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Ainsley McTree posted:The kett invade your castle and it turns out thedas was just a planet in the andromeda galaxy Don't quote my fanfiction without prior approval. Was it dragon age dlc armor you got in mass effect or the othet way around? I remember some cosmetic crossover free dlc. pentyne fucked around with this message at 23:16 on Jan 25, 2018 |
# ? Jan 25, 2018 23:12 |
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# ? May 30, 2024 12:07 |
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DA in ME 2/3.
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# ? Jan 25, 2018 23:16 |
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You could get a kingdoms of amalur armor too; and reciprocally there was a KoA weapon that looked like omniblades
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# ? Jan 25, 2018 23:21 |
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There's a statue of an Ogre in ME2 Thedas is canonically in the ME universe
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# ? Jan 25, 2018 23:35 |
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precision posted:There's a statue of an Ogre in ME2 Or, the dragon age video games are
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# ? Jan 25, 2018 23:39 |
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Ainsley McTree posted:You could get a kingdoms of amalur armor too; and reciprocally there was a KoA weapon that looked like omniblades precision posted:There's a statue of an Ogre in ME2
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# ? Jan 25, 2018 23:40 |
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The Darkspawn? Made by the Elven god Mor'Din
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# ? Jan 25, 2018 23:42 |
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SubponticatePoster posted:It was a gun, the Chakram Launcher. Made by AmaLur ( ). Wasn’t there armor in me3 too? The blue and yellow one. Or was that from a different game? E: just remembered google exists http://masseffect.wikia.com/wiki/Reckoner_Knight_Armor
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# ? Jan 25, 2018 23:45 |
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I got Kingdoms of Amalur for free and it seemed like a perfectly serviceable action-RPG, but I got bored and never really got far.
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# ? Jan 25, 2018 23:47 |
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SubponticatePoster posted:I'm fine with paying $15 for 4-8 hours of content in a game I enjoy If you feel like that's a ripoff then you can wait for the GOTY or not buy it at all. It's miles better than $3 for a box of random poo poo. exquisite tea posted:That dude who sat in your camp with the quest marker over his head until you bought DLC is still one of the scummiest moneygrubbing moves in all gaming history. Wait... did that happen? Did I forget that? Yeah that would make me perturbed. Pattonesque posted:Man, the animation on his reaction is approx. 10 million times better than anything in Andromeda
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# ? Jan 25, 2018 23:57 |
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Von_Doom posted:Wait... did that happen? Did I forget that? Yeah that would make me perturbed. If I had to guess, it was probably Levi Dryden from the Soldier's Peak DLC. BlazetheInferno fucked around with this message at 00:05 on Jan 26, 2018 |
# ? Jan 26, 2018 00:03 |
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precision posted:I got Kingdoms of Amalur for free and it seemed like a perfectly serviceable action-RPG, but I got bored and never really got far. Yea, unfortunately it had such a huge budget they needed it to be the next wow killer instead of just serviceable.
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# ? Jan 26, 2018 00:10 |
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Avalerion posted:Yea, unfortunately it had such a huge budget they needed it to be the next wow killer instead of just serviceable. I won't lie, looking at all the games that have been called "The next WoW-killer", I've come to think the term is relatively synonymous with "Perfectly serviceable".
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# ? Jan 26, 2018 00:15 |
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Avalerion posted:Yea, unfortunately it had such a huge budget they needed it to be the next wow killer instead of just serviceable. Kingdoms of Amalur was a scam to steal millions of dollars from the taxpayers of Rhode Island.
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# ? Jan 26, 2018 00:34 |
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That was the cancelled MMO project supposed to follow up Kingdoms of Amalur, not the game itself which 38 Studios had very little to do with.
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# ? Jan 26, 2018 00:36 |
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https://arstechnica.com/gaming/2016/09/years-after-bankruptcy-curt-schilling-settles-rhode-island-gaming-loans/
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# ? Jan 26, 2018 00:39 |
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HIJK posted:I don't know how EA plans to ruin Dragon Age but I'm sure it'll be bad this. my best hope is they make a more action based system. inquestion was ok but i need a witcher /asscreed origins type combat.
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# ? Jan 26, 2018 00:43 |
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NeurosisHead posted:Kingdoms of Amalur was a scam to steal millions of dollars from the taxpayers of Rhode Island. Having been to Providence, I say, good.
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# ? Jan 26, 2018 02:26 |
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Von_Doom posted:Wait... did that happen? Did I forget that? Yeah that would make me perturbed. Not only was the quest giver present even if you didn't have the DLC, but he would give you the intro to the quest as if you could do it. I first played DA:O on PS3 and it popped up a playstation store menu in the middle of the conversation.
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# ? Jan 26, 2018 02:34 |
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precision posted:I got Kingdoms of Amalur for free and it seemed like a perfectly serviceable action-RPG, but I got bored and never really got far. It's really got something to it with the visually popping palette. There were tons of bright and vibrant colors you don't normally see in the realistic looking fantasy games. Its one of those games where the main quest is kind of boring/drags you along but the side quests have so much creativity and life in them that you remember them better. The desert area is still a shithole but that's most desert games in general. It was really easy to break the game by over-leveling but if you felt like making it difficult for yourself or just have more combat fun you could bind way more abilities to the KB+M then the gamepad and really go nuts with a hybrid class character. The gamepad design was built around only using 4-8 abilities at a time and hybrid mage/warriors could be using 10-12. It's like the Batman Arkham/Shadows of Mordor combat system; you can disable all the visual queues and hints and suddenly its not that much harder but you feel like you're really getting some sense of a challenge where there wasn't before. pentyne fucked around with this message at 03:01 on Jan 26, 2018 |
# ? Jan 26, 2018 02:59 |
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So, I have just confirmed for myself that when going into the Battle of Denerim at the end of Origins, it is necessary to disable the "Qunari Update" mod that makes them look like DA2 Qunari. It crashes the game in that area - if not during that initial City Gates fight (where your entire party is present as AI allies), then when you talk to Riordan. I shall now check if I can reactivate it now that I've left to take out the two Generals... EDIT: Welp, crashed when I got to the Alienage and tried to talk to Shianni. I think I'm just gonna keep it off for the rest of the finale. Sadface. BlazetheInferno fucked around with this message at 03:12 on Jan 26, 2018 |
# ? Jan 26, 2018 03:05 |
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Dapper_Swindler posted:this. my best hope is they make a more action based system. inquestion was ok but i need a witcher /asscreed origins type combat. Considering how awful combat in those games is, that wpuld be a novel way to ruin the franchise I grant you.
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# ? Jan 26, 2018 03:06 |
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Randallteal posted:Not only was the quest giver present even if you didn't have the DLC, but he would give you the intro to the quest as if you could do it. I first played DA:O on PS3 and it popped up a playstation store menu in the middle of the conversation. On the PC the character actually said that you could buy the DLC. Which was loving weird and a good way to take you out of the game.
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# ? Jan 26, 2018 11:56 |
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pentyne posted:It's really got something to it with the visually popping palette. There were tons of bright and vibrant colors you don't normally see in the realistic looking fantasy games. Its one of those games where the main quest is kind of boring/drags you along but the side quests have so much creativity and life in them that you remember them better. The desert area is still a shithole but that's most desert games in general. It was honestly a pretty fun game if you didn't expect the best RPG ever made or whatever. The music, colors, and whimsical nature of everything really helped make it stand out compared to every other grim or serious RPG. The combat was neat too as long as you didn't craft and one shot literally everything. gently caress Curt Shilling though
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# ? Jan 26, 2018 22:04 |
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omg chael crash posted:It was honestly a pretty fun game if you didn't expect the best RPG ever made or whatever. The music, colors, and whimsical nature of everything really helped make it stand out compared to every other grim or serious RPG. The combat was neat too as long as you didn't craft and one shot literally everything. Agreed. Amalur was decent enough game, but it was severely hampered by the fact that it was meant to just be a precursor to an MMORPG and played like one. Meaning massive areas filled with repetitive quests and characters that I cannot be bothered to remember. Combine that with the incredible arrogance of its makers and you end up with one of the biggest disasters in gaming history.
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# ? Jan 27, 2018 05:06 |
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Good lord, why did I put myself through that. I just beat Jarvia... at level Nine... without Wynne. Party was Me (sword&board), Leliana, Morrigan, and Sten. Morrigan does not have a heal either. If she did not have Force Field, I guarantee I would not have been able to pull it off.
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# ? Jan 27, 2018 06:46 |
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BlazetheInferno posted:Good lord, why did I put myself through that. I've never tried going to Orzammar first. That sounds pretty rough, although if you use DLC gear it should be manageable.
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# ? Jan 27, 2018 09:05 |
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Ginette Reno posted:I've never tried going to Orzammar first. That sounds pretty rough, although if you use DLC gear it should be manageable. Trying out Improved Atmosphere for the first time, so not as much DLC gear as you might expect. Part of me wonders if the Improved Atmosphere stuff buffed the Jarvia fight in any way, or if that's just the infamous Orzammar difficulty at work. I had to make sure either Jarvia was controlled with stuns or Horror, or my Warden/tank was protected with Force Field at all times, or she would dismantle him in seconds. Like, literally seconds. She can kill the sturdiest member of my party from full health in less time than it takes for a health poultice to cool down. Many a reset was forced because she resisted a stun or horror at the wrong time. Thank god for Force Field not removing any aggro the friendly target may have.
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# ? Jan 27, 2018 09:26 |
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Geostomp posted:Agreed. Amalur was decent enough game, but it was severely hampered by the fact that it was meant to just be a precursor to an MMORPG and played like one. Meaning massive areas filled with repetitive quests and characters that I cannot be bothered to remember. Combine that with the incredible arrogance of its makers and you end up with one of the biggest disasters in gaming history. Again, the financial disaster was Schlling's brainchild MMO Project Copernicus that never came to fruition. 38 Studios was formed to create that project, and KoA was a currently in-development RPG from another studio that they absorbed relatively late into its development cycle. KoA was a modest success, it just couldn't save them from the endless pit of money that was their failed MMO. The project leads at 38 never actually released their own game.
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# ? Jan 27, 2018 11:03 |
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Just beat the game again and all the Elven lore stuff is so good. Also, Corpheus was 100% supposed to attack Skyhold but (I guess) they ran out of time.
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# ? Jan 28, 2018 01:56 |
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Popping in to say I loved Amalur. It was a great game to pick up to kill a few hours once a week, and I was so sad when I ran out of content. It’s a seriously underrated game.
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# ? Jan 28, 2018 18:40 |
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Xibanya posted:Popping in to say I loved Amalur. It was a great game to pick up to kill a few hours once a week, and I was so sad when I ran out of content. It’s a seriously underrated game. Glad to see some love for this game, because I remember back when it was one of the "never ever discounted" games and AmazonTony was literally coordinating with government employees in Rhode Island trying to get approval to do a seasonal discount for KoA. As far as games go, you can clearly see where the money went, because there are so many voice overs they clearly put time and effort into, especially the lore stones, which sound like they rehearsed, recorded, and went back until it was perfect. All of the major sidequests are actually engaging, because so much of the material is fully voiced and the VAs really went all in to sell the story and try to emote like they'd get a major acting part from the exposure. D&D grand author R.A Salvatore got paid a ton of money to create the universe and lore, and Drizzt jokes aside he clearly made an effort to make something unique and interesting with the Sidhe and underlying lore. Granted all the potential fizzled out since nothing came of it but I imagine there was a 500 page document on the lore detailing how they planned to launch the MMO.
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# ? Jan 29, 2018 05:41 |
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Just finished Jaws of Hakkon again. I forgot what uptick in difficulty that is from the base game. Even with my KE in full crafted gear I could still get one shot or two shot by a lot of those enemies on Nightmare. I shudder to think what that would be like with the Walk Softly trial on. Hakkon himself was actually a pushover though. The Hakkonite soldiers are much tougher since their damage can knock you out in a second on Nightmare. Doing Descent now and then Trespasser and then I'll be done. I even did most of the collection quests although I held off on finishing the Mosaics/Bottles because gently caress it. The Shards at least had a tangible benefit. KE's still own btw. With a crafted staff and fire mine/Winter's Grasp I have basically perma barriers up and pretty good damage. The only enemies that can challenge me now are ones that do so much damage that they can chew through my barrier in seconds (Hakkonites). Anything that damages at a more gradual rate is cake since the barrier recharges so quickly.
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# ? Feb 12, 2018 19:57 |
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I never tried Knight Enchanter but I had fun with the Champion Spec of the Warrior Class, especially with the skill that taunts the enemy to deal and take more damage. It made one-on-one dueling pretty fun.
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# ? Feb 12, 2018 20:01 |
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SgtSteel91 posted:I never tried Knight Enchanter but I had fun with the Champion Spec of the Warrior Class, especially with the skill that taunts the enemy to deal and take more damage. It made one-on-one dueling pretty fun. It's pretty fun. Good group damage and basically invulnerability against 99% of enemies. Once I geared up nothing in the base game could touch me. That's true for most classes though I guess. I had fun with a Tempest Rogue previously. You can kill Dragons in under a minute with those by spamming abilities with flasks.
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# ? Feb 12, 2018 20:10 |
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Ginette Reno posted:It's pretty fun. Good group damage and basically invulnerability against 99% of enemies. Once I geared up nothing in the base game could touch me. That's true for most classes though I guess. What do you recommend for a KE? I'm only about level 14, about to do Adamant, but damage-reduction-wise I'm not doing so good. How does your perma-barrier thing work? I have a guard on hit staff which is my go-to. Tempest was hilarious fun, easily the most fun I've had playing the game.
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# ? Feb 12, 2018 23:17 |
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eating only apples posted:What do you recommend for a KE? I'm only about level 14, about to do Adamant, but damage-reduction-wise I'm not doing so good. How does your perma-barrier thing work? I have a guard on hit staff which is my go-to. Fire mine with flaming array is your bread and butter. Also grab Winter's Grasp and the upgrade that makes it do 1000% weapon damage when they are frozen. Grab the ability that makes you invuln for 2 seconds and 1000% weapon damage if you materialize inside enemies as well. Fade cloak. Then buy a tier 3 staff recipe from the Black Emporium and craft it asap. Lightning is probably the best element. Few enemies seem resistant to it. Combat for me is usually get close (Fade step is nice for this), drop down a flaming array, and as soon as one of those hits my barrier is full up because they hit for thousands of damage. Winters grasp is a nice single target DPS spell as well as if you hit enemies already frozen with it it does massive damage. But basically I spam flaming array as much as possible. I also use Immolate for some more damage. The key is the crafted staff though because your abilities depend on weapon damage percentages. So the more base DPS your staff does the better your spells will hit. Also craft for a ton of critical percentage too if you can. Get your crit chance over 50% because crits are great for Mages. There's a lot of abilities you can skill up to which help you with crits. Constantly critting keeps your barrier up too. Ginette Reno fucked around with this message at 00:04 on Feb 13, 2018 |
# ? Feb 13, 2018 00:00 |
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Do you guys craft gear for all your party members or just the Inquisitor? It seemed like so much work to make stuff for everyone that I let them all use whatever the best scavenged loot was
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# ? Feb 13, 2018 04:53 |
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VostokProgram posted:Do you guys craft gear for all your party members or just the Inquisitor? It seemed like so much work to make stuff for everyone that I let them all use whatever the best scavenged loot was Yep, also made sure to color coordinate them with their "signature" colors
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# ? Feb 13, 2018 05:04 |
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# ? May 30, 2024 12:07 |
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VostokProgram posted:Do you guys craft gear for all your party members or just the Inquisitor? It seemed like so much work to make stuff for everyone that I let them all use whatever the best scavenged loot was Yeah, I usually do. You certainly don't have to. For some party members it can make a big difference. God help you if you try to run Iron Bull or Cole without crafted gear, for example.
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# ? Feb 13, 2018 05:42 |