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Cowcaster posted:someone else probably has a firmer grasp of the details but i think that any aoe damaging device is split into two components: direct damage and aoe damage (as evidenced by the stats visible when you’re noodling around in the upgrades screen). only direct damage gets multiplied on weakpoint hits, not aoe damage. Autocannon is explosive damage so dreads and bulksploders take reduced damage. Explosives can't exploit weakpoints but aren't stopped by armour either. That's why the cryo cannon + EPC combo was so strong and the hollowpoint subata was not. Frozen is a triple damage multiplier that overrides armour and weakpoints. Rolly rude dudes can't be frozen but that's when you go medieval on them. All the autocannon is lacking is its original accuracy, born ready covers its weaknesses.
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# ? May 23, 2020 23:58 |
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# ? Apr 29, 2024 14:12 |
I think the thing to take away from all this, is that you can make any loadout viable, really. Sure there are 'better' options, and even contentious 'best' options. But teamwork, positioning and communication are what makes and breaks missions, and what really matters. And that's good design.
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# ? May 24, 2020 00:01 |
As a whole, Deep Rock Galactic is one of the most masterfully designed games I've ever played. The soundtrack alone is phenomenal, I only wish there was more of it.
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# ? May 24, 2020 00:17 |
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Wheeee posted:As a whole, Deep Rock Galactic is one of the most masterfully designed games I've ever played. The soundtrack alone is phenomenal, I only wish there was more of it. I am forever ruined by Payday 2 and Simon Viklund. And I don't even like EDM!
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# ? May 24, 2020 00:24 |
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So I was soloing an egg hunt as a Driller when I fall into a pit. Radar shows no caverns nearby. I was about to give up when I had a stupid thought. "Dig up, stupid." So I tried that. And it worked. God damnit it worked.
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# ? May 24, 2020 00:58 |
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Unlucky7 posted:So I was soloing an egg hunt as a Driller when I fall into a pit. Radar shows no caverns nearby. I was about to give up when I had a stupid thought. I have to https://youtu.be/b97zJxKEqAk
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# ? May 24, 2020 01:14 |
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# ? May 24, 2020 01:20 |
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Drewjitsu posted:I am forever ruined by Payday 2 and Simon Viklund. And I don't even like EDM! I am double ruined by payday 2 and simon viklund, because I extremely do like EDM
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# ? May 24, 2020 01:56 |
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The secret autocannon sauce is to take the born ready perk (or whatever the auto-reload one is) and just swap to your secondary to avoid the reload completely
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# ? May 24, 2020 02:28 |
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Is the Cyclops hat from cosmetic cores only? I ran out of cargo crate rewards, so that just leaves picks and machine events/cores. On the plus side, finally got the sticky fuel OC.
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# ? May 24, 2020 02:44 |
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who in payday 2 did evil eye
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# ? May 24, 2020 02:45 |
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what i'm saying is evil eye in deep rock galactic when
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# ? May 24, 2020 02:46 |
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I just noticed Payday 2 was in my library but I never tried it. Is that worth trying out currently?
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# ? May 24, 2020 02:54 |
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Fishstick posted:Is the Cyclops hat from cosmetic cores only? I ran out of cargo crate rewards, so that just leaves picks and machine events/cores. On the plus side, finally got the sticky fuel OC. Yes. Unlucky7 posted:I just noticed Payday 2 was in my library but I never tried it. Is that worth trying out currently? It's a fun, but poorly balanced horde shooter. You should ask the same question in the Payday 2 thread.
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# ? May 24, 2020 02:59 |
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Unlucky7 posted:I just noticed Payday 2 was in my library but I never tried it. Is that worth trying out currently? If you can get a group together in comms and chill out shooting cops and robbing banks it's definitely worth playing. The balance issues are really only a problem at the hardest difficulties. Well I assume, I haven't played the game in a few years, but it definitely was fun to play the same 20-30 missions over and over in 2013-2016.
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# ? May 24, 2020 03:14 |
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reloading the autocannon is its own reward as you see the big drum roll away, be free
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# ? May 24, 2020 05:03 |
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I cancel reloads on the Flamethrower all the time so I almost always end up with tens of Flamethrower canisters just laying around.
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# ? May 24, 2020 05:05 |
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Me during Point Extraction: Is that a gem or is it the lighting? My Teammates during Point Extraction: Dunno. Hey, we are going to throw down 3 gems. Take them to the platform, yeah? In my defense, the Glacier Caves make it hard to tell. But still, is there any easy way to tell if there are gems in a wall?
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# ? May 24, 2020 07:52 |
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Kith posted:Try it with 11231. It's what I use, and I swear by it. I've been trying it.. and I hate to say.. I still don't like it. It's good on Salvage and Elim, and I like it well enough on that, but honestly I really miss the +5m range upgrade on T1 and I really miss that extra 75 ammo which feels like it does well enough to delete stuff. I've tried it while still taking the +5m range and I feel like I get just a little too much of a case of a Gamer Brain. I just really like blanketing the map in sticky flames and I feel like I got to be just a little too picky with that OC while cutting out a range advantage.
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# ? May 24, 2020 07:52 |
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Kith posted:I cancel reloads on the Flamethrower all the time so I almost always end up with tens of Flamethrower canisters just laying around.
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# ? May 24, 2020 09:51 |
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Unlucky7 posted:Me during Point Extraction: Is that a gem or is it the lighting?
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# ? May 24, 2020 11:59 |
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Accidentally held H and turned off my UI when trying to line up a impact axe with my driller. Thought my game had bugged for the rest of the mission till I looked through the options back at the station. Appreciated the ammo counters on weapons for that.
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# ? May 24, 2020 12:09 |
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I personally feel like the most complicated character is the driller. Because I play the game with three friends who are ranging from bad to decent and I can't imagine having one of them in charge of that many different functions. I can't wait until we play on haz 4 tonight because we are going to die so many times. Our scout has no spatial awareness, our gunner wastes all his ammo on gribblets and needs to be laserpointered towards places to put his grappling hook and the engineer shoots ledges at enemies and spends all his rockets on singles. I still love my buddies and it is a great co-op game.
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# ? May 24, 2020 12:17 |
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I'm starting to become a fan of the Autocannon I don't have a good mod for the bulldog yet so single target's a bit whiffy but enough AC rounds takes care of praetorians OK so far (edit) I dunno about anyone else but I'm still in the "oh god not enough credits or minerals whyyyy" phase, are there any clever tricks to that besides grinding away?
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# ? May 24, 2020 13:05 |
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Affi posted:I personally feel like the most complicated character is the driller. Because I play the game with three friends who are ranging from bad to decent and I can't imagine having one of them in charge of that many different functions. I can't wait until we play on haz 4 tonight because we are going to die so many times.
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# ? May 24, 2020 13:11 |
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Ciaphas posted:I'm starting to become a fan of the Autocannon I agree. The minigun isn't BAD but the autocannon despite having a fraction of the ammo reserve deals so much more damage (especially with armor piercing rounds) along with a small splash radius it's definitely an equivalent if not superior sidegrade without overclocks. As to the minerals that's what the exchange is for, I suppose. Some minerals I have 3 to 4x as many as others so, it's not bad but probably not the answer you were looking for. If you need credits I'd recommend trying to coordinate Gold Rush mutators with Pots O' Gold beer whenever possible. If you get super lucky and there's a Glyphid Crassus Detonator you're going to be swimming in credits. Edit: Also no overheating on the autocannon is a pretty nice thing to keep up that sustained fire. Abandoned Toaster fucked around with this message at 13:30 on May 24, 2020 |
# ? May 24, 2020 13:25 |
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rap music posted:SS autocannon is all about deleting swarms in the chillest way possible i think this is also why I'm enjoying it - and explains why I like flamethrower Driller and will probably like Breach Cutter okay when I can loving afford it : I like making those swarming bastards (and grunts as much as possible) irrelevant (PGL is good too but oof! my ammo!) The only thing I feel outright anemic about is Mactera; that's probably mostly down to me being a lousy shot with the Bulldog, though, so that'll improve Ciaphas fucked around with this message at 14:02 on May 24, 2020 |
# ? May 24, 2020 13:59 |
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Ciaphas posted:i think this is also why I'm enjoying it - and explains why I like flamethrower Driller and will probably like Breach Cutter okay when I can loving afford it : I like making those swarming bastards (and grunts as much as possible) irrelevant Breach Cutter is pretty dang nice but be prepared for large amounts of friendly fire during swarms and dreadnoughts. I'd definitely recommend taking the perk that reduces FF if you use it. It's not a ton of FF per shot but it's enough if you have no ally awareness like me that your teammates are probably going to ask you what the hell you're doing when you just fire it into hordes and they're on the other side or jump in front of you due to its wide arc.
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# ? May 24, 2020 14:06 |
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Honestly I take the FF perk 100% of the time anyway barring playing with Bosco, because it means friendly fire is one less thing I have to try to concentrate on
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# ? May 24, 2020 14:55 |
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Ciaphas posted:Honestly I take the FF perk 100% of the time anyway barring playing with Bosco, because it means friendly fire is one less thing I have to try to concentrate on Depending on the difficulty you're running, this is somewhat of a waste! Haz3 and below friendly fire is so fractional that it's basically a dead perk outside of a Driller attempting to explode you with a satchel charge out of spite. Haz4 and 5 though? Definitely worth a consider, especially if you have a breach cutter/PGL happy Engi friend or just don't trust pubbies.
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# ? May 24, 2020 16:26 |
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I'm pretty much on H4 most of the time now anyway. Y'all were right, despite the inevitable fuckups its more fun
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# ? May 24, 2020 16:31 |
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SaffronKit posted:Depending on the difficulty you're running, this is somewhat of a waste! Haz3 and below friendly fire is so fractional that it's basically a dead perk outside of a Driller attempting to explode you with a satchel charge out of spite. Haz4 and 5 though? Definitely worth a consider, especially if you have a breach cutter/PGL happy Engi friend or just don't trust pubbies. I have a friend who's over level 200 who swears by the Fat Boy Overclock on the PGL and I shudder to think what it would be like if he didn't have the FF perk.
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# ? May 24, 2020 16:33 |
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Abandoned Toaster posted:I have a friend who's over level 200 who swears by the Fat Boy Overclock on the PGL and I shudder to think what it would be like if he didn't have the FF perk. As a user of the Fat Boy OC myself, I agree. IMO any properly kitted Engi is just in a state of being of having to use Friendly in their build 100% of the time unless you want to actively lose a mission because you're knocking out your fellow dwarves faster than the bugs can.
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# ? May 24, 2020 16:40 |
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Xaris posted:I've been trying it.. and I hate to say.. I still don't like it. It's good on Salvage and Elim, and I like it well enough on that, but honestly I really miss the +5m range upgrade on T1 and I really miss that extra 75 ammo which feels like it does well enough to delete stuff. I've tried it while still taking the +5m range and I feel like I get just a little too much of a case of a Gamer Brain. I just really like blanketing the map in sticky flames and I feel like I got to be just a little too picky with that OC while cutting out a range advantage. I've been using it for so long that I'm used to the range. For that matter, I've watched bugs trundle into my sticky flames to die so many times that I've gotten used to only using short squirts to lay down a wall and then back off. I still go full throttle sometimes when I absolutely need the extra damage output, but usually that's pretty rare.
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# ? May 24, 2020 16:45 |
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Abandoned Toaster posted:Breach Cutter is pretty dang nice but be prepared for large amounts of friendly fire during swarms and dreadnoughts. I'd definitely recommend taking the perk that reduces FF if you use it. It's not a ton of FF per shot but it's enough if you have no ally awareness like me that your teammates are probably going to ask you what the hell you're doing when you just fire it into hordes and they're on the other side or jump in front of you due to its wide arc. Eh. On haz4 the damage of a beam hitting a friendly for a second is minimal, it's not like you're spamming 20 of them at a time and people can deal with getting hit by 2 beams for 0.5 seconds while 2 preatorians get deleted. One accidental cluster secondary does more FF than hitting your friend in the face with the beam. That passive perk slot can be put to much better use with something else imo On Fatboy it can help but you really shouldnt be using it so close that you're nuking friendlies :v.
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# ? May 24, 2020 18:18 |
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Friendly is pretty much a trap perk at every stage of the game. When you are perk lite, the difficulties you are on make it not worth it, when you're doing haz 4-5/deep dives/EDD's, you want to take more powerful passive perks.
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# ? May 24, 2020 18:30 |
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I've never observed breach cutter FF being a problem, but for fat boy friendly provides a lot of peace of mind for when a mosquito flies in front of the barrel right when you fire
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# ? May 24, 2020 18:31 |
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Ciaphas posted:The only thing I feel outright anemic about is Mactera; that's probably mostly down to me being a lousy shot with the Bulldog, though, so that'll improve Driller's axe is extremely satisfying to use against the macteras.
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# ? May 24, 2020 20:17 |
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Cowcaster posted:who in payday 2 did evil eye Simon Viklund.
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# ? May 24, 2020 21:25 |
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# ? Apr 29, 2024 14:12 |
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sometimes the game decides to stomp a mud puddle into your back
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# ? May 24, 2020 23:12 |