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Party Boat posted:Is there any reward from finding where a meteor fell? BotW trained me to sprint madly towards falling stars but I haven't found anything so far. quote:Also are storms still planetwide when they roll in or can you fly in and out of them?
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# ? Sep 28, 2020 22:53 |
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# ? Apr 28, 2024 03:55 |
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Its crazy easy to get tons of ingredients for warp fuel though now that npcs sell mass quantities of materials and they stack so high
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# ? Sep 28, 2020 22:54 |
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Also seems that a scanner with 3 S rank upgrades only nets you 150k - 350k per animal now. Still nice, but moderately nerfed since the old days.
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# ? Sep 28, 2020 23:56 |
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Joining random people through the main menu has been completely replaced with meeting people on the Anomaly, so you actually have to go there and agree to party up. Storms are still planetwide but are now visible from space, the planet will look totally opaque when it happens.
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# ? Sep 29, 2020 02:23 |
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Joe Mantis posted:Joining random people through the main menu has been completely replaced with meeting people on the Anomaly, so you actually have to go there and agree to party up. As I've been running around, random players have appeared at my location several times, landed, and then run off to do their own thing. Every system I've been to so far has been a first contact system, so I don't think the game placed me near any sort of major player activity. So it seems like the old way of popping in to the session of another player unannounced is still there?
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# ? Sep 29, 2020 02:45 |
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Yeah, I think it's passive unless you go into networking and turn off multiplayer. If you happen to go to a system that people might go to then you'll definitely bump into them. That usually only happens if it's one where someone's shared the portal codes on Reddit or in a Youtube.
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# ? Sep 29, 2020 05:15 |
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Are you sure what you're seeing are real players? There's a new random event where an npc will land nearby on your planet and their icon looks like a ship icon but light green, and you can buy shady modules from them. If a real player joins your session it will say so along with their name in the chat log of the game. I've played for a fair bit after Beyond came out and any random player encounters I've had were before that patch when main menu joining was still a thing. I've only encountered random players once since then and it was when I dialed 11111 on the portal. One other time I found someone's half built base on a random planet, but no player. Passive multiplayer does in fact work too, I've met friends by going into my singleplayer game then jumping to the system where we all built bases and found each other without partying up. It's actually funny that what Sean Murray said on launch to cover up lack of multiplayer ended up becoming true in the end - the chances of two players meeting by happenstance in an arbitrary system are astronomically low
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# ? Sep 29, 2020 06:20 |
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Oh. I guess I thought green icons were players. Whoops E: holy poo poo I just got eaten by an invisible monster. I was inside an Atlas v2 room picking up stuff when something suddenly two-shot me through the wall. It reloaded me outside and I was immediately killed again in a loop until I forced the game closed and restarted. But because of the death loop I lost my entire inventory and had to go back to a manual save from earlier. That was some bullshit. Thundarr fucked around with this message at 07:10 on Sep 29, 2020 |
# ? Sep 29, 2020 06:48 |
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I didn't play for a few months and now my paradise planet activated indium farm is now an overgrown xeno-colony. edit : oh and it now has some animals that are machine based and eat batteries ded fucked around with this message at 09:35 on Sep 29, 2020 |
# ? Sep 29, 2020 09:27 |
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I looked into higher end crafting today and realised that I was a good way there for making Stasis Devices already as I had a circuit board and living glass farm already set up. I also had a bunch of stuff already in storage needed to make them like Iridesite so was able to craft a few straight away. When I broke the recipes down I basically just needed some gas and mineral mines setting up and luckily for the gasses there were sources close to my existing bases so that was easy. Spent time today finding good planets and sites for cobalt, dioxite and phosphorus. Only thing to find now is a paraffinium site and I'll have everything I need. Planted more frostworts outside at my cobalt and radon mine so I'll always have loads to make glass.
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# ? Sep 29, 2020 10:08 |
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The last few observatories I've been to, I've solved the puzzle, it's zoomed the camera out then pointed it towards the horizon as it normally does when finding a location, and then nothing happens. I don't get any markers or discovered locations, or any messages saying it found or failed etc. Is this normal now?
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# ? Sep 29, 2020 10:44 |
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Maybe you have completed No Mans Sky?
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# ? Sep 29, 2020 11:04 |
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John F Bennett posted:Maybe you have completed No Mans Sky?
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# ? Sep 29, 2020 12:04 |
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blarzgh posted:EDIT: Updated to include Scanning. Thanks for these. Usually I don't mind the credit grinding... but I kind of already did it twice in this game and just want to move on a bit.
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# ? Sep 29, 2020 12:21 |
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should i always be blowing up sentinels when i see them? ive been avoiding them as much as i can but after a few missions where ive had to steal poo poo or break in somewhere i end up killing 2 or 3 waves of them and running away until my space wanted level dies down. do the higher level ones drop good stuff? i still have my starter multitool so ive avoided messing with the tougher ones.
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# ? Sep 29, 2020 13:09 |
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the walkers drop brains which are used in a couple of crafting recipes but otherwise there's not much point in fighting them
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# ? Sep 29, 2020 13:21 |
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ASenileAnimal posted:should i always be blowing up sentinels when i see them? ive been avoiding them as much as i can but after a few missions where ive had to steal poo poo or break in somewhere i end up killing 2 or 3 waves of them and running away until my space wanted level dies down. do the higher level ones drop good stuff? i still have my starter multitool so ive avoided messing with the tougher ones. Not unless you need a bunch of pugneum or something else specific, they're basically robot space cops. And you really don't want to take off and fly into space while sentinels are active.
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# ? Sep 29, 2020 13:21 |
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once upon a time, murdering space cops was the easiest way to grind nanites (pugeneum refines to nanites) but now that you can scrap ships for nanites, and can buy pugeneum from traders, its obsolete.
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# ? Sep 29, 2020 14:34 |
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I’m a big fan of traders just dropping by wherever you are to offer dodgy upgrades.
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# ? Sep 29, 2020 14:40 |
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blarzgh posted:once upon a time, murdering space cops was the easiest way to grind nanites (pugeneum refines to nanites) but now that you can scrap ships for nanites, and can buy pugeneum from traders, its obsolete. Buying pugneum is totally the way to go for nanites now. Trade pugneum for shady tech at every station you see!
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# ? Sep 29, 2020 14:44 |
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blarzgh posted:once upon a time, murdering space cops was the easiest way to grind nanites (pugeneum refines to nanites) but now that you can scrap ships for nanites, and can buy pugeneum from traders, its obsolete. Haven't shot any with the new update, do they still drop the explosive drone / mind control device single use frigate expedition mods? I found those useful enough.
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# ? Sep 29, 2020 15:04 |
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Lord Awkward posted:Haven't shot any with the new update, do they still drop the explosive drone / mind control device single use frigate expedition mods? I found those useful enough. As far as I know, the Dogs still drop the Quad Servo for crafting the fuel oxidizer, and the Walkers still drop the Walker Brain for crafting the explosive drones. However, with this latest update, there are new craftables (Solar Mirror and Hydraulic Wing) that you can build in your inventory to make the other two consumables.
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# ? Sep 29, 2020 15:24 |
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Good to know, thanks. -- Traders dropping in on my base are cool, but landing right where I'm building the moment I turn my back is... not ideal. Also discovered tetracobalt is now obsolete when I tried refining it, glad I didn't have much lying around. Should probably re-read the patch notes for others and clean house.
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# ? Sep 29, 2020 15:42 |
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ded posted:I didn't play for a few months and now my paradise planet activated indium farm is now an overgrown xeno-colony. Yeah this also happened to me, my cactus planet is now an irritating place to be Also everything needs to be rescanned. As if i needed any more money.
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# ? Sep 29, 2020 16:33 |
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Lord Awkward posted:Good to know, thanks. I still haven't found a good source for what they added and removed. Apparently there are new mineable resources as well. I found basalt on a planet I landed on the other day.
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# ? Sep 29, 2020 16:47 |
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Welp, I played so much the last couple days I dreamed about spaceships all night. Is there any reason for me to exchange/buy a C class shuttle or hauler? More storage would be nice, and the gap between classes is a pretty big jump in units. It also seems like a pretty marginal upgrade.
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# ? Sep 29, 2020 16:56 |
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Now that you can upgrade inventory and such, is there any real advantage to the different ship classes or is it all looks?
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# ? Sep 29, 2020 16:58 |
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Posted this in the VR thread but it’s probably useful here too:Jim Silly-Balls posted:For those of you with NMS performance issues in VR, I may have stumbled on a fix.
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# ? Sep 29, 2020 17:20 |
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Casu Marzu posted:Is there any reason for me to exchange/buy a C class shuttle or hauler? More storage would be nice, and the gap between classes is a pretty big jump in units. It also seems like a pretty marginal upgrade. drat Dirty Ape posted:Now that you can upgrade inventory and such, is there any real advantage to the different ship classes or is it all looks? Haulers have better shield stats but are the slowest moving, Fighters have better maneuverability and damage stats, and explorers have better warp drives. Exotics have the best of all abilities, and shuttles have the worst. It costs a ton of nanites and units to upgrade lower class ships. If you're totally flush with cash, its not so much of a problem. But, you can save a lot of money by ship hunting for an A class or S class version of this ship you want. blarzgh posted:Ship Scumming 101: If you have Some money, but not a ton, you can earn lots of inventory upgrades (that you can use instead of money to add an inventory slot at the upgrade kiosk) and nanites from scrapping ships at the space station. Buy ships that land at the station, run over to the kiosk and scrap them. Sell off the upgrade modules for nanites, and the scrap parts for units. It costs you about 15% of the price of the ship to scrap it. (Buy a shuttle for 1,000,000, scrap it, and you can sell all the scrap for 850,000). I did a little research into the odds of getting inventory upgrades, and here are the numbers I found: blarzgh posted:Ok, so I did a little scrapping experiment. Sample size is only 50, so results are super untrustworthy. blarzgh fucked around with this message at 17:27 on Sep 29, 2020 |
# ? Sep 29, 2020 17:21 |
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Side Note: When adding upgrade modules to your starship, they get an adjacency bonus, so make sure the upgrades are touching as many sides as possible:blarzgh posted:Any tech that can be improved with an upgrade module can have a total of 3 upgrade modules, plus any technology upgrades you have blueprints for. The specific bonus multiplier hasn't been catalogued to my knowledge, but it the adjacency bonus works per # of sides of installations touching
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# ? Sep 29, 2020 17:22 |
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i saw origins dropped and was considering getting back into this game after years away. i left because it felt like there was no depth to anything: combat was janky but not hard, exploration didn't result in you actually finding anything, it was impossible to find the ship you wanted. felt like everything was just a grind for bigger pockets. is that still fundamentally what the game is? or should i give it another shot?
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# ? Sep 29, 2020 19:42 |
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Muscle Tracer posted:i saw origins dropped and was considering getting back into this game after years away. i left because it felt like there was no depth to anything: combat was janky but not hard, exploration didn't result in you actually finding anything, it was impossible to find the ship you wanted. felt like everything was just a grind for bigger pockets. is that still fundamentally what the game is? or should i give it another shot? It's changed significantly. Combat is improved and there are more kinds of things to fight and reasons for doing so. Similarly, there are more kinds of things to discover while exploring, and missions to guide you to places where exploring is likely to be interesting. Ships can now have their stats and slots upgraded so grinding for the ideal one is much less necessary. Base building is now virtually its own game with a lot of possibilities. Generally it's much more of an actual game now than the world generator toy with survival meters stuck on top it used to be. Also it supports VR now if you have the hardware.
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# ? Sep 29, 2020 19:49 |
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Wow I had no idea that adjacency bonus works better in clumps than lines. Good to know, and the nanite farm from flipping ships also helps a lot. I also remembered why S class plasma launcher upgrades are actually awful, the hard way
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# ? Sep 29, 2020 20:03 |
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Thundarr posted:I also remembered why S class plasma launcher upgrades are actually awful, the hard way Lol, we all have.
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# ? Sep 29, 2020 21:36 |
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If one-shotting everything including yourself is wrong I don't want to be right.
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# ? Sep 29, 2020 21:41 |
Thundarr posted:I also remembered why S class plasma launcher upgrades are actually awful, the hard way This image is evergreen:
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# ? Sep 29, 2020 22:01 |
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Muscle Tracer posted:i saw origins dropped and was considering getting back into this game after years away. i left because it felt like there was no depth to anything: combat was janky but not hard, exploration didn't result in you actually finding anything, it was impossible to find the ship you wanted. felt like everything was just a grind for bigger pockets. is that still fundamentally what the game is? or should i give it another shot? Combat is much less janky but still not hard. Exploration is better, variation is improved but it's still procgen. As long as you like the cosmetic appearance of a ship you can upgrade it eventually to be top tier within the same class. Grindiness for cash is a pretty comfortable curve now, I think. There are other progression currencies without passive methods, if you've ever genuinely enjoyed just mining up blocks in minecraft, most of them have a similar vibe. The game is not an inch deep anymore, it's more like 3 feet. If the game at release was what it is now, I think it would have been considered imperfect but quite successful in its aims. If you still own it then absolutely give it a shot. If not, watch a video post-Origins. edit: also: metasynthetic fucked around with this message at 22:10 on Sep 29, 2020 |
# ? Sep 29, 2020 22:03 |
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That's a good metaphor. It is now 3 feet deep but also 10 miles wide.
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# ? Sep 29, 2020 22:05 |
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I by, "depth" you mean a guided endgame that rewards you specifically for doing lots of things and lots of different things. I can't say the game offers this today. When other people say, "depth" they mean a substantial amount of different mechanics, with multiple branching iterations and implementations of those mechanics, that offers up many different unique and personalized ways to experience the game. The game has this in spades. I've played for about 300 hours, and I'm still learning new things, and finding different things in the game I want to do or try. Here is an incomplete list of things you can sink time into, after upgrading your exosuit, getting a good starship, getting your freighter and frigate fleet, and maxing out your multi-tool: - Endlessly and aimlessly explore an infinite number of planets and biomes, and half a dozen different types of exotic planets. - Try any or all of dozen ways to generate money. - Try 5 different methods of basic base building. - Learn glitch-building, and other advanced building techs to try making even more unique bases. - Explore derelict freighters and upgrade your own. - Scour the universe for the perfect fleet of starships, including exotics and a living ship. - Hunt maximum standing levels and achievement status across 8 different catagories. - Learn local languages. - Build, upgrade and enjoy 6 different exocraft, and build your own race track or obstacle course. - Do missions alone or with friends or randos at the Nexus. - Hunt exotic multi-tools. - Travel to the Center of the Galaxy.
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# ? Sep 29, 2020 22:26 |
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# ? Apr 28, 2024 03:55 |
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The RNG was kind today. 8.3 million.
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# ? Sep 29, 2020 22:49 |