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2house2fly posted:They could just run the same voice through filters depending on your race ah yes, the classic always sunny argument "is blackface or blackvoice more racist" via the non-canon Lethal Weapon sequels
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# ? Feb 2, 2018 19:19 |
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# ? May 13, 2024 06:44 |
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In Elder Scrolls's case "race" would be referring to cat people and lizard people.
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# ? Feb 2, 2018 19:26 |
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Avalerion posted:In Elder Scrolls's case "race" would be referring to cat people and lizard people. I know cat people would sound like they're constantly judging you but how would lizard people sound like?
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# ? Feb 2, 2018 19:35 |
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There's nothing necessarily wrong with having a voiced protagonist (As mentioned, Mass Effect does it fairly well), but I don't think it's unfair to say that Bethesda's execution for Fallout 4 was godawful. It's not the VA's fault, after all, that most of the dialogue is garbage, nor that Bethesda created a system where every conversation is limited to four (typically inane) responses.
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# ? Feb 2, 2018 19:55 |
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Bethesda created a system where you are limited to 4 responses because voice acting is expensive as hell and having someone read multiple lines for every response adds up really fast. Its weird that you would mention Mass Effect as being a good example in that regard because its even more limiting than Fallout 4 with responses; most of the time you have 3 to choose from. The reason Shepard works better than the Fallout 4 protag is because Shepard is a far more defined character. You're opportunities to roleplay as Shepard aren't that vast but the game is more about shaping both yourself and the world through your choices than being whatever you want. That doesn't work in Fallout 4 because they only went half-way; you are a defined character but they designed the world around a more blank slate protagonist. Internet Kraken fucked around with this message at 20:06 on Feb 2, 2018 |
# ? Feb 2, 2018 20:03 |
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Internet Kraken posted:Bethesda created a system where you are limited to 4 responses because voice acting is expensive as hell and having someone read multiple lines for every response adds up really fast. Its weird that you would mention Mass Effect as being a good example in that regard because its even more limiting than Fallout 4 with responses; most of the time you have 3 to choose from. my guess is (and my memory's fuzzy because I haven't touched mass effect since 2013-ish) it's because mass effect never had a dialogue box where your choices were something completely asinine like "Yes/Sure/Okay/No" it had plenty of prompts that were misleading about what Shep was actually going to say, but I don't recall any of the choices being embarrassingly identical.
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# ? Feb 2, 2018 20:08 |
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amigolupus posted:I know cat people would sound like they're constantly judging you but how would lizard people sound like? Like they are trying to suppress a hiss.
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# ? Feb 2, 2018 20:17 |
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I feel like most of the technical shortcomings in bethesda's fallout games is related to the engine. I also think that a change in how the game plays would benefit them too. I have enjoyed Metro 2033's gameplay a lot more and it feels more like what I would want in a post-nuclear FPS. Metro Exodus is coming sometime soon, and it will be open world so I am very interested to see how it does it. I feel fallout could be a bit better if it played more like Metro.
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# ? Feb 2, 2018 22:31 |
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Internet Kraken posted:Bethesda created a system where you are limited to 4 responses because voice acting is expensive as hell and having someone read multiple lines for every response adds up really fast. Its weird that you would mention Mass Effect as being a good example in that regard because its even more limiting than Fallout 4 with responses; most of the time you have 3 to choose from. The dialogue wheel isn't great, and like you said it typically boils down to only two-three responses that actually move the conversation along. But at the same time, it does allow the player to dig in deeper into certain topics (typically regarding ~lore~), which the Fallout 4 system is singularly incapable of doing.
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# ? Feb 2, 2018 22:59 |
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im a huge fallout 4 fan and even ill admit the game really could have used more optional lore dump conversation options or lengthy computer terminal entries for those that wanted to to comb over maybe not like, dragon age inquisition level where im spending hours just refreshing dialogue options with everyone in between actually moving the story along but some sort of middle ground
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# ? Feb 2, 2018 23:02 |
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Berke Negri posted:im a huge fallout 4 fan and even ill admit the game really could have used more optional lore dump conversation options or lengthy computer terminal entries for those that wanted to to comb over Psychotic Weasel fucked around with this message at 23:17 on Feb 2, 2018 |
# ? Feb 2, 2018 23:14 |
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2house2fly posted:They could just run the same voice through filters depending on your race I'm convinced they do this already. One time Mean Sonofabitch dropped his speech impediment and said something that a townsperson would say. I highly doubt they recorded that line for ol' Mean so somehow there's filters involved.
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# ? Feb 2, 2018 23:33 |
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Is there any way to unflag a power armor frame as stolen? I try to shoot the core out of any I come across and take them back to Ft Independence, I’m up to a dozen frames now. Also, does putting armor pieces on a stolen frame make that piece get flagged as stolen too? Finally, any good inspirations on making a kickass hangar for all of them? I haven’t found any build videos on YouTube that I really like.
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# ? Feb 3, 2018 00:36 |
SolidSnakesBandana posted:I'm convinced they do this already. One time Mean Sonofabitch dropped his speech impediment and said something that a townsperson would say. I highly doubt they recorded that line for ol' Mean so somehow there's filters involved. That was probably a glitch. Mean Sonofabitch just has part of his tongue missing, which is the voice actor and not a filter. It's like how the Powder Ganger who won the lottery always has a "Goodbye" line from a completely different actor.
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# ? Feb 3, 2018 02:20 |
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The Skeleton King posted:I feel fallout could be a bit better if it played more like Metro. Metro would be better if it did away with the aliens.
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# ? Feb 3, 2018 02:34 |
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Has anyone ever not killed the lottery winner
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# ? Feb 3, 2018 02:35 |
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I forgot how aggressively green/grey fo3 is.
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# ? Feb 3, 2018 02:45 |
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Internet Kraken posted:Has anyone ever not killed the lottery winner Why would you? There's not context to his statements, so it just seems like a happy dude being happy
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# ? Feb 3, 2018 02:48 |
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SolidSnakesBandana posted:Why would you? There's not context to his statements, so it just seems like a happy dude being happy Well he's a Powder Ganger, and they all suck. He also looks and sounds like an rear end in a top hat.
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# ? Feb 3, 2018 03:01 |
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I usually pickpocket his ticket and watch him run off into a field of Radscorpions
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# ? Feb 3, 2018 03:03 |
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chitoryu12 posted:That was probably a glitch. Mean Sonofabitch just has part of his tongue missing, which is the voice actor and not a filter. It's like how the Powder Ganger who won the lottery always has a "Goodbye" line from a completely different actor. I think one of the Brotherhood scribes got his goodbye line. There's this nerdy bald guy with glasses and when you say goodbye to him he goes "Llllater "
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# ? Feb 3, 2018 03:39 |
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chitoryu12 posted:That was probably a glitch. Mean Sonofabitch just has part of his tongue missing, which is the voice actor and not a filter. It's like how the Powder Ganger who won the lottery always has a "Goodbye" line from a completely different actor. The "different voice when saying goodbye" thing in New Vegas happens a lot: Sarah from vault 21 has a real noticeable change, and I once got a deep grown woman voice coming out of a little girl and it was creepy/hilarious. Space Cadet Omoly fucked around with this message at 06:29 on Feb 3, 2018 |
# ? Feb 3, 2018 03:42 |
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And let's not forget the Brotherhood paladin who contacts you through ED-E and for exactly one line his American accent becomes Hispanic and noticeably lower quality
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# ? Feb 3, 2018 04:01 |
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My favourite was Melissa, the Great Khan at the deathclaw quarry who had a Kiwi accent out of nowhere.
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# ? Feb 3, 2018 04:12 |
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Helith posted:My favourite was Melissa, the Great Khan at the deathclaw quarry who had a Kiwi accent out of nowhere. Cool they got Zoe Bell to voice her, man I forgot how impressive FNV's voice cast even though a bunch of them use the same exact voices for different characters.
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# ? Feb 3, 2018 04:29 |
Space Cadet Omoly posted:The different voice when saying goodbye thing in New Vegas thing happens a lot: Sarah from vault 21 has a real noticeable change, and I once got a deep grown woman voice coming out of a little girl and it was creepy/hilarious. Love to bang that jumpsuit lady
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# ? Feb 3, 2018 04:31 |
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achillesforever6 posted:Well the Khan's are descended from a Vault where they stuffed a whole bunch nationalities stuffed in one tiny vault Impressive the number of VA's you can get when you dont pay sean bean to read your shopping list (Do you think he sighed when he found out his first videogame character also ends up dying)
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# ? Feb 3, 2018 04:32 |
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It's sort of inevitable in these open world games to run into multiple NPC's that use the same VA in a short amount of time, but in Skyrim they didn't even try to space them out. I remember one the early thieves guild missions has you get a mission from the guild leader, then if you follow the quest marker to your contact for the mission, it's the exact same guy voicing him as well with absolutely no change in the way he speaks.
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# ? Feb 3, 2018 04:35 |
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Internet Kraken posted:Has anyone ever not killed the lottery winner I love the lottery winner, that guy's boundless optimism combined with Boxcars' pessimism makes them the two powder gangers I leave alive every play through. That star bottlecaps guy, though? He's getting shot in the face.
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# ? Feb 3, 2018 04:37 |
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Vakal posted:It's sort of inevitable in these open world games to run into multiple NPC's that use the same VA in a short amount of time, but in Skyrim they didn't even try to space them out. Actually he does change the way he speaks. When that guy voices the thieves guild leader he tries really hard to sound gruff and tough (it doesn't work at all). When you meet that contact its just him doing his normal NPC voice. That guys voice is really distinct so I can always tell when its him. Usually he doesn't try to change his voice at all but when he does its really bad. He voices a priest in Whiterun that sounds absolutely ridiculous. Its still better than Oblivion where half the races had only one voice actor, usually shared with another. VVV I don't think this guy actually voiced anyone in Oblivion. I do think he voiced Nick Valentine in Fallout 4 though. Internet Kraken fucked around with this message at 04:44 on Feb 3, 2018 |
# ? Feb 3, 2018 04:39 |
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I haven't played Skyrim, but I can already take a guess (or rather hope) that you guys are talking about that higher pitched dweeby imperial VA from Oblivion The "fancypants" guy, his attempts to sound tough are always hilarious in how little effort he puts in.
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# ? Feb 3, 2018 04:42 |
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The first RPG that I can remember playing with fully voiced lines was the original Gothic and looking back they did a pretty good job. Lot's of VA's with very little NPC overlap. http://www.imdb.com/title/tt0889068/fullcredits?ref_=tt_cl_sm#cast
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# ? Feb 3, 2018 04:43 |
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Wolfsheim posted:I love the lottery winner, that guy's boundless optimism combined with Boxcars' pessimism makes them the two powder gangers I leave alive every play through. Both of them I hope.
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# ? Feb 3, 2018 05:34 |
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Internet Kraken posted:Well he's a Powder Ganger, and they all suck. He also looks and sounds like an rear end in a top hat. Not anymore, man. Powder Gangers are small time, and him? He's a winner. He just won the motherfucking lott-a-ray. I usually let the lottery winner live, and Boxcars becomes my annoyed roommate for the couple days I use that building as a temporary base. I also usually dump all the junk items I can find in Nipton around his chair. But like someone else said, star caps guy gets murdered when he turns around to leave. Unfortunately, he doesn't carry his 'store stock' with him, for some reason.
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# ? Feb 3, 2018 05:50 |
Internet Kraken posted:Its still better than Oblivion where half the races had only one voice actor, usually shared with another. You'd think professional voice actors would have some ability to at least try and modulate their voice. Unless Bethesda is so weird as to demand the exact same performance out of every similar character.
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# ? Feb 3, 2018 06:00 |
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Space Cadet Omoly posted:The different voice when saying goodbye thing in New Vegas thing happens a lot: Sarah from vault 21 has a real noticeable change, and I once got a deep grown woman voice coming out of a little girl and it was creepy/hilarious.
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# ? Feb 3, 2018 06:01 |
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achillesforever6 posted:My favorite is No Bark's because of some patch in the console version causes him to have a different voice actor (probably placeover before they got a VA) mid conversation Mine is the random dude who sometimes replaces the (female) Follower of the Apocalypse who uses ED-E to tell you she can upgrade ED-E.
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# ? Feb 3, 2018 06:12 |
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Internet Kraken posted:Actually he does change the way he speaks. When that guy voices the thieves guild leader he tries really hard to sound gruff and tough (it doesn't work at all). When you meet that contact its just him doing his normal NPC voice. That guys voice is really distinct so I can always tell when its him. Usually he doesn't try to change his voice at all but when he does its really bad. He voices a priest in Whiterun that sounds absolutely ridiculous. One thing that got me in Skyrim was how they obviously had to record more lines for Esbern but ran out of time/money for Max Von Sydow. His voice is very unique and he's very skilled, and after he gets to sky haven temple he just gets a mediocre crazy old man voice.
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# ? Feb 3, 2018 06:14 |
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chitoryu12 posted:You'd think professional voice actors would have some ability to at least try and modulate their voice. Unless Bethesda is so weird as to demand the exact same performance out of every similar character. I'm pretty sure they do. The reason for this is they record lines that are unique for each character and also have a pool of general lines shared between every character that voice actor does. Generic stuff like greeting messages and combat banter are the main example. Obviously Bethesda does this because it saves time and money versus recording this dialogue for every single NPC. However if the voice actor tries really hard to alter their voice, Bethesda can't use the generic lines without them sounding completely out of place. The priest I mentioned earlier is the perfect example of this failing. The VA tries to sound overly-dramatic on purpose to imitate an over-the-top preacher. So he'll be shouting with a pious voice in his regular dialogue, then when he says goodbye he switches to that VA's standard performance and it sounds completely different.
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# ? Feb 3, 2018 06:29 |
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# ? May 13, 2024 06:44 |
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It will be interesting to see what will be done with the voice replication software that is being worked on. In theory devs could have access to entire libraries of voice samples so even if you have 1000's of NPCs, each one could have their own unique voice and it would be faster to do since you wouldn't need to physically record lines.
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# ? Feb 3, 2018 07:12 |