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Baronjutter posted:Perfect thank you! nah fam u just purge On another note, I really really like the way in which ship design works in the New Horizons mod. There's new categories of modifiers, and it's impossible for one ship to be maximally good at everything, forcing you to have multiple types of ships in your navy - and importantly, you will have far fewer ships than in the base game, making each one significant, preventing you from just drowning opponents in numbers. The new mechanic where you have to constantly scrap old classes without any return is a bit tiresome, though.
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# ? Oct 6, 2018 15:31 |
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# ? Apr 26, 2024 08:22 |
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Something I realy need to mod is to allow egalitarians to move pops without their stupid faction flipping the gently caress out, just make it really expensive. Everyone has their price.
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# ? Oct 6, 2018 19:00 |
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Or set random prices. I was shipping off pops that were being exterminated to spread unhappiness when hit a rare "this pop is resisting relocation". Oh no! I sighed and shipped his friends to be joiced into batteries on extermination hub #27. But AFAIK they're doing away with individual pop control altogether in Le Guin. All you can do is make immigration + or -
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# ? Oct 7, 2018 00:27 |
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KomeradeCanadian posted:Or set random prices. I think they said you can still manually resettle pops.
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# ? Oct 7, 2018 00:29 |
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I really wish I could go back to new horizons but I can't stand how loving cluttered the galaxy is and also I really can't stand the pre 2.0-ness of the whole thing. Urgh.
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# ? Oct 7, 2018 00:30 |
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OwlFancier posted:I really wish I could go back to new horizons but I can't stand how loving cluttered the galaxy is and also I really can't stand the pre 2.0-ness of the whole thing. Urgh. I had a bash at playing it and having never actually used Warp even when the game was new it felt so loving STRANGE to me.
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# ? Oct 7, 2018 00:58 |
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I avoided using it pre 2.0 but with all the new stuff post 2.0 that's just designed around hyperlanes I can't go back, just too tiresome.
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# ? Oct 7, 2018 00:59 |
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New Horizons 2.0 uses hyper lanes. That's fundamental to Stellaris 2.0 and cant be changed. It just turns the hyperlanes up to the .maximum connections and makes them invisible on the map.
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# ? Oct 7, 2018 03:20 |
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Which is to say it functionally does not use hyperlanes, the point of hyperlanes is to create terrain which new horizons does not have, basically.
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# ? Oct 7, 2018 03:41 |
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Does New Horizons have jump drive esque stuff or am I stupid?
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# ? Oct 7, 2018 08:10 |
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Xenaero posted:Does New Horizons have jump drive esque stuff or am I stupid? Yes it does.
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# ? Oct 7, 2018 13:23 |
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Is it still possible for no end game crisis to pop up, or will one eventually show? I'm now in my second game in a row playing to 2430+, and neither game had a crisis.
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# ? Oct 7, 2018 15:35 |
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It will keep trying to roll a crisis once in 5yrs. The default odds are 10 to roll each crisis, 120 not to, but a bunch of multipliers if you have a lot of robots, or jump drives.
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# ? Oct 7, 2018 15:45 |
Crisis also doesn’t trigger until 50 years after the end game date, at the earliest. That’s 2450 by default.
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# ? Oct 7, 2018 15:59 |
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It's pretty neat to play with mods for buildable ancient buildings (dark matter power plants and autonomous fabricators) and being able to build multiple megastructures simultaneously -- you can get to a neat positive feedback loop of resource production, with ringworlds everywhere (except for binary/trinary star systems ).
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# ? Oct 7, 2018 16:16 |
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Taking the capital worlds of FEs always feels special because of the ancient buildings, I think it would lose some of it's luster for me if I can just build them everywhere myself.
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# ? Oct 7, 2018 16:41 |
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Palleon posted:Is it still possible for no end game crisis to pop up, or will one eventually show? I'm now in my second game in a row playing to 2430+, and neither game had a crisis. Are weighting factors additive or multiplicative? If you have a factor 4 and a factor 1.5 is that a total of 6 or 5.5?
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# ? Oct 7, 2018 16:43 |
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Torrannor posted:Taking the capital worlds of FEs always feels special because of the ancient buildings, I think it would lose some of it's luster for me if I can just build them everywhere myself.
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# ? Oct 7, 2018 16:45 |
Splicer posted:Are weighting factors additive or multiplicative? If you have a factor 4 and a factor 1.5 is that a total of 6 or 5.5? Multiplicative.
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# ? Oct 7, 2018 16:56 |
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Torrannor posted:Taking the capital worlds of FEs always feels special because of the ancient buildings, I think it would lose some of it's luster for me if I can just build them everywhere myself. I agree, I'd like to think that FE is 1000 years of development and being able to build their stuff without that length of time makes them seem younger and strange. I wish the game had more FE style stuff, it's my favourite bit - that Babylon 5 "first ones" vibe.
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# ? Oct 7, 2018 17:25 |
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Taear posted:I agree, I'd like to think that FE is 1000 years of development and being able to build their stuff without that length of time makes them seem younger and strange. Oh yes, the War in Heaven was clearly modeled on Babylon 5 and I loved it. Until I saw the execution, but that's a different matter.
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# ? Oct 7, 2018 18:19 |
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You could definitely make FE tech buildable, but only they have the resources for it. So their tech is less utterly incomprehensible and more simply the result of 1000 years of accumulation.
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# ? Oct 7, 2018 18:43 |
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I personally like the idea that FEs are using tier 8/9/10 etc crazy advanced technology and the tier 5/6 stuff we get from analyzing them is best we can reverse engineer from technology far beyond our understanding. I'd like to see a few fallen empire or precursor events similar to the L-gates. Something that you can't even interact with until your science is advanced enough in the late game to begin making sense of it, but has the potential for gaining powerful technologies. Sort of like how the covenant navy become so powerful by reverse engineering Forerunner artifacts. Along those lines it would be nice to have a few more powerful / dangerous locations to fight over in the medium to late game. "Have to steal the precursor shipyard from the fanatic purifiers before the reverse engineer Tier 3 spinal mounted guns for their battleships" or something similar.
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# ? Oct 7, 2018 20:59 |
Frankly my wish for Fallen Empires is that they were more active and more strange. If you think about what a FE is today, it's really simple: 1) A minor guiding influence on gameplay (some you want to make happy, some you just don't want to piss off) 2) A way to block expansion and wars in certain directions. 3) A long-term goal to acquire their tech. I want there to be a middle stage between the Fallen and Awakened empires. One where they are clearly active. They're doing things. They're attempting to guide other empires towards a goal of some sort. They can make requests and reward the empires who fulfill those with money or tech or new worlds or stuff. Refuse and they go elsewhere, or perhaps retaliate. Ultimately I'd like to see them as another form of mid-game destabilization that shakes things up like the Great Khan. We probably need a diplomacy/espionage rework before this is really feasible, though.
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# ? Oct 7, 2018 21:13 |
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I would like to see if the conditions are right for the Fallen Empires on a map to be a Federation that in mid-game de-facto enforce galactic policy as an obstacle.
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# ? Oct 7, 2018 21:16 |
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Finding a ruined ringworld doesn't trigger any of the "Oh wow aliens!" events. Apparently "Huge metal ring in space" isn't as exciting a discovery as an abandoned playground.
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# ? Oct 7, 2018 21:18 |
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Splicer posted:Finding a ruined ringworld doesn't trigger any of the "Oh wow aliens!" events. Apparently "Huge metal ring in space" isn't as exciting a discovery as an abandoned playground. It obviously formed naturally. Now, about my flat Earf thesis....
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# ? Oct 7, 2018 21:36 |
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Splicer posted:Finding a ruined ringworld doesn't trigger any of the "Oh wow aliens!" events. Apparently "Huge metal ring in space" isn't as exciting a discovery as an abandoned playground. That seems like a huge oversight.
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# ? Oct 7, 2018 21:46 |
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Cynic Jester posted:It obviously formed naturally. Now, about my flat Earf thesis....
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# ? Oct 7, 2018 21:46 |
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binge crotching posted:That seems like a huge oversight.
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# ? Oct 7, 2018 23:37 |
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ConfusedUs posted:
That also more accurately describes how they behaved in the early parts of B5 before it all hit the fan. Would make the war in heaven more interesting if some FEs and empires were already aligned to a degree.
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# ? Oct 8, 2018 03:22 |
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Anyone got a tech gently caress up where you'll never get something like the basic energy nexus or basic mineral processing plant but do finally research the level 2 version but still can't build any because you never got the first?
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# ? Oct 8, 2018 03:28 |
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Splicer posted:Finding a ruined ringworld doesn't trigger any of the "Oh wow aliens!" events. Apparently "Huge metal ring in space" isn't as exciting a discovery as an abandoned playground. Huh, I swear I've had that before... it's like "Oh poo poo even though it's ruined whoever built this thing is just a touch more advanced than we are "
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# ? Oct 8, 2018 04:32 |
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Soylent Pudding posted:That also more accurately describes how they behaved in the early parts of B5 before it all hit the fan. Would make the war in heaven more interesting if some FEs and empires were already aligned to a degree. There is some meddling, they can ask for your pops or try to vaccinate you with varied results. But I agree, I'd like some proxy war type poo poo. "hey kid, have this 20k fleet of enigmatic cruisers, go attack FOE STRONGER THAN YOU" with consequences for wasting it on an ether drake. There's also an event where a space calculator says you're hosed and will try to uplift your species but the best payout is that you get minor buffs and it fucks with gene modding, so it's rear end. And you have to be weakest to get it.
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# ? Oct 8, 2018 06:44 |
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Splicer posted:Finding a ruined ringworld doesn't trigger any of the "Oh wow aliens!" events. Apparently "Huge metal ring in space" isn't as exciting a discovery as an abandoned playground. Possibly it triggers the remnants event, but you probably already had that from precursor stuff. I'll check though.
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# ? Oct 8, 2018 07:07 |
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Darkrenown posted:Possibly it triggers the remnants event, but you probably already had that from precursor stuff. I'll check though. Remnants triggered later on the alien theme park or playground or something. I dug into the files, I can't see any links between the ruined megastructure events and story event 5, or any way for story event 5 to trigger independently from finding one. Ms Adequate posted:Huh, I swear I've had that before... it's like "Oh poo poo even though it's ruined whoever built this thing is just a touch more advanced than we are "
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# ? Oct 8, 2018 08:18 |
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Probably because the average galaxy has 1.5 ringworlds but 500 or so planets with some form of bacteria, hostile wildlife or worms, so they didn't code for "oh i think aliens must have built this gigantic space building.
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# ? Oct 8, 2018 08:20 |
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KomeradeCanadian posted:Probably because the average galaxy has 1.5 ringworlds but 500 or so planets with some form of bacteria, hostile wildlife or worms, so they didn't code for "oh i think aliens must have built this gigantic space building. Also how awful are my astronomers that they didn't notice this thing occluding the star right next door? Splicer fucked around with this message at 08:38 on Oct 8, 2018 |
# ? Oct 8, 2018 08:35 |
Splicer posted:Literally unplayable There's no periodic occlusion. If the ring is partially in front of the star from the homeworld's perspective, the end result would just be a constant slight reduction in the ringworld star's output that would easily be assumed as the star just being less bright than it actually is.
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# ? Oct 8, 2018 09:43 |
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# ? Apr 26, 2024 08:22 |
Slashrat posted:There's no periodic occlusion. If the ring is partially in front of the star from the homeworld's perspective, the end result would just be a constant slight reduction in the ringworld star's output that would easily be assumed as the star just being less bright than it actually is. a. life is out there b. it's real and strong c. building a ringworld suggests at least limited benevolence Then, of course, they find it's wrecked...
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# ? Oct 8, 2018 13:30 |