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Is consuming the Cloaca Surprise worth it if I have to sacrifice my level 4 freezing ray mutation? The RNG seems to be steering me into taking it: I'm doing a melee build with multiple legs, multiple arms, and double muscle and the first legendary creature I killed gave me a huge boost to mollusk reputation, then I found some nice snail-themed gloves that give me just enough reputation to be friendly with Slog. vvv Yeah, the freezing ray is on my feet so it does get removed. pogothemonkey0 fucked around with this message at 23:32 on Sep 9, 2021 |
# ? Sep 9, 2021 22:55 |
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# ? Apr 26, 2024 20:49 |
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I thought it only took away your legs.
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# ? Sep 9, 2021 23:01 |
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I really like the idea of being able to reverse engineer certain mods to learn them. It makes finding an otherwise not too exciting item exciting and gives more chances to get the mod you want by doing adventure stuff instead of cloning schematics dealers or camping until they refresh their inventories.
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# ? Sep 9, 2021 23:36 |
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anything that removes vendor farming as a desirable gameplay choice gets my vote
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# ? Sep 9, 2021 23:37 |
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I feel like the baetyl interface already exists as a template for how it could work. Just drop 3-8 items with the same mod next to the blueprint machine and it spits out the schematic for that mod. I'm sure it's more complicated to implement on the backend, but at least on the surface, it looks like it could be really similar.
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# ? Sep 9, 2021 23:45 |
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Huh, looks like one of Ptoh's ospreys procced in the ToEs. Didn't know this was a thing.
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# ? Sep 10, 2021 06:46 |
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That's very cool.
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# ? Sep 10, 2021 07:05 |
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I finally figured out the trick to Haggabah and his examine text made me feel very silly about not figuring it out sooner.
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# ? Sep 10, 2021 17:41 |
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rodbeard posted:I finally figured out the trick to Haggabah and his examine text made me feel very silly about not figuring it out sooner. Is that the Umbral troll?
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# ? Sep 10, 2021 17:47 |
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genericnick posted:Is that the Umbral troll? that's most of SA really
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# ? Sep 10, 2021 17:51 |
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I don't want to turn of permadeath, but I want to be able to go into a dungeon and not get obliterated instantly by a neutron flux pentasludge. Why is walking nuclear explosion a thing?
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# ? Sep 11, 2021 04:48 |
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2.0.202.79
Additionally, here are the notes for some additional changes that were included in the last few alpha and beta patches.
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# ? Sep 11, 2021 07:38 |
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rodbeard posted:Why is walking nuclear explosion a thing? New title.
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# ? Sep 11, 2021 07:55 |
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Unormal posted:[*]Serrated and nanon weapons now have a very small chance to decapitate independent of whether you have the Decapitate skill power. Having Decapitate does not augment this chance. looking forward to the incredibly rare snapjaw-with-a-serrated-weapon killing a terrifyingly powerful high-level esper chance
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# ? Sep 11, 2021 08:56 |
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Low-key Regen mutation buffs, very subtle.
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# ? Sep 11, 2021 10:04 |
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quote:You can no longer talk to your original body while dominating another creature. (This led to bad things.) It's incredibly discouraging to think about making a game in my non-existent free time and realizing I'll never make something that has patch notes like this. Whomever called Caves of Qud the closest thing to Morrowind since Morrowind was absolutely right. edit: also just stumbled across this, catching up on the RL thread Congrats unormal, it's a huge accomplishment and the game is awesome! luchadornado fucked around with this message at 13:33 on Sep 11, 2021 |
# ? Sep 11, 2021 13:28 |
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Is this a beta update or a regular update? e: I don't see a new character creation menu so I guess it's beta bees x1000 fucked around with this message at 16:41 on Sep 11, 2021 |
# ? Sep 11, 2021 16:35 |
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Nanon being moved to tinker III makes sense, since that poo poo was potent, especially if you get a certain new item that boosts % chances on weapons. It also helps make building for tinker III be more appealing and not just something for gimmicks (or I don't know, maybe it makes it more gimmicky, I probably shouldn't post when I'm just waking up).
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# ? Sep 11, 2021 19:27 |
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I'm not sure anything, no matter how potent, can make 29 Int a worthwhile investment.
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# ? Sep 11, 2021 20:47 |
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Intelligence is secretly the best dump stat in the game, it's just that it's the inverse of Willpower. Willpower starts out looking worthless at a naive analysis and its value steadily becomes more apparent as you get better at the game and face more lategame enemies. It's also a stat that has become progressively more valuable over the development of the game, historically. Intelligence conversely is extremely valuable when you're new because you don't know what skills to pick and more points = more flexibility and chances to stumble onto strong picks. But if you pare down your list to the bare essentials and the most impactful picks at each level, even a dumb-as-rocks mutant has more than enough -- and this only becomes more true each time the Water Ritual skill list is expanded.
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# ? Sep 11, 2021 20:53 |
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Tuxedo Catfish posted:even a dumb-as-rocks mutant has more than enough This is kinda a sticking point to me; bruiser melee builds have a sharper desire for skill points than tinkers with laser guns. Some of this might be the unfinished state of things and bow&rifles being effectively absent, but for a brute who thinks "I'm gonna get 6 arms and chop poo poo up" the skill point requirements for maximum bumping is kinda staggering; Whole weapon tree of your choice (capstone skill alone is 300), dual wield tree (very expensive), shields skills, maybe some Charge synergy? God help you if you try to do the whole long blade primary + short blade offhand that the trees imply. Meanwhile brainiacs get the very cheap wayfaring, cooking, only a few tinker skills, social/rummage skills because why not, then start eyeing up all the Toughness/Willpower passives since they're flush with skill points. You know, the utility things mister muscle over there will never see unless he abandons the maximum-bump plan. I kinda justify it in that most mutants can just use their mutations to fight and the melee skill trees are maybe aimed more at Truekin. It's also Early Access and stuff like Set Limb still exist so I'm sure it'll get a pass eventually.
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# ? Sep 12, 2021 00:48 |
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Said he was going out for a pack of cigarettes when he didn't even smoke, huh? I gotcha.
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# ? Sep 12, 2021 01:31 |
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I like having extra skill points to spend in getting every wilderness lore skill. Going deep on Int has never left me with nothing left to spend skill points on, even at like level 40.
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# ? Sep 12, 2021 02:35 |
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Int is nice but I just took a melee/psy build with 10 (!!!) starting int to level 30 and I was still able to get the key skills I needed at the usual times (axe stuff including berserk, charge, shield bash, duel wield). It’s a sacrifice but only in the same way that low toughness or ego is a sacrifice. It definitely becomes easier once you know which skills you can water ritual for
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# ? Sep 12, 2021 03:07 |
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If I don't have int I can't get scavenge rumours from trash and that's the best skill in the game
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# ? Sep 12, 2021 03:20 |
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Scaramouche posted:If I don't have int I can't get scavenge rumours from trash and that's the best skill in the game that's a water ritual skill. from pariahs. there's one in the Six-Day Stilt
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# ? Sep 12, 2021 04:11 |
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Tuxedo Catfish posted:that's a water ritual skill. from pariahs. there's one in the Six-Day Stilt The bey lah outcast doesn't teach it for some reason. You have to find a random pariah.
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# ? Sep 12, 2021 04:42 |
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rodbeard posted:The bey lah outcast doesn't teach it for some reason. You have to find a random pariah. weird, i could have sworn i got it from that guy once
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# ? Sep 12, 2021 04:56 |
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Going nuts with willowy mod is very nice. Lighter equipment will mean an easier time playing packrat which, honestly, I should spend less time doing… but all the bits I’m using for these and other mods I got off of combat shottys, carbines, and mortar tubes (my snapjaw bud now has dueling stance and swipe!) so at least some of the hoarding is doing good things for me. I think… maybe I’ll beguile a liquid merchant from a lair and relocate them to Grit Gate? I could do that with a bunch of merchants and make my own goofy market. My bear with confusion stinger didn’t make it. I’ve been playing in role play mode and discovering that every time I see a rimewyk, I need to stop doing everything else and Not Get Frozen First- also having a beguiled rimewyk is no real protection against being murdered by a hostile one. Mutated triple-jointed and my agility was already good- waiting to either find decent pistols or (6) bits for tinkering up hand rails (which I assume are not just furniture for accessibility)
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# ? Sep 12, 2021 15:38 |
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What to do against swarms of mirrorbugs? My cherub companion dunked all over itself and I nearly did too.
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# ? Sep 12, 2021 16:04 |
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Crimson Harvest posted:What to do against swarms of mirrorbugs? My cherub companion dunked all over itself and I nearly did too. Upthread someone was saying that damage reflection can get turned off by EMP? Or was it normality effects?
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# ? Sep 12, 2021 16:10 |
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prisoner of waffles posted:Upthread someone was saying that damage reflection can get turned off by EMP? Or was it normality effects? That wasn't about the Mirrors, I don't think. Maybe reality gas could help? Crimson Harvest posted:What to do against swarms of mirrorbugs? My cherub companion dunked all over itself and I nearly did too. I just used a smaller gun.
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# ? Sep 12, 2021 16:42 |
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Yeah ok maybe i'm just using horns and could kill myself in 4 hits with reflect oops
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# ? Sep 12, 2021 16:57 |
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IIRC environmental damage doesn't get reflected so make a lava or acid moat Edit: or poison/ corrosive gas grenades Xand_Man fucked around with this message at 17:09 on Sep 12, 2021 |
# ? Sep 12, 2021 17:07 |
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Geomagnetic discs tend to work well too, they don't overkill them so you can keep the damage managable. Yeah sure I'll get right on that buddy
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# ? Sep 12, 2021 18:12 |
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Can you still esper with cryokinis and pyrokinis and light manipulation? I wanna do that when i get home
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# ? Sep 12, 2021 18:42 |
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Yeah, all of those are still very effective.
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# ? Sep 12, 2021 21:47 |
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Heat/cold mutations actually got a pretty big buff, there are some new items that work really great with them. Thermal casks are armor that uses an energy cell to boost your hot/cold damage “Coated in plasma” is a new debuff that gives -100 hot/cold/electrical resist, and makes it significantly slower to return to normal temp. You can apply it with the new plasma grenades, or the new high-end spazer pistols and rifles which create a cloud of plasma on impact
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# ? Sep 12, 2021 21:53 |
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Crimson Harvest posted:What to do against swarms of mirrorbugs? My cherub companion dunked all over itself and I nearly did too. Grabbing a smaller gun/club is normally enough, but I'll add: AoE grenades do great, stuff like acid clouds dispatch them asap and I think might not even reflect damage. The real answer is "Just ignore the bugs and walk past them to kill the spawner". Turns out the bugs don't really have much PV and are mostly harmless.
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# ? Sep 13, 2021 01:11 |
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# ? Apr 26, 2024 20:49 |
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My own fault for playing beta but I've got an irrecoverable game. Was on level 29 of underground, went down and saw an "Impossible" Seeker dude. Gulped and ran back up the stairs, he followed me and cast some vortex thing. I was able to Beserk -> Flurry -> Decaptitate him in a stroke of luck. His vortex thing hosed up the level a bit, and summoned something called a Star Kraken, which I didn't want any part of, so went back down the stairs. About 5 turns after that, no matter what I do (including recall back to Joppa) the game locks up with: Action Queue Inconsistency: Removing Object with no current cell Star Kraken (star kraken) The weird thing is it locks up in a mostly soft way; you can right click on things to Look at them, if you press Alt the side message display disappears, but you can't actually move any more, and most onscreen animation (e.g. character flashing because they are wet) stops. The time I got back to Joppa the torches still flicker. Right click registers, but no keypress does, including Esc to get main menu. Is there a way to say delete Star Kraken entity first before it errors out maybe? This is the first game I've gotten zetacrhome gear in a while and would hate to lose it.
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# ? Sep 13, 2021 05:56 |