|
Arglebargle III posted:I get confused fighting skaven. I'm not really sure what the pieces of their army are or how they work together. Do I form up in a line? Checkerboard? Missile line? Rush their artillery? I think that the basic concept of the Skaven is a bunch of expendable infantry supporting a handful of more powerful specialist units. They want to tangle your army up with Skavenslaves, Clanrats or Stormvirmen while their various damage dealing sources can safely choose fights. I'd try to keep my infantry in a checkerboard to respond to things like Rat Ogres, while keeping a few anti-infantry units in reserve in order to deal with whatever summons get dropped on my ranged units. Some cavalry or flying stuff to gently caress with artillery and shatter routing units would also go a long way.
|
# ? Jan 4, 2018 21:24 |
|
|
# ? May 28, 2024 04:41 |
|
Skaven have about the best artillery in the game. Their catapults destroy leadership and their cannons annihilate large unitd
|
# ? Jan 4, 2018 22:02 |
|
Is it usual for both main sets of Elves to confederate the hell up while as Magnamundi I can't get single city Lizards to join me while they're threatened by armies on their door? I mean, High Elves is now just Tyrion, because Teclis joined him ffs, and they're at war with me and not the DElves too.
|
# ? Jan 4, 2018 22:25 |
|
I just noticed that while the Couronne Tournament Grounds are marked as a "Bretonnian Culture" building they're actually treated as Industry and the income from them reduced by 100% by a Landed Estate (level 3 Farm). No wonder I couldn't afford my beautiful handsome knights.
|
# ? Jan 4, 2018 22:27 |
|
Arglebargle III posted:I get confused fighting skaven. I'm not really sure what the pieces of their army are or how they work together. Do I form up in a line? Checkerboard? Missile line? Rush their artillery? You have poo poo leadership but all your infantry is pretty quick. Set up your lines with your ablative chaff out front with your skirmishers. Don't expect these guys to hold any sort of cohesive structure, slaves and to a lesser extent clanrats are basically just mobile speedbumps you throw around to slow your enemies down. Keep a couple of your harder/more veteran storms and even high vet clanrats to hang out closer to your artillery to keep them safe from errant cavalry and flankers. If the fighting has gotten to them, it means that your front line slaves/clanners have broken, ran away for a spot, and reformed: Turn them around and surround them on all sides. If the AI is dedicating manpower to chase gutter runners then celebrate because infantry is never going to catch them and using cav on them is kind of a waste. It gets kind of tricky if you have globadiers and warp fire throwers, they are short ranged and vulnerable and slow, but they are best employed up front with the slaves while the enemy is clustered up and numerous to maximize splash damage. Friendly fire is a feature, not a bug. Edit: Oh, this is about fighting skaven, not fighting as them. Try and blast through their ablative layers as quickly as possible. Most ranged units will outshoot skavenslave slingers. Don't chase gutter runners unless it's with fast killy cav like wild riders or night goblin big boss uberbuffed wolf riders, shoot them with something that outranges them or they will take you on a chase. Gank all the artillery you see as quickly as possible. Rogers are fast but not as scary in melee as some other race's big guys. Having a ton of armor piercing on your units will kind of go to waste vs skaven unless they are fielding a ton of stormvermin or doomwheels. It'll be largely better to use rockets/catapults than cannons and crossbows rather than handgunners. You'll largely have them beat statistically in melee attack and melee defense, but that won't mean much if they can bottle you in a wall of rats and bomb you out with artillery. Keep your line wide and use hidden vanguard units or flyers or fast cav to knock out artillery as soon as they commit their melee line. DeathSandwich fucked around with this message at 22:45 on Jan 4, 2018 |
# ? Jan 4, 2018 22:34 |
|
Gejnor posted:Okay friends, im back again, and this time i mean Buisness. You mixed up Gork and Mork
|
# ? Jan 4, 2018 23:12 |
|
Awesome changes though!
|
# ? Jan 4, 2018 23:16 |
|
A tale in free axe: Act One: the direpack and varrack's reavers against some boar boy big uns Act 2: Da Foot Act III lmao that spell owns!
|
# ? Jan 4, 2018 23:34 |
|
Thanks for the advice on Skaven. Is there a mod that gives Chaos slightly less idiotic names? I'd prefer fewer Festeraxe Pulsators running around.
|
# ? Jan 5, 2018 00:18 |
|
DOCTOR ZIMBARDO posted:A tale in free axe: I don't know what the best part about the foot of Gork is - the fact that it does damage, or the fact it's a giant, magic spell, focusing on the eldritch winds to.. make a person who stomps their foot really hard.
|
# ? Jan 5, 2018 00:39 |
|
Moonwolf posted:Is it usual for both main sets of Elves to confederate the hell up while as Magnamundi I can't get single city Lizards to join me while they're threatened by armies on their door? I mean, High Elves is now just Tyrion, because Teclis joined him ffs, and they're at war with me and not the DElves too. Tyrion and Morathi both get substantial boosts to their diplomatic relations with other factions of their respective races, so it's not particularly surprising for them to ball up.
|
# ? Jan 5, 2018 01:13 |
|
Moonwolf posted:Is it usual for both main sets of Elves to confederate the hell up while as Magnamundi I can't get single city Lizards to join me while they're threatened by armies on their door? I mean, High Elves is now just Tyrion, because Teclis joined him ffs, and they're at war with me and not the DElves too. I'm pretty new to this game but I just finished the vortex campaign as the big frog and yes Tyrion/Lothern basically absorbed every high elf faction in the game. I was coasting along with a huge lead in sacred plaques then poof they were ahead of me. They started the last ritual while I had like 4 doomstacks of Temple Guard and dinosaurs crossing the ocean en route to Ulthuan and I managed to capture Lothern pretty easily. Eventually Kroq-Gar asked me for confederation, which was a pleasant surprise but the other independent lizard factions rebuffed me every time, despite me bailing them out and crushing a ton of Skaven and Vampires.
|
# ? Jan 5, 2018 01:18 |
|
Arglebargle III posted:Thanks for the advice on Skaven. He’s no Sloppity Bilepiper
|
# ? Jan 5, 2018 01:23 |
|
The AI get bonuses towards confederating with each other because gently caress you.
|
# ? Jan 5, 2018 01:33 |
|
Moonwolf posted:Is it usual for both main sets of Elves to confederate the hell up while as Magnamundi I can't get single city Lizards to join me while they're threatened by armies on their door? I mean, High Elves is now just Tyrion, because Teclis joined him ffs, and they're at war with me and not the DElves too. confederation as lizardmen is such a loving crapshoot that it is hardly worth bothering with.
|
# ? Jan 5, 2018 01:50 |
|
Solemn Sloth posted:He’s no Sloppity Bilepiper Speaking of which i'm hype for the other Greater Daemons to show up in TWWH 3 ESPECIALLY the Great Unclean One
|
# ? Jan 5, 2018 02:42 |
|
AnEdgelord posted:Speaking of which i'm hype for the other Greater Daemons to show up in TWWH 3 Hell loving yeah. This actually made me kinda curious as to how CA will do each individual Chaos faction come TWW3. Part of me kinda wants them to slyly swipe some of AoS's Chaos units to bulk out each god's roster (Drone riding Blightkings and Bilepipers for Nurgle, various Khorne buff heroes, Kharic Acolytes for Tzeentch) rather than just "demons and palate swapped Chaos Warriors" like in WHFB.
|
# ? Jan 5, 2018 03:03 |
|
SteelMentor posted:Hell loving yeah. I think it can work since Chaos is the least changed faction in AoS, whether its a good idea or if people would stand for (ostensibly) AoS stuff showing up in the "Warhammer Fantasy RTS" I don't know. I personally would be cool with it but I understand there is a significant desire to keep AoS stuff fully segregated from TWWH due to the famously bad reputation of the former among people who like the latter.
|
# ? Jan 5, 2018 03:21 |
|
Hunt11 posted:confederation as lizardmen is such a loving crapshoot that it is hardly worth bothering with. I can't remember the last time there was a lizard in Lustria without discordance or whatever the "hates lizardmen" trait is. Luckily, they die anyway because holy poo poo lustria.
|
# ? Jan 5, 2018 03:27 |
|
AnEdgelord posted:Speaking of which i'm hype for the other Greater Daemons to show up in TWWH 3 Now, I realize this is "quitter talk", but let's be real: that gaping wound in his stomach seems like it would negatively affect this gentleman's battle prowess. At the very least he'd be tripping all over intestines. Although spilling out a bunch of innards everywhere is pretty obviously unhygenic, so...
|
# ? Jan 5, 2018 04:47 |
|
He is a Demon, it's all for show. It's like the Hellraiser dudes. I am really curious how CA is going to do the factions for game 3. Chaos Dwarfs and Ogre Kingdoms are straightforward enough, even theoretical Kislev too. The original data leak showed the four Chaos factions being the game 3 headliners, but given the changed scope of the series (and the fact that a third game would be a hard sell with four Daemon factions) I don't think that would happen. Plus CA would have to create a lot of units to fill the roster. Would the player lead a Chaos Undivided faction requiring you to conquer or confederate other Daemonic factions to use their units or costing a special resource? I can see in this scenario aligned Daemon lords giving maluses to unaligned Daemons (say, a Bloodthirster would give huge morale maluses and increased upkeep for Tzeentch Daemons in his army). Would they split the Daemons as two separate factions based on the usual alliances between the Chaos Lords (Nurgle+Khorne Vs Slaanesh+Tzeentch)? This would give game 3 four factions from Army Books, but I still think it's hard to sell the game without a "normal" faction. That said, I personally feel Kislev would fit as the "good vanilla guys" faction for the third game.
|
# ? Jan 5, 2018 05:19 |
|
Can't wait for Tomb Kings to come out, already pre ordered for DLC since I saw it was 10% off.
|
# ? Jan 5, 2018 05:24 |
orangelex44 posted:Now, I realize this is "quitter talk", but let's be real: that gaping wound in his stomach seems like it would negatively affect this gentleman's battle prowess. At the very least he'd be tripping all over intestines. Although spilling out a bunch of innards everywhere is pretty obviously unhygenic, so... I think the nurglings help out by stuffing his guts back in there when they get out of control.
|
|
# ? Jan 5, 2018 05:34 |
|
AnEdgelord posted:I think it can work since Chaos is the least changed faction in AoS, whether its a good idea or if people would stand for (ostensibly) AoS stuff showing up in the "Warhammer Fantasy RTS" I don't know. I personally would be cool with it but I understand there is a significant desire to keep AoS stuff fully segregated from TWWH due to the famously bad reputation of the former among people who like the latter. I hope they release the new chaos demon units and then reveal the final secret DLC, Sigmarines.
|
# ? Jan 5, 2018 05:48 |
|
JBP posted:I hope they release the new chaos demon units and then reveal the final secret DLC, tyranids.
|
# ? Jan 5, 2018 06:09 |
|
ZearothK posted:He is a Demon, it's all for show. It's like the Hellraiser dudes. If they can they should just go all out and make each Chaos faction unique, it's not like it would be hard to come up with new daemons anyway.
|
# ? Jan 5, 2018 06:19 |
|
Mzbundifund posted:So a friend and I just got Total Warhammer 1 (way cheaper than 2) with the intention of playing co-op. We started our first game as Mannfred and Vlad, since they're the only aligned factions other than Brettonian ones that started kind of near each other. We'd rather not play with starting positions on the other side of the map, so is there really no way to pick adjacent factions if we don't want to be Vampires or Brettonia? Without mods and without paying for anything, decent co-op matchups where people start close together are: Empire/Bretonnia Bretonnia/Bordeleux/Carcassone (any combination) Greenskins/Bloody Handz Von Carstein/Vampire Counts (Mannfred starts in a kinda rough spot on this matchup, imo. He's squished into the mountains and kinda stuck if you don't plan your expansions carefully) Either one of the undead factions are actually pretty close to both the Dwarfs and the Empire, but corruption is going to be an issue all along the non-undead's shared border with you so it's not a great pick. As far as pure cooperative potential is concerned, "King and Warlord" and "Call of the Wood Elves" drops a shitload more LLs in a very small area and vastly increases your potential web of cooperative matchups. You don't both need the DLC, only the person who wants to play as that faction. Alternatively, just get a faction unlocker and play whatever.
|
# ? Jan 5, 2018 07:32 |
|
orangelex44 posted:Now, I realize this is "quitter talk", but let's be real: that gaping wound in his stomach seems like it would negatively affect this gentleman's battle prowess. At the very least he'd be tripping all over intestines. Although spilling out a bunch of innards everywhere is pretty obviously unhygenic, so... In dawn of war 2 they could shoot their intestines out and grab dudes with them. I really hope that makes its way into total war as well.
|
# ? Jan 5, 2018 07:36 |
|
man I wish that ca could do a 40k
|
# ? Jan 5, 2018 07:38 |
|
Doorknob Slobber posted:man I wish that ca could do a 40k I'm sure CA has the potential to do a decent 40k game, but I'd be less confident about it. A lot of what made Warhammer Fantasy work in Total War was that the TW games were already pretty close to a WHFB video game. Similar scale, similar mechanics, etc. Magic and flying units were major features missing from Total War, but the core of the game was already in there.
|
# ? Jan 5, 2018 07:46 |
|
Just do Epic scale 40k in the Wargame engine by Eugen.
|
# ? Jan 5, 2018 07:49 |
|
Supposedly Epic 40K is the best ruleset GW ever published. Hard to confirm though because nobody ever played it.
|
# ? Jan 5, 2018 07:55 |
|
I've been watching PartyElite on youtube. He's fun to watch.
|
# ? Jan 5, 2018 08:10 |
|
Arglebargle III posted:Supposedly Epic 40K is the best ruleset GW ever published. Hard to confirm though because nobody ever played it. I played a lot of epic since I was 14 years old when it was at the peak of it's power. It was a loving great game and the scale actually made it easier to manage because a lot of big guns and big bad poo poo would just annihilate your troops with no right of reply. I can't remember the specifics of it and might have some rose tinted goggles on, but I really enjoyed it and thought it was a nice change from 40k/WHFB.
|
# ? Jan 5, 2018 09:21 |
|
JBP posted:I played a lot of epic since I was 14 years old when it was at the peak of it's power. It was a loving great game and the scale actually made it easier to manage because a lot of big guns and big bad poo poo would just annihilate your troops with no right of reply. I can't remember the specifics of it and might have some rose tinted goggles on, but I really enjoyed it and thought it was a nice change from 40k/WHFB. hello fellow old
|
# ? Jan 5, 2018 09:52 |
|
How do you do a WE campaign? I feel like I'm sitting around for 40 turns since I can't afford an army big enough to conquer anyone nearby and I can't confederate with anyone because I can't intimidate them.
|
# ? Jan 5, 2018 10:41 |
|
Epic had the best Ork units. Really it had the best stuff for every faction, but the giant ramshackle Ork monstrosities were really the top of the cool poo poo pyramid there.
|
# ? Jan 5, 2018 10:51 |
|
The Atomic Man-Boy posted:How do you do a WE campaign? I feel like I'm sitting around for 40 turns since I can't afford an army big enough to conquer anyone nearby and I can't confederate with anyone because I can't intimidate them. If you want to go the "good neighbor" route, raid your own province and beat down the rebels for cash at the start. But the wood elf economy is really based on razing so pick some weak neighbor and raze their settlements,. You generally don't need a home defense because your garrisons are strong and can defend against full stacks, especially if you emergency recruit a treeman lord, and fellow wood elf factions hate Beastmen and most other factions so they are pretty likely to beat down Athel Loren interlopers for you.
|
# ? Jan 5, 2018 11:26 |
|
I liked Epic because I could actually afford entire squads!
|
# ? Jan 5, 2018 11:29 |
|
|
# ? May 28, 2024 04:41 |
|
SirPhoebos posted:You mixed up Gork and Mork I did not!! quote:Whilst Gork smashes you over the head with his huge spiked club, Mork will give you a staggering low blow, demonstrating the kunnin-ness and brutality of the Orkish Gods. quote:To put it simply, Gork is the embodiment of brutality and close-quarters combat, whilst his twin Mork embodies cunning and the use of unconventional tactics of warfare. Gejnor fucked around with this message at 11:42 on Jan 5, 2018 |
# ? Jan 5, 2018 11:40 |