|
StrixNebulosa posted:....So... I lost the game, because the federation I willingly joined, conquered most of the universe. Because it wasn't my founded federation, I didn't win the game. What's the difference between being in a federation, conquering the galaxy and getting a you-win screen and being in a federation, conquering the galaxy and not getting a you-win screen? If the gameplay to get there isn't any different why do the words at the end screen even matter to you? Just pretend you won, because in every way that matters you did.
|
# ? Apr 21, 2018 19:19 |
|
|
# ? Apr 27, 2024 08:02 |
|
If you're playing a machine empire and integrate a non-machine subject, they show up as slaves being grid amalgamated. Is there any way to keep them around as productive, happy, full citizens? They only good option I see is to purge, which I'd like to avoid.
|
# ? Apr 21, 2018 19:38 |
|
I enjoy a little jankiness to the games, it keeps things feeling fresh. So far this life-seeded run is going well, I'm about to finally have a level 5 scientist and can research all the remaining projects to find the Cybrex homeworld and hopefully it'll be in my space properly and I can get the nice bonus towards megastructures etc. Haven't found even a single angry civ aside from some pirates a decent ways away with two friendly civs in the middle.
|
# ? Apr 21, 2018 19:49 |
|
pmchem posted:If you're playing a machine empire and integrate a non-machine subject, they show up as slaves being grid amalgamated. play as an assimilating machine empire and borg them.
|
# ? Apr 21, 2018 19:50 |
Cyrano4747 posted:play as an assimilating machine empire and borg them. Resistance is futile.
|
|
# ? Apr 21, 2018 19:51 |
|
You can also play Rogue Servitors and put them in nice safe unity generating paradises.
|
# ? Apr 21, 2018 19:53 |
|
I went poking about, didn't find it, but is there a list of what each unique system is? like how Sanctuary has a ring world with 4 nations, gargantua has the infinity machine, etc? I went looking, only found the wiki for all the references and injokes.
|
# ? Apr 21, 2018 19:54 |
|
The Chad Jihad posted:So I did my usual "surrender to the great Khan as soon as they get near" thing, and I don't know whether this has always happened and I just didn't notice before but their fleets stormed through my territory and rampaged across my neighbors, and I immediately hoovered up all the now open systems so by the time the khan died my empire was dramatically more powerful and everyone around me was crippled without any diplomatic consequences. Felt good, but unintentional. I'm kind of a fan of https://steamcommunity.com/sharedfiles/filedetails/?id=1314139718, which adds a speed booster to every station (even outposts.)
|
# ? Apr 21, 2018 20:02 |
|
I have a regular robot empire and picked up a couple systems after the Khan helpfully removed prior claims. Only problem is that the planets came with some tenants that still haven't relocated after half a century of forced migration - my pristine zero food is marred by an ugly -27 deficit. Now I'm just going to force eviction by terraforming into a machine world. Get the gently caress out, meatbags.
|
# ? Apr 21, 2018 20:02 |
|
Whenever I'm feeling lazy and self-indulgent, I like to start a game as a Determined Exterminator on Ensign difficulty and cosplay as an endgame crisis.
|
# ? Apr 21, 2018 20:03 |
|
pmchem posted:If you're playing a machine empire and integrate a non-machine subject, they show up as slaves being grid amalgamated. Machines and Hiveminds Coexist allows machine empires and hive minds to give citizen rights to biological pops, and adds a machine civic to start the game with some biological citizens. Last time I checked this had some issues (biological pops always defaulted to slavery on game start, the techs didn't drop, the species rights window had a bunch of blank options), and it had a couple of limitations (only stockpiling up to 200 food, limited genetic technologies) so I made my own mod, Machine Government. Mine is slightly more limited in scope as it doesn't do anything with hive minds and only machine empires with the Machine Government civic can give citizen rights to biologicals, but it does give those empires full access to food stockpiling policies, as well as habitability techs and genetic ascension perks. I also enabled utopian abundance and academic privilege living standards because you don't get more fanatically materialistic than replacing your government with a machine sentience, and you can't exactly play as proto-Culture without post-scarcity living standards. GotLag fucked around with this message at 20:09 on Apr 21, 2018 |
# ? Apr 21, 2018 20:05 |
|
There is an achievement for winning the game, and I want it.
|
# ? Apr 21, 2018 20:06 |
|
Why does everybody love the Cybrex homeworld so much? As near as I can tell it's just a ruined ringworld spawn, which isn't all that big a deal.
|
# ? Apr 21, 2018 20:08 |
|
StrixNebulosa posted:There is an achievement for winning the game, and I want it. If you play the game at all you'll check off that chevo eventually. It's really not a hard one to get. If you really want to cheese it just set up a tiny map on the easiest difficulty with a devouring swarm and knock it out in a couple hours.
|
# ? Apr 21, 2018 20:08 |
|
PittTheElder posted:Why does everybody love the Cybrex homeworld so much? As near as I can tell it's just a ruined ringworld spawn, which isn't all that big a deal. It gives you a cheap ringworld and if you can nab it you get the bonus to mega-engineering pulling out of your tech tree. Also all the rest used to be objectively crap but now they at least have a guaranteed 10 energy, 10 minerals, and 10 of each research.
|
# ? Apr 21, 2018 20:08 |
PittTheElder posted:Why does everybody love the Cybrex homeworld so much? As near as I can tell it's just a ruined ringworld spawn, which isn't all that big a deal. A half free ringworld is pretty sweet imo, especially compared to some of the other homeworlds.
|
|
# ? Apr 21, 2018 20:17 |
|
Cyrano4747 posted:If you play the game at all you'll check off that chevo eventually. It's really not a hard one to get. I'll give that a go, thanks!
|
# ? Apr 21, 2018 20:18 |
|
The victory conditions of 4Xes tend to be more afterthoughts than anything else. Stellaris is just more so. Alpha Centauri Transcendence remains the only truly worthwhile 4X victory. The Chad Jihad posted:So I did my usual "surrender to the great Khan as soon as they get near" thing, and I don't know whether this has always happened and I just didn't notice before but their fleets stormed through my territory and rampaged across my neighbors, and I immediately hoovered up all the now open systems so by the time the khan died my empire was dramatically more powerful and everyone around me was crippled without any diplomatic consequences. Felt good, but unintentional. Congratulations, you are Space Muscovy.
|
# ? Apr 21, 2018 20:45 |
|
PittTheElder posted:Why does everybody love the Cybrex homeworld so much? As near as I can tell it's just a ruined ringworld spawn, which isn't all that big a deal. It is a bit of a hold-over from before, but they've run like 2-3 series of buffs onto them. Ruined ringworld, like Sugjin mentioned, raises the weight of mega-engineering a ton (something like from .25 to 2 weight) which is really useful for getting galatic wonders perk. I don't worry about restarting or anything, finishing the other precursors gives you a really solid system along with a full unity unlock and a chunk of minerals/energy. Basically finishing cybrex is useful late game, but finishing the others should give you an immediate boost that you can turn into immediate gains and snowball that.
|
# ? Apr 21, 2018 21:09 |
|
ZypherIM posted:It is a bit of a hold-over from before, but they've run like 2-3 series of buffs onto them. Ruined ringworld, like Sugjin mentioned, raises the weight of mega-engineering a ton (something like from .25 to 2 weight) which is really useful for getting galatic wonders perk. Eh, Mega-engineering only unlocks after you have Battleships, Citadels and ZPP. If you haven't grabbed a gateway or other mega structure by then, something is off.
|
# ? Apr 21, 2018 21:13 |
|
McSpanky posted:Cybrex are so much better than the other precursors it's not even funny.
|
# ? Apr 21, 2018 21:19 |
|
Splicer posted:The others should get megastructures too. The Yuht probably built a sentry array during their hunt, give them a ruined one. Put a gate in the First League Headquarters system and turn the planet into a functional machine world. The Irrassians built a lot of science stations, maybe they built a science nexus. The Vultaum... well, a disabled planet cracker would make the most sense, but probably not feasible. Make the Vultaum system spawn mining station under your control with access to very rich resource deposits, since they already cracked them open for you.
|
# ? Apr 21, 2018 21:21 |
|
Welp, just tried the Deathworlders. My jungle world is alive, with parasites, and giant spiders. I feel i should renamed the place Nope
|
# ? Apr 21, 2018 22:05 |
Tomn posted:The victory conditions of 4Xes tend to be more afterthoughts than anything else. Stellaris is just more so. I feel like the Khan is poorly implemented. The optimal strat is to just do exactly as he did and hoover up all those systems they free up. The ai never does this though and always fights them and losses badly. It's basically a free boost to the player (who probably doesn't need it) mid game.
|
|
# ? Apr 21, 2018 22:19 |
|
Splicer posted:The others should get megastructures too. The Yuht probably built a sentry array during their hunt, give them a ruined one. Put a gate in the First League Headquarters system and turn the planet into a functional machine world. The Irrassians built a lot of science stations, maybe they built a science nexus. The Vultaum... well, a disabled planet cracker would make the most sense, but probably not feasible. Machine world is obviously only useful for machines, better to go with Gaia, or possibly Gaia-or-machine-depending-on-who-finds-it. Science nexus should go to Vultaum, IMO, since their whole deal was that they studied the world and decided that they were living in a sim. Irassians don't really scream anything other than social research from the remains of their society, so I'd give them a Dyson sphere just to round things out.
|
# ? Apr 21, 2018 22:22 |
|
New mod lookout: https://steamcommunity.com/sharedfiles/filedetails/?id=1365485813 From the maker of Ex-Overhaul and collaborator on EUTAB, this new mod is part of an upcoming series that revamps the game. In particular, this mod changes buildings in a huge way by making it so that actually building the right buildings on a tile with resources gives you a lot more of that resources by adding a multiplier to the tile's resource amount on top of the amount generated by the building. This is also intended to help out the AI by basically making its decision-making process re: tile development (and sector AI on "respect tile resources" mode) a lot simpler by ensuring that just by building the correct buildings, it gets enough resources back to sustain itself properly. It also has a compat patch out for EUTAB, and can be added to an ongoing game. CAVEAT: as of now there's a weird bug where strategic resources get wiped across the galaxy if you load it in a current savegame so be careful and maybe wait for further info.
|
# ? Apr 21, 2018 22:33 |
|
The Chad Jihad posted:So I did my usual "surrender to the great Khan as soon as they get near" thing, and I don't know whether this has always happened and I just didn't notice before but their fleets stormed through my territory and rampaged across my neighbors, and I immediately hoovered up all the now open systems so by the time the khan died my empire was dramatically more powerful and everyone around me was crippled without any diplomatic consequences. Felt good, but unintentional. Pretty sure its intentional. If you surrender to an AI they assume you’re loyal vassals. For example if an awakened empire is conquering enemies that are adjacent to your border they’ll hand systems over to you.
|
# ? Apr 21, 2018 22:48 |
|
darthbob88 posted:Machine world is obviously only useful for machines, better to go with Gaia, or possibly Gaia-or-machine-depending-on-who-finds-it. Science nexus should go to Vultaum, IMO, since their whole deal was that they studied the world and decided that they were living in a sim. Irassians don't really scream anything other than social research from the remains of their society, so I'd give them a Dyson sphere just to round things out. wiegieman posted:Make the Vultaum system spawn mining station under your control with access to very rich resource deposits, since they already cracked them open for you. ZypherIM posted:It is a bit of a hold-over from before, but they've run like 2-3 series of buffs onto them. Ruined ringworld, like Sugjin mentioned, raises the weight of mega-engineering a ton (something like from .25 to 2 weight) which is really useful for getting galatic wonders perk.
|
# ? Apr 21, 2018 23:18 |
|
Splicer posted:Before ringworlds were fixable it used to drop 4x living metal, which was amazing. I don't think it does anymore, I forget. I keep getting the Yuht. It doesn't give any living metal, no. Kinda would like that to be back, honestly. I'd say you could still get living metal from it if you don't have utopia, but that would depend on whether or not Megastructures were added to the base game like a chunk of Utopia's features were.
|
# ? Apr 21, 2018 23:23 |
|
Spanish Matlock posted:Did they actually move on you with them? Because afaik they don't actually.. do anything. YES! Almost every one was streaming right at me. Even the ones in the back of the empire had orders to various systems that I owned. I appreciate a challenge, but that was a bit much.
|
# ? Apr 22, 2018 00:21 |
|
The Chad Jihad posted:Anyway, New Ship Classes isn't very good. The most interesting thing it does is add a building slot to the level-0 starbases, so you can add a movement building to them or just a solar array to pay for itself or some such. The new ship classes all seem to be cruisers and battleships, and they aren't very interesting (a tech unlock lets you make all S size sections on your battleship, etc) The other main change is adding a million billion module slots to starbases and makes them tougher nuts to crack in general. Have you gotten to the dreads and above yet? The additional modules are interesting, as well. It changes the end game quite a bit. Also, I like the big starbases. It should be hard to crack a fortified system.
|
# ? Apr 22, 2018 00:25 |
|
And the Worm in Waiting has set my dudes free from the only restriction of the Life-Seeded start
|
# ? Apr 22, 2018 00:46 |
|
Splicer posted:Lore says the first empire capital was a city planet with no food so Gaia's a weird fit, but a 25 tile planet with the same climate as the finding Empire's capital, a unique "World City" modifier, and a few surviving t6 buildings could be nice. Yeah I had the same thought for the Vultaum vs Irrassian for the science nexus but the Vultaum's actual events don't really scream science either, they seem to indicate they came to the sim conclusion through video games rather than science. Plus, planet-cracking their own planet as a middle finger to, basically, us, is pretty metal. Add a new precursor for the Dyson sphere! Hypothetically, a gaia world doesn't necessarily mean that a planet IS a garden, just that it COULD be a garden because the temperature, gravity, atmosphere, distance from the sun, water sources etc. etc. are all absolutely perfect for habitation. In a weird way this is backed by history - some of the most fertile, pleasant land on the planet are now 100% concrete jungle, because people tended to settle and congregate where the food and easy living was and after the metropolis took on a life of its own it just kept expanding over what was once farmland. Granted that gets a little weirder on a planet-wide scale, but it's not really that much odder than a planet that is magically perfectly habitable and an utter paradise for ALL life in the galaxy, everywhere. Gaia worlds as a concept bend alarmingly when you look closely at them.
|
# ? Apr 22, 2018 01:10 |
|
Shugojin posted:And the Worm in Waiting has set my dudes free from the only restriction of the Life-Seeded start What will be, was.
|
# ? Apr 22, 2018 01:17 |
|
The Chad Jihad posted:Anyway, New Ship Classes isn't very good. The most interesting thing it does is add a building slot to the level-0 starbases, so you can add a movement building to them or just a solar array to pay for itself or some such. The new ship classes all seem to be cruisers and battleships, and they aren't very interesting (a tech unlock lets you make all S size sections on your battleship, etc) The other main change is adding a million billion module slots to starbases and makes them tougher nuts to crack in general. Strike Cruisers are my version of torpvette spam. With endgame tech and a good admiral those things can have like 900 speed and high evasion while fielding 2x4 (or 5?) missile slots, plus a couple of PD slots. Supercarriers would be nice if strikecraft worked. Also yeah, dreadnoughts, 10 titans, and a flagship are where it's really at with NSC.
|
# ? Apr 22, 2018 01:20 |
Black Pants posted:Strike Cruisers are my version of torpvette spam. With endgame tech and a good admiral those things can have like 900 speed and high evasion while fielding 2x4 (or 5?) missile slots, plus a couple of PD slots. Supercarriers would be nice if strikecraft worked. Is this the mod that buffs starbases and adds different sized defensive platforms?
|
|
# ? Apr 22, 2018 01:29 |
|
Soonmot posted:Is this the mod that buffs starbases and adds different sized defensive platforms? I don't know about the latter, but it adds an extra upgrade level to starbases.
|
# ? Apr 22, 2018 01:34 |
|
McSpanky posted:Cybrex are so much better than the other precursors it's not even funny. binge crotching posted:They are. It's gotten to the point where I'll look at the save game to find the closest system with precursor_5, and scan that first to ensure I get Cybrex. Assorted Precursor Adjustments stops the non-Cybrex precursor chains from blocking the Cybrex event chain. It also does its best to make the final systems spawn in/near your territory.
|
# ? Apr 22, 2018 02:20 |
|
the rough'n'tumblinest snailiens you ever did see
|
# ? Apr 22, 2018 02:35 |
|
|
# ? Apr 27, 2024 08:02 |
|
I really HATE how I cannot tell my sectors to have a pop on the loving Cryto-Revitalization Center or any other unity generating buildings, and there is no sector setting for it! Its so bad that I am going to look for a mod that removes sectors and the core planet cap because this is super tacky, to me, when I am playing a Unity-focused game.Captain Invictus posted:the rough'n'tumblinest snailiens you ever did see
|
# ? Apr 22, 2018 03:43 |