reiterate this again, in bold: I am not proposing people pay to do a new elusive target. If my system was implemented, the exact same system that is in effect now, where your one shot to complete the elusive target, would remain. Got it?

I'm simply saying that if IO is really, really committed to never bringing back elusive targets for replay, this would be a model that might get them to change their mind. We keep the system we have, they get money from people that want to go beyond that system.

Dr_0ctag0n
Apr 25, 2015


The whole human race
sentenced
to
burn
I think they should just release them all over again on the exact same dates every year so that as season 2-? progresses they can have content fresh again for new players that got season 1 on sale or people who screwed them up the first time.

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Goa Tse-tung
Feb 11, 2008

;3

Yams Fan

Dr_0ctag0n posted:

I think they should just release them all over again on the exact same dates every year so that as season 2-? progresses they can have content fresh again for new players that got season 1 on sale or people who screwed them up the first time.

it would make sense, all the people buying physical copies would be getting a chance (and noobs like me a second chance)

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