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I'm not entirely sure why, (stacking perks?) but I've been able to marry into Hindu families as Sweden for the last 40 or 50 years or so, to say nothing of marriage to much closer religions. It's a lot easier to marry other religions in this game in general, so I presume that while nutty religious map games might be fewer (might), they'll certainly still exist, if only for "converted to spouse's religion/other religion educated someone" Does the AI have the capacity to straight up make their own religion, the way the player does?
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# ? Sep 30, 2020 15:31 |
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# ? May 8, 2024 06:16 |
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Veryslightlymad posted:I'm not entirely sure why, (stacking perks?) but I've been able to marry into Hindu families as Sweden for the last 40 or 50 years or so, to say nothing of marriage to much closer religions. It's a lot easier to marry other religions in this game in general, so I presume that while nutty religious map games might be fewer (might), they'll certainly still exist, if only for "converted to spouse's religion/other religion educated someone" Marriage it depends if your faith considers the other faith to be Astray, Hostile or Evil. You cannot intermarry if the faith is considered Evil. Hostile is weird because you can holy war them, but still intermarry. must make for awkward family reunions
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# ? Sep 30, 2020 15:35 |
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Excelzior posted:Marriage it depends if your faith considers the other faith to be Astray, Hostile or Evil. You cannot intermarry if the faith is considered Evil. Yeah, I now kinda wish I'd put Islamic Syncretism in my reformed pagan faith now so I could get some intermarriage going on. Maybe I should make a new one.
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# ? Sep 30, 2020 15:37 |
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Veryslightlymad posted:
No, I think someone said they're programmed to only adopt historical heresies. They can also reform pagan religions, but I don't know how adventurous they can get or there is a set template they stick to.
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# ? Sep 30, 2020 15:38 |
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Excelzior posted:Marriage it depends if your faith considers the other faith to be Astray, Hostile or Evil. You cannot intermarry if the faith is considered Evil. Is Insular considered merely "Hostile" with everyone? I've definitely seen a ton of Hindi, Muslim, and Tengri people I can marry lately.
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# ? Sep 30, 2020 15:46 |
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Veryslightlymad posted:Is Insular considered merely "Hostile" with everyone? I've definitely seen a ton of Hindi, Muslim, and Tengri people I can marry lately. The game seems to see anyone who isn't christian or muslim as one gigantic religion, I can marry so many different religions as Bidiac that it's pretty wild. Also trying to win a holy war when someone's capital is far away absolutely sucks - I killed army after army after ARMY and took all the territory but getting to their capital without starving was so much bother eventually I just surrendered because it was too much work.
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# ? Sep 30, 2020 15:50 |
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Veryslightlymad posted:Is Insular considered merely "Hostile" with everyone? I've definitely seen a ton of Hindi, Muslim, and Tengri people I can marry lately. I.e. you shouldn't want to marry them according to your faith, but they won't refuse based on your faith if you ask. if you're getting marriage OFFERS from them, then the system is borked.
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# ? Sep 30, 2020 15:52 |
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I'm also pretty sure that it checks the religion, not of the spouse, but of the person hosting them, although that wouldn't explain it, because last I checked, I was definitely able to straight up get an alliance with one of these. Are we sure it's "Impossible" and not just "A harsh penalty" Anyhow, Neither here nor there, but I'm digging playing an Insular character. Makes finding alliances trivially easy.
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# ? Sep 30, 2020 15:53 |
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Excelzior posted:if you're getting marriage OFFERS from them, then the system is borked. I don't think I've seen marriage offers from the AI, period.
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# ? Sep 30, 2020 15:55 |
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Magil Zeal posted:I don't think I've seen marriage offers from the AI, period. Same
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# ? Sep 30, 2020 15:59 |
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Dwesa posted:Byzantine Empire is a name that was invented for ERE long after its collapse. For them it was always Roman Empire anyway. Fairly excited for the inevitable mod that does its best to give every title it's historical name, in the correct language. The one for CKII was pretty good, if a bit confusing occasionally.
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# ? Sep 30, 2020 16:10 |
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Veryslightlymad posted:I'm also pretty sure that it checks the religion, not of the spouse, but of the person hosting them, although that wouldn't explain it, because last I checked, I was definitely able to straight up get an alliance with one of these. Are we sure it's "Impossible" and not just "A harsh penalty" It's a bit strange, as Insular Christians, Catholics won't allow their Catholic courtiers to be married to you as secondary spouses, but they will allow other polygamist courtiers to marry you. I got some Muslim wives from Catholics down in Iberia when I did the Emerald Isle achievement.
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# ? Sep 30, 2020 16:17 |
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Magil Zeal posted:I've noticed that even in my female-dominated realms women over 50 can be pretty slow to marry, I wonder if they have a hard time with the calculations involving fertility? The patch says the AI pays more attention to fertility chance, as well as old marriage partners in general.
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# ? Sep 30, 2020 16:21 |
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Taear posted:Also trying to win a holy war when someone's capital is far away absolutely sucks - I killed army after army after ARMY and took all the territory but getting to their capital without starving was so much bother eventually I just surrendered because it was too much work. Yeah warfighting in this game is incredibly tedious for me, especially now that I’m a gigantic purple blob on the map. I’m really growing to hate the whack-a-mole games I’m having to play with a vastly outnumbered enemy with a lot of little armies. I hoped it would have been left behind in EU4. Are there any mods or subtle game mechanics that automate the movement of armies?
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# ? Sep 30, 2020 16:25 |
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Taear posted:It's a shame because it made some fun ahistorical stuff - like making Russia Miasphyte or Muslim finland, that sorta thing it's not that ahistorical, the Russians also considered converting to other faiths at that time but when they realised that Islam means no alcohol that one was out of the race.
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# ? Sep 30, 2020 16:30 |
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ilitarist posted:Is Bohemia considered a very easy mode in 1066? It's one of the recommended starts and it says it's easy. What it doesn't tell you is you have all the land you need to create a kingdom of Bohemia, and you're income is fine so you can probably get it in couple of years. More importantly, your son has a claim on Hungary. And it's an easy war if you have at least some allies, maybe even without them cause Hungary either starts with civil war or falls into it very fast. The difficulties of the Bohemia start don't start to show until a couple generations in. Since cheating into seniority succession is based on a culture-specific tech, the more dynasty members you land outside Czech-culture areas keeps increasing the chance that they will culture-convert to avoid peasant rebellion (or marry some local rando and have them educate all the kids), and the title jumps all the way back to confederate partition when someone who doesn't have the cultural tech inherits. You then have to fight the short reign penalty on a grandpa who's about to die to try and get the succession law changed again. If you get a fairly early inheritance once all the grandpas have died off, though, you have a very easy position to form the HRE or unite the slavs. Mister Olympus fucked around with this message at 16:40 on Sep 30, 2020 |
# ? Sep 30, 2020 16:33 |
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JustaDamnFool posted:Fairly excited for the inevitable mod that does its best to give every title it's historical name, in the correct language. The one for CKII was pretty good, if a bit confusing occasionally. https://steamcommunity.com/sharedfiles/filedetails/?id=2217534250 Here's the one I use no idea if it's complete yet though. Now if only there was an option for all the CK2 localization. I hate partition vs gavelkind drat it.
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# ? Sep 30, 2020 16:36 |
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So some of the vassal mechanics boggle my mind. Why don't vassals defend their own lands when they are in danger of losing them to someone else? I mean, I get that their liege is supposed to defend them. That's kind of the point of the feudal system. It just doesn't make any sense to me that they wouldn't raise their personal armies and defend their stuff when the alternative is losing them. I mean, when I'm a vassal although I'm not officially in my liege's wars I'm still able to participate in the conflict because the invading armies are considered hostile and if the outcome of one of my liege's wars is going to negatively impact me I'm sending in the troops.
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# ? Sep 30, 2020 16:54 |
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redcheval posted:What determines whether someone is a knight and can be forced into knighthood? My oldest son is not as good of an heir option as my middle son but I can't force him to be a knight and take care of him the old-fashioned way. Quoting for a new page just in case anyone knows this, although I wouldn't be surprised if it remains a mystery. I'm pretty sure he WAS a knight at some point too. I can force my other two sons into knighthood just fine but THEY don't have the shy trait. Why can't you be more like your younger brothers <>
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# ? Sep 30, 2020 16:56 |
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redcheval posted:Quoting for a new page just in case anyone knows this, although I wouldn't be surprised if it remains a mystery. I'm pretty sure he WAS a knight at some point too. I can force my other two sons into knighthood just fine but THEY don't have the shy trait. Why can't you be more like your younger brothers <> Can you just disinherit him?
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# ? Sep 30, 2020 16:57 |
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ilitarist posted:Is Bohemia considered a very easy mode in 1066? It's one of the recommended starts and it says it's easy. What it doesn't tell you is you have all the land you need to create a kingdom of Bohemia, and you're income is fine so you can probably get it in couple of years. More importantly, your son has a claim on Hungary. And it's an easy war if you have at least some allies, maybe even without them cause Hungary either starts with civil war or falls into it very fast. Also if you switch out of czech you lose your succession type, as I found out when the failson I made king of Egypt during the crusades came back as an Egyptian Ismali about 30 years later.
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# ? Sep 30, 2020 16:58 |
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Ice Fist posted:So some of the vassal mechanics boggle my mind. Why don't vassals defend their own lands when they are in danger of losing them to someone else? I mean, I get that their liege is supposed to defend them. That's kind of the point of the feudal system. It just doesn't make any sense to me that they wouldn't raise their personal armies and defend their stuff when the alternative is losing them. I mean, when I'm a vassal although I'm not officially in my liege's wars I'm still able to participate in the conflict because the invading armies are considered hostile and if the outcome of one of my liege's wars is going to negatively impact me I'm sending in the troops. Yeah, it's just weird. I was attacking Sweden and they decided to take their army, go to sea, sail around the planet, and attack Mali. My vassal king of Mali owned basically the whole of the dejure Mali empire lands with like 8k levies but just let this 2k stack siege his capital and capture his whole family. Great work dude
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# ? Sep 30, 2020 17:01 |
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Missing an easy-to-get repeating stewardship duty event and the scholar trait bonus, but otherwise I think I maxed out consistent dev bonuses. Notes: Development comes from two areas: flat development and percent development Chose Assyrian Culture because it only started in two counties (on patch 1.1 it starts in 5 counties) and has 9 innovations. Ironically to speed up Assyrian innovations you want to culture-convert them away Starting Development: 25 (AMAZING) Flat development: +0.4 developing county, if stewardship skill ~ 22 at max existing development penalty +0.9 if steward is your friend. +.45 if best friend. Crazy good +0.2 from planned cultivation perk (scholar tree) +0.3 from centralization perk (architect tree) +0.3 from coinage rights granted. This is a pain because it requires your liege to have coinage, not the vassal. Try tutoring the liege heir with a hook and hope for RNG +0.2 from Cordoba special building. This particular holy building is very flexible because it allows any Christian or Islamic religion +0.0 from Madurai special building, because Madurai doesn't have one (other sites do, but lose out on percent development and starting development) Percent development: +100% from Hunter's Guild (lvl 4 city building) +80% from Shipwrights (lvl 4 shipyard building) +25% from Glass Monument (requires lunatic. very annoying to obtain) +25% from Farmsteads (lvl 4 farm building) +6% from Hundred-acre fields (lvl 4 manor building, lol) +10% from duchy building +20% from farmlands Personal bonuses: +15% from scholar focus +15% from scholar trait +15% from Funding Natural Philosophy modifier, which you get from a stewardship_duty event +10% from holy site: Baghdad (hope you like fighting the Abbasids) +20% from innovations scaterry fucked around with this message at 17:26 on Sep 30, 2020 |
# ? Sep 30, 2020 17:15 |
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scaterry posted:
40k supply limit in 991 impressive
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# ? Sep 30, 2020 17:16 |
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I guess it would be pretty annoying if you had to check your target’s levy numbers, his duke’s levy numbers, his king’s levy numbers, and his emperor’s levy numbers every time you fought a war against an empire over a single county
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# ? Sep 30, 2020 17:19 |
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as far as i can remember they didnt do that in ck2 either. maybe there will be a war and combat expansion/Flavor Pack at some point
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# ? Sep 30, 2020 17:22 |
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also the fact that theres no proper way to attach armies/be attached to is Absolutely loving Insane
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# ? Sep 30, 2020 17:22 |
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scaterry posted:+0.9 if steward is your friend. +.45 if best friend. Crazy good Do all council positions have action bonuses like this for high relations/friendship? I know your bishop gives extra tax/levies until +50 Opinion, but what about the others?
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# ? Sep 30, 2020 17:27 |
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Did the patch make it any easier to revive dead religions or do you still have to go the indirect way by converting to unreformed Asatru and sacrificing people until you hit 40k piety?
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# ? Sep 30, 2020 17:29 |
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King Cohort posted:Do all council positions have action bonuses like this for high relations/friendship? I know your bishop gives extra tax/levies until +50 Opinion, but what about the others? All council positions give you a bonus if they're your friend/best friend, which is another reason why the Befriend scheme is actually really good. I don't know any other specifics (aside from the realm priest as you noted), but I do know that if you have negative opinion with your Spymaster they will sabotage you in some ways.
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# ? Sep 30, 2020 17:29 |
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Communist Walrus posted:Did the patch make it any easier to revive dead religions or do you still have to go the indirect way by converting to unreformed Asatru and sacrificing people until you hit 40k piety? apparently building a temple is supposed to give you a sizeable chunk of piety now so you could be the Johnny Appleseed for your faith and then go "SYKE! It was all for Mars!"
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# ? Sep 30, 2020 17:41 |
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King Cohort posted:Do all council positions have action bonuses like this for high relations/friendship? I know your bishop gives extra tax/levies until +50 Opinion, but what about the others? Every council task that has a bar (convert culture, fabricate claim, integrate, develop county, increase control, find secrets) gets a 20% bonus if they are your friend, 30% bonus if they are your best friend. However, the stewardship task has a 90% malus from existing development, bringing it down to 10%, so adding 20% brings it up to 30% which is three times as good
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# ? Sep 30, 2020 17:47 |
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Communist Walrus posted:Did the patch make it any easier to revive dead religions or do you still have to go the indirect way by converting to unreformed Asatru and sacrificing people until you hit 40k piety? You get a lot of piety from fighting in crusades, either defending or attacking, so if you get one that drags on, you can get tons of piety that way. I farmed one for like 3-4k piety a year or something like that.
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# ? Sep 30, 2020 18:05 |
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buglord posted:on that note, how do I make crusades end faster? The AI is more than happy to keep them going when their side has a total of 6k troops and our side has 70k and we've been walloping them in every battle for almost a decade now. I get the idea that they're supposed to be longer than your usual holy war or standard duchy claim war, but its annoying when it seems to persist for no real reason. Siege, siege, siege. Most of the holy wars I'm m a in, I just siege a ton of places. Gets the warscore up fast, plus you can capture and ransom a lot of folks if you're lucky. That way you don't run out of money, and your contribution to the holy war is also high just by sieging.
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# ? Sep 30, 2020 18:15 |
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Mister Olympus posted:The difficulties of the Bohemia start don't start to show until a couple generations in. Since cheating into seniority succession is based on a culture-specific tech, the more dynasty members you land outside Czech-culture areas keeps increasing the chance that they will culture-convert to avoid peasant rebellion (or marry some local rando and have them educate all the kids), and the title jumps all the way back to confederate partition when someone who doesn't have the cultural tech inherits. You then have to fight the short reign penalty on a grandpa who's about to die to try and get the succession law changed again. Yeah, the wrong culture grandpa thing resulted in a game over for me because he had no heir under partition. How it should work is if your capital is czech you should still keep seniority. Maybe give you an event to switch culture or revert law. IMO the current rule kinda breaks seniority.
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# ? Sep 30, 2020 18:41 |
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Does anyone else find vassal contributions to be utterly baffling and seemingly wrong sometimes? Check this out. I've got 3076 levies from my holdings. My contribution is 5% (low + x0.50 modifier from my liege not having my dejure liege title and not within liege's dejure) So 5% of 3076 should be 154. But I'm only giving him 12 freaking guys, and I have absolutely no idea where the game is getting that 227 number from. Oh and not to mention that bar on the contract window says 190? What the hell is that number supposed to be, maybe that's because they're currently slightly depleted? super fart shooter fucked around with this message at 18:49 on Sep 30, 2020 |
# ? Sep 30, 2020 18:46 |
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Ice Fist posted:So some of the vassal mechanics boggle my mind. Why don't vassals defend their own lands when they are in danger of losing them to someone else? In CK2 vassals would get a pretty big opinion bonus to their liege if they were defending their titles or pressing thier claims, which could make a pretty big levy difference since that was capped by opinion. I don't know how vassal levy contributions are calculated in CK3, but if they're capped by the new contract system that's probably why your seeing vassals unwilling to contribute to defending themselves.
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# ? Sep 30, 2020 18:49 |
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Fintilgin posted:Yeah, the wrong culture grandpa thing resulted in a game over for me because he had no heir under partition. if your capital is czech,there is a decision to switch back to czech (the generic "change to local culture" decision) which lets you re-enable seniority
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# ? Sep 30, 2020 18:50 |
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yikes! posted:if your capital is czech,there is a decision to switch back to czech (the generic "change to local culture" decision) which lets you re-enable seniority Yeah but good luck doing so when all your vassals hate you for being the new guy. It requires a few waves of imprisonments/revocations/tyranny revolts that an heir under seniority succession might not have the capability to deal with. The easier way is actually to keep a close eye on where your heirs are and try and kill anyone who will gently caress it up.
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# ? Sep 30, 2020 19:08 |
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# ? May 8, 2024 06:16 |
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also heads up to anyone modding or debugging they added a lot more tab completion to the console: traits, titles etc
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# ? Sep 30, 2020 19:19 |