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Stairmaster
Jun 8, 2012

Pirate Radar posted:

Ships without catapults have to be manually told to stop in order to crane the planes into the water (to be clear, having to stop is historical and realistic, I have no problem there) but also even that often doesn’t work because they forgot to test launching planes from ships without catapults.

When asked why they made the demo 1920 instead of some other year they made it clear that it’s actually a lot of work for them to set up a new start date.

also cruisers WITH catapaults can't launch flotplanes

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AARP LARPer
Feb 19, 2005

THE DARK SIDE OF SCIENCE BREEDS A WEAPON OF WAR

Buglord

dublish posted:

First thing I noticed was the world map still has all the c. 2000 political boundaries.

:bsloppy:

OddObserver
Apr 3, 2009

Darkrenown posted:

The manual is in the demo's files. There's a manual folder.

D'oh, thanks.

Pirate Radar
Apr 18, 2008

You're not my Ruthie!
You're not my Debbie!
You're not my Sherry!

Apparently the explanation for this is that they bought the globe-map file from some resource and can’t edit the data without messing things up.

Pirate Radar
Apr 18, 2008

You're not my Ruthie!
You're not my Debbie!
You're not my Sherry!
Load-bearing world map

Yooper
Apr 30, 2012


Pirate Radar posted:

Apparently the explanation for this is that they bought the globe-map file from some resource and can’t edit the data without messing things up.

I had my brother in law, a GIS specialist, look at the CMANO map files and he noticed they came from an open source dataset from NASA. It's entirely likely these guys might be using the same pack. I'll have to dig into the map files and see if it can be tweaked.

BUG JUG
Feb 17, 2005



Pirate Radar posted:

Apparently the explanation for this is that they bought the globe-map file from some resource and can’t edit the data without messing things up.

If I paid an artist to draw a map that would mean less money for me!!!!

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


I wish the map could be modified, cause my dream mod for RtW (1 or 2) is swapping Earth for Strangereal.

AARP LARPer
Feb 19, 2005

THE DARK SIDE OF SCIENCE BREEDS A WEAPON OF WAR

Buglord
listen lil buddy I’ve been at this for forty years so i think i know what i’m doing

Pirate Radar
Apr 18, 2008

You're not my Ruthie!
You're not my Debbie!
You're not my Sherry!
A bit of poking around in the .dat files included with the demo suggests that starting in 1942 you’ll be able to have airships with radar if you want.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
so do countries fight each other on occasion now or is it going to be a sixty or whatever year stint of you versus the world

Pirate Radar
Apr 18, 2008

You're not my Ruthie!
You're not my Debbie!
You're not my Sherry!

Gamerofthegame posted:

so do countries fight each other on occasion now or is it going to be a sixty or whatever year stint of you versus the world

No wars between non-player nations, no. They’ve made alliances more “real” (allied nations can show up in battles now) but the AI won’t go to war with itself.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets


Someone just pointed out a silly thing about why my videos have been off, so lets see if quality changes tomorrow!

(2560x1440 but recording in 1920x1080. Moron who never looked at that setting when he upgraded his screen.)

Vahakyla
May 3, 2013
I just wanted to play CMANO with google earth maps because it’d be dope.

Dramicus
Mar 26, 2010
Grimey Drawer

Galaga Galaxian posted:

I wish the map could be modified, cause my dream mod for RtW (1 or 2) is swapping Earth for Strangereal.

Can you hear me, company with the three grogs?

feedmegin
Jul 30, 2008

pedro0930 posted:

A small strike of some interwar biplane is surprisingly effective. A strike force of 18 TB managed to land 3 torpedoes hits with a loss of 2 planes to AA fire and 2 to accident in my first ever actual carrier use in combat.

I mean, yeah

Panzeh
Nov 27, 2006

"..The high ground"

Do you know how many devastators flailed into Kido Butai and did nothing?

ZombieLenin
Sep 6, 2009

"Democracy for the insignificant minority, democracy for the rich--that is the democracy of capitalist society." VI Lenin


[/quote]

Panzeh posted:

Do you know how many devastators flailed into Kido Butai and did nothing?

The devastators were terrible planes, at least by 1942, and unlike the Swordfish at Trento, were often deployed in situations where very capable IJN naval fighters were trying to shoot them down; however, the real problem was with the plane as far as its lack of results sinking ships was the MK 13 torpedo. In fact, the early war version of the American submarine launched Mk 14 was terrible too.

Both torpedoes ran too deep, their magnetic triggers didn’t work and at best caused early detonations, and their contact detonators so faulty they had an 80% dud rate and bounced harmlessly off the hulls of enemy ships.

So really you cannot make a good comparison between the RN and her swordfish pilots and the American Devastators. On paper, while a poor plane by 1942 standards, the Devastator was a better and more capable aircraft and her crews well trained. Its just that they were used in high profile carrier battles where they were heavily interdicted by Japanese Zeros and had torpedos that either passed under their targets or bounced off the sides of their targets.

ZombieLenin fucked around with this message at 18:14 on May 16, 2019

AARP LARPer
Feb 19, 2005

THE DARK SIDE OF SCIENCE BREEDS A WEAPON OF WAR

Buglord
I ordered an in-stock boardgame from NWS and it just arrived -- seven weeks later. I'm sure that manually sending out RTW2 keys and processing refunds for thousands of people will go very, very smoothlahahahahahaha....

fart_man_69
May 18, 2009
Close Combat 2: A Bridge Too Far is a goddamn brutal game after getting used to Gateway to Caen, holy poo poo. All my pixel soldiers die so easily. It seems you really have to use smoke grenades constantly to advance into favourable positions. It's really loving cool and the campaign setup of branching outcomes has been perfect so far. I've played hundreds of hours of Total War games but this series might be even better.

Any tips? My dudes are dying so fast :<

ZombieLenin
Sep 6, 2009

"Democracy for the insignificant minority, democracy for the rich--that is the democracy of capitalist society." VI Lenin


[/quote]

fart_man_69 posted:

Close Combat 2: A Bridge Too Far is a goddamn brutal game after getting used to Gateway to Caen, holy poo poo. All my pixel soldiers die so easily. It seems you really have to use smoke grenades constantly to advance into favourable positions. It's really loving cool and the campaign setup of branching outcomes has been perfect so far. I've played hundreds of hours of Total War games but this series might be even better.

Any tips? My dudes are dying so fast :<

Yes. Cancel Operation Market Garden. The Wehrmacht is not as close to collapse as you think, and is going to gently caress your paratroopers up.

fart_man_69
May 18, 2009

ZombieLenin posted:

Yes. Cancel Operation Market Garden. The Wehrmacht is not as close to collapse as you think, and is going to gently caress your paratroopers up.

I'll sooner send all my boys to their graves, gently caress those bridges

Sulman
Apr 29, 2003

What did you do that for?

fart_man_69 posted:

I'll sooner send all my boys to their graves, gently caress those bridges

It's just one more bridge

fart_man_69
May 18, 2009
I've been having more success now that i throw smoke down in front of everything that might be a firing position. Those bridges are intact as hell

and now there's three panzers on the other side of the bridge i didn't see before and british infantry squads don't have any integrated AT capability

this game rules!

fart_man_69 fucked around with this message at 04:45 on May 17, 2019

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
Ladies, Gentlemen.

It is time to Rule the waves

V for Vegas
Sep 1, 2004

THUNDERDOME LOSER
Rule the waves 2 - Carrier Bugallo!

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

RTW2 seems uh, quite buggy. Land based air doesn't seem to work at all, the AI is even more about suicidally closing range with battle lines and still can't manage to maintain an orderly line which you'd think would be the most basic part of the game. Carriers at least seem to operate okay under AI control but it doesn't seem able to generate coherent strikes so it will pretty much get Midway'd every time.

Finally scouting with planes is erm, very very unreliable because of the limited control the player has over it and bug with floatplanes.

Saros fucked around with this message at 11:17 on May 17, 2019

Q_res
Oct 29, 2005

We're fucking built for this shit!

Saros posted:

bug with floatplanes.

What bug?

The Chad Jihad
Feb 24, 2007


Pirate Radar posted:

No wars between non-player nations, no. They’ve made alliances more “real” (allied nations can show up in battles now) but the AI won’t go to war with itself.

Oh what the heck, that was like my number 1 complaint with RTW. I guess the new alliances help a little but still

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
There was a screenshot of a war, which was "X and Y have gone to war, X lost the following ships, Y lost these. X won."
I guess its not made it into release, but i may make it into a patch.

I do love the new raider summary rather than clicking through 10 sub reports a turn. I also like trying to ad rader before its been researched and getting a message reading "Radar? what is that?"

Not been able to try air ops yet. the weather is always against me!

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Q_res posted:

What bug?

Catapults don't work :lol:

Alchenar
Apr 9, 2008

I am utterly unsurprised that the main difference between RTW 1 and 2 is the introduction of a mechanic that is bugged and unfun even when it works.

Pirate Radar
Apr 18, 2008

You're not my Ruthie!
You're not my Debbie!
You're not my Sherry!

Grey Hunter posted:

There was a screenshot of a war, which was "X and Y have gone to war, X lost the following ships, Y lost these. X won."
I guess its not made it into release, but i may make it into a patch.

If it’s the one I’m thinking of that was just somebody on the forums mocking up what that system would look like. I think the devs have said they don’t anticipate allowing AI nations to go to war.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Grey Hunter posted:

There was a screenshot of a war, which was "X and Y have gone to war, X lost the following ships, Y lost these. X won."
I guess its not made it into release, but i may make it into a patch.
If you’re thinking of the same “screenshot” I saw, that was some random dude’s mock-up.

[Edit] I should finish threads before responding

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




Grog games: Enjoyable in spite of grog devs

817
Jan 2, 2014
Game deffo not coming out until past midnight, Europoor time. And I have stuff to do tomorrow. AAugh.

Stairmaster
Jun 8, 2012

PISS

dtkozl
Dec 17, 2001

ultima ratio regum
i made this meme to tide me over

uPen
Jan 25, 2010

Zu Rodina!
As of like 2 minutes ago they're still loving around with the storefront so I'd be shocked if it was out before like 2am.

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Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Galaga Galaxian posted:

WHERE IS, REPEAT, WHERE IS RULE THE WAVES 2, THE WORLD WONDERS

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