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well why not posted:laughing about making a 3D render of an art gallery interior with one of those artworks which look like abstract shapes on sticks until you stand in an exact position and it suddenly looks like a sculpture, except it's "byob"
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# ? Aug 19, 2020 03:10 |
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# ? Apr 29, 2024 09:28 |
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# ? Aug 19, 2020 03:13 |
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# ? Aug 19, 2020 03:14 |
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Definite sig material I made a bit of progress on my book drawing thing. I'm not sure why the green book sometimes gets covered up by the cube, but I should be able to shuffle things around until that doesn't happen
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# ? Aug 19, 2020 03:18 |
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blaise rascal posted:Definite sig material I really like that
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# ? Aug 19, 2020 03:20 |
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# ? Aug 19, 2020 04:28 |
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cross posting this dirt cake thing
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# ? Aug 19, 2020 05:29 |
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well why not posted:laughing about making a 3D render of an art gallery interior with one of those artworks which look like abstract shapes on sticks until you stand in an exact position and it suddenly looks like a sculpture, except it's "byob" Me and my class' senior art exhibition was going to be March 30th and then got COVID cancelled, so the idea of a 3D rendered art museum has been rattling around in my brain for a while vanisher posted:
I think the inside part looks really good, if you just scale the texture on the outside a bit it'll increase the resolution so it matches detail levels of the rest The other thing you can do is take whatever image you're using for the outer layer of chocolate, convert it to black and white, and then hook that up to the roughness output, so that way the surface itself will have different amounts of shine to it RazzleDazzleHour fucked around with this message at 07:20 on Aug 19, 2020 |
# ? Aug 19, 2020 07:12 |
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i like this thread. i'm trying to learn blender since i'm stuck in the house. just whipped this up (after following youtube tutorials for several hours) |
# ? Aug 20, 2020 04:00 |
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Jenny Agutter posted:i like this thread. i'm trying to learn blender since i'm stuck in the house. just whipped this up (after following youtube tutorials for several hours) It's very good! I'm working on that thing I posted earlier and it's taking forever but I'm finally done with all the modeling and unwrapping so all that's left is the texturing and making decals. Here's a small detail item I spent too much time on considering you'll barely see them |
# ? Aug 20, 2020 04:09 |
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Jenny Agutter posted:i like this thread. i'm trying to learn blender since i'm stuck in the house. just whipped this up (after following youtube tutorials for several hours) lol this is great RazzleDazzleHour posted:It's very good! oo nice, I esp like the metallic bits
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# ? Aug 20, 2020 04:59 |
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the classic "donut image" i wish i knew how to get the icing material to look better. it looked better with some procedural displacement mapping but the sprinkle particles clipped through it |
# ? Aug 21, 2020 16:44 |
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Jenny Agutter posted:the classic "donut image" that's real nice! yeah particle systems have a problem with clipping, especially if they're odd shaped if you really want the sprinkles to lie on the surface, what I would do (it's a little involved) is to convert the particle system to mesh objects and then use a physics simulation to actually sprinkle the jimmies on the surface which is kind of tweaky you could always use modifier displacement, that would alleviate some of the clipping issue
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# ? Aug 21, 2020 19:13 |
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Jenny Agutter posted:the classic "donut image" Here's my progress on my project: This is pretty much how the finished drawing will look. I may add a few more flying books, or try to think of an interesting background. In the meantime, though, let's try out greasepencil's onionskinning to add some animation! It seems to be working pretty well. My only gripe is that the smart "interpolation" algorithm doesn't seem able to read my mind, meaning that I have to actually draw every frame. I have always loved animation, and I think I may take an animation class online once this flying-book project is done. Here's something unrelated: a really cool town image. There's just something about NPR (non photo realistic) blender art that really does it for me. https://twitter.com/luamono/status/1269965234334302208
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# ? Aug 22, 2020 00:06 |
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your project is really cool and the thing you linked is amazingblaise rascal posted:There's just something about NPR (non photo realistic) blender art that really does it for me. this is the thing I find hard to get across to people who are new to blender. it does all sorts of things, it's not just a "3D" program. there are a zillion different styles of art (or visualization or whatever) you can do with it, although finding tutorials to do the specific niche thing you want to do can sometimes be a challenge.
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# ? Aug 22, 2020 01:46 |
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working on this thing- animating the clouds moving is going to take an hour great donut and grease pencil projects!
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# ? Aug 22, 2020 06:40 |
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vanisher posted:
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# ? Aug 22, 2020 06:47 |
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All done and animated! |
# ? Aug 22, 2020 08:21 |
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vanisher posted:All done and animated!
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# ? Aug 22, 2020 12:14 |
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vanisher posted:All done and animated! It's art honestly
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# ? Aug 22, 2020 12:22 |
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vanisher posted:All done and animated! u done good |
# ? Aug 22, 2020 13:39 |
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vanisher posted:All done and animated! |
# ? Aug 22, 2020 16:18 |
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roomforthetuna posted:Clouds moving vertically is an unusual choice. Was there a reason? Is it supposed to be the other things ascending? Historians continue to debate this |
# ? Aug 22, 2020 16:44 |
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vanisher posted:All done and animated! hell yes |
# ? Aug 22, 2020 17:39 |
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finished the tutorial... https://i.imgur.com/r075rKw.mp4 |
# ? Aug 22, 2020 22:58 |
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Jenny Agutter posted:finished the tutorial... Looks great!! |
# ? Aug 22, 2020 23:13 |
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Jenny Agutter posted:finished the tutorial... haha nice lol |
# ? Aug 23, 2020 00:36 |
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Wanna eat that donut Also you guys are super talented makes me wish I knew how to do anything but eat hot chip and lie
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# ? Aug 23, 2020 02:20 |
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Man, LOT of cool stuff here in the last few days! I'm getting close to finishing my latest project, I've got all the modeling done, I just need to start filling the space with clutter, which will primarily be pieces of paper who photos and writing printed on them and scatter them throughout the room. I did spend the time on getting raytracing working though. I'm rendering this in real-time in Unreal, so you can press play to move through the scene as a game |
# ? Aug 23, 2020 05:15 |
RazzleDazzleHour posted:Man, LOT of cool stuff here in the last few days! i know this is the blender thread but, tell me more about unreal pls? you can just place lil models around and make a lil world?
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# ? Aug 23, 2020 09:12 |
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RazzleDazzleHour posted:Man, LOT of cool stuff here in the last few days! vanisher posted:All done and animated! Jenny Agutter posted:finished the tutorial... I, too, have finished my project: https://i.imgur.com/If5rSWt.mp4 I made this by following this tutorial: https://www.youtube.com/watch?v=c57qq2nE3B0 It's based on this cool artwork by Julie Dillon: https://www.deviantart.com/juliedillon/art/The-Archivist-564611828 There are ways I could continue to improve it, but I think I'm done with it for now - got other stuff to do, such as a certain byob-themed text adventure game to beat
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# ? Aug 23, 2020 21:12 |
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RazzleDazzleHour posted:Man, LOT of cool stuff here in the last few days! I really love the texturing on this, it seems very photorealistic blaise rascal posted:I, too, have finished my project: great job, a lot of fun and it looks fantastic
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# ? Aug 23, 2020 22:24 |
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owlhawk911 posted:i know this is the blender thread but, tell me more about unreal pls? you can just place lil models around and make a lil world? Honestly, yes. Making a functional "game" is incredibly easy in Unreal, even easier in Unity. I modeled every single one of my objects in the same Blender file so that I can arrange them exactly how I want and to what size I want. Then, I exported the entire scene as an .fbx, then drag that file into Unreal/Unity and it will spit all the objects back out exactly how you had them laid out. Drag in a FPS controller preset and hit play. Game's done, you can freely walk around your environment. I don't know any coding at all and I've managed to make a VR environment where you can pick up and throw objects around a room in both engines. Unreal is a little more complicated just because of the way applying textures to objects works. Unity has a super-simple drag-and-drop interface out of the gate. Unreal you'll either need to download a material preset online or make a custom shader in the editor, which is very simple once you know exactly what to do but can be intimidating because it's the same sort of flow chart I showed earlier. The biggest benefit to using Unreal for me is access to Quixel, which is a resource library Epic bought out. If you sign a thing promising only to use Quixel resources for Unreal, they'll give you unlimited free downloads of photoscanned objects and TONS of great textures. You need a texture of a grassy forest floor with some twigs in it, you just grab it from the library. I did a portfolio review with someone who said to try to show off more layering work, or like environment layout design. He said it was totally cool to use premade resources for something like that, where you're just showing off how well you're able to compose a scene with various objects, and so I composed two scenes that came out really nicely using exclusively Quixel assets, and it saved me SO much time |
# ? Aug 24, 2020 02:08 |
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Manifisto posted:great job, a lot of fun and it looks fantastic ooh, I'll have to keep this in mind if I make a photorealistic scene Question for anyone: Do you like to watch tv while you do blender? Sometimes I like to watch twitch in a separate window. What's a good show (perhaps a lightweight anime) I should use for this purpose?
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# ? Aug 25, 2020 14:17 |
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blaise rascal posted:thanks! My brain is completely broken and I have a twitch stream on at literally all times, sometimes more than one or sometimes one twitch stream and a youtube video. I don't have any positive work habits or anything, I just put on the video equivalent of comfort food, something going on that I know I'll enjoy and won't draw my attention from the work. Like, I have the next five days off of work and have a LOT I wanna get done, so I'm probably gonna leave the entire playlist of Giant Bomb's Persona 4 endurance run going for the entire time including when I sleep, and then listen to "Maybe One Day You'll See Me Again" by Viper at least six times. I have a second monitor that is basically on 24/7 background noise duty. Anyways here's a cool tutorial I think people here will like a lot https://www.youtube.com/watch?v=DEgzuMmJtu8 |
# ? Aug 25, 2020 21:59 |
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Alright I'll eventually do a final pass on this where I mess with all the color grading and post-processing but otherwise all the actual work is done |
# ? Aug 27, 2020 08:07 |
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that is really lovely work razzle!
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# ? Aug 27, 2020 14:54 |
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RazzleDazzleHour posted:My brain is completely broken and I have a twitch stream on at literally all times, sometimes more than one or sometimes one twitch stream and a youtube video. I don't have any positive work habits or anything, I just put on the video equivalent of comfort food, something going on that I know I'll enjoy and won't draw my attention from the work. Like, I have the next five days off of work and have a LOT I wanna get done, so I'm probably gonna leave the entire playlist of Giant Bomb's Persona 4 endurance run going for the entire time including when I sleep, and then listen to "Maybe One Day You'll See Me Again" by Viper at least six times. I have a second monitor that is basically on 24/7 background noise duty. I will say, though, that if you think your brain is "broken," the good news is that it is possible to make a change. Anyway, this may be counterproductive, but I just started watching Avatar the Last Airbender while doing art. I'll see if it ends up being a positive or negative thing. RazzleDazzleHour posted:Anyways here's a cool tutorial I think people here will like a lot Method 1: Start with a 3D model and try to render it in a way that it looks like a 2D drawing Method 2: Start with a 2D drawing and make it blend in well to a 3D background This ghibli tree video is an example of method 1. Also, I think Method 1 is how "Into The Spider Verse" was made. But my book render was mostly method 2; only the cubes were 3D. Dedouze seems to use method 2 a lot. Method 1 and method 2 seem like they are approaching the same problem, but from different directions. Not sure which one I think is better for me personally in the long term. RazzleDazzleHour posted:Alright I'll eventually do a final pass on this where I mess with all the color grading and post-processing but otherwise all the actual work is done
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# ? Aug 27, 2020 18:19 |
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blaise rascal posted:Very cool! I suppose this is some kind of Japanese grocery store. If you don't mind me asking, why are there so many lights on the ceiling? It's based on an image of the Tsukiji indoor fish market, and the place is loaded with florescents. I'll actually just totally pull back the curtain and show you the reference image I used for the scene |
# ? Aug 27, 2020 20:04 |
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# ? Apr 29, 2024 09:28 |
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RazzleDazzleHour posted:It's based on an image of the Tsukiji indoor fish market, and the place is loaded with florescents. I'll actually just totally pull back the curtain and show you the reference image I used for the scene
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# ? Aug 29, 2020 03:23 |