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Doorknob Slobber posted:Are there three way battles if three people at war are fighting next to eachother? Man that would be fun. I haven't seen it, but I'm not sure I've ever had three armies all at war right next to each other no, it'd mindfuck the AI
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# ? Oct 6, 2017 18:08 |
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# ? Apr 28, 2024 16:12 |
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For those of you who played Kroq's campaign, did you go after the whole Southlands or just stick to the coast and build tall? I went on a crusade to wipe out the undead in the desert but I feel like it was a huge waste of time.
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# ? Oct 6, 2017 18:10 |
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Deified Data posted:For those of you who played Kroq's campaign, did you go after the whole Southlands or just stick to the coast and build tall? Tall is the way to go if you're doing a ritual victory imo. I wish there was more incentive to be the first to complete your rituals, and that the final battle was harder in general.
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# ? Oct 6, 2017 18:15 |
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queeb posted:Dwarves definitely had more than just a grudge thrower at launch though no? There's no other artillery piece than that available. also no iron drakes or anything like that. no ironbreakers or gyrocopters as well. If I'm not mistaken it was just grudge throwers at launch at first for early game dwarves. The ballista was added with the Angrund/Skarsnik dlc alongside Rangers.
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# ? Oct 6, 2017 18:16 |
There's also, you know, the flame cannon and regular cannon, which are all vanilla.
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# ? Oct 6, 2017 18:17 |
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Deified Data posted:For those of you who played Kroq's campaign, did you go after the whole Southlands or just stick to the coast and build tall? I just built tall. I grabbed the middle plaque site and the one on the southern tip and then just built up my economy. Defense was a breeze, could keep one giant army south, one in the middle and one in the capital.
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# ? Oct 6, 2017 18:20 |
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Gonkish posted:If I'm not mistaken it was just grudge throwers at launch at first for early game dwarves. The ballista was added with the Angrund/Skarsnik dlc alongside Rangers. The ballista is DLC, but the cannons werent, and you can't even build those. My guess is that what you're able to recruit is the same as what the AI can recruit in their place. They purposely hamstring them and keep them from getting a lot of the bigger scarier high tier stuff specifically so that the minor factions aren't as much of an existential threat as the major factions. Edit: Hence why greenskins also can't recruit trolls or giants. DeathSandwich fucked around with this message at 18:24 on Oct 6, 2017 |
# ? Oct 6, 2017 18:21 |
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Is there a lore-reason for Wood Elves to be in not-Africa, or is it a case of CA wanting to have all the old factions on the new map?
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# ? Oct 6, 2017 18:34 |
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SirPhoebos posted:Is there a lore-reason for Wood Elves to be in not-Africa, or is it a case of CA wanting to have all the old factions on the new map? quote:All of the remnant wood Elves of the Old World are noted for their amazing skills with the bow. From amongst his father's people, Prince Oreon chose the best archers and woodsmen and assembled this famous Elven band. With his Company, Oreon left the Old World and took ship to the Elf Kingdoms, where he joined the crusading army of the Sea-Elf Lord Staleor. He fought with distinction in Staleor's Southlands campaign, losing an eye in hand-to-hand combat with the Evil wizard Dornbast. Far as I can tell, they're some elves that joined up with some High Elf crusade to the Southlands as a pseudo-merc company and (in TW's timeline) never left.
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# ? Oct 6, 2017 18:45 |
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You know I've never been a fan of WH offensive siege battles, but hat's off to the Lizardmen for actually making it really fun to do so thanks to all their dinos. Saurus Warriors just plain having bonkers damage for a line unit is also part of why they rule at it.
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# ? Oct 6, 2017 18:53 |
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toasterwarrior posted:You know I've never been a fan of WH offensive siege battles, but hat's off to the Lizardmen for actually making it really fun to do so thanks to all their dinos. Saurus Warriors just plain having bonkers damage for a line unit is also part of why they rule at it. The skaven are great too because you can pop a unit of clanrats to open a gate so all your monsters and vehicles don't have to sit around scratching their asses for too long. EDIT: I discovered that with Tyrion's starting army a great tactic is to harass opposing armies with your phoenix while the ballista and archers rip them to pieces. SirPhoebos fucked around with this message at 19:07 on Oct 6, 2017 |
# ? Oct 6, 2017 19:03 |
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All the new factions are more fun in sieges. Elves can win without even leaving the walls, just line up on top after you storm them and mow everyone down.
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# ? Oct 6, 2017 19:20 |
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I feel like Queek's campaign hinges on knocking out Krok'Gar early on but the rear end in a top hat elves keep declaring war on me. Sauruses are such a pain in the rear end to deal with and the fuckers do not seem to break which makes it doubly annoying. Conversely, it is a lot of fun to fight Brettonia because you are on much more even footing with peasant units and its actually pretty easy to get their whole army to run away before you even kill that many of them. Dwarves I also don't have a problem with because while they are sturdy their melee units aren't that powerful giving you more time to wipe them out.
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# ? Oct 6, 2017 19:26 |
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The thing about lizards is that going out of control takes precedence over routing, so you often have damaged them more than enough to get them to flee, but they're too busy going berserk to actually do it. It can help to just disengage your units from them, since it seems like units that are out of control are more likely to snap out of it if they don't have anyone nearby to fight - then as soon as they do they'll suddenly notice they're at -30 leadership and immediately run away. Lizards are probably Skaven's toughest matchup in general, so of course both Skaven campaigns have you fighting them constantly. You can usually stall for time in the beginning by bribing them, though - they start off neutral with you and also don't like elves very much, so your early attacks on the elf minors as Queek will actually give you a bit of a positive reputation boost with them.
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# ? Oct 6, 2017 19:32 |
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I got inspired by all the people posting gorgeous screenshots in the thread and thought I'd give it a try. Some skaven are suspiciously brave. Others not so much. I love all the goofy faces in this game. This skink looks waaay too stoked about what's happening.
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# ? Oct 6, 2017 19:35 |
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toasterwarrior posted:You know I've never been a fan of WH offensive siege battles, but hat's off to the Lizardmen for actually making it really fun to do so thanks to all their dinos. Saurus Warriors just plain having bonkers damage for a line unit is also part of why they rule at it. My sieging force was just a unit of 9 Stegadons, 2 revivification Bastilodons, Old Blood on Carnosaur, 2 Skink Priests on Ancient Stegadons and the rest regular Ancient Stegadons. Blast the walls down with the long range Stegs then turn them to melee mode and have them form the front lines with the ancients backing them up with fire support along with the skinks unloading comets and wind blasts into the enemy blobs. Old blood just goes for the opposing characters. So much fun AND effective.
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# ? Oct 6, 2017 19:46 |
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The Cheshire Cat posted:The thing about lizards is that going out of control takes precedence over routing, so you often have damaged them more than enough to get them to flee, but they're too busy going berserk to actually do it. It can help to just disengage your units from them, since it seems like units that are out of control are more likely to snap out of it if they don't have anyone nearby to fight - then as soon as they do they'll suddenly notice they're at -30 leadership and immediately run away. Thanks, I'll try this next time. Late game don't have as much of a problem thanks to specialist units that counter them. It's the early game that's hard.
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# ? Oct 6, 2017 20:01 |
SirPhoebos posted:Is there a lore-reason for Wood Elves to be in not-Africa, or is it a case of CA wanting to have all the old factions on the new map? They're not on this map. Ah but I see someone has found Oreon in the Lore a few posts below yours. RBA-Wintrow fucked around with this message at 20:16 on Oct 6, 2017 |
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# ? Oct 6, 2017 20:06 |
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RBA-Wintrow posted:They're not on this map. Ah but I see someone has found Orean on the Lore a few posts below yours. This map rules, I got it from a White Dwarf and it hung on my wall for years, until it got cleanly ripped down the middle I've been hunting for a hi-res version of it for ages.
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# ? Oct 6, 2017 20:12 |
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jokes posted:Nothing like War Hydras, which are the perfect monster. War Hyrdas get scared fast.
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# ? Oct 6, 2017 20:27 |
Panfilo posted:I feel like Queek's campaign hinges on knocking out Krok'Gar early on but the rear end in a top hat elves keep declaring war on me. Sauruses are such a pain in the rear end to deal with and the fuckers do not seem to break which makes it doubly annoying. Night/ Gutter runners are great against lizard melee units because they'll start raging out and accomplishing nothing and then you pound them with catapults from range, it's glorious.
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# ? Oct 6, 2017 20:34 |
Blooming Brilliant posted:This map rules, I got it from a White Dwarf and it hung on my wall for years, until it got cleanly ripped down the middle Oh dammit now I need to find a printed copy of this map somewhere arg edit: which issue of white dwarf Hieronymous Alloy fucked around with this message at 21:46 on Oct 6, 2017 |
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# ? Oct 6, 2017 20:35 |
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Hieronymous Alloy posted:Night/ Gutter runners are great against lizard melee units because they'll start raging out and accomplishing nothing and then you pound them with catapults from range, it's glorious. This is what I was thinking. They're pretty fast and get even faster with upgrades. It's also handy when you can kite a dinosaur to the complete opposite of the map which prevents it from bulldozing through your units m
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# ? Oct 6, 2017 20:38 |
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Holy poo poo Carnosaurs have 75 speed, and the Blessed Carnosaur has a 100. That's goddamn terrifying.
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# ? Oct 6, 2017 20:43 |
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So um, several times in the row now, I tried to use Rocs and Phoenixes to tie up enemy artillery, and said artillery just continued firing as if nothing happened or, if there was another friendly unit nearby, just casually towed the war engines away, while the other unit engaged them, and in general completely ignored the angry oversized chickens trying to peck them to death. Is that a "specialty" of phoenixes and rocs, or did they rework how engagement of artillery works? Because landing a flyer on artillery was a surefire way to stop it from firing in the first game.
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# ? Oct 6, 2017 20:49 |
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I feel stupid asking this this far into the game but how the hell do I check the diplomatic statuses between other factions in the diplomacy tab? In the other games you'd just click on them then click on the other factions capital on the map but that doesn't seem to work here.
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# ? Oct 6, 2017 21:00 |
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Funky See Funky Do posted:I feel stupid asking this this far into the game but how the hell do I check the diplomatic statuses between other factions in the diplomacy tab? In the other games you'd just click on them then click on the other factions capital on the map but that doesn't seem to work here. When you click them on the diplomacy map other regions should change color and that shows their opinion of whatever faction you have selected.
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# ? Oct 6, 2017 21:03 |
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Jamwad Hilder posted:When you click them on the diplomacy map other regions should change color and that shows their opinion of whatever faction you have selected. No I meant the details like -3 for released troops etc. I see how they've done it now and it's super annoying. Unless you have eyes on a faction leader you can't tell what someone else's relationship with them is like.
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# ? Oct 6, 2017 21:09 |
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Ammanas posted:no, it'd mindfuck the AI I don't get this argument. If you let the ai treat the enemy armies as one enemy it might focus on one enemy too much, but that's better than not having the option at all. We don't need the ai to do anything new or consider which faction is currently strongest.
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# ? Oct 6, 2017 21:11 |
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Blooming Brilliant posted:This map rules, I got it from a White Dwarf and it hung on my wall for years, until it got cleanly ripped down the middle The "Here be Daemons" note on the south pole is loving great.
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# ? Oct 6, 2017 21:27 |
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Hieronymous Alloy posted:dammit Very Hard is actually Very Hard I used to have to reload alot for my first campaign with dark elves. Now its alittle bit easier now that I have an idea how the AI is gonna zerg rush. Still have to reload a save game now and then when I get super hosed.
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# ? Oct 6, 2017 21:32 |
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toasterwarrior posted:Holy poo poo Carnosaurs have 75 speed, and the Blessed Carnosaur has a 100. That's goddamn terrifying. Yep, they'll run down skirmish infantry slowly but steadily and gobble them all up.
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# ? Oct 6, 2017 21:38 |
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My low level walled city got assaulted by Morathi and 3 heros. 1000 to a garrison of 500, only a couple of bronze rank Skink Skirmishers (who did nothing) and still managed to have a Valiant Defeat where I killed nearly 800 of their forces. I had a Stegadon sit in the gates. Somehow my Bastiladon got outside the walls (???) and I artilleried them as they tried to go into the choke lmao. Even if I lost, that was the funnest battle I've had.The auto-resolve was an entire bar or red with like two small stripes of yellow. My Scar Veteran wounded Morathi and killed like 80 melee warriors, alone. Might have gone even better if I'd realised I had a unit of Kroxigors sitting back on the Capture Point where I couldn't see them during Deployment.
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# ? Oct 6, 2017 21:42 |
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I haven't noticed anyone talking about them much, but I really like Ellyrian Reavers. They are enormously fast, inexpensive for High Elves, and really excellent at smashing war machines and rear charges. They're more or less the model of what I want light cavalry to be.
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# ? Oct 6, 2017 21:48 |
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RBA-Wintrow posted:They're not on this map. Ah but I see someone has found Oreon in the Lore a few posts below yours. I'm very curious about what CA will do for Warhammer 3 since Games Workshop have never given any information except for mild hints about anything east of the Ogres, so all we know is that you have fantasy China, India and Japan, and that Khuresh is inhabited by snakemen. Oh, and of course there's Beastmen, Greenskins and Skaven.
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# ? Oct 6, 2017 21:55 |
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What's in Australia in Warhammer?
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# ? Oct 6, 2017 21:57 |
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Funky See Funky Do posted:What's in Australia in Warhammer? Dragons.
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# ? Oct 6, 2017 21:58 |
best map I can find: http://4.bp.blogspot.com/-aVfjlJ6Dky0/T9pIJFg3Q4I/AAAAAAAARMA/-pcheDFHpo4/s1600/Warhammer_World_Map.JPG I can't find a print copy of that though so much arg
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# ? Oct 6, 2017 21:58 |
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Funky See Funky Do posted:What's in Australia in Warhammer? those lost isles had high elves at least, they showed up in one of my games as a rogue army and i looked em up
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# ? Oct 6, 2017 21:59 |
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# ? Apr 28, 2024 16:12 |
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Funky See Funky Do posted:What's in Australia in Warhammer? It's either the Lost Isles of Elithis on the bottom right part of the map, or "Fabled Lumbria" which is off the right part of the map entirely. They've basically got no lore attached to them whatever though. MadJackMcJack posted:I'm very curious about what CA will do for Warhammer 3 since Games Workshop have never given any information except for mild hints about anything east of the Ogres, so all we know is that you have fantasy China, India and Japan, and that Khuresh is inhabited by snakemen. Oh, and of course there's Beastmen, Greenskins and Skaven. My guess is that CA is going to cop out with the third game slightly, and the third game campaign is going to be about Daemons invading the world/Chaos properly loving the world up (End Times/Storm of Chaos yadda yadda), so they'll have parts of Cathay on the map, but they'll be owned by Skaven or Norse or something like that. I'd be cool with that, if the big thing with the third game is big chaos invasion AND Nagash, since his lands would be featured in the supposed map for the third game.
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# ? Oct 6, 2017 22:02 |