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nerve posted:this game provides hundreds of hours fun playing it, but then there's the bonus fun of people getting really upset if you say it's a good game I can taste the salt from here
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# ? Jan 1, 2021 23:08 |
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# ? May 4, 2024 14:54 |
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Private Speech posted:You can also just crack the chip and start shooting before you give it to him, keeping it for yourself. You can find the terminal which reveals the mole, call her to tell, and then use the malware-free chip to pay for the Flathead. It really is their benchmark mission.
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# ? Jan 1, 2021 23:08 |
Cavauro posted:i wish the 'guy holding up an extremely wasted woman' npc combo didn't load so often everywhere in my game. i'm not whining about the creepiness of it but i don't want to see it so much I have never seen this even once
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# ? Jan 1, 2021 23:12 |
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SniperWoreConverse posted:I have never seen this even once It's pretty common in bar toilets and back alleys. I've also put him down a couple times.
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# ? Jan 1, 2021 23:12 |
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Private Speech posted:You can also just crack the chip and start shooting before you give it to him, keeping it for yourself. I did that on my second run through and still ended up with the other guy
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# ? Jan 1, 2021 23:15 |
Back Hack posted:You can find the terminal which reveals the mole, call her to tell, and then use the malware-free chip to pay for the Flathead. How does the mission play out from there? Does the attack still happen?
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# ? Jan 1, 2021 23:18 |
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terrorist ambulance posted:I did that on my second run through and still ended up with the other guy I did it on my current one and it worked I started shooting when he told me to sit down.
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# ? Jan 1, 2021 23:25 |
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Private Speech posted:I did it on my current one and it worked
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# ? Jan 1, 2021 23:29 |
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Apropos fuckup on the end credits screen to cap a 46-hour journey of cyberjank. Loved the game, even with all the technical hitches and terrible performance. Having your car veer into pedestrians, instantly rack up a wanted rating and then having teleporting cops explode your car, all within about 4 seconds, is a bit much.
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# ? Jan 1, 2021 23:32 |
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gorilla arms are worth it for just how ridiculous they make the sex scenes lol
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# ? Jan 1, 2021 23:34 |
Private Speech posted:It's pretty common in bar toilets and back alleys. Yeah if i see this dude's getting wrecked
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# ? Jan 1, 2021 23:36 |
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Private Speech posted:It's pretty common in bar toilets and back alleys. i got really upset at the BD dealer on jig-jig street during one of judy's quests. turns out after reading the titles of the BDs and getting genuinely upset at the torture porn, i sliced him up with a katana and he ended up dropping tons 50 legendary item components, helping my non crafting character upgrade the the legendary katana to absurdly high dps. gently caress that dude for real though, he had it coming
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# ? Jan 1, 2021 23:36 |
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dk2m posted:i got really upset at the BD dealer on jig-jig street during one of judy's quests. turns out after reading the titles of the BDs and getting genuinely upset at the torture porn, i sliced him up with a katana and he ended up dropping tons 50 legendary item components, helping my non crafting character upgrade the the legendary katana to absurdly high dps. gently caress that dude for real though, he had it coming I got really upset I couldn't just kill him outright afterwards!
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# ? Jan 1, 2021 23:41 |
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I retract anything I might have said about the writing in this game feeling too on the nose sometimes. If anything, it's too subtle! https://twitter.com/discordspies/status/1344982549014179840?s=20 PerilPastry fucked around with this message at 00:16 on Jan 2, 2021 |
# ? Jan 2, 2021 00:12 |
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Six AM posted:I can taste the salt from here I particularly like the irony of making a not-mad post about people saying they didn't like this janky, buggy, not-as-advertised video game, that has occasional flashes of absolute brilliance but is ultimately kinda hollow, and claiming they're ones who are actually really upset (and honestly, they pretty much have every right to be); and I say this as someone who feels that the game world is absolutely incredible in terms of nailing down the cyberpunk aesthetic, and I'd love to actually have more stuff to do and explore in it.
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# ? Jan 2, 2021 00:12 |
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I'm doing my very hard no kill run and it is going pretty well, but I ran into a kind of funny bug. I did a gig for Regina where she wanted me to kill a guy so I knocked him out and threw him in the trunk of the car she sent. She called me up afterwards and said that she received the body so I ran around doing other stuff for a while. Turns out the quest never completed and the car was just driving around with that gonk in the trunk for the last couple of hours. I figured it out when I saw the side quest icon for it show up on the other side of Watson from the quest. I drove over there and it was the same car with the same guy in the trunk still driving around. I lit up the trunk with a quick burst from an SMG and I got a quest completed message. I assume I killed him, but the car kept driving so I'll never know for sure.
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# ? Jan 2, 2021 00:14 |
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Sydney Bottocks posted:I particularly like the irony of making a not-mad post about people saying they didn't like this janky, buggy, not-as-advertised video game, that has occasional flashes of absolute brilliance but is ultimately kinda hollow, and claiming they're ones who are actually really upset (and honestly, they pretty much have every right to be); and I say this as someone who feels that the game world is absolutely incredible in terms of nailing down the cyberpunk aesthetic, and I'd love to actually have more stuff to do and explore in it. what is wrong with you dude?
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# ? Jan 2, 2021 00:42 |
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https://www.reddit.com/r/LowSodiumCyberpunk/comments/kod2nc/found_a_crafting_spec_of_armadillo_mod_that/ Armadillo mod crafting spec location. Probably the most important spec in the game.
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# ? Jan 2, 2021 00:48 |
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nerve posted:what is wrong with you dude? Nothing, as I said I just appreciated the irony of people making a not-mad post about people not liking the game, when they're actually the ones mad that there are some people who don't think the game is GOTY 10/10 ***** caliber.
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# ? Jan 2, 2021 00:48 |
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Wow, the difficulty setting is really weird. Just bumped up to very hard and went from facetanking most things to getting wiped out in the time it took to throw a grenade. (Grenades own).
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# ? Jan 2, 2021 00:50 |
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SubponticatePoster posted:If your armor is doing nothing that has got to be a bug, I've got over 2k armor and in fights with regular mooks I literally take no damage. Big hits result in losing 1-2 HP. Either that or I'm the one that's bugged but in this case I'll take it And then I got one-shot by a trauma team guy's reinforcements (after slowly stunlocking one with a baseball bat, and looting his level 50 gun on my level 40 V) when they took offense at gang members killing a civilian with a hand grenade. In hindsight, a lot of my deaths by "Do nothing unless it is against the player" health and law teams is caused by my saving civilians from their scripted deaths, instead of waiting for them to get executed before sweeping in to kill random gang members. Even inconsequential enemies get real strange sometimes though. Occasionally I will see grey threat random gang members in the starting area who need 18 Ram to hack, after having swept through an even level area where I get a discount and can suicide an enemy hacker with 8-9. Section Z fucked around with this message at 00:55 on Jan 2, 2021 |
# ? Jan 2, 2021 00:52 |
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The most annoying thing to me is the seemingly random way in which an otherwise innocuous enemy will shrug off basically every quickhack.
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# ? Jan 2, 2021 00:57 |
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# ? Jan 2, 2021 01:04 |
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It's disappointing that hacking really isn't worked into the combat mechanics, it's basically a separate system entirely that functions as a "skip combat" button of varying effectiveness. They should have enemies who shut off their cybernetics if there's an alert so you can't ping or hack them, enemies who are never connected in the first place- maybe a whole luddite faction who you just cannot hack at all- phantom enemies, enemies who ping their own network so if you're silently picking people off they know about it, etc. There's a ton of stuff they could do with it if they treated it as an actual mechanical system. Maybe it'll get expanded on in DLC
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# ? Jan 2, 2021 01:08 |
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2house2fly posted:It's disappointing that hacking really isn't worked into the combat mechanics, it's basically a separate system entirely that functions as a "skip combat" button of varying effectiveness. They should have enemies who shut off their cybernetics if there's an alert so you can't ping or hack them, enemies who are never connected in the first place- maybe a whole luddite faction who you just cannot hack at all- phantom enemies, enemies who ping their own network so if you're silently picking people off they know about it, etc. There's a ton of stuff they could do with it if they treated it as an actual mechanical system. Maybe it'll get expanded on in DLC I don’t know that I follow what you mean. Hacking is a tool in the box just like a weapon and I use it all the time in tandem with my weapons, in the same way I’d use guns and biotics in Mass Effect.
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# ? Jan 2, 2021 01:16 |
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The worst posts in the thread without question are the brilliant armchair devs who just think the game would be better if hacking were worse/less fun. Just insane.
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# ? Jan 2, 2021 01:23 |
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Bust Rodd posted:The worst posts in the thread without question are the brilliant armchair devs who just think the game would be better if hacking were worse/less fun. Just insane. I want enemy hackers to be as deadly as a player netrunner can be then add the proper tools (to both the player and enemies) to defend against it. There’s that single instance in the game when you’re fighting Sasquatch that NetWatch tries to hack you and Placide has to play defense while you’re still dealing with the boss. Game even throws a bar showing the progress of that hacking fight which adds a timed element to an already cool boss fight. I think that’s the closest the game comes to actually hacking you during combat and it only takes place once during a boss fight. Hacking lets you become a literal cyber god of death and the game doesn’t know how to handle it. Hell, the game doesn’t even let you acknowledge it during the story. Even if you’re playing all wizard / unarmed, your hacking can never be used as a threat or for chases, the game will automatically have you draw a gun (from where???) for those moments. Happy Noodle Boy fucked around with this message at 01:27 on Jan 2, 2021 |
# ? Jan 2, 2021 01:25 |
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chaosapiant posted:I don’t know that I follow what you mean. Hacking is a tool in the box just like a weapon and I use it all the time in tandem with my weapons, in the same way I’d use guns and biotics in Mass Effect. Honestly I think they made a mistake making damaging hacks in general. Making it a way to apply debuffs or status effects primarily means it would get used for more in-combat work and feel more naturally part of the game then hiding in a corner casting contagion through a camera. You certainly can play that way, but I think tossing around debuffs mid-combat is probably more fun. It's how I'm definitely going to play my hacker/cool/katana corpo. Nobody can shoot me if nobody can see! Also would mean that the AI could, for instance, apply status effects to you too, instead of just catching you on fire. E: being clear, I'm glad that you can play that way and wish that aspect was played up more and more involved. The idea of some gangs being networked so you can't pick them off one by one unless you take out the netrunner first seems neat. I'd like it to be more involved, not less. And also, it seems a great way to make fighting the factions different. Right now they all feel pretty similar but with a bit more work, mostly on the hacking front, I think they could end up feeling more varied. Ravenfood fucked around with this message at 01:35 on Jan 2, 2021 |
# ? Jan 2, 2021 01:28 |
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Also I’d like a favorite bind so that I could cast a hack at a target without having to go through the menu every time. I’ll happily give up grenades if I could fling weapon glitch with a button.
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# ? Jan 2, 2021 01:30 |
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Ravenfood posted:Honestly I think they made a mistake making damaging hacks in general. Making it a way to apply debuffs or status effects primarily means it would get used for more in-combat work and feel more naturally part of the game then hiding in a corner casting contagion through a camera. You certainly can play that way, but I think tossing around debuffs mid-combat is probably more fun. this is how ive ended up doing most of the game so far. breach, debuff the group with cripple movement and blind, keep cyber malfunction handy for the occasional jumpy guys, short circuit for bots. set them up and guns blaze. it is definitely more fun that the Turn-Off-BadGuys option, but the AI still doesn't have any counter. but then it also doesnt have a counter to my plain old DPS either. any build past lvl 30 just seems plain overpowered.
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# ? Jan 2, 2021 01:36 |
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Bust Rodd posted:The worst posts in the thread without question are the brilliant armchair devs who just think the game would be better if hacking were worse/less fun. Just insane. CP2077 hacking is basically if you made a BG2 where all the enemies wizards could only cast magic missile, and only at like, 5th level. The discourse around CP2077 is the same discourse that D&D has always had: This system fails because it sucks vs. This system is supposed to suck and therefore, it succeeds.
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# ? Jan 2, 2021 01:36 |
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You know that Cyberpunk was published prior to Shadowrun right?
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# ? Jan 2, 2021 01:39 |
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chaosapiant posted:You know that Cyberpunk was published prior to Shadowrun right? Basic Chunnel fucked around with this message at 01:44 on Jan 2, 2021 |
# ? Jan 2, 2021 01:42 |
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chaosapiant posted:You know that Cyberpunk was published prior to Shadowrun right? Completed my 2nd play through. I think I am going to take a break for a bit now. I enjoyed the hacker character much more than the melee one. I enjoyed having options, and making people just blow up by stacking shock, heat and synapses.
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# ? Jan 2, 2021 01:44 |
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I haven't found anything through Google but in the faint hope that a goon knows better: is there any high-tier sandevistan OS that doesn't break your ability to do light melee combos while active? Starting to think that berserk might be the way to go for just slicing things up.
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# ? Jan 2, 2021 01:45 |
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It's actually kind of funny that fantasy games always have the problem of combat character play being boring and samey and caster play being spectacular, whereas in Cyberpunk the reverse is true. Running and gunning is so much more fun to actually do than Airdropping trojan viruses through a VATS interface.
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# ? Jan 2, 2021 01:46 |
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Back Hack posted:You can find the terminal which reveals the mole, call her to tell, and then use the malware-free chip to pay for the Flathead. (Maelstrom mission) Wait, how do you find the terminal before doing anything else? Can you run up there instead of the elevator or something? Do you have to sneak through the place?
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# ? Jan 2, 2021 01:46 |
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Is there a breakpoint for Act 2 in which your choice of faction quest determines which ending you get? I'm trying to play out the Brigitte / Takemura / Panam lines as much as I can until I can make an informed choice. I'm at Transmission's start with Brigitte (haven't accepted), whatever quest is after the docks meeting with Hanako's bodyguard where he refuses to aid you, and the quest after you help Panam get her car back and, if it matters, refuse to go revenge stomp Nash.
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# ? Jan 2, 2021 01:49 |
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There's just too many damned points to go around. playing 20int, 11cool, 18tech, 18ref, i just dont feel like ive made any tradeoffs. everything but my fists are deadly as hell. Make all quickhacks status effects except short ciruit but raise its cooldown and rework the weapon types so that their dps is highly dependent on perk selection. gimp my guns if i went full hakerboi, and take away some of the perk points from the individual skill leveling. afflictionwisp fucked around with this message at 01:52 on Jan 2, 2021 |
# ? Jan 2, 2021 01:50 |
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# ? May 4, 2024 14:54 |
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zgrowler2 posted:Is there a breakpoint for Act 2 in which your choice of faction quest determines which ending you get? I'm trying to play out the Brigitte / Takemura / Panam lines as much as I can until I can make an informed choice. I'm at Transmission's start with Brigitte (haven't accepted), whatever quest is after the docks meeting with Hanako's bodyguard where he refuses to aid you, and the quest after you help Panam get her car back and, if it matters, refuse to go revenge stomp Nash. You make an explicit decision between all of the available ending options during the end game after the point of no return mission. Playing through all those side missions is what will unlock your choices at the end. Not doing quests will limit your choice, but no decisions take away options.
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# ? Jan 2, 2021 01:51 |