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Salted_Pork posted:Does this count for turn times as well? They seem like they would be cpu intensive. I can't give you any hard numbers for the effect of different CPUs on turn times because I don't think that's actually been benchmarked, but I can tell you that running the game off an SSD makes a significant improvement for turn times. Edit: Maybe we can get some numbers from different people in the thread. I'm running a Ryzen 7 2700x with a 1080ti with 32gb of memory running at 2933mhz and I have the game installed on a Samsung 970evo. I get 35 second turns on Mortal Empires, and 11 second turns on the vortex campaign. Dramicus fucked around with this message at 17:56 on Oct 30, 2018 |
# ? Oct 30, 2018 17:24 |
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# ? Apr 28, 2024 06:40 |
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Dramicus posted:Who sterilize non-tau populations and enforce a rigid caste structure that places Tau above non-Tau. Randarkman posted:Chill dudes who use mind control to maintain their rule. The Tau don't do ether of these things in the lore anymore. It was pretty much a one off for one edition, that they tried to make them eviler. Though the Imperium thinks they use Mind Control, how else could they get such loyal troops from so many species.
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# ? Oct 30, 2018 17:43 |
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it’s very on-brand that the space fascists had to rewrite the Commu-Socialist Empire to be more explicitly evil because they seemed so much more reasonable than everyone else
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# ? Oct 30, 2018 17:52 |
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The Tau have a biologically-enforced caste system and only one exact kind of Tau gets to be rulers. But it's 40k so the space catholic stalins do indeed look like good guys compared to the space hitlers.
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# ? Oct 30, 2018 17:53 |
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Shut up about WH40k. pnutz posted:https://www.youtube.com/watch?v=-O8RqJ3QVLA new video I was going to write please take my money CA, but I have already done that.
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# ? Oct 30, 2018 18:27 |
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Salted_Pork posted:From a performance view point, is higher clock speed, or more cores better for total war games? Does it parallelise well? higher clock speed. afaik CA has never done multicore processing well.
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# ? Oct 30, 2018 18:34 |
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Ammanas posted:higher clock speed. afaik CA has never done multicore processing well. This is generally the case, games that actually make efficient use of multiple cores are the exception for now.
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# ? Oct 30, 2018 18:40 |
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terrorist ambulance posted:The most annoying mechanical glitch with Total Warhammer easily has to be the fact that it can be very difficult to get your lord to actually engage with or fight another lord while mixed in with other units. Just lost a battle because Settra got wiped out by some orc warboss piece of poo poo because he was bogged down in random goblins and wouldn't fight the lord, even though he had spears nearby that were engaging the goblins. The way lords lose focus on other lords or don't effectively fight them even while getting destroyed by them is very frustrating at times Really hope they fix the aggro stuff some day. I wanna be concentrating the spectacle and tactics of the battle but half the time you're fighting your own units.
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# ? Oct 30, 2018 19:45 |
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I actually enjoyed a GW intellectual property book one time, it came out with the release of a little shooter called Firewarrior (with book being the same name I think) but it actually portrayed Khorne fairly well in a slow, insidious way inside the protagonist's (a Tau) mind. This was like 15 years ago. sorry for 40k
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# ? Oct 30, 2018 19:55 |
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2 questions for Lore posters: 1) What does a High Elf peasant do? Do they exist? Do they just spend a thousand years getting unbelievably good at crop rotation? High Elves seem very focused on nobility, princes and knights etc. even more so than Bretonnia weirdly, since peasants are actually quite a big part of Bret lore. I find it really hard to imagine a working class High Elf but clearly somebody must be building things, maintaining the sewer systems and making sure the star dragon pens are mucked out. 2) I've seen people talking about Cathay and Ind and Araby so although I know they are not particularly well represented/important to the setting I do know that Asian and Middle Eastern people exist in the Warhammer setting but... what about black people? Is there a cool faction based on "African" mythology and history somewhere in the setting? I realise that an African based mythology doesn't really exist as some great monoculture but I ain't naive enough to think that GW would go to the effort of making multiple distinct factions based on say Igbo & Tuareg culture or whatever.
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# ? Oct 30, 2018 21:12 |
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There's some text on elf controlled mines that says "It takes a special kind of Elf to do this kind of dirty work" which also made me wonder who is cleaning out the latrines and bleaching elf buttholes and other less glamorous careers. Maybe by 'special' they mean all the Elves with Down's Syndrome or something? I mean what else are you going to do with all the immortal but mentally handicapped members of your population?
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# ? Oct 30, 2018 21:20 |
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Kuno posted:2) I've seen people talking about Cathay and Ind and Araby so although I know they are not particularly well represented/important to the setting I do know that Asian and Middle Eastern people exist in the Warhammer setting but... what about black people? Is there a cool faction based on "African" mythology and history somewhere in the setting? I realise that an African based mythology doesn't really exist as some great monoculture but I ain't naive enough to think that GW would go to the effort of making multiple distinct factions based on say Igbo & Tuareg culture or whatever. There are humans living in the Southlands who are black. That is all the detail that's ever been given to them. Most human stuff in Fantasy is centered on the Empire and to a lesser extent Bretonnia, and as a rule their knowledge doesn't extend further south than Nehekara. Even more than Ind, Cathay, or Nippon, a Southlands human faction would be completely made from whole cloth.
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# ? Oct 30, 2018 21:22 |
there used to be an obscure unit called "pygmies." they were discontinued for some reason. Araby could be an opportunity to add some African influenced units to the game. looking forward to the racist nerd rage that follows.
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# ? Oct 30, 2018 21:23 |
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Zebra knights, flail wielding orangutans, giant mosquitos, and a unique Lore of magic would make for a really interesting human faction particularly if they model it after some real life medieval civilizations in Africa, but there's no way it wouldn't come off as embarrassingly racist.
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# ? Oct 30, 2018 21:28 |
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Kuno posted:2 questions for Lore posters: 1) Technically High Elves (and Wood Elves) have a militia, so their basic spears and archers are recruited from Elves who work for a living. Also a lot of work gets done by magic. Marienburg has a quarter that's essentially a merchant post for High Elves and they trade a lot with the city and the Empire from there. The RPG has a random table for careers and while Elves are excluded from a lot of the low class or drudgery careers, they still have several that do work. 2) There are black people in Araby, but as for the representation of subsaharan cultures... Uh... GW at one point (like Warhammer Battles 2e) had pygmies, who looked like black Dwarfs dressed like Zulus. There is a reason we don't see those models anymore. [edit] Pictured above. ZearothK fucked around with this message at 21:34 on Oct 30, 2018 |
# ? Oct 30, 2018 21:29 |
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uber_stoat posted:Araby could be an opportunity to add some African influenced units to the game. looking forward to the racist nerd rage that follows. There would be outrage if they made the Empire multi-cultural, but I don't think anyone would object to Araby being included along with African-themed units.
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# ? Oct 30, 2018 21:31 |
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Panfilo posted:there's no way it wouldn't come off as embarrassingly racist. quote:Zebra knights, flail wielding orangutans, giant mosquitos My friend...
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# ? Oct 30, 2018 21:42 |
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What's so racist about mosquitos?
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# ? Oct 30, 2018 21:45 |
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Sub-Saharan countries used regular horses in their cavalry not zebras The orangutan is native to Indonesia and Malaysia which is the wrong side of the world from Africa Giant Mosquitos don't show up in African myth and including them would just betray a Western viewpoint that the continent is a malaria-ridden hellhole What does reference mosquitos and malaria is the adze, which is a vampiric firefly that can sneak through closed doors and drain people dry in their sleep. They can also turn into human form and possess people.
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# ? Oct 30, 2018 22:00 |
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Eej posted:Sub-Saharan countries used regular horses in their cavalry not zebras Right, but if we include a sub-saharan faction can we spend our racism budget on having zebra cavalry anyway? That would look awesome, like the wood elf deer riders
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# ? Oct 30, 2018 22:02 |
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ZearothK posted:1) Technically High Elves (and Wood Elves) have a militia, so their basic spears and archers are recruited from Elves who work for a living. Also a lot of work gets done by magic. Marienburg has a quarter that's essentially a merchant post for High Elves and they trade a lot with the city and the Empire from there. As well don't elves kind of tend to rotate jobs and stuff? Or was I getting mixed up with 40k. I want to say they kind of had a, work at this as long as it's interesting and then move on to something else that catches your interest kind of attitude.
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# ? Oct 30, 2018 22:04 |
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Dramicus posted:There would be outrage if they made the Empire multi-cultural, but I don't think anyone would object to Araby being included along with African-themed units. The great African kingdoms I know about im the medieval were the Islamic ones so theyd fit just fine in Araby I think.
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# ? Oct 30, 2018 22:05 |
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I got to the endgame point in my dwarf campaign and like everytime I do this in total war the real fight now is just summoning the strength to hit end turn while I finish the scattered objectives... Is total war 2s endgame better?
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# ? Oct 30, 2018 22:07 |
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Wow, holy poo poo those Pygmy models. Probably for the best we don't see more of whats south of Nehekara. I really hope Araby makes it in now though, I thought they were strictly a 1001 nights (by way of Disney's Aladdin) pastiche. Thanks for the answers. I feel like there is some good storytelling potential about Al'teclaen the 500 year old, perennially disappointing merchant's apprentice. 500 years old and still can't tell the difference between an ell and a firkin.
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# ? Oct 30, 2018 22:07 |
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juggalo baby coffin posted:its extremely good that every skrolk game i start ends with me endlessly failing to defeat the lizardmen because any unit i can field for 30 turns or so is too weak to take on the garrison at itza The key to doing well as rats is to colonize the first major settlement you get to at level 3 food costs be damned and immediately build the artillery building. Put 4-5 plague catapults in each army and warcrime the lizardmen to death. Saurus warriors are pretty much custom built to dumpster cheap chaff units and Skaven infantry is pretty much nothing but cheap chaff. Plague catapults are your answer to infantry and poison wind globadiers your answer to big dinos. I personally like poison gutter runners with slings as your ranged flanker. Their ap is garbage but the poison helps keep your line rats from getting leveled quite as fast.
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# ? Oct 30, 2018 22:07 |
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Kaza42 posted:Right, but if we include a sub-saharan faction can we spend our racism budget on having zebra cavalry anyway? That would look awesome, like the wood elf deer riders Ostrich Cavalry would be cooler anyway
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# ? Oct 30, 2018 22:07 |
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This is the first I've heard of flail wielding orangutans and now I demand they be put in the game immediately.
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# ? Oct 30, 2018 22:08 |
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I dont think the race of the Nehekarans was really ever addressed and them all being skellymans makes it hard to figure out what their ethinic make up was. The vampires all seems to be fairly pale but they all seem to come from northern Nehekara and being a vampire makes you pale so who knows.
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# ? Oct 30, 2018 22:11 |
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Eej posted:Ostrich Cavalry would be cooler anyway Or this. I would also accept this. Or Giraffe cavalry. Or Rhino cavalry. Really I just like weird animals as mounts. I'll settle for Hippo Riders
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# ? Oct 30, 2018 22:13 |
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Hippo hero unit. A King Hippo.
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# ? Oct 30, 2018 22:20 |
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Sharkopath posted:I got to the endgame point in my dwarf campaign and like everytime I do this in total war the real fight now is just summoning the strength to hit end turn while I finish the scattered objectives... It varies. The Vortex Campaign for the four core races offers its own victory condition and if you take the challenge in good faith you will have some interesting final turns, but the final battle is kind of a letdown. Tomb Kings are great, their goal is to acquire at least five books of Nagash - which you achieve by defeating Rogue Armies with interesting compositions or acquiring specific provinces - and then you go for a quest battle. Arkhan's in particular offered one of the best battles I've had in the series as you face down all the other Legendary Lords at the same time, plus their reinforcing armies. For TWW1 races all the core ones have boring campaign goals of getting more territory, I'd say the Empire has reasonable objectives (uniting the Empire by conquest or alliance, beating down Chaos). Beastmen have to kill Bretonnia and the Empire, plus raze a quota, but still get an interesting quest battle as a closer, "The Fall of Man". It is not as fun as the others, but was also the first of the "endgame battles", so it was a good proof of concept. Wood Elves have a wonder goal that is reasonable in TWW1 and kind of tiresome in TWW2 as they increased the requirements way too much. It also caps off with a fun quest battle against all the Beastmen legendary lords. Bretonnia is pretty fun, as you don't need to care about expansion and can just go around kicking rear end and taking names from bad dudes to accumulate chivalry, then go off to the Badlands or the Chaos Wastes to face off a boss rush against either Greenskins or Warriors of Chaos. Like the Wood Elves, the numbers they need are pretty reasonable in TWW1 and much larger in TWW2 for the Mortal Empires campaign. Norsca has a great ending, you accumulate favors with a God (by doing hunts against boss monsters or razing settlements) until you are chosen as their champion, then you deal with a Chaos incursion and a quest battle. After that you get the choice of either allying with Archaon or kicking his rear end and becoming the new Everchosen. In both choices the endgame wraps up quickly, as you either have the Warriors of Chaos as allies to reach your razing quota or you get ridiculously bonuses to your armies (the best is the -90% upkeep to all forces) to do the victory lap as quickly as possible.
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# ? Oct 30, 2018 22:23 |
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"The new knights will ride the most majestic animal, hippo-" *loud gasp* "-gryphs." Aww....
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# ? Oct 30, 2018 22:24 |
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How you would do anything but elephants or rhinos is beyond me, when elephants and rhinos exist. Maybe some big prehistoric ostrich thing but we already have dinosaurs. And it could be a fun gimmick if Araby/DoW can take regular ol' war elephants but only this hypothetical faction can master riding giant LotR-style mammoths with big fighting platforms. But the real secret is: Eej posted:Sub-Saharan countries used regular horses in their cavalry not zebras Pick actual african things, maybe talk to a folklorist! It's way less racist and more interesting! Could be, even focus on a specific culture and period instead of "Africa." The reason that southlands humans got dropped like hot poo poo way back in the 90s is because what little was written about them was "Darkest Africa: The British Nerd's Very Informed Take" More likely though would be some sahel kingdom stuff showing up in Araby though.
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# ? Oct 30, 2018 22:27 |
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Hippos as mounts, no. Hippos as aquatic war beasts in their own units, yay. Seriously, hippos in real life are infamously vicious and aggressive creatures.
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# ? Oct 30, 2018 22:29 |
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The Wood Elves wonder goal is actually really simple to meet in ME. All you need is military alliances with the confederated Empire, Helves and Dawi groups and that's your amber quota sorted. Pretty straight forward. If you play expansionist instead of super friendly, it might be different, but I've always tried to be chummy as it seems to make the most tactical sense. You can never really hold your outposts so the benefits seem slight. One turn global recruitment is delightful though, so having 6+ doomstacks wandering around is viable for pure conquest.
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# ? Oct 30, 2018 22:29 |
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Plavski posted:The Wood Elves wonder goal is actually really simple to meet in ME. All you need is military alliances with the confederated Empire, Helves and Dawi groups and that's your amber quota sorted. Pretty straight forward. If you play expansionist instead of super friendly, it might be different, but I've always tried to be chummy as it seems to make the most tactical sense. You can never really hold your outposts so the benefits seem slight. One turn global recruitment is delightful though, so having 6+ doomstacks wandering around is viable for pure conquest. Mortal Empires Wood Elves can get another major settlement if you capture Avelorn. Obviously it should be your goal to go introduce your cousins back into Athel Loren by force.
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# ? Oct 30, 2018 22:34 |
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I think the final WH2 update will be dogs of war and it'll include a revamp of Empire sort of like how Vampire Coast revamped the Vamps (again). You have no idea how exciting this it to me.
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# ? Oct 30, 2018 22:34 |
Eimi posted:As well don't elves kind of tend to rotate jobs and stuff? Or was I getting mixed up with 40k. I want to say they kind of had a, work at this as long as it's interesting and then move on to something else that catches your interest kind of attitude. the 40k elves devote themselves to a task with a really singular focus for a while, then they switch their focus to something else and repeat. sometimes they go crazy and get stuck being a soldier.
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# ? Oct 30, 2018 22:45 |
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This marks the third time in this thread that I say WElves ME campaign is the most fun I've had since TWW2 came out. Consolidate the forest Build stacks World Police around the place Take outposts as needed Ally everyone Win
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# ? Oct 30, 2018 22:49 |
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# ? Apr 28, 2024 06:40 |
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Wood elfs work best as world-spanning racist missiles. After consolidating the forest, you say "all greenskins should die" and go off to start a crusade where you destroy all of a faction, earning you allies in the process for free amber. Then when that faction is destroyed, you move on to the next and the next. Wood Elfs, especially the treeboi, are ALL about remote conquests.
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# ? Oct 30, 2018 22:52 |