|
Falcon2001 posted:Yeah, SevTech is pretty great, but absolutely no storyline. Blightfall is still in a league of its own. I tried SevTech when it released, but it was just... too much. I think I got up to Totems and starting Abyssalcraft and never continued. I’m toying around in Revelations kitchen sink right now just to familiarize myself with changes since I last played. I really got into Infinity Evolved Expert (and Skyblock), but every expert/progression pack since has seemed at first glance to have a serious increase in grind/time, whereas I’m mostly care about progression that ties mods together. Is that impression wrong? Is there a 1.12 expert/progression pack that relies more on gating progression on intertwining mods than on incredibly tedious grind?
|
# ? May 15, 2019 18:04 |
|
|
# ? Apr 26, 2024 19:19 |
|
Patware posted:The hookup technically works, it will produce the shards, but it will also mysteriously jam The real answer is to use Thaumic Energistics.
|
# ? May 15, 2019 18:49 |
Black Pants posted:The real answer is to use Thaumic Energistics. i just want to put lure 3 on my rod so i can make water breathing potions without wanting to die to go get the tech caches! my needs are simple and these pipes are a terror
|
|
# ? May 15, 2019 19:14 |
escalator dropdown posted:I tried SevTech when it released, but it was just... too much. I think I got up to Totems and starting Abyssalcraft and never continued. I’m toying around in Revelations kitchen sink right now just to familiarize myself with changes since I last played. I really got into Infinity Evolved Expert (and Skyblock), but every expert/progression pack since has seemed at first glance to have a serious increase in grind/time, whereas I’m mostly care about progression that ties mods together. Is that impression wrong? Is there a 1.12 expert/progression pack that relies more on gating progression on intertwining mods than on incredibly tedious grind? Enigmatica 2: expert
|
|
# ? May 15, 2019 21:15 |
|
Patware posted:The hookup technically works, it will produce the shards, but it will also mysteriously jam Are the pipes crossing chunk boundaries?
|
# ? May 16, 2019 01:15 |
McFrugal posted:Are the pipes crossing chunk boundaries? i'll take a look. my gut is that it shouldn't matter since i'm staring it down but it almost certainly will matter, because life is a nightmare
|
|
# ? May 16, 2019 01:55 |
|
Patware posted:Q-Q-QUADRA EDIT: IT STOPPED AGAIN COME ON i don't exactly know that this will help, but iirc thaumcraft, especially 1.7 and *especially* especially blightfall's version (which was also horrifically bad about dropping energized nodes' relay connections) was... very bad at respecting pipe connections; if two pipes are next to eachother, even if they are 'disconnected' iirc they can mess with eachother. You might want to look into an essentia-buffer based solution; as I recall, the magic bullet to 1.7 thaumcraft (i haven't touched it since) was to use essentia buffers for every single piece so you can secure flow with input/output only banding, and create additional space so that the pipe can handle 'ghost' vacuum/pressure/essentia coloration from bad piping code
|
# ? May 16, 2019 06:37 |
|
I'm downloading too many modpacks off the twitch launcher right now and I basically have one question. What are "expert" modpacks? What is the difference between e2 and e2e? I've honestly never really done a progression pack (I've dabbled in sevtech and enjoyed it but my time to play is limited) and I want something to get me up to speed with the current state of mods.
|
# ? May 16, 2019 08:57 |
|
LeFishy posted:I'm downloading too many modpacks off the twitch launcher right now and I basically have one question. What are "expert" modpacks? What is the difference between e2 and e2e? There are two types. 1. Grind. Some expert pack developer believe "expert" requires the old Gregtech levels of grind. 2. Integration . Other (better), pack developers believe "expert" means that a player is familiar with most mods and is able to gather resources from most of them. There is some level of grind added in these as well, but they focus on cross usage of resources between mods.
|
# ? May 16, 2019 09:01 |
|
Yeah 90% of the time it just means every major recipe is way more expensive.
|
# ? May 16, 2019 14:02 |
|
"Expert" mode also usually means there's only one way to solve a problem; you want a slime crystal, you have to use x mod's macguffin machine, which you can only and exclusively make through Forestry's carpenter, which requires you to have built a wither grinder
|
# ? May 16, 2019 14:25 |
|
Yeah I played a bit of enigmatica 2 expert and it's a lot of things but "not grindy" is not one of them IMO.
|
# ? May 16, 2019 14:36 |
|
So I'm going through Skyfactory 4 and I am having a hell of a time making power stuff work. Maybe I am just to used to using Thermal Expansion energy cells, but RFtoolspower Powercells don't seem to want to accept energy, and Integrated Dynamics' Energy Battery does not seem to want to output it, even if I shift+right click them in my inventory. Advice?
|
# ? May 16, 2019 14:40 |
|
Ash Rose posted:So I'm going through Skyfactory 4 and I am having a hell of a time making power stuff work. Maybe I am just to used to using Thermal Expansion energy cells, but RFtoolspower Powercells don't seem to want to accept energy, and Integrated Dynamics' Energy Battery does not seem to want to output it, even if I shift+right click them in my inventory. Integrated Dynamics' Energy Battery isn't a device that emits power. If ID is configured to consume energy for operation, the Energy Battery stores it for your ID logic network. Most packs don't require this. RFTools powercells have to be configured per side whether they accept or emit energy. Right click with a wrench to set a particular side, or you can set the entire device to either accept or emit energy in the GUI.
|
# ? May 16, 2019 14:45 |
|
Gwyneth Palpate posted:Integrated Dynamics' Energy Battery isn't a device that emits power. If ID is configured to consume energy for operation, the Energy Battery stores it for your ID logic network. Most packs don't require this. Thanks! got my powercell working. Now back to figuring out what the gently caress I was trying to accomplish in the first place...
|
# ? May 16, 2019 14:56 |
|
Ash Rose posted:Thanks! got my powercell working. Now back to figuring out what the gently caress I was trying to accomplish in the first place... If you're not on prestige mode, you can also just use Flux Networks, which has both energy storage and wireless transfer.
|
# ? May 16, 2019 19:16 |
|
Haven't played Minecraft in literally years and I see the OP hasn't been updated in about as long; may I ask what's the best/most useful mod launcher to use these days?
|
# ? May 16, 2019 21:08 |
|
Hungry posted:Haven't played Minecraft in literally years and I see the OP hasn't been updated in about as long; may I ask what's the best/most useful mod launcher to use these days? The Twitch standalone application, oddly enough. It used to be the Curse launcher, which is what the World of Warcraft folks use to install mods. Curse got purchased by Twitch, and now the Twitch launcher is the easiest way to play modded minecraft.
|
# ? May 16, 2019 21:17 |
|
Gwyneth Palpate posted:The Twitch standalone application, oddly enough. It used to be the Curse launcher, which is what the World of Warcraft folks use to install mods. Curse got purchased by Twitch, and now the Twitch launcher is the easiest way to play modded minecraft. Never would have guessed that. Very straightforward once I got it running, thanks!
|
# ? May 16, 2019 22:16 |
|
I actually really like the MultiMC launcher listed in the OP better than twitch.
|
# ? May 17, 2019 00:31 |
|
bird food bathtub posted:I actually really like the MultiMC launcher listed in the OP better than twitch.
|
# ? May 17, 2019 01:57 |
|
Vib Rib posted:Even then I find myself using Twitch to grab the packs first, and just migrate them to MultiMC to actually play. https://github.com/Vazkii/CMPDL That being said, if you want to cobble together your own pack from disparate mods, or add/remove mods, the Twitch launcher is still the best tool.
|
# ? May 17, 2019 02:07 |
|
I thought I'd dabble with Sky Factory 4 a little bit. Is there a real way to turn off mob griefing? I've had two mob farms blow up when a mob hit a creeper and the creeper retaliated by blowing up the attacker--and my mob farm with them. It doesn't looks like the mob griefing rule is getting honored.
|
# ? May 17, 2019 04:31 |
|
Rocko Bonaparte posted:I thought I'd dabble with Sky Factory 4 a little bit. Is there a real way to turn off mob griefing? I've had two mob farms blow up when a mob hit a creeper and the creeper retaliated by blowing up the attacker--and my mob farm with them. It doesn't looks like the mob griefing rule is getting honored. ancestal sorc. Illumination wand turns any block indestrcutable. super early, but gated behind finding 1 constellation paper.
|
# ? May 17, 2019 11:03 |
|
Rocko Bonaparte posted:I thought I'd dabble with Sky Factory 4 a little bit. Is there a real way to turn off mob griefing? I've had two mob farms blow up when a mob hit a creeper and the creeper retaliated by blowing up the attacker--and my mob farm with them. It doesn't looks like the mob griefing rule is getting honored. /gamerule mobGriefing false Worked fine for me. Note mobGriefing is case-sensitive.
|
# ? May 17, 2019 13:19 |
|
SynthesisAlpha posted:. (And Gregtech: New Horizons screeching autistically in the corner.) The biggest problem with most packs is it takes a few hours to get flight and endless ore, and at that point you've transcended all the gameplay systems and can either just pointlessly craft more stuff or stop playing. Gregtech, Sevtech Ages, some expert packs but not all, and to some extent the latest incarnation of goon run Progress all attempt to draw it out in an enjoyable way. Stupid amounts of subcrafting tasks (a gregtech staple), hunger mods that force you to rotate foods (the nutrition kind where you need to maintain dairy/grain/vegetable/fruit are good extensions of the vanilla system), and pam's harvestcraft having a thousand vegetables that flood your inventory are the worst things about modded mc. I only point the pam's thing out because it's in every pack, and the rest of mod is actually good and cool. But the number of seeds/vegetables is not designed for minecraft's inventory system. It's designed for another game with a different inventory system. That mod desperately needs an endless seed/vegetable bag that just auto sucks them all into it. Khorne fucked around with this message at 15:46 on May 17, 2019 |
# ? May 17, 2019 15:17 |
|
Khorne posted:Stupid amounts of subcrafting tasks (a gregtech staple), hunger mods that force you to rotate foods (the nutrition kind where you need to maintain dairy/grain/vegetable/fruit are good extensions of the vanilla system), and pam's harvestcraft having a thousand vegetables that flood your inventory are the worst things about modded mc. I only point the pam's thing out because it's in every pack, and the rest of mod is actually good and cool. But the number of seeds/vegetables is not designed for minecraft's inventory system. It's designed for another game with a different inventory system. That mod desperately needs an endless seed/vegetable bag that just auto sucks them all into it. This is no joke. I am stuck in vanilla chest hell in my FTB Interactions playthrough because of the sheer number of ores, intermediate crafting materials, and other detritus.
|
# ? May 17, 2019 16:02 |
|
Gwyneth Palpate posted:This is no joke. I am stuck in vanilla chest hell in my FTB Interactions playthrough because of the sheer number of ores, intermediate crafting materials, and other detritus. Khorne fucked around with this message at 16:17 on May 17, 2019 |
# ? May 17, 2019 16:14 |
|
Khorne posted:I only point the pam's thing out because it's in every pack, and the rest of mod is actually good and cool. But the number of seeds/vegetables is not designed for minecraft's inventory system. It's designed for another game with a different inventory system. That mod desperately needs an endless seed/vegetable bag that just auto sucks them all into it. Also not really related but I wish, somehow, Minecraft could take a page from Terraria and let you use items straight from your inventory. Having to constantly keep multiple hotbar slots empty so I can slot in whatever I need to use/throw/place down is a real hassle sometimes, whether building or adventuring. And maybe a hotkey you could hold to bring out the appropriate tool (or a torch) without having to manually swap to it would help, too.
|
# ? May 17, 2019 21:09 |
|
Vib Rib posted:Also not really related but I wish, somehow, Minecraft could take a page from Terraria and let you use items straight from your inventory. Having to constantly keep multiple hotbar slots empty so I can slot in whatever I need to use/throw/place down is a real hassle sometimes, whether building or adventuring. Don't forget about the Pick Block key. It's not quite what you want, but it's very handy.
|
# ? May 17, 2019 21:16 |
|
Khorne posted:That was Greg's goal, to make a sustainable server that people could play for months without reaching the end of the content. Greg's goal wasn't to craft a lengthy gameplay experience, it was to ensure he'd always be king dick on his server and force everyone else into the subcrafting grind to try and catch up just in time for him to drop the next level of tedious bullshit. As for, say, Spice of Life? It sucks. Nutrition is WAY better at encouraging people to eat different foods; maintaining levels of nutrients is a positive feedback way of getting people to do more than just stuff their faces with baked potatoes. One thing to note about Pam's is you can pick up the gardens without breaking them, which saves a lot of inventory space in the early game. Later on, I generally don't plant more than 8 of a given crop type. More than that tends to absolutely flood your inventory beyond reason every time you go out for a harvest. A bag that only stores Pam seeds and crops in your inventory would be nice to have, so long as it interacted properly with Storage Drawers or other methods of dumping mass inventory. Overall I really prefer the design of "expert" packs that focus on having you touch different mods as part of the same supply chain instead of gratuitously grindy crafting tasks or needing to "beat" each mod to touch the next one. It's a lot of work to do, though.
|
# ? May 17, 2019 22:47 |
|
pretty sure you could make a Pam's bag with thermal expansion sacks. and a strongbox to dump it to, hooked to a storage drawers system /blockheads kitchen.
|
# ? May 17, 2019 22:52 |
|
I never knew I needed this mod until it showed up randomly in this pack.
|
# ? May 17, 2019 23:48 |
|
FTB:Interactions question. With the absolute safety of the Sky Dimension, the growing (and eventually block-breaking) threats in the Overworld, and the ubiquity of teleporters, would it be a smart move to make a permanent base in the sky, and just use the Overworld for mining expeditions/resource gathering? If not for the loading screen between them I think it might be an easier decision, but I might be missing something obvious.
|
# ? May 18, 2019 06:44 |
|
Light Gun Man posted:pretty sure you could make a Pam's bag with thermal expansion sacks. and a strongbox to dump it to, hooked to a storage drawers system /blockheads kitchen. I don't think you'd even need the strongbox: you can dump the inventory of a TE backpack directly to a drawer (with a double right click or shift right click, I think), it should work with a drawer controller.
|
# ? May 18, 2019 06:49 |
Vib Rib posted:FTB:Interactions question. With the absolute safety of the Sky Dimension, the growing (and eventually block-breaking) threats in the Overworld, and the ubiquity of teleporters, would it be a smart move to make a permanent base in the sky, and just use the Overworld for mining expeditions/resource gathering? If not for the loading screen between them I think it might be an easier decision, but I might be missing something obvious. As far as I can tell the only reason to move is load times and being tired of dealing with a sky map (the latter is the reason I started setting up in the Overworld ASAP even if it ends up harder, I just don't like being in a skyblock if I have an alternative) to further FTB:I, is there any way to automate this drat clay kiln so i can get charcoal blocks without wanting to die
|
|
# ? May 18, 2019 07:05 |
|
Patware posted:As far as I can tell the only reason to move is load times and being tired of dealing with a sky map (the latter is the reason I started setting up in the Overworld ASAP even if it ends up harder, I just don't like being in a skyblock if I have an alternative) Is that the primitive tech kiln? with a hopper above and a heat hopper below?
|
# ? May 18, 2019 07:11 |
|
Patware posted:As far as I can tell the only reason to move is load times and being tired of dealing with a sky map (the latter is the reason I started setting up in the Overworld ASAP even if it ends up harder, I just don't like being in a skyblock if I have an alternative) Haven't tried FTB:I, yet, but if it's Primal Tech then there should be a flame grilled whopper which both acts as a heat source and automatically pulls completed items out. Slap a hopper+chest or pipe in wood into the top of the kiln and away you go. ^:
|
# ? May 18, 2019 07:11 |
|
So, I decided to jump into the modded Minecraft deep-end, and play Sky Factory 4. I haven't played Minecraft in a very long time; I was amused to see that my skin was still set to Matt Smith's Doctor. I felt very nudged through the first tab. Things were set up quite well, and I just worked my way through most of it, along with a smattering of stuff from other tabs. I just finished up a barrel-and-hopping-bonsai detour, and I'm just stalled out at what to do next. I think the obvious next steps are probably gated by basic Minecraft knowledge I just have never picked up. To start quartz production, I need some quartz, but there doesn't seem to be any way of getting any, things like that. Any advice?
|
# ? May 18, 2019 07:24 |
|
|
# ? Apr 26, 2024 19:19 |
|
Patware posted:to further FTB:I, is there any way to automate this drat clay kiln so i can get charcoal blocks without wanting to die
|
# ? May 18, 2019 07:41 |