Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Leal
Oct 2, 2009

Cooked Auto posted:

I'm impressed by all the sticky name changes. :golfclap:

And people complain about all the sticky threads LP has!

Adbot
ADBOT LOVES YOU

Carbon dioxide
Oct 9, 2012

Halp I'm very spooked by these changes :ghost:

Edit:

Psycho Knight posted:

It's not that. When I tried using the "https://" it ended up doubling the slash and made it look something like [url="https://https:////". Plus, in my post above, where I linked the videos properly, the code is [url=www.youtube.com/watch?v=6A1Z4xiqBb8. I just copied that directly out of the post.

I have no idea what's going on to be honest. I was reading over my test post again a few hours ago and half the dialog changes I made yesterday are present while half are not. :iiam:

I'm working on posting the thread now. I'll just have to keep an eye on it and double check when I post to make sure it all looks right on the forum. Maybe I'm using the SSLP tester incorrectly somehow.

I don't know what the hell you're doing with the test poster, but I do know your link in the new LP thread is broken because you added www to forums.somethingawful, while the forums cannot be reached if you type in www in front of them.

As a general tip: In web urls, "http://" or "https://" is the protocol, it tells your browser in what way it should retrieve data. http and https are the default for sending web pages. There are others but those are mostly used in rather technical settings. The s in https means that it's secure. "http://" or "https://" are required in every web url, but if you forget to type it in the browser bar, your browser will just try them one by one until it finds something. However, you usually need to explicitly add them to page links otherwise it might not work.

On the other hand, www is... well, a mistake. I suppose that in the beginning days, it was thought that www would be a good way to discern between world wide web pages and internal company network pages. However, it doesn't add any information: If a site is reachable on the web, it's obviously a world wide web page. On top of that, it can be a big hassle for site admins to support both URLs with www and without, because the server treats those as different pages. Sites nowadays (should) either automatically redirect anything starting in www to its non-www equivalent, or not accept www URLs at all. SA does the latter.

tldr; always use "https://", never use "www".

Carbon dioxide fucked around with this message at 07:10 on Oct 2, 2018

Sally
Jan 9, 2007


Don't post Small Dash!

Psycho Knight
Jan 19, 2017

"Being a fangame and not bound to a rating, Pokemon Reborn is able to expand more on topics such as death and the extreme dangers Pokemon could pose. These topics...are treated with the respect such a subject deserves."

Let's throw a Medicham into a volcano and make it give the T2 thumbs up!

Carbon dioxide posted:

Halp I'm very spooked by these changes :ghost:

Edit:


I don't know what the hell you're doing with the test poster, but I do know your link in the new LP thread is broken because you added www to forums.somethingawful, while the forums cannot be reached if you type in www in front of them.

As a general tip: In web urls, "http://" or "https://" is the protocol, it tells your browser in what way it should retrieve data. http and https are the default for sending web pages. There are others but those are mostly used in rather technical settings. The s in https means that it's secure. "http://" or "https://" are required in every web url, but if you forget to type it in the browser bar, your browser will just try them one by one until it finds something. However, you usually need to explicitly add them to page links otherwise it might not work.

On the other hand, www is... well, a mistake. I suppose that in the beginning days, it was thought that www would be a good way to discern between world wide web pages and internal company network pages. However, it doesn't add any information: If a site is reachable on the web, it's obviously a world wide web page. On top of that, it can be a big hassle for site admins to support both URLs with www and without, because the server treats those as different pages. Sites nowadays (should) either automatically redirect anything starting in www to its non-www equivalent, or not accept www URLs at all. SA does the latter.

tldr; always use "https://", never use "www".

I've gone and changed them with "https://" added back in and nothing seems to have screwed up in the post, so I have no idea myself. Everyone else can make the test poster work, so it's clearly some idiot thing I was doing wrong. I just have no idea what was. It was just simple copy pasting.

Anyway, thanks for all of the help. I'll have to take a lens to every post multiple times until I can be sure this is stamped out.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
There should be a spooky LP contest, or really any LP contest.

IGgy IGsen
Apr 11, 2013

"If I lose I will set myself on fire."

Mega64 posted:

There should be a spooky LP contest, or really any LP contest.

I think there were some contests last year. Not for Halloween specifically. And then there was a second contest no one knew about because I don't think it was advertised anywhere and I don't actually read through the thread list. Haha, who does that!

But yeah, a spooky game LP contest might be fun. Though, I can't guarantee that I'd take part in it. Only few games I actually like qualify as spooky.

Sally
Jan 9, 2007


Don't post Small Dash!
We had the Best One-Shot Contest this time last year, which brought us such glorious LPs as:



and:



and:

https://lpix.org/sslptest/index.php?id=149175

It was good stuff!

(crow, Fedule, and I have been talking--there's something in the works :ssh:)

Leal
Oct 2, 2009

Mega64 posted:

There should be a spooky LP contest, or really any LP contest.

I nominate my Nep LP as the most horrifying LP thread.
V Weak

Leal fucked around with this message at 00:49 on Oct 3, 2018

Sally
Jan 9, 2007


Don't post Small Dash!

Leal posted:

I nominate my Nep LP as the most horrifying LP thread.

Disqualified for being far too spooky! :sweatdrop:

Sally
Jan 9, 2007


Don't post Small Dash!

Mega64 posted:

There should be a spooky LP contest, or really any LP contest.

IGgy IGsen posted:

But yeah, a spooky game LP contest might be fun. Though, I can't guarantee that I'd take part in it. Only few games I actually like qualify as spooky.

Leal posted:

I nominate my Nep LP as the most horrifying LP thread.
V Blind Sally is a strong and powerful poster

:siren::siren::siren::siren::siren:Let's do this!!
:siren::siren::siren::siren::siren:

Ephraim225
Oct 28, 2010
Let's Play Mega Man Legends

Things I'm looking out for specifically: Audio balancing and subtitle readability. Seemed standard for MML to subtitle the cutscenes, so I learned how just for this LP.

Zushio
May 8, 2008
Hello, this is my first LP and I wanted to get a bit of feedback before I continue. I'm pretty much ready to go, just want to make sure it's up to snuff. I know my voice and diction could use improvement, but that will come with time. Any other feedback would be great!

I plan on reserving the second post as is the custom. For character profiles, item descriptions and whatnot.

Thread Title: It Belongs In A Museum - Let's Play Indiana Jones and the Infernal Machine



What the heck is this?
This "classic" of the early 3D action genre takes inspiration from the then successful Tomb Raider games and a slew of classic point and click adventure titles. Developed in house at Lucas Arts, they used a heavily modified version of the Sith Engine (Jedi Knight) to create an adventure game. There was also an N64 version and a Gameboy Color version. We are obviously playing the PC version, now available on GoG.

That Didn't Help Much, What's The Game About?
Indiana Jones and the Infernal Machine picks up with Indy in 1947. The war has come to a close and work is back to normal for the wayward archeologist. Soon though he's embroiled in a plot between East and West in a race to recover the parts of the Infernal Machine and unlock a power the could turn the tide of the Cold War.

Sounds Fun, What's The Catch?
This game has it's issues. Where Jedi Knight was fast and fluid, Infernal Machine is stodgy and clumsy. It's nit-picky about picking up objects and using ladders. You'll throw yourself off a cliff more than a few times. You have no control of the camera, and it does not always play nice. This game has a cheat that gets you unstuck from walls, which I've had to use several times.

So Why Are You Playng This Nightmare Of Late 90s 3D Design?
Well, what you get, once you figure out what you're doing, is a master craft of level design. Tomb Raider ain't got nothing on some of these levels, nothing in the modern age comes close. The whole level is the puzzle, as opposed to just being a tiny bit of a level. Once you figure out some controls that work for you and the rhythm of the game something about it just clicks. I played through it over the course of a few weeks and quickly fell in love.

Wait, Who The Hell Are You?
My name is Zushio. I play games from across the ages. I'm a longtime watcher first time poster. I plan on having these videos out as fast as I can make them for now, but that may slow down as work picks up.

Videos

Zushio fucked around with this message at 16:07 on Oct 8, 2018

dscruffy1
Nov 22, 2007

Look out!
Nap Ghost

Zushio posted:

Hello, this is my first LP and I wanted to get a bit of feedback before I continue. I'm pretty much ready to go, just want to make sure it's up to snuff. I know my voice and diction could use improvement, but that will come with time. Any other feedback would be great!

I plan on reserving the second post as is the custom. For character profiles, item descriptions and whatnot.

Thread Title: It Belongs In A Museum - Let's Play Indiana Jones and the Infernal Machine



What the heck is this?
This "classic" of the early 3D action genre takes inspiration from the then successful Tomb Raider games and a slew of classic point and click adventure titles. Developed in house at Lucas Arts, they used a heavily modified version of the Sith Engine (Jedi Knight) to create an adventure game. There was also an N64 version and a Gameboy Color version. We are obviously playing the PC version, now available on GoG.

That Didn't Help Much, What's The Game About?
Indiana Jones and the Infernal Machine picks up with Indy in 1947. The war has come to a close and work is back to normal for the wayward archeologist. Soon though he's embroiled in a plot between East and West in a race to recover the parts of the Infernal Machine and unlock a power the could turn the tide of the Cold War.

Sounds Fun, What's The Catch?
This game has it's issues. Where Jedi Knight was fast and fluid, Infernal Machine is stodgy and clumsy. It's nit-picky about picking up objects and using ladders. You'll throw yourself off a cliff more than a few times. You have no control of the camera, and it does not always play nice. This game has a cheat that gets you unstuck from walls, which I've had to use several times.

So Why Are You Playng This Nightmare Of Late 90s 3D Design?
Well, what you get, once you figure out what you're doing, is a master craft of level design. Tomb Raider ain't got nothing on some of these levels, nothing in the modern age comes close. The whole level is the puzzle, as opposed to just being a tiny bit of a level. Once you figure out some controls that work for you and the rhythm of the game something about it just clicks. I played through it over the course of a few weeks and quickly fell in love.

Wait, Who The Hell Are You?
My name is Zushio. I play games from across the ages. I'm a longtime watcher first time poster. I plan on having these videos out as fast as I can make them for now, but that may slow down as work picks up.

Videos



Your audio balance was completely off at around 4:55, voice audio was covered almost entirely by the sound of rushing water.

I didn't see much else that was entirely off. As far as commentary there's nothing particularly wrong with it. This game might be one that lends itself to "less is more" though. With as much quiet or ambient noise as there is in the world, letting it speak for itself might also be a method. Your call though!

Zushio
May 8, 2008

dscruffy1 posted:

Your audio balance was completely off at around 4:55, voice audio was covered almost entirely by the sound of rushing water.

Thanks! Same thing happen with the gunfire a little earlier. I'm working on fixing those.

EDIT: With generous help from the Death Support Fort I've managed to clear up those audio balance issues. Re-encoding as we speak, once it's uploaded I think I might just go live unless anyone else has any input.

Zushio fucked around with this message at 03:25 on Oct 9, 2018

GarrBear
Sep 7, 2011
Hi, long-time lurker now trying out LP'ing! Any feedback welcome, since this is a game I'm stoked to finally play I want to do it justice. I think I need to tweak my volume levels, but any other technical/presentational feedback would be helpful.



Thread Title - A Dragon Quest Draws Near! (Blind playthrough - VLP)




What's a Dragon Quest?

Dragon Quest XI is the latest mainstream release in a long line of Dragon Quest games, from the very first game released on the Famicom in Japan back in 1986 (and on the NES for North America in 1989, where it was titled Dragon Warrior), which pre-dated other initial long-running instalments such as Final Fantasy and Phantasy Star, and can arguably be considered to be the first JRPG.

There are also various spin-off games from the 'main' line of Dragon Quest games, most of which have not been published outside of Japan, but the few gems we have received include the Dragon Quest Monsters and Dragon Quest Heroes games on the Nintendo DS.

Naturally, there are various anime, manga and novels about the series, since it has been running for over 30 years (anyone else feel old?), and the artwork for the game is none other than Akira Toriyama of Dragon Ball fame. I recently replayed Blue Dragon, where I took a shot every time I saw a face I could match to Dragon Ball. Needless to say, the man knows what he likes, and I got hammered. The game is hugely pretty, but don't expect more than the typical anime facetypes.

There are various LPs of games in the series, if you haven't yet seen the excellent ongoing LPs by FrankZP of the first three games in the series or Epicmissingno's Dragon Quest IX playthrough then you should. There are also various LPs in the archive if you want to see other entries in the main series and the spin-offs.



So Dragon Quest has a glowing track record, what makes you qualified?

I have played Dragon Quest 8 roughly a bajillion times. It was my first entry into the series, and the slightly goofy nature of the games with puns galore and actual good writing immediately grabbed my attention. Since then I've played Dragon Quest 4, 5, 6 and 9 in-depth, but admittedly a while ago.
I know there are nods to previous games in the series, so if I miss any please let me know, as I think little shout-outs like that are a nice way to pay homage to where the series has come from.

Which leads me to the one golden rule for this LP:

:siren:NO SPOILERS. PERIOD. DON'T TAG THEM, DON'T IMPLY THEM, DON'T POST THEM.:siren:

I have gone to great lengths to stay spoiler-free on this game, which has resulted in the Internet version of sticking my fingers in my ears and shouting "I can't hear you!"for weeks. I know there'll be a Big Bad (whose name I don't know), there'll be Metal Slimes and an Alchemy Pot, and THAT IS IT.

Any gameplay mechanics or plot we've seen so far are fair play - which doesn't include discussion of any characters/party members past the point of the LP.

I don't mind speculation but I'm playing this blind so don't do the nudge nudge hey this bit is good schtick. Don't be that guy, everyone hates that guy. This applies particularly if you've played the game already, then please don't speculate, I'll get there soon enough.

If you really can't keep it in your pants, there's a DQ megathread (which I haven't looked at in months and MY GOD IT IS KILLING ME) so go buck-wild there.
I plan to get through this quickly as a VLP, but it is my first LP so I'll take suggestions on board. I'll likely be streaming parts as well, so if you want to shout at my general stupidity I'll be posting on the Let's Stream thread and on Twitter as a heads-up on times, so join the madness.

First test post here: https://www.youtube.com/watch?v=W7p2j9ukScc. It is about 30 mins long, and I let the intro play in the beginning, so my inane chatter starts in earnest a little after the start.

Drashin
Feb 26, 2013
The first thing that hits me watching the video is that you seem a little quiet and the game is a little loud so it is hard to hear you.

GarrBear
Sep 7, 2011
Yeah, I don't want to detract much from the charm of the game so I set my volume a little low, but on playback you're right, my bumbling British voice is too quiet. If no-one else has any objections, I'll re-record the first bit with louder vocals and go live probably later on today.

Nidoking
Jan 27, 2009

I fought the lava, and the lava won.

GarrBear posted:

Yeah, I don't want to detract much from the charm of the game so I set my volume a little low, but on playback you're right, my bumbling British voice is too quiet. If no-one else has any objections, I'll re-record the first bit with louder vocals and go live probably later on today.

Please tell me you're recording in such a fashion that your own vocals are separate from the game audio so you can just boost the volume when you mix them together.

GarrBear
Sep 7, 2011

Nidoking posted:

Please tell me you're recording in such a fashion that your own vocals are separate from the game audio so you can just boost the volume when you mix them together.

Yeah, I settled on a VLP because due to family/work etc I don't have lots of spare time to do a SSLP (although I am still tempted as it's my personal favourite way to read an LP), so I've got different workflows. It was mainly to pull GIFs and screenshots for the LP, since even in the little bit I've played so far there is just so much I want to show off, but it does mean I can separate vocals. If I do stream parts then I'll have to check the sound levels for sure.

The thing I've found hard so far is not wanting to say too much, as I feel that might take away from the game, but at the same time it's a VLP so needs some contribution from me. Guess it's something learned from experience!

Mycroft Holmes
Mar 26, 2010

by Azathoth
i miss from earths lps of silent hill

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?

Mycroft Holmes posted:

i miss from earths lps of silent hill
Here ya go:

They mostly seem to work via that.

Mycroft Holmes
Mar 26, 2010

by Azathoth

discworld is all I read posted:

Here ya go:


They mostly seem to work via that.

thank you!

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Mycroft Holmes posted:

i miss from earths lps of silent hill
They're not on the archive anymore?

Why?

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

From Earth asked for their removal a few years back. He popped up in a previous Sandcastle thread to explain that he felt embarrassed about the 2006 edgelord humor in those LPs he had done as a teenager, and that he just didn't want to be associated with that kind of stuff anymore.

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!




Doc M posted:

From Earth asked for their removal a few years back. He popped up in a previous Sandcastle thread to explain that he felt embarrassed about the 2006 edgelord humor in those LPs he had done as a teenager, and that he just didn't want to be associated with that kind of stuff anymore.

Can't blame him, took a glance at one of my older videos and felt kinda bad for some of the commentary made in them.

Solitair
Feb 18, 2014

TODAY'S GONNA BE A GOOD MOTHERFUCKIN' DAY!!!
Speaking of old-rear end LPs, I wanted to watch gravitypenguin's LP of Valkyria Chronicles, but the video links go to sites that don't exist anymore. Did those videos get uploaded somewhere I can watch them, or is that LP just gone?

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Poster name + game title gave me this:
https://www.dailymotion.com/gravitypenguin

But yeah, it's weird that the videos aren't archived.

Solitair
Feb 18, 2014

TODAY'S GONNA BE A GOOD MOTHERFUCKIN' DAY!!!

Xander77 posted:

Poster name + game title gave me this:
https://www.dailymotion.com/gravitypenguin

But yeah, it's weird that the videos aren't archived.

Thanks. I also had to search for Faceguy and Wogturt's Paper Mario LP videos. I found them on Youtube.

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT
I have here a vintage Renowned Explorers SSLP test post:

Renowned Explorers: Explo Fo Sho

I'd appreciate feedback about pretty much anything. How clear I was on the mechanics, if the screenshots are good, how bad the writing is, whatever.

dscruffy1
Nov 22, 2007

Look out!
Nap Ghost

Party Bug posted:

I have here a vintage Renowned Explorers SSLP test post:

Renowned Explorers: Explo Fo Sho

I'd appreciate feedback about pretty much anything. How clear I was on the mechanics, if the screenshots are good, how bad the writing is, whatever.

I picked this game up after seeing your runs on the roguelite thread so neato!

I was kinda expecting to see a study token next to the discovery token when you did your breakdowns of those. Also the different emotions could maybe use a bit more elaboration. Otherwise it looks pretty solid.

vilkacis
Feb 16, 2011


Those pngs are huge. You definitely want to switch to jpg for anything that isn't a portrait or icon.

(They're also too wide for the archive, which has a limit of 900px, if you care.)

StupidSexyMothman
Aug 9, 2010

Solitair posted:

Thanks. I also had to search for Faceguy and Wogturt's Paper Mario LP videos. I found them on Youtube.

https://archive.org/details/LP_Paper_Mario ?

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT

dscruffy1 posted:

I was kinda expecting to see a study token next to the discovery token when you did your breakdowns of those. Also the different emotions could maybe use a bit more elaboration. Otherwise it looks pretty solid.
I can add a little blurb on emotions. Didn't realize I missed study tokens, I'll have to fix that too. Thanks!

vilkacis posted:

Those pngs are huge. You definitely want to switch to jpg for anything that isn't a portrait or icon.

(They're also too wide for the archive, which has a limit of 900px, if you care.)
Yeah that sounds like a good idea. There's lots of tiny text on the screen so I'm worried people won't be able to read. Now that I compare them I don't think it's that bad though.

Big!
Slightly less big!

vilkacis
Feb 16, 2011


You could always crop them instead. I don't think anyone's going to miss 50px off on each side in that shot. Though, it may mean a little more work if you have to decide which shots to crop and which need to be shrunk because they actually do need those outer pixels

Those jpgs are still pretty heavy. You could stand to compress them a little bit.

homphgomph
Nov 23, 2007

So that's what that feels like
Hey thread, not sure if there's protocol about this not necessarily starting off as a LP and just kind of naturally turning into one, but I figured I'd make a test post regardless.



Hi there! Me (Joe) and my sister ginko (Katie) are looking to sleuth our way through The Return of the Obra Dinn together!

What the heck is this game? Wikipedia does a good job summing that up concisely...

quote:

Return of the Obra Dinn is a puzzle video game by Lucas Pope, released in October 2018 for Microsoft Windows and macOS. It is Pope's first game following 2013's Papers, Please.
The game is set aboard a fictional East India Company ghost ship whose crew and passengers have all mysteriously died, with the game's objective being to discover how.

It is very much a game about uncovering the mystery of this boat and it does it in a very fun and intriguing way. My sister and I initially did a video to check it out and immediately decided to do a full playthrough. We will be playing this blind.

:siren:This is a chill playthrough, we're not really sure if this will be 100% or if we have the option to do anything but 100%:siren:

As this is a blind playthrough please keep the thread Spoiler free up to the point of the latest video.

Prologue:


Episode 1 - Return of the Obra Dinn

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
Which screenshots do you think would be the best compromise of quality, visibility, and file-size? PNGs are there for reference, obviously not gonna use those.

Test Poster link

I'm kinda leaning 900x516 85 JPG, I'm not seeing a major difference between 85 and 90 for these, but things still seem visible enough for 768x432 (and yeah I'll crop the borders out, this is a quick and dirty comparison) that I don't want to rule it out.

And of course if there's anything useful I may be missing I'm all ears!

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.
I'd go with the 90 quality jpg's for text fidelity. That's the biggest difference I'm noticing between the jpg's and will help if there's any text boxes with weird or tons of text.

vilkacis
Feb 16, 2011

Mega64 posted:

Which screenshots do you think would be the best compromise of quality, visibility, and file-size? PNGs are there for reference, obviously not gonna use those.

EponymousMrYar posted:

I'd go with the 90 quality jpg's for text fidelity.

Seconding this - the text starts getting quite noticeable grainy on the 85 quality ones. Also voting for the larger images. Reducing file size is good to a point, but the difference here isn't big enough to be worth the reduction in quality.

ultrafilter
Aug 23, 2007

It's okay if you have any questions.


90 jpg is noticeably better than 85, but how does 95 look and how much larger is it?

Adbot
ADBOT LOVES YOU

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.

ultrafilter posted:

90 jpg is noticeably better than 85, but how does 95 look and how much larger is it?

Once I hit 95, some pics hit around the 200KB area. My eye for quality is off since I'm not seeing much difference between 85 and 90, but that's why I asked here to make sure.

Here's an updated test post with 95 JPG quality versions and a third pic with more text. I'm now leaning toward 900x516 JPG 90 thanks to everyone's feedback, but I'm still open to suggestions!

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply