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popewiles posted:Am in the only one who in their first Old World Blues playthrough performed all the skillchecks for all the scientists at the end, then reloaded an earlier save and just murdered them all before leaving Big MT because I thought the Mojave would be better for it? "Proving, once again, that genocide is a viable solution to any problem."
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# ? May 10, 2018 16:42 |
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# ? Apr 28, 2024 11:00 |
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Mooktastical posted:Literally no reason? How about motive.txt that their leader left on his computer over at Corvega Assembly Plant? yeah but the corvega plant is after concord, assuming you're doing a regular play through and following the intended plot path. at the point where Nathan Drake is walking into concord, if the raiders didn't immediately shoot at him and instead acted normal, or even tried to make the minute men out to be bad guys, there's nothing in-setting at that point that would contradict their story. like, as a person who has played multiple video games you could look at their S&M bondage gear and infer they might be bad guys, but up to that point in the game (the first 30 minutes?) there wouldn't be a reason not to believe them (if they didn't immediately begin by shooting at you).
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# ? May 10, 2018 16:47 |
Neurolimal posted:If you skill check them and have good karma then the ending has the Courier act as a filter for their inventions, only allowing beneficial ones into the wastes. Someone should make a mod that follows this up with new items appearing in the Sink every certain number of days, and you get to choose whether to accept or reject it based on its stats or the described effect it has. Like weapons, armor, drugs, or even things that affect merchants or faction reputation.
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# ? May 10, 2018 17:24 |
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I'm playing Dead Money on TTW Project Nevada Hardcore and thank the dear lord above I thought to get the health regen implant and rad regeneration perk before I jumped into this bullshit. It's not enough to nullify the corrosive effect entirely, but it mitigates 2/3 of it. I've also put myself at a permanent 400 rads for the entire duration of the DLC because doctor's bags are too expensive. I can't think of another part of the game where turning off hardcore is more of a temptation. It doesn't help that since I've gotten to the Sierra Madre, I get a CTD on every third loading screen. All I wanted was a magic machine that spits out unlimited stimpacks and weapons repair kits
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# ? May 10, 2018 17:56 |
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chitoryu12 posted:Someone should make a mod that follows this up with new items appearing in the Sink every certain number of days, and you get to choose whether to accept or reject it based on its stats or the described effect it has. Like weapons, armor, drugs, or even things that affect merchants or faction reputation. I would really like having to decide whether having access to a weapon is worth letting legion assassins also have access to the weapon. A grenade that explodes in a shower of cazadors instead of shrapnel? It'd be a tough choice.
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# ? May 10, 2018 17:58 |
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Freaking Crumbum posted:
A smarter game could do something fun with turning those expectations around on you. Have you come accross a bunch of Mad Max rejects who've got a group of people in vault suits under siege, then if you choose to investigate it more closely have it turn out that they're from not-vault city and the bodage gear types just launched their slave rebellion. Keeshhound fucked around with this message at 18:16 on May 10, 2018 |
# ? May 10, 2018 18:00 |
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Riatsala posted:What's everyone's favorite method of gaming fallout for massive early game advantages? I don't know why you'd want to break the power curve and exploration like that.
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# ? May 10, 2018 18:12 |
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Keeshhound posted:A smarter game could do something fun with turning those expectations around on you. Have you come accross a bunch of Mad Max rejects who've got a group of people in vault suits under siege, then if you choose to investigate it more closely have it turn out that they're from not-vault city and the bodage gear types just launched their slave rebellion. yeah, i would really like it if F5 has raiders that aren't immediately hostile to you. either have a raider faction or have multiple raider factions (even better) but set it up so that raiders aren't just mindless murder robots that have no sense of self preservation and no real goal beyond KILL DEATH DESTROY. many of the most violent, blood thirsty warrior clans and soldier castes throughout history still came from a culture that had appreciable goals and institutions and a population of non-warrior civilians that did boring poo poo like farming and weaving. having literally every raider faction just be insane serial killers makes no sense.
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# ? May 10, 2018 18:33 |
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corn in the bible posted:I don't know why you'd want to break the power curve and exploration like that. It seems to be half of why RPG players are into it at all. Any discussion I see of Morrowind and Baldur's Gate 2 mentions their favourite strategies for trivialising the combat right from the start, and of course Fallout 2 players beeline for San Francisco
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# ? May 10, 2018 19:27 |
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2house2fly posted:It seems to be half of why RPG players are into it at all. Any discussion I see of Morrowind and Baldur's Gate 2 mentions their favourite strategies for trivialising the combat right from the start, and of course Fallout 2 players beeline for San Francisco It's a whole 'nother game. I try to avoid learning about system-breakers when I first try a game, but after beating NV 6-7 times, now, the cracks are already visible and I want to know what's underneath.
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# ? May 10, 2018 19:33 |
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the sane way to break new vegas is run through deathclaw hellzone and go straight to vegas to gamble for money at lvl 1 or 2. then use the money to buy int cybernetics so you can finally breathe a sight of relief that you got that thing before you leveled up again. of course this only works in a high luck run.
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# ? May 10, 2018 19:36 |
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Iretep posted:the sane way to break new vegas is run through deathclaw hellzone and go straight to vegas to gamble for money at lvl 1 or 2. If you're not pressed for time, go south to the outpost, east to Nipton, north to Novac and then Vegas. Any hostiles you encounter will be pretty weak.
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# ? May 10, 2018 20:13 |
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Gynovore posted:If you're not pressed for time, go south to the outpost, east to Nipton, north to Novac and then Vegas. Any hostiles you encounter will be pretty weak. That's the path the quests literally send you on if you just follow the robot
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# ? May 10, 2018 20:17 |
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Gynovore posted:If you're not pressed for time, go south to the outpost, east to Nipton, north to Novac and then Vegas. Any hostiles you encounter will be pretty weak. you want to avoid areas though since new locations give you exp and if you find too many of them you level up. you have to get that int cybernetics as fast as possible so you dont lose out on 1-3 points of skill points!
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# ? May 10, 2018 20:50 |
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Arcsquad12 posted:Is there any way I can get the fallout 4 season pass for under $80 without waiting for some sale? https://www.humblebundle.com/store/fallout-4-season-pass If you were waiting for a sale, Humble's spring sale has it 50% off
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# ? May 10, 2018 20:53 |
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Azhais posted:That's the path the quests literally send you on if you just follow the robot Yeah, just pointing that out as a zero-risk option if time isn't an issue.
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# ? May 10, 2018 21:35 |
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Gynovore posted:Yeah, just pointing that out as a zero-risk option if time isn't an issue. . . . but the whole premise is that time is an issue, because the longer you play, the more likely you are to accumulate XP, which defeats the purpose of the exploit. unless you're going to propose some specific route in that direction that nets 0 XP?
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# ? May 10, 2018 21:40 |
So it takes 200 XP to reach Level 2 and 550 XP to reach Level 3. I think by default, you get 10 XP for discovering a location. If you stick to the road and never explore, you'll hit about 15 locations taking the standard vanilla quest route unless you specifically run off the road to avoid accidentally getting too close to any towns. So theoretically you could stealth your way along the safest route and it would take forever but you'd be in minimal danger and successfully reach the Strip at Level 1. At worst, you'll arrive at Level 2 if you accidentally reach a few more places and have to defend yourself along the way.
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# ? May 10, 2018 21:48 |
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chitoryu12 posted:So it takes 200 XP to reach Level 2 and 550 XP to reach Level 3. I think by default, you get 10 XP for discovering a location. how much XP do you get just for making your character and leaving the doctor's office? i thought you got some amount just for starting the game. i mean, you could definitely hassle with all that, but it's 10000x easier to take the guaranteed stealthboy out of the school house and run past the death claws. you can thread between the quarry and the mountain with a single stealthboy and no investment in sneaking
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# ? May 10, 2018 22:07 |
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Can just gamebryo physics your way along the cliff face too, not like its hard to go directly to vegas
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# ? May 10, 2018 22:09 |
Freaking Crumbum posted:how much XP do you get just for making your character and leaving the doctor's office? i thought you got some amount just for starting the game. You just get 10 XP for "discovering" Goodsprings when you walk out.
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# ? May 10, 2018 22:14 |
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It's been a while, but don't you complete a quest just for entering New Vegas proper?
Garrand fucked around with this message at 23:08 on May 10, 2018 |
# ? May 10, 2018 22:16 |
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corn in the bible posted:I don't know why you'd want to break the power curve and exploration like that. I saw a powergamer the other day. Horrible creatures.
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# ? May 10, 2018 22:16 |
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Garrand posted:It's been a while, but don't you complete a quest just for entering New Vegas proper? I dont remember the exact xp amounts but even if you run straight to vegas through deathclaw hell dimension and avoid all sights that give xp its a pretty tight fit not level to lvl 2. You also need to discover a few places along the way like the doctors clinic and vegas itself so thats already some xp. Theres some loose room to discover locations but not much.
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# ? May 10, 2018 23:06 |
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The quest I was thinking of is when you confront Benny. I happened to have a fresh NV install; took me one try, and about 10 minutes (sans RL interruptions) to get from goodsprings to freeside and I got broke the Wrangler and got into New Vegas proper before even hitting level 2. I feel like going the long safe way would take 5 times as long for no advantages. Also at the terrain pop-in of an unmodded install. Also I'm not sure how I never really noticed the Gomorrah billboard until just now.
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# ? May 10, 2018 23:09 |
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Iretep posted:I dont remember the exact xp amounts but even if you run straight to vegas through deathclaw hell dimension and avoid all sights that give xp its a pretty tight fit not level to lvl 2. You also need to discover a few places along the way like the doctors clinic and vegas itself so thats already some xp. Theres some loose room to discover locations but not much. All for a couple of skillpoints in a game where you'll be throwing them into a woodchipper by the end of the game anyway
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# ? May 10, 2018 23:10 |
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Azhais posted:All for a couple of skillpoints in a game where you'll be throwing them into a woodchipper by the end of the game anyway Hey, if you grabbed Logan's Loophole than those skillpoints are important. Also the main point of doing that is to just break all the casinos and just begin the game stacked with cash. Iretep posted:I dont remember the exact xp amounts but even if you run straight to vegas through deathclaw hell dimension and avoid all sights that give xp its a pretty tight fit not level to lvl 2. You also need to discover a few places along the way like the doctors clinic and vegas itself so thats already some xp. Theres some loose room to discover locations but not much. I had discovered the REPPCONN HQ, Freeside, and NV and maybe one or two other places. Gambling at the Wrangler netted me 90 more xp for some reason (?) but I was still a few discoveries away from leveling. e: checked, 140 / 200 to hit level 2. This has all been a pointless exercise but now I really wish I had the time to do an actual new run. Garrand fucked around with this message at 23:15 on May 10, 2018 |
# ? May 10, 2018 23:11 |
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You better not accidentally hit level 2 and miss out on that sweet, sweet 0.5 skill points.
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# ? May 10, 2018 23:21 |
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The pre-order bonus amalgamation DLC starts you off with a lot of equipment for a nice start in New Vegas. I only had the Caravan Pack from my physical purchase (one of the last times I bought a physical game) but none of the individual items break the game and you can get a nice starting pile of caps if you sell everything. Shotgun and leather armor is a nice start, I think.
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# ? May 10, 2018 23:28 |
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i guess at least fallout 4 gives you the weakest power armour and not the advanced power armour like fallout 2 did. im sad none of the yukka flats pulse guns made it into any of the fps fallouts.
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# ? May 10, 2018 23:29 |
juggalo baby coffin posted:i guess at least fallout 4 gives you the weakest power armour and not the advanced power armour like fallout 2 did. Not the exact same gun, but a Project CIRCUITBREAKER pulse gun is found in Vault 34 and is one of the ways you can solve "I Could Make You Care". It's the same model recycled for the OWB Sonic Emitter.
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# ? May 10, 2018 23:47 |
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Ok so my New Vegas game is just crashing repeatedly now. Any quick fix to this? Gotta undermine ncr from within
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# ? May 10, 2018 23:47 |
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Wild Horses posted:Ok so my New Vegas game is just crashing repeatedly now. Any quick fix to this? did you install all the stability mods? if not install them because the game will crash faster and faster without them. https://steamcommunity.com/app/22380/discussions/0/522730700736948013/
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# ? May 10, 2018 23:54 |
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Garrand posted:Hey, if you grabbed Logan's Loophole than those skillpoints are important. Also the main point of doing that is to just break all the casinos and just begin the game stacked with cash. When I did my last "OK, I'm doing everything in this game then uninstalling it" NV playthrough where I did literally everything I could, side quests, every unique I could get my hands on, every DLC, using OWB cybernetics and chem perks to slow walk every drat gold bar out of the vault, etc, I ended with over a million caps and never once did I really feel that a little more cash would have really improved anything. Samuel Clemens posted:You better not accidentally hit level 2 and miss out on that sweet, sweet 0.5 skill points. Yeah, basically. Guess I've just never understood the drive to make an easy game easier. I'll powergame things that have an actual hard mode, but man that's never been an issue in the first person fallouts
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# ? May 10, 2018 23:57 |
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Riatsala posted:What's everyone's favorite method of gaming fallout for massive early game advantages? Diamond City Blues=>Let paul and cooke charge in to the triggermen and die=>Buy half the legendaries available for sale before level 5 Aquaboy=> Atom Cats Questline=> T-60 power Armor before level 5 Taking the gold bars in sanctuary with some grape mentats=>Grab Justice, SpraynPray or Overseer's guardian. I have a habit of doing all of these on survival runs and then hitting nuka world around level ten to grab the scav issue that gives you bonus strength and endurance for having less money
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# ? May 11, 2018 01:52 |
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You don't even need to go through Deathclaw Hell. Go east from Goodsprings and go through Hidden Valley during the day, then north to Vegas.
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# ? May 11, 2018 02:06 |
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Azhais posted:When I did my last "OK, I'm doing everything in this game then uninstalling it" NV playthrough where I did literally everything I could, side quests, every unique I could get my hands on, every DLC, using OWB cybernetics and chem perks to slow walk every drat gold bar out of the vault, etc, I ended with over a million caps and never once did I really feel that a little more cash would have really improved anything. if you aren't the kind of nerd that obsessively bred for perfect IVs in pokemon, then we're operating on completely different levels (re: making an easy game easier)
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# ? May 11, 2018 02:25 |
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dunno if it's an 'early game advantage', but murdering every last fuckin' van graff for their stuff with Cass owns. more mid-game? don't care, best way to get rich. all the what should have been fun murder-crime sprees in the first two, gunning down all the slavers or robbing a casino, were just soooo loving tedious.
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# ? May 11, 2018 04:24 |
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It's almost bizarre that Dead Money was the first DLC. There's the zombies, the holograms, the gas, the radios, the even worse gas, the landmines and bear traps, and you don't even get to bring weapons or armor. Specialize in energy weapons? No ammo, gently caress you. Repair skill low? gently caress you. Speech low? Your friend dies. Don't have light step or adamantium skeleton? lol gl hf. This DLC even gives you ammo for weapons that aren't anywhere in the Sierra Madre. And then you get to Honest Hearts with 100 carry weight worth of the best weapons, ammo, and armor sierra madre gold can buy and whoops - turns out it's more than enough to bring swift death to every single animal and tribal in Zion.
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# ? May 11, 2018 05:53 |
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# ? Apr 28, 2024 11:00 |
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Say what you want about DM but it's loving awesome as an energy weapons user, the holorifle is one of the best weapons in the game. If you've taken vigilant recycler it's no issue at all the use the holorifle throughout the whole DLC. Also if you do the pre-war clothing return exploit it reloads in like a quarter second.
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# ? May 11, 2018 08:20 |