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Anagram of GINGER
Oct 3, 2014

by Smythe

raging bullwinkle posted:

Nice one! This looks really natural. Do you use any animation plugins/tools for Maya?


I've never worked as part of a pipeline, and my understanding is that everyone does things differently, but a common workflow that I learned from watching others is this (it looks like this has already been mentioned but I wanted to do my own punching guy as a learning exercise anyway. I'm still kind of a newbie myself).

1) Key poses
https://giphy.com/gifs/xUA7b6SWQSKiQT44vu/html5

2) Blocking. Use stepped keys to plan out your animation. This is where you add your breakdowns and anticipation etc. Stepped keys let you plan out your timing and arcs without interpolation getting in the way.
https://giphy.com/gifs/xUA7aXbeNbIgWAoPAY/html5

3) Spline. Convert your tangents to 'auto' in the graph editor, and then tweak handles and delete keys as necessary.
http://i.imgur.com/UKWecDG.gifv
(everyone please critique btw as I always have trouble making stuff like this feel like it has power behind it).

Another thing that I missed when I was starting out was setting my timeline to playback at 24fps (instead of the default, which is 'play every frame'). Sorry if you already know this.

Nope, no plugins. That's mostly determined by needing to sit at different computers at school. I'd have to install plugins on each one and that's impractical. Do you use plugins? (which ones!)

I can't take full credit for the animation. It was about two hours including critique from my animation prof and he coached me into fixing things. I ran out of time and one of the last critiques I got was that she's "hitting a wall" when she settles. It's killing me now and I might find the file and add some overlapping sway.

Your punch animation is beyond my level lol. I like it a lot, and how you can see the key pose at the beginning of the punch. Really helps establish the beginning and end of the very quick motion. The character has a very quick weight to it.

Omi no Kami I forgot to mention that after compressing keys you should apply "snap" to the keys to make sure key poses happen on a distinct frame. Can be accomplished by highlighting the keys in the time slider and right-click -> snap



you can adjust the fps by clicking the little running man icon at the right edge of the time slider bar

http://i.imgur.com/82pxpZV.gifv

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Anagram of GINGER
Oct 3, 2014

by Smythe
small animation dump!

http://i.imgur.com/JezJdhi.gifv

http://i.imgur.com/orT1Yd5.gifv

The sneak walk was an in-class conversion from key poses to spline

The landing animation was a homework assignment

raging bullwinkle
Jun 15, 2011

Elsa posted:

Do you use plugins? (which ones!)

I only use one (tweenMachine), but I suspect I should use more.

http://justinsbarrett.com/tweenmachine/

It helps you create breakdowns. Like, if you have key poses on frames 1 and 10, and you want to make a breakdown pose on frame 7, but you want to favor the first pose by 70%, you just select frame 7 and drag the slider to -70 (obviously you'll still need to tweak the breakdown it created but it speeds things up a lot).

Anagram of GINGER
Oct 3, 2014

by Smythe

raging bullwinkle posted:

I only use one (tweenMachine), but I suspect I should use more.

http://justinsbarrett.com/tweenmachine/

It helps you create breakdowns. Like, if you have key poses on frames 1 and 10, and you want to make a breakdown pose on frame 7, but you want to favor the first pose by 70%, you just select frame 7 and drag the slider to -70 (obviously you'll still need to tweak the breakdown it created but it speeds things up a lot).

lol yes I've heard of tweenmachine and I considered using it for my assignments. Thanks for the reminder.

Chin
Dec 12, 2005

GET LOST 2013
-RALPH
Cool to see activity in this thread.

raging bullwinkle posted:

(everyone please critique btw as I always have trouble making stuff like this feel like it has power behind it)
I'm no pro and it's probably pedantic, especially in an exaggerated/toon context, but the source of the energy behind the motion (particularly from frame 6 to 7) is not clear to me. I get that the right knee coming forward in frame 6 is probably a bit of anticipatory action, it just reads strangely to my eye. Like his knee is buckling and he's falling/rocking forward rather than the trailing leg extending and providing a strong basis for the movement and power behind the punch.

I like the subtle secondary stuff on the hands. Very natural.

Anagram of GINGER
Oct 3, 2014

by Smythe

Chin posted:

Cool to see activity in this thread.
I'm no pro and it's probably pedantic, especially in an exaggerated/toon context, but the source of the energy behind the motion (particularly from frame 6 to 7) is not clear to me. I get that the right knee coming forward in frame 6 is probably a bit of anticipatory action, it just reads strangely to my eye. Like his knee is buckling and he's falling/rocking forward rather than the trailing leg extending and providing a strong basis for the movement and power behind the punch.

I like the subtle secondary stuff on the hands. Very natural.

Now that you mention it I think some follow-through motion would add to the momentum.

Anagram of GINGER
Oct 3, 2014

by Smythe
Testing animations with Photoshop layers

edit: removed a really large gifv

Anagram of GINGER fucked around with this message at 21:29 on Apr 18, 2017

raging bullwinkle
Jun 15, 2011

Chin posted:

Cool to see activity in this thread.
I'm no pro and it's probably pedantic, especially in an exaggerated/toon context, but the source of the energy behind the motion (particularly from frame 6 to 7) is not clear to me. I get that the right knee coming forward in frame 6 is probably a bit of anticipatory action, it just reads strangely to my eye. Like his knee is buckling and he's falling/rocking forward rather than the trailing leg extending and providing a strong basis for the movement and power behind the punch.

I like the subtle secondary stuff on the hands. Very natural.

Yeah, thanks for this. I went and watched some reference of a punching guy. It looks like the back leg should launch the whole body forward and the front leg should stop it from falling over. So much for guessing how physics works.


Elsa posted:

I think some follow-through motion would add to the momentum.

This too.

Now here's a dumb thing I made.

http://i.imgur.com/dX3NaEg.gifv

Neon Noodle
Nov 11, 2016

there's nothing wrong here in montana

I loving love this. It's so perverted.

Futaba Anzu
May 6, 2011

GROSS BOY

Neon Noodle posted:

I loving love this. It's so perverted.

obligatory dickbutt edit

Anagram of GINGER
Oct 3, 2014

by Smythe

raging bullwinkle posted:

Yeah, thanks for this. I went and watched some reference of a punching guy. It looks like the back leg should launch the whole body forward and the front leg should stop it from falling over. So much for guessing how physics works.


This too.

Now here's a dumb thing I made.

http://i.imgur.com/dX3NaEg.gifv

lol I laughed. I love the timing on everything, and the bendy pencil

bitmap
Aug 8, 2006

raging bullwinkle posted:

Yeah, thanks for this. I went and watched some reference of a punching guy. It looks like the back leg should launch the whole body forward and the front leg should stop it from falling over. So much for guessing how physics works.


This too.

Now here's a dumb thing I made.

http://i.imgur.com/dX3NaEg.gifv

tonnes of fun

raging bullwinkle
Jun 15, 2011
Thanks guys!

I had a go at another punching animation after watching some youtube videos. I learned a trick where you invert the curve of the body to create a whipping sensation and it feels like it's working. It kind of looks like he's snatching something off somebody but I think there's def more energy than last time at least.

http://i.imgur.com/E8Q0HDd.gifv

raging bullwinkle fucked around with this message at 09:02 on Apr 22, 2017

Anagram of GINGER
Oct 3, 2014

by Smythe

raging bullwinkle posted:

Thanks guys!

I had a go at another punching animation after watching some youtube videos. I learned a trick where you invert the curve of the body to create a whipping sensation and it feels like it's working. It kind of looks like he's snatching something off somebody but I think there's def more energy than last time at least.

http://i.imgur.com/cMDJDvr.gifv

I think the right leg should come forward slower, as in a lunge. It looks like there's an invisible force propelling the right leg.

HOWEVER there is definitely a "look" that is working here.

raging bullwinkle
Jun 15, 2011

Elsa posted:

I think the right leg should come forward slower, as in a lunge. It looks like there's an invisible force propelling the right leg.

HOWEVER there is definitely a "look" that is working here.

Yeah, looking at it with fresh eyes it does seem too quick. It's a bit like he's on a planet with 2x gravity.

I have a bad habit of watching an animation over and over until it looks normal. I think I need to take more breaks or something.

Tenterhooks
Jul 27, 2003

Bang Bang


Jonathan Demme died and I made this while watching Stop Making Sense.

Duck Party
Feb 26, 2013

There ain't no Party like a Duck Party
I made another YouTube tutorial. This time I did a full scene from scratch. The animation in it is pretty minimal, it's supposed to be more about doing all the different parts and bringing it all together to get a polished finished product.
https://www.youtube.com/watch?v=O6yLLm1CPRY

FunkyAl
Mar 28, 2010

Your vitals soar.
Hello dudes, here is my degree project https://vimeo.com/217931360 have a great summer!! see you next fall!

Bert of the Forest
Apr 27, 2013

Shucks folks, I'm speechless. Hawf Hawf Hawf!

FunkyAl posted:

Hello dudes, here is my degree project https://vimeo.com/217931360 have a great summer!! see you next fall!

That was beautiful; Good lord, what a weird trip that took me on but I was happy to take it. Seriously though, this short is oozing with style, great job! :D

I too, have popped my head up to actually share my degree project as well, which I finished last month but forgot to showcase; It's similarly strange, so buckle up and feast your eyes:

https://www.youtube.com/watch?v=X7aFulOs0Xg

Hihohe
Oct 4, 2008

Fuck you and the sun you live under


I tried animating for once. just a little walk cycle to start with


Big K of Justice
Nov 27, 2005

Anyone seen my ball joints?
Btw, I found with 3d, if interpretation [linear or spline] is distracting, used stepped pose to pose first to hit your timing beats, get your best poses, etc.
Keep adding poses and flesh things out, then do your hookups/overlapping animation afterward.

That way you can go -> Key poses only -> get composition/timing sign off -> initial interpolation -> final interpolation/detailed animation.

If you want brownie points for 3d Features/VFX/etc , do a 10 frame preroll/post roll of your gross motion [at a minimum] that way the simulation guys have something to work with if they need to pre-roll effects animation interaction with your character.

Ccs
Feb 25, 2011


I learned that stepped method first, but when i finally started working in a studio I was told not to do it. They said most animators aren't good enough with timing and spacing to actually animate with stepped keys, and they misjudge how many frames they'll need in between those keys. They only allow people who have years of experience with 2d animation to do it.

There's a way to blast in Maya with stepped keys on a playblast so you can still test our your strong poses and timing beats that way though.

Neon Noodle
Nov 11, 2016

there's nothing wrong here in montana

Ccs posted:

I learned that stepped method first, but when i finally started working in a studio I was told not to do it. They said most animators aren't good enough with timing and spacing to actually animate with stepped keys, and they misjudge how many frames they'll need in between those keys. They only allow people who have years of experience with 2d animation to do it.

There's a way to blast in Maya with stepped keys on a playblast so you can still test our your strong poses and timing beats that way though.

If you don't block with stepped keys, how DO you do it...? :confused:

bitmap
Aug 8, 2006

Neon Noodle posted:

If you don't block with stepped keys, how DO you do it...? :confused:

yeah for real. do you just uh stumble straight ahead?

Ccs
Feb 25, 2011


You key main poses and watch how the program interpolates them. That gives you a sense of, when you a put a breakdown pose in, whether it will actually work or if things are just way too fast and no matter what the breakdown is (unless it's a smear) it won't work. A lot of newbies who aren't good at spacing misjudge how much they can move a character in a certain number of frames, and not letting them do stepped keys helps with that.

Neon Noodle
Nov 11, 2016

there's nothing wrong here in montana
I see. So you avoid the "12-frame-yawn" problem.

Ccs
Feb 25, 2011


Yeah. It's not necessarily the greatest workflow, but when you have to hire a bunch of animators quickly, many of whom have never animated before (but are able to qualify for tax credits because of where they live) then you're forced to change workflow.

FunkyAl
Mar 28, 2010

Your vitals soar.
does anybody know if they started working on space jam 2 yet, i am ready 2 pack my bags and draw all the daffy duck inbetweens or tastefully erotic lola bunny content they will pay me to

Bert of the Forest posted:

That was beautiful; Good lord, what a weird trip that took me on but I was happy to take it. Seriously though, this short is oozing with style, great job! :D

I too, have popped my head up to actually share my degree project as well, which I finished last month but forgot to showcase; It's similarly strange, so buckle up and feast your eyes:

https://www.youtube.com/watch?v=X7aFulOs0Xg

thank you!!! thats very kind. i like all your pizza men, they seem like they know how to have a good time

FunkyAl fucked around with this message at 08:23 on Jun 11, 2017

Neon Noodle
Nov 11, 2016

there's nothing wrong here in montana

FunkyAl posted:

does anybody know if they started working on space jam 2 yet, i am ready 2 pack my bags and draw all the daffy duck inbetweens or tastefully erotic lola bunny content they will pay me to

:same:

bitmap
Aug 8, 2006

oh look the first project I can post in like a god drat year

https://www.youtube.com/watch?v=dtkLyw7Wr1s

Neon Noodle
Nov 11, 2016

there's nothing wrong here in montana

bitmap posted:

oh look the first project I can post in like a god drat year

https://www.youtube.com/watch?v=dtkLyw7Wr1s

loving gorgeous, dude. Is that all AE?

bitmap
Aug 8, 2006

Neon Noodle posted:

loving gorgeous, dude. Is that all AE?

flash for character, ae for comp and BG animation

Anagram of GINGER
Oct 3, 2014

by Smythe

bitmap posted:

oh look the first project I can post in like a god drat year

https://www.youtube.com/watch?v=dtkLyw7Wr1s

That's all kinds of fun to watch!

My favorite parts are the transitions into the spinning circles. It is probably a nice little master class waiting to be looked at frame by frame. I'd like to see whether the quick motion was accomplished with gradients or what.

bitmap
Aug 8, 2006

Another one got posted!
https://www.youtube.com/watch?v=CS76mK58urI


Elsa posted:

That's all kinds of fun to watch!

My favorite parts are the transitions into the spinning circles. It is probably a nice little master class waiting to be looked at frame by frame. I'd like to see whether the quick motion was accomplished with gradients or what.

no gradients, just clever shapes! that one was me and Joe Sparrow

Anagram of GINGER
Oct 3, 2014

by Smythe

bitmap posted:

Another one got posted!
https://www.youtube.com/watch?v=CS76mK58urI


no gradients, just clever shapes! that one was me and Joe Sparrow

These are legitimately fun to just watch and take in, wow. World class.

Neon Noodle
Nov 11, 2016

there's nothing wrong here in montana
Animating on paper and it feels so good :unsmith:



Hello I am back with a work in progress video thing:

https://www.youtube.com/watch?v=vNyfSxBn9cw

Neon Noodle fucked around with this message at 14:35 on Aug 1, 2017

The Golden Gael
Nov 12, 2011

There we go, my friend and I just put the final touches on a "cartoon" adaptation of a comic book I made when I was 9 (so like, in 2002). Check it out, goon friends!
https://www.youtube.com/watch?v=H6vYQV6bEOw

Duck Party
Feb 26, 2013

There ain't no Party like a Duck Party
My Nickelodeon Short was finally released! watch it! (pretty please)

https://www.facebook.com/NickAnimatedShorts/videos/123510338373741/

(could not embed because the video was published on facebook)

FunkyAl
Mar 28, 2010

Your vitals soar.

Duck Party posted:

My Nickelodeon Short was finally released! watch it! (pretty please)

https://www.facebook.com/NickAnimatedShorts/videos/123510338373741/

(could not embed because the video was published on facebook)

This was really fun! The dog's characterization was good, his dopeyness felt specific and well-observed.

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An Ounce of Gold
Jul 13, 2001

by Fluffdaddy

Duck Party posted:

My Nickelodeon Short was finally released! watch it! (pretty please)

https://www.facebook.com/NickAnimatedShorts/videos/123510338373741/

(could not embed because the video was published on facebook)

These forums might be dead, but this was ... alive? I had something when I started that sentence... That was awesome. I loved it.


Here is another loop I did in opentoonz for the current loopdeloop. The theme is "Power"

I did thing!

https://www.youtube.com/watch?v=p9C4JQo-yWY

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