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Rascyc
Jan 23, 2008

Dissatisfied Puppy

The Slack Lagoon posted:

When is the beta going live?

Is Sienna's dagger still good? Love that thing

might be awhile reddit has lost their poo poo about this patch it seems and the devs seem to follow reddit so :/

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AndyElusive
Jan 7, 2007

I have no idea what you dudes are talking about.

Game is good and is lots of fun to play.

Sorry you don't enjoy killing rats.

Willie Tomg
Feb 2, 2006

Rascyc posted:

might be awhile reddit has lost their poo poo about this patch it seems and the devs seem to follow reddit so :/

The beta is good, they didn't have weapon switching this crisp even in VT1, and reddit needs to clean its collective room and get its goddamned poo poo together.


(game is still absolutely unfinished but its still better than basically any other game right now imo )

Willie Tomg fucked around with this message at 05:24 on Mar 31, 2018

Willie Tomg
Feb 2, 2006
Oh man it really sucks that I no longer reliably vaporize 3/4ths of waves with penetration on bolt staff primary fire, only half, and instead have to finish off the back half with my Bomb rear end Melee weapon in order to finish charging up my instavent trueflight skill. dangit! game sucks now!!! BW is a waste! SAD!

e; penetration changes do not apply to beam staff, which is apparently mostly unaffected right now. Or rather they DO apply, the beam staff just don't give a poo poo.

Willie Tomg fucked around with this message at 05:29 on Mar 31, 2018

Mr. Meagles
Apr 30, 2004

Out here, everything hurts


AndyElusive posted:

I have no idea what you dudes are talking about.

Game is good and is lots of fun to play.

Sorry you don't enjoy killing rats.

half the talents, and some passives have been doing nothing this entire time, it was all an ILLUSION *whoa*. zealot has never even worked whatsoever.

these minor criticisms aside game is surprisingly still good and fun to play I agree.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I just don't really find fighting in melee any harder in the beta compared to without it. It doesn't feel like that much has changed.

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender

AndyElusive posted:

Someone explain how to play Handmaiden properly. Anytime I do I just regret not going Waystalker instead.

I'm not good at Handmaiden but I think I have a grasp on what to do. Take stamina and stamina regen talents and equip a spear. If you get a swarm, use your insane stamina regen and riposte over and over to take it out. Your spear will work wonders in other situations. Your career skill should be used for escape or avoiding a boss, not for dashing into the thick of things, that'll likely get you killed. You could also use a glaive which is better for sweeping attacks and has armor piercing.

Arghy
Nov 15, 2012

Yeah IB hasn't changed at all, if anything its improved because now your more of an asset to your team. I run 7 stam axe+shield with a regen necklace and boss taunt, hordes are fun because now you gotta work hard to grab aggro while the rest of your team cleans the horde up around you. Granted champ is fun but gently caress legend that poo poo is worse than cata atm.

strange feelings re Daisy
Aug 2, 2000

Hello fellow Warhams, two deals going on some of you might be interested in:

Mordheim: City of the Damned is on sale for $10 on Steam as a daily deal. 35 hours left as of this post.
http://store.steampowered.com/app/276810/Mordheim_City_of_the_Damned/

There's a Humble Bundle for 30-something Warhammer books, a couple audio dramas, and some Steam coupons for Warhammer games. Some of the coupons actually give a pretty steep discount.
https://www.humblebundle.com/books/...es_tile_index_3

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Tom Gorman posted:

half the talents, and some passives have been doing nothing this entire time, it was all an ILLUSION *whoa*. zealot has never even worked whatsoever.

these minor criticisms aside game is surprisingly still good and fun to play I agree.

All those things work in the beta branch, though, so that's really just a vote in favor for it going live. That was actually the main part of their dilemma on whether they were going to just toss the patch into beta or right to live, they weren't sure they wanted to wait to add all the other bug fixes that were part of the same build.

Melee in the beta definitely feels better in basically every way, unless you were leaning on the fast, armor piercing weapons that also killed every rat in range in one attack, aka the broken rear end ones that were clearly OP and going to get nerfed. Ranged still prob needs to get taken down a little more, but melee itself isn't a drat liability any longer at least.

Mechafunkzilla
Sep 11, 2006

If you want a vision of the future...

strange feelings re Daisy posted:

Hello fellow Warhams, two deals going on some of you might be interested in:

Mordheim: City of the Damned is on sale for $10 on Steam as a daily deal. 35 hours left as of this post.
http://store.steampowered.com/app/276810/Mordheim_City_of_the_Damned/

There's a Humble Bundle for 30-something Warhammer books, a couple audio dramas, and some Steam coupons for Warhammer games. Some of the coupons actually give a pretty steep discount.
https://www.humblebundle.com/books/...es_tile_index_3

Mordheim is loving awful

Mr. Meagles
Apr 30, 2004

Out here, everything hurts


The Gate posted:

All those things work in the beta branch, though, so that's really just a vote in favor for it going live. That was actually the main part of their dilemma on whether they were going to just toss the patch into beta or right to live, they weren't sure they wanted to wait to add all the other bug fixes that were part of the same build.

Melee in the beta definitely feels better in basically every way, unless you were leaning on the fast, armor piercing weapons that also killed every rat in range in one attack, aka the broken rear end ones that were clearly OP and going to get nerfed. Ranged still prob needs to get taken down a little more, but melee itself isn't a drat liability any longer at least.

It does FEEL better, I think its a good step in the right direction. I was just so surprised that they didn't know so many basic things about what has been going on, like even down to what branch is actually being played on live. Really that's shocking for anyone no matter who's side you're on.

I just hope it all gets sorted out.

strange feelings re Daisy
Aug 2, 2000

Mechafunkzilla posted:

Mordheim is loving awful
I've rarely seen such mixed reviews of a game. I've read reviews saying it's terrible but also raves from tabletop grognards who have sunk hundreds of hours into it. For this reason I stayed away at $40 but for for $10 I'm just going to say screw it and try it out.

Coolguye
Jul 6, 2011

Required by his programming!
Champion feels completely unchanged to me at HP600, the only things that got messed up was stuff that had no business working in the first place - like fast attacks hitting everything in an arc using the claymore. Everything else feels pretty much the same. I notice a few things like the volley not totally mowing down an entire hallway with one shot, but then I just fire twice and nothing has changed.

Legend feels substantially different in a number of ways but they are mostly just changes in expectation. For BH, as an example, I need dual shotted to erase Chaos Warriors now - that’s fine really. I can’t expect the rapier’s strong attack to delete any trash I care about immediately. I can’t expect it to act like a can opener. I actually have reasons to use the hand axe and the falchion.

I need another few days to really absorb the Legend changes but I don’t feel any different on Champion at all and all of the specifics on the videos and stuff show trash tactics and trash execution not working, when they did before. Good riddance.

Agent355
Jul 26, 2011


strange feelings re Daisy posted:

I've rarely seen such mixed reviews of a game. I've read reviews saying it's terrible but also raves from tabletop grognards who have sunk hundreds of hours into it. For this reason I stayed away at $40 but for for $10 I'm just going to say screw it and try it out.

I wanted to like mordheim so bad because it seems a neat concept but I just can't wrap my head around the balance in an individual map and the overall meta game pressure from the ever increasing demand. Not to mention the janky gameplay/controls. I found it was impossible to play with friends because every single map was a completely one sided stomp based on spawn locations and little else.

SOme people probably played more than me and figured out the balance better and didn't have those problems anymore but man the game just didn't endear me enough to find my way through to a that level.

Sacrificial Toast
Nov 5, 2009

At 520ish hero power in the beta, can't seem to shove elites around at all with very light weapons like rapier, no matter what they're doing, not just for overheads. Definitely feels awkward, but maybe I'm just used to taking Dev Blow on rapiers in V1.

Sacrificial Toast fucked around with this message at 07:38 on Mar 31, 2018

staplegun
Sep 21, 2003

strange feelings re Daisy posted:

Hello fellow Warhams, two deals going on some of you might be interested in:

Mordheim: City of the Damned is on sale for $10 on Steam as a daily deal. 35 hours left as of this post.
http://store.steampowered.com/app/276810/Mordheim_City_of_the_Damned/

There's a Humble Bundle for 30-something Warhammer books, a couple audio dramas, and some Steam coupons for Warhammer games. Some of the coupons actually give a pretty steep discount.
https://www.humblebundle.com/books/...es_tile_index_3

Audiobooks are not voiced by Saltzpyre's VA, so it's a hard pass :colbert:

Arghy
Nov 15, 2012

Rolled a 5% crit, 10% power v monster beam staff with heatsink(crits drain 4 over charge) on my pyro. I pretty much never overheat unless i get some crazy RNG because the more overcharge i generate the more crit chance i get so i often go to a near full bar to just loving empty beaming hordes. Watch them nerf beam staff or pyro.

Anyone in the beta notice hits on them not registering? I went down tonight without a hit notice, i was on white health but i still went from 30% to just dead without any sound.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

strange feelings re Daisy posted:

I've rarely seen such mixed reviews of a game. I've read reviews saying it's terrible but also raves from tabletop grognards who have sunk hundreds of hours into it. For this reason I stayed away at $40 but for for $10 I'm just going to say screw it and try it out.

For me at least, it's a game where you're just gonna get hosed over sometimes and you need to expect it and roll with it. Having dudes missing an eye, down a leg, otherwise terribly maimed is gonna happen, embrace the mutilated team building.

PureRok
Mar 27, 2010

Good as new.

staplegun posted:

Audiobooks are not voiced by Saltzpyre's VA, so it's a hard pass :colbert:

I never realized how much I wanted this.

Owl Inspector
Sep 14, 2011

Coolguye posted:

Champion feels completely unchanged to me at HP600, the only things that got messed up was stuff that had no business working in the first place - like fast attacks hitting everything in an arc using the claymore. Everything else feels pretty much the same. I notice a few things like the volley not totally mowing down an entire hallway with one shot, but then I just fire twice and nothing has changed.

Legend feels substantially different in a number of ways but they are mostly just changes in expectation. For BH, as an example, I need dual shotted to erase Chaos Warriors now - that’s fine really. I can’t expect the rapier’s strong attack to delete any trash I care about immediately. I can’t expect it to act like a can opener. I actually have reasons to use the hand axe and the falchion.

I need another few days to really absorb the Legend changes but I don’t feel any different on Champion at all and all of the specifics on the videos and stuff show trash tactics and trash execution not working, when they did before. Good riddance.

It is extremely noticeable at 400-430 power on champion as nothing I did (including 2h hammer attack to the head) could stagger a berserker/plague boy, and elites only get staggered very inconsistently. all chaos need an extra swing to kill at minimum with the weapons I used, sometimes more. Bosses are worse slogs than before if the group doesn't have multiple players with boss killer setups. the fact that this is considered the working-as-intended version of the system worries me. I played with people at similar or higher power level than me.

based on what I could discern from that calculator thing, the experience of this power level on the main branch should be about the same as 600 power level on the beta branch. I hope I interpreted it correctly and this will get better, but I already misread one thing so who the hell knows (I thought this scaling was going to reduce cleave and stagger but not damage, except it affects all three)

AndyElusive posted:

I have no idea what you dudes are talking about.

Game is good and is lots of fun to play.

Sorry you don't enjoy killing rats.

killing rats is very fun, too bad they're a minority of 2 and the rest of the time the enemies are boring sponges with zero personality

Fuuka Ayase
Apr 25, 2017

Literally Hitler

DeathSandwich posted:

I would also expect flamethrowers to be more in vogue for champion.

Requires too much team work to be viable, and people in this thread have already gone on record saying they hate cooperating with others to help them perform better as they want to be the ones performing for the team instead. Absolutely no one is going to cover a Sienna's back to make sure she can keep the flamestorm staff on the choke point, or make sure to intercept things that somehow don't get staggered in the flame. So she gets mulched trying to swap to melee and now the horde isn't being controlled which mulches everyone else.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Fuuka Ayase posted:

Requires too much team work to be viable, and people in this thread have already gone on record saying they hate cooperating with others to help them perform better as they want to be the ones performing for the team instead.

:rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes:

Fuuka Ayase
Apr 25, 2017

Literally Hitler
Have something you want to say?

toasterwarrior
Nov 11, 2011
I got about 280 HP for item drops now, so one last push before I can hopefully starting re-gearing towards 300 HP items and getting the fire back. Gonna miss all these Swift Slaying traits on all my poo poo, though.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Fuuka Ayase posted:

Have something you want to say?

It's stupid that you keep saying this when people have reiterated over and over, it's not "I don't want to help the team" when griping about people wiping out everything on their own, it's "I don't want to be solely the cleanup crew for the team demigod" and you've disingenuously kept ignoring it.

Xaris
Jul 25, 2006

Lucky there's a family guy
Lucky there's a man who positively can do
All the things that make us
Laugh and cry
Does Scrounger not work on Grudgeraker headbutt attack? I swear i've maybe had iot work once in a hundred smacks

Fuuka Ayase
Apr 25, 2017

Literally Hitler
There's only so many ways to interpret certain complaints.

In the case of the flamestorm, it is not an omnitool like the beamstaff is. It's a specialist tool that performs pathetically outside it's niche. It is incredibly adept at holding down a certain direction so other matters can be attended to or beefier units focused on instead of the countless squishy enemies there just to make you cap on your cleave per swing. It requires planning to use and is poor at adapting to quickly changing circumstances. It's quicker burst is inadequate to cover it's closer range vulnerabilities and the cumbersome nature of charging and planting yourself in a fixed spot. Add to this that some enemies will just not care about it's presence or damage, and others can selectively choose to ignore it under certain circumstances. Having to turn to address threats either means flaming your teammates or stopping and recharging your attack. It is a staff that performs beautifully in it's ideal circumstances but feels like a cruel joke outside it's comfort zone. Add to this a flamestormer is not going to aid you in most encounters with specials and becomes very vulnerable to disablers themselves.

Unlike Iron Breaker, Sienna cannot simply shrug off potential retaliation while in flamethrower mode, and has weaker melee tools at her disposal once this comfort zone has been violated. It is a very fun staff to use but also a very bad one in a practical sense.

It is a staff that performs a specific function and needs a team comp to assure the myriad of jobs it simply can't accomplish are handled. It is merely one in a toolkit that allows Sienna to pick and choose what role her team needs her in for that run. Yet it is NOT ALLOWED because seeing others get kills offends the senses. It is the weakest staff Sienna has to pick from and yet it is STILL considered a problem because it is doing it's job very visibly compared to other staves.

Fishstick
Jul 9, 2005

Does not require preheating
You should be careful with any staff around so many strawmen, imo

Fuuka Ayase
Apr 25, 2017

Literally Hitler
Here's a really good strawman for everyone.

Any Sienna using their staff strictly as it is designed and intended is clearly only interested in the green circles.

Blunt Instrument
Apr 4, 2008

How can you shoot
(hot dogs at) women or children?

Easy! Ya just don't lead 'em so much! Hahaha! Ain't ball hell?!

Do you not understand the difference between stat padding and people wanting to play the loving game they bought instead of watching whoever got the luxury of Sienna or IB play it for them?

Fuuka Ayase
Apr 25, 2017

Literally Hitler
And yet the staff in question is leagues away from being capable of accomplishing this feat.

Blunt Instrument
Apr 4, 2008

How can you shoot
(hot dogs at) women or children?

Easy! Ya just don't lead 'em so much! Hahaha! Ain't ball hell?!

Oh I see, so it's just there to prevent me from playing sporadically and to be worthless the rest of the time. Why'd you bring it along again?

Fuuka Ayase
Apr 25, 2017

Literally Hitler
It doesn't prevent you from playing as it has a small cone and a limited range. Unless everyone huddles in to the same room with no other entrance or spawn points, there's still going to be a whole other horde coming from the other direction. Then there's the things that doesn't give a poo poo and just walks right through the flame cause it's beefy. Then there's the AI being smart enough simply to.. walk around the cone of damage that is much smaller than the graphic for the flame itself. Then there's every single special that exists in the game. Several of which will smoke you out of your one way in hidey hole you were foolish enough to go in to. Which the flamestorm can do nothing about. Then there's the fact the majority of your time is not going to be spent in a very tiny hallway, making for far more than just the one direction not covered by the flamestorm.

It's a powerful tool but it requires cooperation. Frankly, I'm of the opinion that it shouldn't be taken along precisely because of this even in teams willing to play ball. If the formation collapses and has to relocate, the Sienna will be the slow one to react and setup again due to natural tunnel vision. Something weaker but more generalist is better.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Fuuka Ayase posted:

Here's a really good strawman for everyone.

Any Sienna using their staff strictly as it is designed and intended is clearly only interested in the green circles.

I mean that's kind of the ironic part, most pubbies playing Sienna are very likely only doing so because pyro is broke as a joke, yes. Before people found out how easily she liquefies everything, she was by far the odd one out again.

Blunt Instrument
Apr 4, 2008

How can you shoot
(hot dogs at) women or children?

Easy! Ya just don't lead 'em so much! Hahaha! Ain't ball hell?!

You can effortlessly hold on your own patch of ground with the beam staff shotgun while having a better staff than the one that's specialized to deal with the least threatening enemies in the game while obscuring everyone's vision or farting down a choke and necessitating at least a single person to babysit you and *maybe* kill some errant slave rat that somehow got behind you. Also it is actually possible and even recommended to find spots to defend that inhabit the nebulous middle ground between "an open field" and "gas chamber" wherein you usually watch only 2 general directions

Fuuka Ayase
Apr 25, 2017

Literally Hitler
Battle Wizard is a literal joke. Unchained is an odd class that is easily immortal with a bond item on Champ that then explodes at the drop of a hat in Legend. Making you foolish to get comfortable as Unchained if you ever intend to seriously tackle Legend later. Sadly, yes, Pyro is the only one people will play by pure process of elimination. I'd like to play BW myself, as I think some of it's kit has some promise, but it's F is pointless even as a damage/escape tool as it stops upon colliding with an enemy. At least it does for me when I tried it again recently. I tend to pull out my sword more than other Siennas as a matter of practicality and group support, meaning Tranquility would be a pretty good passive for me. The lack of a powerful F to ply is too much of a burden, though.

Pyro itself makes me incredibly nervous because I fear I'll bounce the F off a wall and kill my own team at any time. God sakes this thing shouldn't have friendly fire.

Fuuka Ayase fucked around with this message at 12:28 on Mar 31, 2018

Fuuka Ayase
Apr 25, 2017

Literally Hitler

Blunt Instrument posted:

You can effortlessly hold on your own patch of ground with the beam staff shotgun while having a better staff than the one that's specialized to deal with the least threatening enemies in the game while obscuring everyone's vision or farting down a choke and necessitating at least a single person to babysit you and *maybe* kill some errant slave rat that somehow got behind you. Also it is actually possible and even recommended to find spots to defend that inhabit the nebulous middle ground between "an open field" and "gas chamber" wherein you usually watch only 2 general directions

Lets put it this way.

You are in a hallway with your team. A horde is coming in from both directions. A hammer Iron Breaker is at one end. A shield Foot Knight at the other. By carefully timing his swings, and minding he doesn't get his hammer stopped by a sudden shield, the Iron Breaker can CC his. By plying a combination of his own perks and balanced shoving and attacking, the Foot Knight is managing the same. These two can manage this indefinitely so long as nothing unexpected happens. As one of the two remaining members, as in not the IB or FK, how do you react to this?

-Carefully keep an eye on both sides so either one can maintain their rhythm safely and avoid said unexpected situations. Help as needed where needed and when needed.
-Curse them under your breath for stealing the fun of tackling the horde yourself.

Once you've made this choice, your team reaches the end one way or the other. Perhaps through hardship. Perhaps more safely than expected. Either way, you get screwed on the roll and walk away with a soldiers chest. Now what do you do?

-Feel happy you did your part and wish everyone could put that kind of effort in to teamwork.
-Glare hatefully at the end screen, unsatisfied with the outcome regardless of who got what green circles or how well it went.
-Wait how the gently caress did I get a soldiers chest with full grims and tomes? This thing is rigged.

AggressivelyStupid
Jan 9, 2012

the flamethrower staff sucks rear end

it's a piece of garbage

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Blunt Instrument
Apr 4, 2008

How can you shoot
(hot dogs at) women or children?

Easy! Ya just don't lead 'em so much! Hahaha! Ain't ball hell?!

A) I have played a very large number of games without having both a foot knight and IB present or in fact having neither present, and what I usually do is just kill my own share of the horde that's rushing up B) It is extremely enjoyable to me though that while I'm simply talking about gameplay concerns you're still pushing the narrative that you're the authority on playing this game at the ~highest difficulties~ and that anyone that disagrees with you must harbor a virulent hatred towards teamwork or whine about loot or some poo poo

E: also I play on legend since "recruit" is probably gonna be your next sick burn

Blunt Instrument fucked around with this message at 12:31 on Mar 31, 2018

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