(Thread IKs:
Captain Foo)
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Iverron posted:hex rambling: https://www.reddit.com/r/pathofexile/comments/iu922s/what_the_hex_even_more_investigations_on_hexblast/ At what pain recovery rate are you going to get better?
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# ? Sep 17, 2020 03:34 |
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# ? Apr 26, 2024 04:42 |
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Spectral Throw for clear, Lancing Steel for ST
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# ? Sep 17, 2020 03:38 |
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Napkin calcs, but: It looks like wrath, anger, smite, generosity + skeletons and the new sword have 2-3x the base damage of redemption sentries + hatred, generosity in pob Sure that's 100% reserve vs. 50% and neglecting links on the minions, but still p good
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# ? Sep 17, 2020 03:40 |
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Me, a loving galaxy brainer: Crit Poison Hexblast
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# ? Sep 17, 2020 03:42 |
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pork never goes bad posted:Pretty sure Flame Wall will basically solve that. Put one on the boss, and one in between you. God I hope it works. I remember ragquitting from fireball and jumping onto cospris cause of how miserable fighting drox was.
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# ? Sep 17, 2020 04:32 |
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Went from bladestorm glad to bl miner back to maybe I guess bladestorm glad bc of how hard they nuked ball lightning Aaaaaa Ffs
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# ? Sep 17, 2020 04:38 |
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I feel like you could easily trigger Impending Doom by casting a *different* curse on a target, overwriting the original curse when you have a max of 1 curse. Either use two 6-links for this, or double up on your 6link and have two 5-links in there.
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# ? Sep 17, 2020 05:27 |
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Iverron posted:hex rambling: https://www.reddit.com/r/pathofexile/comments/iu922s/what_the_hex_even_more_investigations_on_hexblast/ Really interesting and weird skill. If I'm reading this right you could do like a stormfire archmage ignite build, but without needing the stormfire since All Damage Ignites. Between this, discharge and firewall ignites builds in general got a lot to play with this league
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# ? Sep 17, 2020 05:27 |
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Alt quality gems up: https://www.pathofexile.com/forum/view-thread/2936122
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# ? Sep 17, 2020 05:42 |
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lul @ spark chaos conversion
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# ? Sep 17, 2020 05:51 |
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Jean Eric Burn posted:lul @ spark chaos conversion Voltaxic spark is back baby
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# ? Sep 17, 2020 05:53 |
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Blast rain granting covered in ash is kinda good if you put it in Maloney's and do some asenath's chant fire wall poo poo.
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# ? Sep 17, 2020 06:02 |
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# ? Sep 17, 2020 06:04 |
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Decoy Totem has " Totems Explode on Death, dealing 40% of their Life as Physical Damage" totem bomber
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# ? Sep 17, 2020 06:05 |
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MMF Freeway posted:Really interesting and weird skill. If I'm reading this right you could do like a stormfire archmage ignite build, but without needing the stormfire since All Damage Ignites. Between this, discharge and firewall ignites builds in general got a lot to play with this league If you spam cast this and a curse, alternating each cast, without any casting speed you take 1.1 seconds (.5s for curse, .6s for for Hexblast). Doom will build up during the .6s cast of Hexblast - with all of the Doom nodes, you'd get to 19 doom (+4 to start, 25 doom/second * .6). You get 50% More per 5 Doom - assuming that there isn't an arbitrary cutoff point and this is just describing the conversion rate, that means 190% More, or 2082.2 damage over 1.1 seconds. Arc would do about 1427.1 damage over the same time period on the first target hit. The downside is that as cast speed increases it's going to get a worse ratio since there's less time for Doom to build up, and also that alternating spam casts like that is a pain in the rear end. The (other) upside is I didn't account for Impending Doom, and also the Arc person is going to have to figure out how to apply a Hex anyway. What I, or preferably someone else, needs to do is sit down and figure out what the optimal time to pop a curse with Hexblast is. Immediately? Let it build for a bit?
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# ? Sep 17, 2020 06:11 |
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why would you want the alt quality of more damage required to trigger "Cast when Damage Taken"? edit: Is it something like if an enemy does 1000 damage but you wanted to go off higher at 1200 damage to make the triggered spell matter more since you lost more? EVIL Gibson fucked around with this message at 06:23 on Sep 17, 2020 |
# ? Sep 17, 2020 06:17 |
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Ethereal Knives can inflict impale now. Weird.
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# ? Sep 17, 2020 06:21 |
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Drop rates on those might be bad.
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# ? Sep 17, 2020 06:23 |
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Vasudus posted:Options after the gem reveal: I was thinking about bane for clear with two courses linked (temporal chains, despair?) and then using that to build doom for hexblast. Is that the play? Help me vasudus!! Also, can I get an invite for xxDigBickChaosBlasterxx?
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# ? Sep 17, 2020 06:24 |
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Bane hexes won't build doom. Self-cast only. But Bane can remove the self-cast hex depending on curse limit and such, triggering impending doom.
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# ? Sep 17, 2020 06:25 |
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Cobra Lash Alternate Quality 2 Projectiles deal 15% increased Damage for each remaining Chain 75% increased damage for single target seems pretty nice, especially since that's where it suffers. Bone Offering Alternate Quality 1 40% less Skill Effect Duration Minions recover 100 Life when they Block An offering for Necros in this trying time.
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# ? Sep 17, 2020 06:27 |
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The Aura alternate effects are insane gamechangers for aurabots. AURA EFFECT SCALES them, so you can have Purity of Ice/Fire/Lightning that give full ailment immunity to everyone, etc. Imagine these all with 3-5x aura effect: Clarity "You and nearby Allies have 20% increased Damage while on Full Mana" that's insane for minions at no investment lol Determination "You and nearby Allies gain 10% of Evasion Rating as Extra Armour" lol that's like 3000 flat armor from Grace that then gets multiplied Grace "You and nearby Allies have 10% chance to avoid Elemental Ailments" Haste "You and nearby Allies have 10% increased Projectile Speed" sweet for spectres or phantoms Hatred "You and nearby Allies have 20% increased Movement Speed while on Chilled Ground" does that mean you can go ice skating on your own Arctic Armour? Malevolence "You and nearby allies have 10% increased Skill Effect Duration" Precision Alternate Quality 1 10% reduced Mana Reserved Alternate Quality 2 You and nearby Allies deal 10% increased Damage You and nearby Allies have 10% less Area of Effect Purity of Ice Alternate Quality 1 You and nearby Allies have 20% chance to avoid being Frozen Alternate Quality 2 Your and nearby Allies' Damage Penetrates 4% Cold Resistance Vitality You and nearby Allies deal 20% increased Damage while on Full Life Zealotry Alternate Quality 1 You and nearby Allies have +5% to Critical Strike Multiplier Alternate Quality 2 You and nearby Allies Regenerate 0.40% of Life per second Jesus Christ lol
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# ? Sep 17, 2020 06:27 |
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Item Rarity Supported Skills have 2% chance for Coin Shower on Kill
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# ? Sep 17, 2020 06:32 |
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Magus42 posted:Item Rarity Golden showers. Probably Perandus coin drops. The aura stuff is also just generally nice, lots of good ones for people who just use a self-aura too.
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# ? Sep 17, 2020 06:33 |
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Vasudus posted:Options after the gem reveal: I'm thinking about crackling lance as well, but why would you take Scion over Hiero? Or is it because of easy access to acro?
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# ? Sep 17, 2020 06:35 |
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Enduring cry gets 40% reduced Cooldown Recovery Rate 20% increased Buff Effect What nerf?
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# ? Sep 17, 2020 06:39 |
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Ball Lightning alt quality has one that is "Projectiles have 10% chance to be Supercharged" What does Supercharged mean? Wiki has nothing and I don't think I've seen it elsewhere. It'd be hilarious if it meant they had increased AoE (but even more hilarious if they had increased speed)
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# ? Sep 17, 2020 06:40 |
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Desecrate: something something 2% Forgotten corpse. What’s a forgotten corpse?
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# ? Sep 17, 2020 06:52 |
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some interesting ones: Dominating Blow: Maximum 2 Summoned Normal Sentinels of Dominance Earthquake: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill Essence Drain: 100% increased Damage with Hits Ethereal Knives: 10% chance to Impale on Spell Hit Freezing Pulse: Cannot Pierce Enemies Haste: Buffs on You and nearby Allies expire 20% faster Herald of Thunder: Buff grants 10% increased Damage taken, Buff grants 30% increased Damage Leap Slam: 10% increased Attack Speed Magma Orb: 10% chance to Detonate for Double Damage instead of Chaining Scourge Arrow: Each Spore Pod fires 2 Thorn Arrows Blood Magic: Supported Skills have 1% reduced Mana Reserved (somewhere, Herald builds from Delirium weep) Controlled Destruction: Supported Skills have 10% chance for Damage with Hits to be Lucky Fire Penetration: Supported Skills Destroy Ignited Corpses on Kill Item Rarity: Supported Skills have 2% chance for Coin Shower on Kill Minion Speed: 40% reduced Minion Duration Urgent Orders: Supported Skills have minimum of 10 Power
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# ? Sep 17, 2020 06:53 |
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No Safe Word posted:Ball Lightning alt quality has one that is "Projectiles have 10% chance to be Supercharged" Probably the same effect as the cluster jewel node Supercharge: Lightning Damage with Non-Critical Strikes is Lucky
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# ? Sep 17, 2020 06:53 |
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Ra Ra Rasputin posted:Enduring cry gets Reduce Cooldown Recovery Rate means the cooldown is longer because PoE
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# ? Sep 17, 2020 06:54 |
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Ra Ra Rasputin posted:Enduring cry gets Reduced Cooldown Recovery Rate means longer cooldown. You're trading more effect for a longer cooldown. Beaten. dang.
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# ? Sep 17, 2020 06:55 |
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These are all really boring, like there’s a “correct” good one for each of them
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# ? Sep 17, 2020 07:14 |
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RPZip posted:Golden showers. Shhhh I have a secret idea. Pathfinder Writhing Worm AFK Coin Shower bot. Leave it on overnight. You just know they forgot to account for those. Looks like I can mine coins with my GPU after all! Zero VGS fucked around with this message at 07:38 on Sep 17, 2020 |
# ? Sep 17, 2020 07:29 |
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Alright, need someone to give this a sanity check. Hexes generate doom at 10 doom/second with a base of 30 doom and +10 more on the tree. You gain access to 150% doom gain rate on the skill tree bringing the 10 doom/second to 25 doom/second. At this rate it takes 40/25 = 1.6 seconds for a hex to gain max doom before you want to consume it with hexblast. Ideally you would have 2 resistance lowering curses on the boss, consuming the one at max doom while the other builds up to max. So the shortest time it takes to get to max doom is 1.6 seconds. Alternatively, you can take Doomsday causing the hexes you in an area to gain maximum doom after the area expires (1 second). Basically, Doomsday should always be optimal for maximum single target dps because your hexes generate maximum doom 0.6 seconds faster than the alternative.
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# ? Sep 17, 2020 07:33 |
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theshim posted:some interesting ones: That lets it Chain and Fork!
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# ? Sep 17, 2020 07:33 |
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theshim posted:some interesting ones: I don't think 1% reduced at 20% qual is gonna make anything weep McFrugal posted:That lets it Chain and Fork! And Faster Projectiles lets them return! Zero VGS fucked around with this message at 07:38 on Sep 17, 2020 |
# ? Sep 17, 2020 07:34 |
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Syle187 posted:Alright, need someone to give this a sanity check. Yeah, but it's going to feel miserable because they don't generate any Doom until the Doomsday area expires. So if you throw Hexblast too early or just fire it off since it's trash you won't get any of the AoE stuff. This might not be true if reduced duration on the curses makes the Doomsday area proc faster.
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# ? Sep 17, 2020 07:42 |
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Either way it sounds like alternating two curses waiting half a second and then hexblasting would be a very unfun playstyle to me.
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# ? Sep 17, 2020 07:48 |
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# ? Apr 26, 2024 04:42 |
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CubeTheory posted:Reduce Cooldown Recovery Rate means the cooldown is longer because PoE PoE descriptions
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# ? Sep 17, 2020 07:48 |