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coldpudding posted:I think I'll stay away from the loafer from now on, I don't think it's good for the server, wait isnt einstein rosen the Really Specific Loaf?
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# ? Mar 23, 2019 01:07 |
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# ? Apr 29, 2024 05:30 |
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soy posted:I wish some admin would become a twitch streamer, I always wondered what game is like from admin perspective.
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# ? Mar 23, 2019 02:20 |
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Lunchmeat Larry posted:I was made admin once. There are so many menus and most of them do anything and I accidentally pressed a button that made a robot lady chant BENJU KAZOOEY METAL GEAR SOLID THREE SNAKE EATER JET FORCE GEMINI over and over and none of the admins could make it stop and then it turned out I accidentally made 100 invisible yetis spawn in escape and I accidentally replaced the shuttle with a picture of a frog and they don't give full admin rights to random people any more I don't know what their problem is, that sounds like a perfectly good adminbus round to me
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# ? Mar 23, 2019 04:09 |
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Angry Diplomat posted:I don't know what their problem is, that sounds like a perfectly good adminbus round to me Perhaps it wasn't rear end DAY.
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# ? Mar 23, 2019 04:54 |
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Lunchmeat Larry posted:I was made admin once. There are so many menus and most of them do anything and I accidentally pressed a button that made a robot lady chant BENJU KAZOOEY METAL GEAR SOLID THREE SNAKE EATER JET FORCE GEMINI over and over and none of the admins could make it stop and then it turned out I accidentally made 100 invisible yetis spawn in escape and I accidentally replaced the shuttle with a picture of a frog and they don't give full admin rights to random people any more the only time I ever got made tempmin they only me and the other guy enough power to terrorize a poor botanist by repeatedly teleporting to him and rainbow gibbing ourselves
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# ? Mar 23, 2019 05:45 |
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Archenteron posted:A proper hellburn has gas so rapidly expanding from increasing heat that it literally can't leak out from the completely shattered pipes fast enough to depressurize. look, you can't call yourself an engineer unless the engine is putting out more energy than the sun that's 385 YW for people keeping track!
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# ? Mar 23, 2019 06:02 |
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Victory Position posted:look, you can't call yourself an engineer unless the engine is putting out more energy than the sun Don't forget to wire the engine directly to the electrical grid!
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# ? Mar 23, 2019 08:14 |
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Angry Diplomat posted:I don't know what their problem is, that sounds like a perfectly good adminbus round to me I stopped playing because every round ended up like this and it got incredibly boring to get killed by the actual adminbus or randomly spawned space bees. Good to see this is a lot less common now though.
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# ? Mar 23, 2019 11:02 |
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Luigi Thirty posted:a grieving sadularity lmao at everything
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# ? Mar 23, 2019 17:53 |
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Vengarr posted:Actually getting the engine going isn't too hard. Getting enough power to use the PTL is hurting my brain, though. Can you even generate enough power to use it without a hellburn? from what i understand the PTL was specifically made so people had something to do with all that hellburn energy e: besides melt assistants who walked too close to the sauna, anyway Yinlock fucked around with this message at 19:29 on Mar 23, 2019 |
# ? Mar 23, 2019 19:26 |
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Yinlock posted:from what i understand the PTL was specifically made so people had something to do with all that hellburn energy pretty much this, yeah
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# ? Mar 23, 2019 19:27 |
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Honestly if your hellburn isn't annihlating all life on the station, can it even be called a hellburn?
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# ? Mar 23, 2019 19:40 |
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#ThrowbackSaturday https://www.youtube.com/watch?v=0bieWjhweZk
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# ? Mar 23, 2019 19:46 |
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I've never had access to VOX as AI, and only once a month I've seen anyone use VOX.
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# ? Mar 23, 2019 19:53 |
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Mimesweeper posted:pretty much this, yeah Why didn't they just...patch out hellburns? They're silly as hell. I respect the ingenuity involved in making it work, but you could have a system that doesn't rely on exploiting the game's code.
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# ? Mar 23, 2019 22:29 |
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Vengarr posted:Why didn't they just...patch out hellburns? Vengarr posted:They're silly as hell.
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# ? Mar 23, 2019 22:30 |
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I can respect that too, but a nuclear reactor could also lead to amusing shenanigans without making you dive for a wiki. Or you could make hellburns by mixing various gases instead, which I gather was originally the point of Plasma Research? Does anyone try mixing gases for non-bomb-related purposes? There's worse things than convoluted silliness for sure. Oshan's geothermal plants are simple and also pretty boring.
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# ? Mar 23, 2019 23:36 |
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Because people really enjoy doing hellburns, they’re not hurting anyone any more than normal station life does, and there’s no point removing poo poo that people like doing and isn’t causing problems.
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# ? Mar 24, 2019 00:36 |
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It's not like getting the engine to a point where it can supply the station is difficult or requires the wiki. In any case, weren't there plans for a nuclear reactor at some point?
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# ? Mar 24, 2019 00:44 |
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There exist perfectly safe plans for nuclear reactors. I fully expect that the SS13 reactor would involve multiple Demon Cores and a monkey with a screwdriver.
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# ? Mar 24, 2019 00:56 |
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TooMuchAbstraction posted:There exist perfectly safe plans for nuclear reactors. I fully expect that the SS13 reactor would involve multiple Demon Cores and a monkey with a screwdriver. SS13 station design is basically "how can I make this dangerous?" The entire thing exists as basically a series of ways for people to meet their unfortunate demise, accidental or otherwise.
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# ? Mar 24, 2019 00:59 |
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The station has to be kept in equilibrium as both too much failure or too much success will both surely destroy it
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# ? Mar 24, 2019 01:15 |
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Would be cool if there were something you could DO with all that power. Has anyone ever suggested an experimental particle accelerator? Would rule if you could mess up and create a singularity/half life situation.
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# ? Mar 24, 2019 01:18 |
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Shinmera posted:It's not like getting the engine to a point where it can supply the station is difficult or requires the wiki. Hahahaha. I see Engineers failing every round at the moment.
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# ? Mar 24, 2019 01:40 |
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Vengarr posted:Hahahaha. 'not being difficult' and 'people gently caress it up all the time' are not mutually exclusive, especially in SS13
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# ? Mar 24, 2019 01:41 |
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Yeah this is a game where one of the first things most players experience is accidentally beating themselves to unconsciousness with their own shoes.
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# ? Mar 24, 2019 01:45 |
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Mors Rattus posted:'not being difficult' and 'people gently caress it up all the time' are not mutually exclusive, especially in SS13 We are talking about people who regularly beat themselves to death with their own shoes and blindly walk out of airlocks afterall.
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# ? Mar 24, 2019 01:48 |
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Vengarr posted:Hahahaha. There was a quote upthread a ways where basically, the whole station is designed around the idea of "what is X was made ludicrously dangerous?" I actually have to hand it to the coders, for the most part, they manage to reliably find a balance with nearly all tasks, where if you wanna just get it done and gently caress off elsewhere, you totally can, but if you wanna sperg out and do some ridiculous poo poo, you can also do that. Like, you can totally set up the engine and then go gently caress with learning to hotwire the station as an engineer. Or you can totally learn to crank the engine up to silly levels, to the point where entire sections of the station are rendered instantly lethal to life while you sit there with fire resistance, laughing about how you blue-shifted the engine and produced more power than the center of the universe. You can apply that thinking to just about anything in this game. You always have the option to either (ignore it entirely OR do a bare minimum slap-job so you can gently caress off elsewhere) OR (go completely balls to the wall with it and push it to comedy levels)
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# ? Mar 24, 2019 01:50 |
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neogeo0823 posted:There was a quote upthread a ways where basically, the whole station is designed around the idea of "what is X was made ludicrously dangerous?" I actually have to hand it to the coders, for the most part, they manage to reliably find a balance with nearly all tasks, where if you wanna just get it done and gently caress off elsewhere, you totally can, but if you wanna sperg out and do some ridiculous poo poo, you can also do that. I think this is why people have found SS13 so difficult to remake. It's not really any one system that makes it so much as it is a whole bunch of extremely deep systems that you can optionally engage with.
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# ? Mar 24, 2019 01:54 |
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Vengarr posted:I can respect that too, but a nuclear reactor could also lead to amusing shenanigans without making you dive for a wiki. Or you could make hellburns by mixing various gases instead, which I gather was originally the point of Plasma Research? Does anyone try mixing gases for non-bomb-related purposes? You could try to run the engine with other gas mixes, but it just won't be nearly as effective. There's a bunch of limiting factors on engine burns that make it pretty finicky to run without the engine falling apart, and hellburns just brute-force it by making the engine so hot it doesn't care if it falls apart, and the ideal gas mix and procedures for that are pretty much well-known. There's no real value to running the engine that hot anyway, other than bragging rights and learning the temperature level necessary to make most items spontaneously combust, so it's not a big deal. Unfortunately, there aren't really any other uses for gas, at all. The only things you can do with gases are breathe them, use them to make fires, use them to make bombs, or put them in the engine. And there's not really a lot of variation in what you can do with each of them. Oxygen is useful for all four purposes, plasma is useful for three of those four, CO2 is useless for anything except suffocating people, and nitrogen has no useful purpose whatsoever. And the ~secret gas~ is only really useful for making plasma/oxygen mixes even more effective.
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# ? Mar 24, 2019 02:00 |
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Idea: Machinery Overclocking If there's a large surplus of power being generated, that power can be utilized for more than just the PTL by overclocking existing machinery, allowing for more fun activities. The ability to overclock would need to be unlocked by a Mechanic ID, but once it is enabled the machinery will be able to draw exponentially more power to enable new functionality. Example: Teleportation When the teleporter is overclocked via the console, the teleport area can then be increased to a 2x2, 3x3, or even NxN area with each increase in size increasing the power draw dramatically. The teleport pad will still only operate as a 1x1 portal, but the destination will instead spawn portals in a NxN area. If Receive is pressed, objects in that NxN area will be teleported to the same square as the teleporter pad. If Send is pressed, items on the teleporter pad will be sent to random squares in the NxN portal area at the destination. Pros: Allows for a Star Trek-esque evac of people in Adventure zones, or movement of a large number of objects. Cons: Where objects are sent in the destination portal area is entirely random. Robust: Throw assorted weaponry into the teleporter room, receive the entire monkey holding pen, then drop the Tactical Monkey Squad all around whoever needs instant monkey justice. I like this concept because it's useful, potentially catastrophic, and also encourages department interaction with Mechanics who are probably building teleporter traps anyway. Dieting Hippo fucked around with this message at 02:16 on Mar 24, 2019 |
# ? Mar 24, 2019 02:13 |
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The Cheshire Cat posted:I think this is why people have found SS13 so difficult to remake. It's not really any one system that makes it so much as it is a whole bunch of extremely deep systems that you can optionally engage with. Space Alert does a good job of boiling the concept down.
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# ? Mar 24, 2019 02:57 |
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Cargo hell was the single best example of how great "What if we made X lethal and hilarious at the same time." What I'm saying is botany needs a overhaul purely for this.
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# ? Mar 24, 2019 05:18 |
leaky botany hydroponics wet random floor tiles around it creating slipping hazards
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# ? Mar 24, 2019 05:24 |
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Reminder to all engineers and QMs, you can order all the parts for a singularity engine from Cargo, and can afford to do so if the QM spends just a little solid effort flipping produce crates for mad dosh. Even got a nice space to build it just outside the cargo podbay. e. you can do this on Oshan, too. rndmnmbr fucked around with this message at 05:46 on Mar 24, 2019 |
# ? Mar 24, 2019 05:43 |
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Just order the giant laser emitters and set them up in the hallways
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# ? Mar 24, 2019 05:44 |
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The owlry is nicely secluded and just the right size to gently caress your containment up and unleash an unshielded singulo on the station.
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# ? Mar 24, 2019 05:49 |
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rndmnmbr posted:Reminder to all engineers and QMs, you can order all the parts for a singularity engine from Cargo, and can afford to do so if the QM spends just a little solid effort flipping produce crates for mad dosh. Even got a nice space to build it just outside the cargo podbay. Wait, you can build entire Singularity engines again? .
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# ? Mar 24, 2019 06:00 |
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I just got back into this game after not playing for about 3 years. It's amazing how much progress has been made and I'm glad to see it's still going. This game has been the source of the most memorable gaming moments for me.
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# ? Mar 24, 2019 06:51 |
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# ? Apr 29, 2024 05:30 |
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Neddy Seagoon posted:Wait, you can build entire Singularity engines again? . You have been able to for a long time!
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# ? Mar 24, 2019 06:53 |