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Deceitful Penguin posted:It feels like a game that's only just left Beta, tbh. And the fact that they never bothered to go back and fix it the way they did 3 is seriously pathetic.
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# ? Aug 21, 2017 00:01 |
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# ? Apr 26, 2024 09:39 |
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I think he's referring to Broken Steel
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# ? Aug 21, 2017 01:03 |
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Jeff Goldblum posted:Someone want to explain to me, again, how these east coast jerks, who are apparently swimming in pre-war money, never mind how Fallout 3 was set where you could probably find the loving presses, still decided to use bottle caps, in spite of being removed by thousands of miles from The Hub? But there is stuff like iguana on a stick, radscorpions, and Deathclaws that don't really make a ton of sense for the DC area to have because DC tends to not have scorpions and lizards. And whatever, there are definitely ways to justify it all, but not just lazy design, it's a very wrongheaded design. The presence of Super Mutants in Fallout 3 and Fallout 4 is frankly completely unnecessary and imagines a non-existent consumer who needs Super Mutants to be in the game because it's Fallout. That's why caps are used on the East Coast. Because it's a Fallout game.
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# ? Aug 21, 2017 01:24 |
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That consumer exists and his name is Mister Bibs.
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# ? Aug 21, 2017 01:36 |
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4 still has serious game-breaking issues for me that I was only able to fix with mods, such as certain quest-important areas dropping so many frames (down to about 0.5 fps) that they become unplayable. I enjoy the game, I've played it a ton, but it's ridiculous that I have to seek out third-party modifications in order to make the game stable enough to play (albeit still extremely crash-prone). Some of the bugs are at least amusing, like freeing the Nuka-World slaves causing everyone in the park to remove all of their clothes, but seriously, the level of jankiness in this game is ridiculous for such a huge AAA studio.
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# ? Aug 21, 2017 01:40 |
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anything to do with barfsoft's shitposts they call games should have this playing on repeat https://www.youtube.com/watch?v=c7ji_euRLoo
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# ? Aug 21, 2017 02:57 |
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Mister Bates posted:4 still has serious game-breaking issues for me that I was only able to fix with mods, such as certain quest-important areas dropping so many frames (down to about 0.5 fps) that they become unplayable. I enjoy the game, I've played it a ton, but it's ridiculous that I have to seek out third-party modifications in order to make the game stable enough to play (albeit still extremely crash-prone). You must have a hardware issue. I've never experienced an FPS dip below 40.
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# ? Aug 21, 2017 04:18 |
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It's only in specific places, it's in specific places where other people have reported identical issues, and it only happened while looking at single specific locations in those places. They were usually not even particularly resource-intensive areas; problem areas included a single blank wall in one corner of the Diamond City jail, for example, which is a tiny cell with few NPCs and no significant graphical effects to speak of. A shelf in one of the closets in the Switchboard also caused the problem; I could get consistently great FPS in the entire zone no matter what, even at max settings, even while standing next to the shelf, but looking at the shelf turned the game into a slideshow. Installing ENBoost on an otherwise vanilla install and setting up an ENB preset fixed it - it still happens occasionally, but a save and restart always fixes it, and it happens once every three or four play sessions instead of two or three times every play session. Mister Bates fucked around with this message at 04:44 on Aug 21, 2017 |
# ? Aug 21, 2017 04:41 |
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marshmallow creep posted:That consumer exists and his name is Mister Bibs. *swallows iguana whole, chokes to death, sinks to one knee for a short while before standing up, recovered*
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# ? Aug 21, 2017 13:32 |
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Floppychop posted:. Bunker Hill, Vault 81, Goodneighbor... dunno if the Railroad and Brotherhood bases count because they're not strictly towns but they kinda serve the purpose of towns? Yeah, it says something that two plot points and one new companion don't really come to mind.
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# ? Aug 21, 2017 15:58 |
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Far Harbour is just so much better story and quest wise than anything in the main game. The quest is still kind of dumb with the Children of Atom stuff, but it comes closer to genuine interesting ethical choices than anything the mainland factions throw at you.
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# ? Aug 21, 2017 16:12 |
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Jeff Goldblum posted:Someone want to explain to me, again, how these east coast jerks, who are apparently swimming in pre-war money, never mind how Fallout 3 was set where you could probably find the loving presses, still decided to use bottle caps, in spite of being removed by thousands of miles from The Hub? Fallout 4's economy isn't backed by caps or bundles of old-world $1* bills, it's backed by whoever the gently caress is honoring those promissory notes for adhesive and fiber optics. Still probably caravans? (*pre-war money might be a bunch of different denominations? But the sealed secret compartment in the crashed airliner by Tenpines Bluff has $2500 in cash per the manifest, and 25 pre-war money.)
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# ? Aug 21, 2017 16:39 |
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Really, if Bethesda had actually been interested in doing their own spin on fallout, instead of aping the aesthetic wholesale, they could have gone with the original plan for 1 to use pre-war credit cards, with different colors being used as different denominations.
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# ? Aug 21, 2017 17:45 |
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Keeshhound posted:Really, if Bethesda had actually been interested in doing their own spin on fallout, instead of aping the aesthetic wholesale, they could have gone with the original plan for 1 to use pre-war credit cards, with different colors being used as different denominations. Given the abundance of working pre-war terminals, I'd think you'd be able to rig up a funcional POS system. Collecting the batch transfers at the end of the day might get a bit sporting. Retail... Retail never changes.
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# ? Aug 21, 2017 17:56 |
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Keeshhound posted:Really, if Bethesda had actually been interested in doing their own spin on fallout, instead of aping the aesthetic wholesale, they could have gone with the original plan for 1 to use pre-war credit cards, with different colors being used as different denominations. I actually really liked the bit in F4 where you buy a charge card from that scammer and get rejected everywhere you try to use it. One of those few nice little touches that felt like it was out of the original games. Was a bit sad when that guy actually accepted it in Far Harbor.
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# ? Aug 21, 2017 20:08 |
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Is there a cumulative quicksave/autosave bug like in previous games, or have I just screwed myself up with mods?
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# ? Aug 23, 2017 02:52 |
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GWBBQ posted:Is there a cumulative quicksave/autosave bug like in previous games, or have I just screwed myself up with mods? Both are very possible. I'd try turning off auto-saves and trimming your save file folder down to just the stuff you've done in the last day or so to see if that helps.
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# ? Aug 23, 2017 18:52 |
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marshmallow creep posted:Both are very possible. I'd try turning off auto-saves and trimming your save file folder down to just the stuff you've done in the last day or so to see if that helps.
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# ? Aug 24, 2017 01:01 |
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Yep, that sounds like the problem I was having. Some days I can go all day without a problem, and others it'll take three attempts to fast-travel once. Try downloading the Fallrim Tools to removed orphan scripts from your save files. That helped me in several instances.
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# ? Aug 24, 2017 02:32 |
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Kiggles posted:How did they fix 3? Arcsquad12 posted:I think he's referring to Broken Steel nothing like that for 4
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# ? Aug 24, 2017 03:17 |
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The paid mod update just came out
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# ? Aug 28, 2017 19:08 |
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Deceitful Penguin posted:Yeah, not only that but with decent DLC support in general. Yeah, some of it wasn't great, like the boring swamp thing (though it had good moments) and the alien one (what was even going on there??) but at least there was some effort put into supporting the game after launch and some vague acknowledgement that Mistakes Had Been Made and needed to be fixed Point Lookout was the pinnacle of Fallout 3's dlc actually, easy mistake to make. A medium sized, densely packed map that played to the games strengths with interesting quests, characters, and locations, all in an awesome swampy package that felt extremely unique compared to the base game without feeling silly.
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# ? Aug 28, 2017 19:23 |
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tweet my meat posted:Point Lookout was the pinnacle of Fallout 3's dlc actually, easy mistake to make. A medium sized, densely packed map that played to the games strengths with interesting quests, characters, and locations, all in an awesome swampy package that felt extremely unique compared to the base game without feeling silly.
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# ? Aug 28, 2017 22:22 |
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You are both right! It was a great setting doing something different to the usual scorched wasteland let down by lazy balancing. In order to make it challenging the hillbillies had ridiculous hit points and extra damage instead of some more interesting game design.
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# ? Aug 28, 2017 23:20 |
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I liked the Pitt.
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# ? Aug 29, 2017 00:49 |
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Bogart posted:I liked the Pitt. The Pitt had surprisingly good vertical level design, and shockingly bad (even for Bethesda) storytelling.
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# ? Aug 29, 2017 01:22 |
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Yes, but it also had a mod that allowed Cannibalism to be the third way you can finish the story. (but yes, The Pitt was a legit good expansion)
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# ? Aug 29, 2017 01:27 |
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Keeshhound posted:The Pitt had surprisingly good vertical level design, and shockingly bad (even for Bethesda) storytelling. The Pitt is a perfect example of Throwing the Idiot Ball. There's an ambush that's obvious from a mile away, but you have to walk into it to advance the plot. But yeah, some of the 3D level design was awesome. It made my framerate tank in places, but that shouldn't be an issue 9 years after release.
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# ? Aug 29, 2017 01:35 |
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Point Lookout was bullet spongey but I really liked Desmond, he was fun
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# ? Aug 29, 2017 02:01 |
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Creation club is live, just as everyone expected it's literally paid mods - repainting Pipboy or for example Hellfire power armor - pay Bethesda $5 for it or get one of 3 free versions on nexus, hmmmm.
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# ? Aug 29, 2017 05:12 |
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$1 to paint your power armour black.
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# ? Aug 29, 2017 05:17 |
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horse (power) armor
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# ? Aug 29, 2017 05:21 |
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Bogart posted:horse (power) armor $2.50 and incredibly stupid looking. Bethesda is trying to be in on the joke but you can't do that when you're still doing exactly the same bullshit.
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# ? Aug 29, 2017 05:25 |
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Wait, they actually went through with paid mods? HHAHAHAHAHAGHAGAGAGAGAGAGAHAHHAHA
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# ? Aug 29, 2017 05:43 |
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tweet my meat posted:Point Lookout was the pinnacle of Fallout 3's dlc actually, easy mistake to make. A medium sized, densely packed map that played to the games strengths with interesting quests, characters, and locations, all in an awesome swampy package that felt extremely unique compared to the base game without feeling silly. The villain was also kinda amusing? Aside from that, all I remember is hillbillies with guns that tore me to poo poo but didn't do poo poo to them. Though nothing in the latter games has equaled having the Chinese Stealth Armour and the Silenced assault rifle. It was fun Inzombiac posted:Wait, they actually went through with paid mods?
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# ? Aug 30, 2017 01:38 |
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The only thing they ever learned from Horse Armour DLC is to get someone else to create the horse armour. Also the update fucks up anything that requires F4SE, so it's got that going for it. And it downloads the mod assets, so what you're paying for is the esp file.
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# ? Aug 30, 2017 10:52 |
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Gnome de plume posted:And it downloads the mod assets, so what you're paying for is the esp file. Wait, so with rudimentary CK knowledge you can 'pirate' the mods?
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# ? Aug 30, 2017 11:03 |
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So what happens with mods I already have installed? Will some of those now become paid mods with an update and then break my game? In particular I'm thinking of Sim-Settlements because that's actually a very high quality mod. If I have to start paying for poo poo I already have to keep my game working, ugh. Edit: nvm, I found the answer this. NO current mods will be allowed to be iterated into a paid mod, ONLY new content. I'm sure there'll be a loophole there somewhere and this is still incredibly tasteless, but oh well. chaosapiant fucked around with this message at 12:10 on Aug 30, 2017 |
# ? Aug 30, 2017 12:04 |
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I wanna say they were adamant about not permitting existing mods be converted into paid mods, as a strict rule.
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# ? Aug 30, 2017 12:10 |
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# ? Apr 26, 2024 09:39 |
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Rinkles posted:I wanna say they were adamant about not permitting existing mods be converted into paid mods, as a strict rule. They were also adamant that these would be high-quality, content-rich mods made by the community.
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# ? Aug 30, 2017 12:11 |