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We're kind of past the point of "needs", though. At this point we're in the "it'd be cool if" stage of expanding the design, and an additional class would definitely be cool. A dedicated melee fighter would be awesome.
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# ? Jun 2, 2020 18:44 |
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# ? Apr 29, 2024 12:28 |
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Kith posted:We're kind of past the point of "needs", though. At this point we're in the "it'd be cool if" stage of expanding the design, and an additional class would definitely be cool. A dedicated melee fighter would be awesome. my light weapon is an axe and my heavy weapon is an enormous axe
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# ? Jun 2, 2020 19:55 |
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Kith posted:We're kind of past the point of "needs", though. At this point we're in the "it'd be cool if" stage of expanding the design, and an additional class would definitely be cool. A dedicated melee fighter would be awesome. Dedicated melee fighter? We've already got Steve!
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# ? Jun 2, 2020 20:14 |
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Sloober posted:my light weapon is an axe and my heavy weapon is an enormous axe You need to diversify your loadout a bit. Bring a hammer.
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# ? Jun 2, 2020 20:37 |
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Kith posted:You need to diversify your loadout a bit. Bring a hammer. And make it orky
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# ? Jun 2, 2020 22:01 |
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New class: Elf_____
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# ? Jun 3, 2020 03:21 |
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Discendo Vox posted:New class: Nope, it's a Barrel Bot
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# ? Jun 3, 2020 04:23 |
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Xaris posted:they had one on the roadmap for awhile. but i presume it's probably been shelved for the forseeable future. the only reason it would be nice is allowing a flex slot for people to swap around instead of asking to swap, but otherwise yes i don't really think there needs one.
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# ? Jun 3, 2020 04:34 |
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Playable Bosco, let's go.
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# ? Jun 3, 2020 04:35 |
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https://i.imgur.com/MOyigf4.mp4
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# ? Jun 3, 2020 19:41 |
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In experimental branch: **3 x NEW SECONDARY OBJECTIVES ----------------------------** We’ve added three new Secondary Mission Objectives to spice things up a bit. *GUNK SEEDS:* Shoot the hanging slimesacks to release the precious Gunk Seeds within! *EBONUTS:* Destroy the tough outer shell and harvest the nuts inside! *FESTER FLEAS:* Pest control - take out these small annoying bugs before they start multiplying! **NEW ENEMY: KORLOK TYRANT-WEED ----------------------------** The Tyrant-Weed is a brand new encounter for you to...encounter in the caves. Take out the central Heart-Growth before it manages to seed the surrounding area with so many shooting sproutlings that it overwhelms you! When you have destroyed it remember to deposit the Tyrant Shards, which will reward you with a nice credit and XP Bonus at the Mission Complete screen. **BIOME UPDATES ----------------------------** Radioactive Exclusion Zone, Dense Biozone, Fungus Bogs have all gotten a bunch of new shapes added to them. Huge Mushrooms, Coral-like Growths, and more - go explore to discover it all!
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# ? Jun 3, 2020 21:14 |
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oh god, a
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# ? Jun 3, 2020 22:31 |
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Ciaphas posted:oh god, a Find calcium deposits ASAP
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# ? Jun 3, 2020 23:02 |
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Turin Turambar posted:**3 x NEW SECONDARY OBJECTIVES ----------------------------** We’ve added three new Secondary Mission Objectives to spice things up a bit. *GUNK SEEDS:* Shoot the hanging slimesacks to release the precious Gunk Seeds within! *EBONUTS:* Destroy the tough outer shell and harvest the nuts inside! *FESTER FLEAS:* Pest control - take out these small annoying bugs before they start multiplying! This is STD themed, right?
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# ? Jun 3, 2020 23:47 |
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BeAuMaN posted:This is STD themed, right?
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# ? Jun 4, 2020 13:11 |
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GOTY
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# ? Jun 4, 2020 16:48 |
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well that does NOT leave much up to the imagination
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# ? Jun 4, 2020 18:59 |
But can you slap them like the dice in the drop pod?
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# ? Jun 4, 2020 20:48 |
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I've been playing scout with Hoverclock M1K and special powder shotgun, with Born Ready and I gotta say this is pretty ridiculously fun. Between special powder and the hover focus you can just hang in-air until your grapple reloads and recover from basically any fuckup if you remember to weaponswitch fast enough. Just jumping and shooting with the special powder gives you some crazy horizontal momentum too, it's great.
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# ? Jun 4, 2020 22:46 |
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Drakenel posted:But can you slap them like the dice in the drop pod?
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# ? Jun 5, 2020 00:55 |
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https://i.imgur.com/UNsnkJp.mp4 https://i.imgur.com/GSbBJ7G.mp4
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# ? Jun 5, 2020 08:09 |
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The Tyrant Weed on experimental is pretty cool, it's basically another miniboss like dreads or bet-c complete with boss health bar. It's a big flower that sprouts mini-spitballers nearby and is immune to damage during. Kill some of the sprouts and the main flower opens up allowing you to shoot the weak spot on it. The sprouts are also pretty much unkillable while in their "growing" state, they're not invulnerable but they regen so ridiculously fast they might as well be. It's a hectic encounter and its a lot of fun!
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# ? Jun 5, 2020 23:15 |
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the plot twist on this one is real
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# ? Jun 5, 2020 23:33 |
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https://i.imgur.com/xG4Xz4V.mp4
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# ? Jun 6, 2020 02:08 |
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I'm so happy to know that "pelt the slackers with grenades" is a universal behavior
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# ? Jun 6, 2020 02:12 |
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Just start squirting them with FF, they'll get the idea.
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# ? Jun 6, 2020 02:15 |
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Kith posted:I'm so happy to know that "pelt the slackers with grenades" is a universal behavior I think of it more as ensuring all resources invested in the mission are properly utilized and disposed of. Keep the books neat for management, y'know
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# ? Jun 6, 2020 02:47 |
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So does anyone have suggestions on how to make scout not feel like total arse to play when the fighting starts? I know they're not supposed to be a powerhouse in a fight but, dang, promoted now and I still don't think I like either primary or secondary very much at all
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# ? Jun 6, 2020 03:52 |
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Ciaphas posted:So does anyone have suggestions on how to make scout not feel like total arse to play when the fighting starts? I know they're not supposed to be a powerhouse in a fight but, dang, promoted now and I still don't think I like either primary or secondary very much at all Scout has... very weak weapons compared to a decked out flamethrower/autocannon/minigun/bc/stubby/warthog/etc so you aren't really alone. That said, Bullets of Mercy G2K is pretty drat great especially with IFG and Phosphorous rounds Boomstick because you can light up with a boomstick to set em on fire and magdump with BoM G2K to instant kill most things You can see my build here at the bottom: https://forums.somethingawful.com/showthread.php?noseen=0&threadid=3851689&pagenumber=97&perpage=40#post504963833
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# ? Jun 6, 2020 04:05 |
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Ciaphas posted:So does anyone have suggestions on how to make scout not feel like total arse to play when the fighting starts? I know they're not supposed to be a powerhouse in a fight but, dang, promoted now and I still don't think I like either primary or secondary very much at all You have two combat builds: Version one - generalist killing: Deep Core GK2: Bullets of Mercy Overclock 12312 Jury rigged Boomstick: Jumbo Shells Overclock 12213 Version two - geared more towards killing hard targets with the M1K and then swarm killing with the Zuks M1K: Minimal Clips Overclock 21121 Zukovs Gas Recycling Overclock 1313(2/1) use 1 on the last tier if you're using IFL's. You can also have a look here for builds for all guns and classes: https://docs.google.com/spreadsheets/d/1cet1j7oWgf9_UjtttDUrumRdctBjsczZwjnY6x_Q4y0/edit#gid=1977218441
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# ? Jun 6, 2020 04:06 |
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I feel decently strong as scout using shotgun and assault rifle with the weakpoints damage mod, shotgun with blow through can handle clumps of a swarm and rifle can delete weakpoints. The big thing was learning to constantly reposition with grapple to hit weakpoints on praetorians and kite around swarms, meaning you rarely take damage and can help pull aggro away from the rest. I normally empty a mag, reload, and grapple. Cap it off with ice grenade, that's my emergency button and you really delete frozen enemies with the AR. You can't handle large groups as efficiently as gunner and driller but I've singlehandedly saved rounds by being mobile and rezzing people after clearing the bugs clumped on their body with ice grenade. You should be hard to pin down and usually the last to die.
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# ? Jun 6, 2020 04:09 |
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Or the first to die if a mis-grapple happens. Pro-tip: Bulk Detonators do not care where you are or how fast you're going if you get within their melee range The only time a scout should be standing around is when you're in a narrow tunnel and everything's being funneled towards you. In big open rooms, use that openness. Target PITA enemies like web/acid spitters, mactera's, etc. The only 'weak' weapon the scout has is the M1K at the moment.
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# ? Jun 6, 2020 05:05 |
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MariusLecter posted:Find calcium deposits ASAP I appreciate this post. For scout i like to take g2k with whatever overclock, jumbo shells, the perk that makes your guns reload when they arent equipped and just try to focus on positioning, rezzing people, kiting stuff around, making sure nobodys fighting in the dark. I love the other classes but bumbling around in the dark with a bad pub scout is really painful so i end up playing it most of the time as i don't trust anyone
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# ? Jun 6, 2020 05:18 |
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The scout should be the designated survivor. Don't feel bad about ditching the rest of your team and legging it to safety/the drop pod if things go south. For actually killing bugs the assault rifle with Bullets of Mercy feels super good to play as, and I accompany it with incendiary shotgun shells.
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# ? Jun 6, 2020 05:23 |
sometimes i don't even play DRG for over a week then i punch myself in the face Ciaphas posted:So does anyone have suggestions on how to make scout not feel like total arse to play when the fighting starts? I know they're not supposed to be a powerhouse in a fight but, dang, promoted now and I still don't think I like either primary or secondary very much at all run and grapple around with the assault rifle like call of duty dwarf just ramboing everything and it'll feel cool and fun even though you aren't actually doing much
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# ? Jun 6, 2020 05:28 |
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People will appreciate you for your flares and mineral collection. Zipping behind praetorians/oppressors to quickly waste them by mag dumping into their butt is also stylish and sexy. But the real pro scouts are also the ones who do all that and also don't die randomly and force their team to pick up your rear end and carry you the whole game.
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# ? Jun 6, 2020 12:54 |
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oh I'm good at doing scout-y things; that's partly why I'm kvetching, because my god some pubbie scouts who never use the flare gun but getting it done right myself means the shootymans feels anemic. Maybe I'll get used to it but it's hard to do after the glory of Gunner popping a swarm from a distance with one explosive bullet (e) On reflection the important part is probably that I don't have any sodding G2K or sawed-off overclocks somehow Ciaphas fucked around with this message at 13:28 on Jun 6, 2020 |
# ? Jun 6, 2020 12:59 |
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Discendo Vox posted:New class: I've wanted a Medic dwarf that can mine and store red sugar for healing on the go or use it to throw temporary beer buffs or possibly even convert it into a deployable 1 mag for the current weapon per teammate but my friends mostly disagree. I do admit the game wasn't designed around it, but on Hazard 4 and 5... well, I can dream.
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# ? Jun 6, 2020 22:41 |
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Abandoned Toaster posted:I've wanted a Medic dwarf that can mine and store red sugar for healing on the go or use it to throw temporary beer buffs or possibly even convert it into a deployable 1 mag for the current weapon per teammate but my friends mostly disagree. I do admit the game wasn't designed around it, but on Hazard 4 and 5... well, I can dream. Being able to hand someone who joined mid game a Pot O' Gold when on a gold rush mission would be nice.
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# ? Jun 6, 2020 22:43 |
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# ? Apr 29, 2024 12:28 |
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I can confirm that sentiment about the scout. It has been my most played class for the longest time with 3 gold promotions now, but I am really growing tired of it, playing mostly haz5 these days. The mobility and carrying games by not dying and reviving your team countless time is great, but the obligation to mine everything (I've got everything already) and the combat really feels like a chore these days. Other classes basically just need to hold down the fire button in a good spot to do some proper damage, whereas the scout needs a constantly higher effort to always sprint around groups of enemies, while aiming for their weakpoints with his anemic primary and trying to line 'em up for useful shots with his blowthrough-shotgun. But all this fades away when you encounter another scout again that does not care about getting enough nitra or lighting the caves.
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# ? Jun 7, 2020 12:06 |