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Make iron shot into scatter shot, it’s already identical to LCS and stone arrow aside from level
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# ? May 11, 2020 04:48 |
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# ? Apr 29, 2024 11:51 |
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*BZZT* That overlaps with an already existing mechanic of tremorstones so it will not be done. BUT now that you mention it, Iron Shot IS just an intermediate step in the Earth Magic spell list, we'll just cut this out and consider what will replace it in the next version (it will not be replaced in the next version). ~Current state of the spell rework, Act III
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# ? May 11, 2020 13:56 |
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I think it would be fine to do that. LCS, Iron Shot and Stone Arrow are all just different steps on the single-target direct-damage projectile attack scale for Conjuration/Earth Magic effects. There don't need to be three of them that are functionally identical within a single school combination. If they were spread out over multiple combinations I might disagree, but as it is that's a bit needlessly redundant. Seems like a reasonable change. Any opinions?
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# ? May 11, 2020 14:08 |
Cardiovorax posted:I think it would be fine to do that. LCS, Iron Shot and Stone Arrow are all just different steps on the single-target direct-damage projectile attack scale for Conjuration/Earth Magic effects. There don't need to be three of them that are functionally identical within a single school combination. If they were spread out over multiple combinations I might disagree, but as it is that's a bit needlessly redundant. remove all three to promote tactical variance
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# ? May 11, 2020 14:11 |
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I mean opinions where we aren't roleplaying Trunk devs.
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# ? May 11, 2020 14:12 |
Cardiovorax posted:I mean opinions where we aren't roleplaying Trunk devs. wait, you weren't roleplaying a trunk dev?
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# ? May 11, 2020 14:13 |
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Dunno, I think turning Iron Shot into Iron Shotgun sounds p. fun.
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# ? May 11, 2020 15:26 |
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Change one of them into a spell that temporarily changes your quiver into x number of projectiles (x dependent on spell power). You've got a limited number of turns to use those projectiles. They of course still function as spells.
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# ? May 11, 2020 16:29 |
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Cardiovorax posted:I think it would be fine to do that. LCS, Iron Shot and Stone Arrow are all just different steps on the single-target direct-damage projectile attack scale for Conjuration/Earth Magic effects. There don't need to be three of them that are functionally identical within a single school combination. If they were spread out over multiple combinations I might disagree, but as it is that's a bit needlessly redundant. turning Iron Shot into Scattershot and dropping Conjuration from its requirement would be an interesting change but wouldn't gently caress over EEs by forcing them to make a straight run to LCS
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# ? May 11, 2020 17:09 |
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also make Scattershot use sling bullets as ammunition like Sandblast uses rocks
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# ? May 11, 2020 17:12 |
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cock hero flux posted:Generally speaking people aren't gonna know both LCS and Iron Shot even though they have the same schools, because there's no point: you pick one and don't learn the other, outside of numbers they really are the same spell.
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# ? May 11, 2020 17:17 |
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Reginald Bathwater posted:Make iron shot into scatter shot, it’s already identical to LCS and stone arrow aside from level cock hero flux posted:also make Scattershot use sling bullets as ammunition like Sandblast uses rocks
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# ? May 11, 2020 17:23 |
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So, would I be correct in assuming that the consensus is to not play the "official" branch and go with goonsoup?
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# ? May 11, 2020 17:41 |
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Oldstench posted:So, would I be correct in assuming that the consensus is to not play the "official" branch and go with goonsoup? you should play whichever branch most appeals to you i can't really imagine why that would be trunk but if for some reason it is then go nuts
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# ? May 11, 2020 17:43 |
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I love Goonsoup, how come they went with Gooncrawl? I guess that's keeping with the other fork naming conventions, but Goonsoup is so evocative!
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# ? May 11, 2020 18:13 |
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I want to give contemporary Gooncrawl a spin but: CEO is still borked (not complaining, just stating) and I loving hate setting up build environments on Windows (definitely complaining). Is there any other online server running Gooncrawl less than a year old? Or does anyone happen to have a recent Windows dev build lying around?
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# ? May 11, 2020 18:46 |
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Stathol posted:I want to give contemporary Gooncrawl a spin but: CEO is still borked (not complaining, just stating) and I loving hate setting up build environments on Windows (definitely complaining). Is there any other online server running Gooncrawl less than a year old? Or does anyone happen to have a recent Windows dev build lying around? I'll kick a build off while I'm still teleworking (surprisingly have gotten little downtime for extra Gooncrawl work).
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# ? May 11, 2020 18:51 |
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Stathol posted:I want to give contemporary Gooncrawl a spin but: CEO is still borked (not complaining, just stating) and I loving hate setting up build environments on Windows (definitely complaining). Is there any other online server running Gooncrawl less than a year old? Or does anyone happen to have a recent Windows dev build lying around?
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# ? May 11, 2020 19:13 |
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Floodkiller posted:I'll kick a build off while I'm still teleworking (surprisingly have gotten little downtime for extra Gooncrawl work). PMush Perfect posted:I play on CKO.
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# ? May 11, 2020 19:34 |
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kelbi definitely pulls whatever the latest non-dev version of gooncrawl is, there just hasn't been any changes in a bit. araganzar was working on testing some cool stuff that I was excited about back in like February, but I'm pretty sure he's got Real Life Problems going on, so
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# ? May 11, 2020 19:48 |
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Stathol posted:Much appreciated. As a professional developer, I feel bad even asking that, but a piece of my soul dies every time I have to deal with toolchains on Windows. That's the latest, I have never fixed the version number because I've been lazy
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# ? May 11, 2020 20:03 |
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Ah, okay. Well nevermind then. I've already got a game in progress on CKO, even. I just stopped to question to the version. I don't care about being absolute bleeding edge; I'd just prefer not to be way behind.
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# ? May 11, 2020 20:07 |
tylertfb posted:Purely aesthetic idea: Add the Jory Death Blood Explosion effect to the Bloodbane sword.
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# ? May 11, 2020 20:07 |
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tylertfb posted:Purely aesthetic idea: Add the Jory Death Blood Explosion effect to the Bloodbane sword. Trunk devs added it to Leech for you, so I grabbed that commit and just changed it to also apply to Bloodbane (Leech and Bloodbane were merged in trunk). Linux build (May 11, 2020): https://drive.google.com/open?id=1HwUSHBoEuQk26kzz3JEkC2geUDe7RSuE Windows build (May 11, 2020): https://drive.google.com/open?id=1Wze3yNQoF6KBeGDQ9Ew21M_crc7vd-f7
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# ? May 11, 2020 21:23 |
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Awesome. Unrelated, I spun up a VpEn of Kiku for my first Gooncrawl game because that's my personal "old reliable" combo. I've cleared out Lair, Orc, the main Dungeon. and the first level of Depths. I bailed on Depths 2 because Norris. I'm not sure what all has changed, and I'm hella rusty to boot, so I'm looking for some advice. I'll spare you all a full char dump, but current stats: code:
code:
What else is good in necro these days for vampires? I'm assuming sublimation of blood no longer works on wielded blood bottles? I haven't come across agony yet. Holding off on asking for the necronomicon because I'd rather find it somewhere and get a quickblade of pain from kiku if I can. I'm probably going to try for an extended game even though I'll probably just die.
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# ? May 11, 2020 23:40 |
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turn iron shot into an Imperfect Crystal Spear that shatters when it hits a monster and sends out a spray of fragments either behind it or in front of it to catch more monsters and maybe inflict bleeding and whatever
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# ? May 12, 2020 01:03 |
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Well, never mind I guess. I got completely wrecked by Shoals. I forgot how terrible that place is with the constant movement denial.
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# ? May 12, 2020 01:52 |
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Stathol posted:Well, never mind I guess. I got completely wrecked by Shoals. I forgot how terrible that place is with the constant movement denial. Yeah, my first time through I had boots of flying so didn't notice it so much. My second time through it wrecked me too!
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# ? May 12, 2020 02:17 |
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Shoals is a good branch. You actually care what the opposition is doing, and tabbing will get you killed, but not via damage spikes. Unlike say spider, which involves a lot of chasing down and hitting 5. And then turbosplatting since you forgot ghost moths exist.
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# ? May 12, 2020 02:39 |
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There's lots of counterplay options for Shoals, too. Reflection is my personal favorite. Edit: PMush Perfect posted:Bring at least one of the following, but as many as you can manage: girl dick energy fucked around with this message at 02:44 on May 12, 2020 |
# ? May 12, 2020 02:41 |
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Yeah, in retrospect, I remember now that my rule for Shoals on VpEn was "not until I have invisibility and flight", at which point it's basically game over for everything in shoals. It was probably completely doable with just rMsl, invisibility, and judicious use of bat flight if I were in proper form again. I was just not sufficiently paranoid and got squished on Shoals:4. I got barbed by a lucky shot from a manticore while in bat form while standing somewhere that would have been suicide to fight. I was damned if I did and damned if I didn't at that point.
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# ? May 12, 2020 03:38 |
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Shoals is not a bad branch, but I do often find it to be an exhausting branch to play. Sources of fear and fog and ranged weapon mitigation and ranged damage are all invaluable, and on most runs I still have at least one near-death scrape there even with a full kit. Shoals is probably disproportionately dangerous to me, specifically, due to bad play against its unique obstacles. Alternatively, leave Shoals for way later than you should and laugh your way through it with BVC or the Maximum Loud Qazlal build or something, that's always a hoot.
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# ? May 12, 2020 04:09 |
I always do shoals as late as possible.
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# ? May 12, 2020 04:51 |
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PMush Perfect posted:There's lots of counterplay options for Shoals, too. Reflection is my personal favorite. If you are able to reliably cast necromutation in shoals you shouldn't be having any trouble with that branch in my opinion. It's generally a rough place that can get out of hand quickly if you aren't paying attention (but which branch isn't?) but has a really nasty bottom to it that amps the difficulty up to maybe something like Elf:3-lite. The water nymphs and sirens are surprisingly scary, and getting pelted with javelins isn't nice either. Add in the water mages or and gladiators and manticore barbs and maybe even a kraken... Pretty rough. I can't remember but can alligator turtles spawn there too or is that a lair thing? And then on top of that you're dealing with water screwing up your movement and poor chances to really hole up and take a breather.
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# ? May 12, 2020 21:36 |
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Blech. Lost another very promising VpEn in Elf:2 this time to a summoned executioner. I really don't know how to deal with those kinds of situations. The only counter I ever have is to read tele, chain chug cure wounds, and pray that the facetank gods will favor me for 3(?) turns. And then favor me again by not throwing me into the middle of some clusterfuck at low HP. I'm willing to accept that I'm just bad at Crawl, but this has been a recurring problem for me ever since they started shortening all the branches. I try to keep my skills as focused as reasonably possible because spread is death. Even so it feels like I just don't have enough XP to get over the power disparity that hits me around the start of the midgame. I can nearly 100% always clear Lair, the main dungeon, and spiders/snake, and without much difficulty. I can also dip into the Depths a bit, before things start getting too spicy. But after that, it's like there's nowhere I can go to get stronger that doesn't have a very high likelihood of killing me.
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# ? May 12, 2020 22:45 |
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XP has been feeling a bit tight lately. Maybe it would be a good idea to expand some of the branches again.
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# ? May 12, 2020 22:47 |
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I've been filling that with Abyss, because finding the rune takes forever when you're only strong enough for Abyss 3, but that's probably not a statement of confidence.
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# ? May 12, 2020 22:53 |
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Cardiovorax posted:XP has been feeling a bit tight lately. Maybe it would be a good idea to expand some of the branches again. Either expanding lair back to 8 levels or the lair branches back to 5 levels would help a bit during the worst part for most people. Or giving us orc 3 back.
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# ? May 12, 2020 23:21 |
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Stathol posted:Blech. Lost another very promising VpEn in Elf:2 this time to a summoned executioner. I really don't know how to deal with those kinds of situations. The only counter I ever have is to read tele, chain chug cure wounds, and pray that the facetank gods will favor me for 3(?) turns. And then favor me again by not throwing me into the middle of some clusterfuck at low HP. I had this problem with enchaters too till I started running away way, way earlier than I did before. Now I can get four runes consistently with them. gently caress the slime pit though
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# ? May 13, 2020 00:56 |
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# ? Apr 29, 2024 11:51 |
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Haifisch posted:It's been tight for anyone not during pure "hit enemies with weapon and tank hits with heavy armor" ever since trunkdev started trimming branches down(and gooncrawl forked off after that happened). Orc 3 will do around nothing for XP but it is some gold, shop chances, and also just getting to explore the branch and let its weird paths/connectivity shine. Shortening to 2 just made it such a cliff.
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# ? May 13, 2020 00:58 |