Gwyneth Palpate posted:For putting the steam in, yeah. For getting it out, no. You'll need some other type of pipe for that, or alternatively, you'll need to slap a seared/porcelain faucet on and use a redstone clock or something goofy like that to extract steam. I'm using enderio fluid conduits (the second tier kind since they have more throughput.) I think you get some as a quest reward for something or other, if you can't grunt em out yourself yet. looks like i can get that working once i have an alloy smelter firing so i'm not far off
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# ? May 20, 2019 04:36 |
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# ? Apr 28, 2024 03:27 |
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Patware posted:looks like i can get that working once i have an alloy smelter firing so i'm not far off If you don't want to screw with pipes while you're building up your first machines, just slap the alloy smelter or whatever directly touching the boiler. The boiler will push steam into it on its own.
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# ? May 20, 2019 04:39 |
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Gwyneth Palpate posted:Right click it onto a fluid trash can. I don't think I've ever made one of those, that would explain why that never occurred to me.
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# ? May 20, 2019 05:00 |
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Martian Manfucker posted:watching the yogscast's modpack series has got me with an itch I want to scratch. If you want to stay in the 'current' 1.12 then Exoria wouldn't be too bad if you keep the wiki(s) open and want the full progression experience. It's decently hand-holdy and doesn't have quite the same insanity that is the far more in-depth Sevtech. For something that's more build-y instead of quest-y/exploration then Enigmatica 2 (non-expert) has a questbook that will pretty well walk you through the progressions of various mods. Rynoto fucked around with this message at 05:04 on May 20, 2019 |
# ? May 20, 2019 05:02 |
Gwyneth Palpate posted:Does your pack have Integrated Dynamics? You can measure nearly any property of a machine, inventory, or fluid tank with it. Unfortunately, no. Otherwise that would have been a perfect way to do it.
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# ? May 20, 2019 06:31 |
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Wow. In FTB Interactions, if you're carrying a bucket, reservoir, or portable tank with a lighter-than-air gas, you get a levitation effect.
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# ? May 20, 2019 16:03 |
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Priapus Unbound posted:I'm about to have a lot of time on my hands (teacher, summer is coming) and I like making maps in worldpainter. Would any of the people putting together their own modpacks like a custom map? I've been kicking around my own ideas for a story based pack in an underground map, but helping out others is cool. i wish world gen was this cool
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# ? May 20, 2019 16:40 |
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Gwyneth Palpate posted:Wow. In FTB Interactions, if you're carrying a bucket, reservoir, or portable tank with a lighter-than-air gas, you get a levitation effect. RIP Grandpa Joe and Charlie
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# ? May 20, 2019 16:51 |
Seared Tanks don't seem to confer liquid effects At least I'm pretty sure i picked one up with lava in it without mitts and was just fine. granted then you're talking really low amounts of the fluid
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# ? May 20, 2019 16:53 |
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Patware posted:Seared Tanks don't seem to confer liquid effects Yeah, you can cheese it with certain types of fluid containers. Stone Drums from XU2 also fail to confer the effect, and I think GT cells as well. Buckets, reservoirs, and portable tanks do it.
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# ? May 20, 2019 16:55 |
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Does that mean TE is to blame?
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# ? May 20, 2019 17:17 |
i'm really glad there's loopholes because gently caress the mitts
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# ? May 20, 2019 17:17 |
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McFrugal posted:Does that mean TE is to blame? They are, but probably for being too competent. Like, their implementation actually does it properly and everyone else's doesn't, or something. Either that or the mod dev for the mitts thing specifically cased the thermex poo poo.
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# ? May 20, 2019 17:22 |
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Priapus Unbound posted:I'm about to have a lot of time on my hands (teacher, summer is coming) and I like making maps in worldpainter. Would any of the people putting together their own modpacks like a custom map? I've been kicking around my own ideas for a story based pack in an underground map, but helping out others is cool.
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# ? May 20, 2019 18:20 |
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A custom map was one of the things that made Blightfall a fantastic experience. Little stories told here and there of the old civilization were really enjoyable to find, and having things set up in the world to help out the questing instead of the necessarily generic approach of generated maps helped the progression.
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# ? May 20, 2019 21:13 |
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bird food bathtub posted:A custom map was one of the things that made Blightfall a fantastic experience. Little stories told here and there of the old civilization were really enjoyable to find, and having things set up in the world to help out the questing instead of the necessarily generic approach of generated maps helped the progression. That's something I'm really interested in taking a stab at. I'm also thinking of using soulstones from customnpcs as quest rewards, so the player can set down villagers as they progress and build up a base. Setting the npc's path to looping means that even a player in survival can move them around using a pather tool from cnpcs, which would be kind of neat. One of the things I don't like about minecraft minepacks is how 'lonely' they feel, and I really liked how Blightfall's quest system made you feel like part of a larger organization. Priapus Unbound fucked around with this message at 00:46 on May 21, 2019 |
# ? May 21, 2019 00:43 |
i would love to see a mod with more of a whole 'villagers/settlers as people who do things for you' thrust that isn't minecolonies, which just requires so much space
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# ? May 21, 2019 01:08 |
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Patware posted:i would love to see a mod with more of a whole 'villagers/settlers as people who do things for you' thrust that isn't minecolonies, which just requires so much space Farming Valley?
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# ? May 21, 2019 01:14 |
that's like a whole overhaul though, i mean something that could get slotted into other packs. more like you're hiring people, or building a little settlement that's to your design as opposed to being stuck with minecolonies and their houses that people get stuck in trying to leave at the same time
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# ? May 21, 2019 01:20 |
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Patware posted:that's like a whole overhaul though, i mean something that could get slotted into other packs. more like you're hiring people, or building a little settlement that's to your design as opposed to being stuck with minecolonies and their houses that people get stuck in trying to leave at the same time Minecraft Comes Alive is an option, but note that it hasn't been updated since 2017 and the dev won't release bugfixes until Forge for 1.13 (or 1.14) drops. Other options, listed in no particular order, are Millenaire, Ancient Warfare, and Improved Villagers. E: Or play vanilla 1.14 which apparently implements villager jobs and poo poo.
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# ? May 21, 2019 03:45 |
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Finally, an end to vanilla chest spam hell. Totally worth beelining to an HV hull for.
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# ? May 21, 2019 14:45 |
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Started on Blightfall again, need to go find a diamond for my blood orb and do some mining in various areas for copper and aluminum? Maybe gold? So I can do more tinkers stuff. Packs like this would take so long to make but it is so good.
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# ? May 21, 2019 19:47 |
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xanthan posted:Started on Blightfall again, need to go find a diamond for my blood orb and do some mining in various areas for copper and aluminum? Maybe gold? So I can do more tinkers stuff. IIRC there's a little bit of aluminum directly underneath the swamp warp point. It's in the cave formed by a lava lake, not too far down.
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# ? May 21, 2019 20:02 |
FTB:I time again: the GTCE coke oven is baffling me and JEI only has recipes for getting creosote out of the improved coke oven. i looked around and saw that it needs a fire so i tried opening it up, putting a fire in the center block, closing it, nothin doin
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# ? May 22, 2019 09:05 |
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Heyo. Wanted to get into minecraft again after randomly stumbling onto a mod showcase where they turned everything ultra-pretty. Except there seems to be some sort of incompatability going between Optifine and Forge right now, and the OP of this thread is a bit out of date? How do you actually mod minecraft properly these days? At base, I'd want the realistic shaders, textures, trees, foliage and the nocubes mod to all work together, but being able to add thaumcraft and extra furniture and stuff would be swell. https://www.youtube.com/watch?v=aJ8DVRjsQFM ^ Striving for something like this. Any tips on A; how to get it working? and B; What texture/shader mod to grab for best result?
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# ? May 22, 2019 09:24 |
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Patware posted:FTB:I time again: There's a coke oven hatch block. The quest book should have instructed you to make it. Slap that sucker in the center of one of the faces of the multiblock that isn't in use by the controller block. Use that to evacuate the creosote. Swedish Thaumocracy posted:Heyo. Wanted to get into minecraft again after randomly stumbling onto a mod showcase where they turned everything ultra-pretty. Except there seems to be some sort of incompatability going between Optifine and Forge right now, and the OP of this thread is a bit out of date? How do you actually mod minecraft properly these days? I don't know the first thing about shaders, but what version of Minecraft are you attempting to run? It may be too new for Optifine to work properly.
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# ? May 22, 2019 12:20 |
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Gwyneth Palpate posted:I don't know the first thing about shaders, but what version of Minecraft are you attempting to run? It may be too new for Optifine to work properly. The only versions of forge and optifine that seems to be compatible are 1.2.1, but that runs into issues of other mods not being compatible with that.
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# ? May 22, 2019 15:53 |
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Swedish Thaumocracy posted:The only versions of forge and optifine that seems to be compatible are 1.2.1, but that runs into issues of other mods not being compatible with that. I meant what version of Minecraft.
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# ? May 22, 2019 16:21 |
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If anyone wants a long-haul modpack but finds FTB:Interactions too loaded or grindy, I might recommend this pack that's been in the works for a while now and finally released version 1.0, called Omnifactory. It's describing itself as "gregtech without the grind" and while that's not entirely true (there's definitely still some grind), the plentiful ore and various tweaks make it easy to get started and focus more on mid/lategame than the struggling first steps. In fact, it bypasses ULV and steam power entirely (with the exception that your first power-producer is a TE Steam Dynamo) and goes straight to LV. It also has a lot of really easily accessible quality of life upgrades very early, like gliders, scanners, and the best grappling hook mod I've ever seen (Hooked). No souped up enemy mobs or wall-breaking, base-destroying Mutant Steves. It touts you can even play the game just fine on peaceful if you choose to. It's also got Deep Mob Learning, a bunch of Actually Additions and TE integration, and the late game uses a pretty novel transdimensional micro-spaceship system? The pack also offers a skyblock void dimension you can optionally build your base in if you really love skyblocks. The pseudoalchemical skyblock resource-generation system the game introduces reminds me of Sky Resources only with way less fiddling, and it allows and even encourages to use it in the non-void dimension too, so you can shore up resources, generate "free" diamonds, even alchemize some early ores to help get your production started. My favorite part of all is that it's set in a Lost Cities worldgen which makes for some really different play. A little advice starting if anyone decides to try it:
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# ? May 22, 2019 16:29 |
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Gwyneth Palpate posted:I meant what version of Minecraft. Oh. Uh. Well I have it on both the microsoft windows store and as the minecraft launcher /w java? Using the update version that forge/optifine requires? So 1.12.1?? But the launcher can download a bunch of variants. This is pretty confusing tbh.
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# ? May 22, 2019 16:47 |
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Swedish Thaumocracy posted:Oh. Uh. Well I have it on both the microsoft windows store and as the minecraft launcher /w java? Using the update version that forge/optifine requires? So 1.12.1?? But the launcher can download a bunch of variants. 1.12.2 is the current most popular modding base and I've had no problems running the latest version of optifine with forge.
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# ? May 22, 2019 16:49 |
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Yeah, I've had no issue adding optifine and shaders to whatever modpack. In the multimc instance folder, I just drop the relevant version of optifine in the mods folder, add the shaders to the relevant folder (can't remember what it's named), then wait 10m while minecraft freezes when I change the shader settings. Bear in mind 1.10 and 1.12 have a bug whereby whenever you change shaders or resource packs the destroy block animation will be all hosed up until you quit and reload.
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# ? May 22, 2019 17:14 |
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this looks pretty fuckin' great
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# ? May 22, 2019 17:34 |
Gwyneth Palpate posted:There's a coke oven hatch block. The quest book should have instructed you to make it. Slap that sucker in the center of one of the faces of the multiblock that isn't in use by the controller block. Use that to evacuate the creosote. Had it in the wrong place. 'Centered on coke oven side' read to me as 'put this on the same side as the control'
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# ? May 22, 2019 18:45 |
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Vib Rib posted:If anyone wants a long-haul modpack but finds FTB:Interactions too loaded or grindy, I might recommend this pack that's been in the works for a while now and finally released version 1.0, called Omnifactory. Yeah I started on this, then went to FTB:I...and I'm pretty sure FTB:I has shown me what a fool I am. Going to go back to Omnifactory next.
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# ? May 22, 2019 19:05 |
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If you're struggling with forge and mod version poo poo I'd recommend you try out the twitch launcher to handle that stuff since it's pretty trivial to mess with forge versions with that
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# ? May 23, 2019 07:37 |
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I set up a custom Ex Nihilo hammer recipe (iron ore to iron gravel ore from Simple Gravel Ores) and while it shows up in JEI and works in a clean-ish test environment (mostly QoL mods) it’s not working in my main mod pack. Still shows up in JEI but when I break the iron ore, nothing. Also takes longer to break than in the test environment, but not like obsidian or anything, and better hammers def worked faster. Here’s the mod list. The obvious culprit should be No Tree Punching, but I disabled the block harvest adjustments and then the whole mod and it still didn’t work. Also BWM’s hardcore module is turned off. Also also I haven’t made any adjustments yet with Block Drops Tweaker or Tool Progression. I’ll do some further testing tonight but maybe someone knows something that can save me the trouble.
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# ? May 24, 2019 17:05 |
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I just realized that storage drawers packing tape isn't just for rearranging a storage system. It's also handy for long distance transport of massive quantities of a single item. I've gotten back into GTNH and I could take a single drawer over to a mountain, fill the drawer with 64 stacks of stained clay, tape it up and bring it back to my base, instead of filling countless backpacks with clay. Or sand, or whatever. For those of you who may ask: why clay? Because stained clay pulverizes to clay dust, which in turn can be electrolyzed for sodium (batteries), lithium (more, better batteries), aluminium, silicon, and water. Ambaire fucked around with this message at 17:53 on May 24, 2019 |
# ? May 24, 2019 17:51 |
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After getting into the Parabox thing with Sky Factory 4, I have to say it is the dumbest implementation of an idea ever. The power you've already dropped into the box doesn't disappear when you deactivate it or fail a target, you just lose the accumulated prestige points. So all you have to do is prep it to just below the first target, flick it on with a trickle of power to bump it over, collect the items you want to dupe into your inventory, and wait 10 minutes to close the loop. Once closed, the world is reset so the parabox is already prepped for another round of duping. The mod that's intended to bar your way into quality of life mods is the same mod that launches you past that point! I can do this as soon as I a. break into the very early stages of Mekanism (osmium and steel) b. get to the Lost Cities for Tritanium and early stages of Matter Overdrive c. Get ~7 ender pearls
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# ? May 24, 2019 18:28 |
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# ? Apr 28, 2024 03:27 |
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Sage Grimm posted:After getting into the Parabox thing with Sky Factory 4, I have to say it is the dumbest implementation of an idea ever. The power you've already dropped into the box doesn't disappear when you deactivate it or fail a target, you just lose the accumulated prestige points. So all you have to do is prep it to just below the first target, flick it on with a trickle of power to bump it over, collect the items you want to dupe into your inventory, and wait 10 minutes to close the loop. Once closed, the world is reset so the parabox is already prepped for another round of duping. The mod that's intended to bar your way into quality of life mods is the same mod that launches you past that point! Yeah, the fact that it dupes items is totally stupid. I thought the idea was to run your world and build up power/production, then activate the box and charge as many points as you can, then start a new world with the prestige points making it easier. Instead it just dupes loving items and the second you get it you're just pulling poo poo out of JEI cheat mode with extra steps.
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# ? May 24, 2019 19:00 |