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quote:We like our editor. It allows us to create worlds really fast and the modders know it really well. There are some elementary ways we create our games and that will continue because that lets us be efficient and we think it works best. "We like money but not work"
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# ? Nov 23, 2018 18:04 |
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# ? May 23, 2024 17:58 |
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Tei posted:But your logic is weak. If you connect a lamp to two different plugs. Plug A and plug B, and the lamp is activated in B and not in A, I dont think the lamp is broken, I think plug A fuse is broken. In this analogy your router/isp is the broken fuse. Except this isn't the game because this game is a broken piece of poo poo and well documented all over the internet as being so; a shakey ISP won't make the game an unplayable mess unless it's specifically network based. I've experienced everything How Rude talked about on my 400/100 connection and it never goes out. The game is just terrible.
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# ? Nov 23, 2018 18:08 |
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It owns that their excuse boils down to the engine being really convenient. That's probably what I'd do too, but I'm extremely lazy and unambitious, so not really the vibe they're looking for I think.
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# ? Nov 23, 2018 18:13 |
holy poo poo TES6 is gonna be on gamebryo what the fucj
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# ? Nov 23, 2018 18:13 |
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Mr. Carlisle posted:"We like money but not work" That's probably why they want to keep it as easy as possible for modders to fix all their poo poo. Understandable.
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# ? Nov 23, 2018 18:17 |
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If the next elders scroll use the same engine, I hope journalist just give it a zero score and a empty article, because is beyond what the gently caress is wrong with you.
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# ? Nov 23, 2018 18:17 |
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They'll just start merging all the assets from Fallout and Elder Scrolls together so they can mix-and-match and reuse whatever they need to when making a new game. We apparently have dragons in Fallout so why not include nuclear jetpacks in the next ES game? It can take the place of a levitation spell.
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# ? Nov 23, 2018 18:21 |
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Pinely posted:It owns that their excuse boils down to the engine being really convenient. That's probably what I'd do too, but I'm extremely lazy and unambitious, so not really the vibe they're looking for I think. I mean it isn't like Todd Howard is going to personally program the game anyway, but he can't get off unless its gamebryo.
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# ? Nov 23, 2018 18:22 |
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gamebryo is somehow in its fourth trimester its time to abort gamebryo
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# ? Nov 23, 2018 18:26 |
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Psychotic Weasel posted:They'll just start merging all the assets from Fallout and Elder Scrolls together so they can mix-and-match and reuse whatever they need to when making a new game. This would make sense if they make a space game with elves aliens and klingons orcs.
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# ? Nov 23, 2018 18:26 |
Floor is lava posted:gamebryo is somehow in its fourth trimester man when these things take this long to get going that's how you end up with like embryonic disks and conjoined sextuplets
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# ? Nov 23, 2018 18:34 |
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Wow if Bethesda has tools for rapid development why don't they release them with their modding tools?
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# ? Nov 23, 2018 18:38 |
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I just got a lever action rifle last night, and it still has the animation glitch where you’ll manually reload 5 individual bullets into it even if you only fired 1 shot. This poo poo was around in Fallout 4 and would be blatantly obvious if anyone on the dev team fired and reloaded the rifle even one time between Fallout 4 and 76. I still remember seeing multiple posts about it on the official forums when they released the weapon in the last loving Fallout game. I don’t know why but that really pisses me off more than any other weird glitch I’ve gotten so far. It’s just so blatantly loving obvious and has zero reason to exist except for this being a low-effort cash grab where they could reuse as many Fallout 4 assets as possible without even attempting to improve on anything directly carried over from the last game. /rant
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# ? Nov 23, 2018 18:47 |
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Siljmonster posted:Wow if Bethesda has tools for rapid development why don't they release them with their modding tools? Cut out the middleman and just let modders both create and fix your games then slap your logo on it and let the money wash over you
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# ? Nov 23, 2018 18:47 |
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They can rapidly develop games for new systems like refrigerators and pregnancy tests
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# ? Nov 23, 2018 18:50 |
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I really want to like this game. It just keeps being not fun once you're "successful". I've spent a lot of time in the last week playing, and even got a character to level 70. The endgame is just not fun. My weapons won't stay repaired (and the durability perk doesn't work). I can't stash enough of the resources to keep things in repair either, especially ballistic fiber and springs. I haven't even messed with power armor yet because the danged cores are 3 lb apiece and that fills up my meager stash or inventory too far. I have nuke codes and keycards and even if a nuke is set off, you just gather poo poo from inside the nuke zone to store.. where, exactly? Enemies are horrible bullet sponges and take forever to kill, and come in gangs. This means I blow through my ammo and destroy my guns faster (see above). Even taking the bullet workshop or other crafting workshops only gives me more things to manage - boring things that involve me just waiting for a resource to be produced, that I can barely manage to store. And then I have to micromanage defenses where the turrets don't target enemies or be available for boring rear end wave defenses. I started a new character to go through the quests that I haven't done the first time around, because that's the part I think is fun. I've got this weird stockholm syndrome going on. The parts that are fun are really fun, but I can't even explore now on a larger character because I just keep getting my poo poo wrecked, which takes more time to just restock on poo poo to keep exploring and.. gently caress it. If I could just store more stuff so I didn't have to take these constant resupply bullshit breaks it would be an improvement. Or being able to repair your weapons on the fly with a weapon repair kit or something.
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# ? Nov 23, 2018 18:51 |
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Two things I dislike the most that get included in games are carry weight/inventory space restrictions and item degradation I rarely cheat in games but those two things I cheat out immediately if possible
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# ? Nov 23, 2018 18:54 |
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Mr. Carlisle posted:Two things I dislike the most that get included in games are carry weight/inventory space restrictions and item degradation I dunno, I liked weapon degradation in New Vegas.... because once you got the Jury Rigging perk, and figured out how to make Weapon Repair Kits, then degraded weapons became licenses to print free money.
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# ? Nov 23, 2018 19:01 |
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Backhand posted:I dunno, I liked weapon degradation in New Vegas.... because once you got the Jury Rigging perk, and figured out how to make Weapon Repair Kits, then degraded weapons became licenses to print free money. new vegas did it the best, but, uh, the way it did it the best is damning with faint praise jury-rigging should have just been a base feature, to begin with anyway, what an unsurprising disappointment re: 76 i really wanted to like 4, but it just felt so soulless and i guess they didn't learn anything for 76.
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# ? Nov 23, 2018 19:16 |
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FO76 desperately needs weapon/armor repair kits. Also armor that needs ballistic fiber to repair but none to craft is baffling.
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# ? Nov 23, 2018 19:59 |
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Floppychop posted:FO76 desperately needs weapon/armor repair kits. Well you can't just patch it with normal cloth!
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# ? Nov 23, 2018 20:02 |
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eonwe posted:holy poo poo TES6 is gonna be on gamebryo what the fucj It's not just that - given that it's probably 2 years for Starfield to come out and then another 2 years for TES6, they're going to be using an engine that is 20 years old and was inexcusably outdated when it was first released.
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# ? Nov 23, 2018 20:05 |
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Harry Potter on Ice posted:Well you can't just patch it with normal cloth! Yes, it must come from the special military-grade duct tape. I mean, seriously, wtf.
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# ? Nov 23, 2018 20:06 |
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Electric Sugar posted:Yes, it must come from the special military-grade duct tape. Camo, bullet proof and itll reattach your bumper to your car for at least a few weeks
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# ? Nov 23, 2018 20:13 |
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# ? Nov 23, 2018 20:39 |
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Hakarne posted:I just got a lever action rifle last night, and it still has the animation glitch where you’ll manually reload 5 individual bullets into it even if you only fired 1 shot. This poo poo was around in Fallout 4 and would be blatantly obvious if anyone on the dev team fired and reloaded the rifle even one time between Fallout 4 and 76. I still remember seeing multiple posts about it on the official forums when they released the weapon in the last loving Fallout game. It's probably not quite a glitch but rather Bethesda were too loving lazy to make the reload change depending on the shots left so you just have one canned reload animation. Obsidian, of course, managed to do it right a million years ago in New Vegas.
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# ? Nov 23, 2018 20:42 |
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fallout 76:Zelder posted:Why would they want everything to work?
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# ? Nov 23, 2018 20:46 |
Pinely posted:There's some cool ideas in this game and it's a real shame they're wasted on this disaster. Between the setting and the soundtrack, it's really sad that these aspects were wasted on this game.
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# ? Nov 23, 2018 21:21 |
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Gobblecoque posted:It's probably not quite a glitch but rather Bethesda were too loving lazy to make the reload change depending on the shots left so you just have one canned reload animation. Maybe “glitch” isn’t the right word. But I don’t know, jamming like 9 rounds into a weapon designed to hold 5 seems weird. How about “dumb/lazy animation?” Even more hilarious is that they do it right in this game with things like the pump action shotgun. That reloads the correct amount based on how many are missing, and you can even interrupt the reload to fire off shots early if you really need to. It’s just... lovely.
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# ? Nov 23, 2018 21:25 |
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Gobblecoque posted:It's probably not quite a glitch but rather Bethesda were too loving lazy to make the reload change depending on the shots left so you just have one canned reload animation. New Vegas was way worse. poo poo would straight up give you bogus ammo counts. Like 0 remaining listed 99.
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# ? Nov 23, 2018 21:29 |
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Wouldn't be surprised if the pump action is lifted straight from a f4 mod like a few of the other weapons in 76
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# ? Nov 23, 2018 21:29 |
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Donovan Trip posted:Wouldn't be surprised if the pump action is lifted straight from a f4 mod like a few of the other weapons in 76 And this is where we run into the shittiness of who owns the mods. the company does
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# ? Nov 23, 2018 21:32 |
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Yes they will use the same Gamebryo engine they used since Morrowind, that is exactly what's happening, that is exactly what Gamebryo means.
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# ? Nov 23, 2018 22:04 |
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Harry Potter on Ice posted:Well you can't just patch it with normal cloth! Though it would make sense to patch it with leather. gently caress, iirc it requires adhesive, screws, ballistic fiber, leather, and steel to patch leather armor. And that's supposed to be the starter armor.
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# ? Nov 23, 2018 22:15 |
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Lonesome Road really isn't very good
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# ? Nov 23, 2018 22:26 |
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Bholder posted:Yes they will use the same Gamebryo engine they used since Morrowind, that is exactly what's happening, that is exactly what Gamebryo means. Nobody actually thinks that, though. What's undeniable is that whatever they want to call it, the tech their games are built on is simply not fit for purpose anymore, and their track record suggests that they're not gonna magically transform it for their next game. I would love to be proved wrong, but I'm not optimistic.
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# ? Nov 23, 2018 22:27 |
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Bardeh posted:Nobody actually thinks that, though. What's undeniable is that whatever they want to call it, the tech their games are built on is simply not fit for purpose anymore, and their track record suggests that they're not gonna magically transform it for their next game. I would love to be proved wrong, but I'm not optimistic. And you think that just starting over would somehow magically make things better? I'm not even sure what this core engine problem is supposed to be that is unfixable
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# ? Nov 23, 2018 22:34 |
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Rinkles posted:Lonesome Road really isn't very good It’s alright but yeah, it’s not as good as the other three. I love some of the gear in it, though. I don’t much care for Ulysses.
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# ? Nov 23, 2018 22:36 |
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Yeah I mean you could give Bethesda id tech and they'd still spend an afternoon on animations, tops
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# ? Nov 23, 2018 22:36 |
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# ? May 23, 2024 17:58 |
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Bholder posted:And you think that just starting over would somehow magically make things better? yeah Bethesda should stop developing games and give it to people who can also Todd shouldnt be allowed to make game design decisions or even be an executive anymore
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# ? Nov 23, 2018 22:37 |