|
Are people really unironically defending this game from criticism? I know it's been like 5 years since an official Mega Man game but come on, this is worse than some fan games.
|
# ¿ Jun 23, 2016 18:02 |
|
|
# ¿ May 16, 2024 22:59 |
|
Acne Rain posted:I don't see what you're talking about in this thread Well good that it's not here but I've seen it other places.
|
# ¿ Jun 23, 2016 18:24 |
|
I have no idea what is going on with Ray's voice acting. What were they even going for? Did they do more than one take? Did the voice directors even speak English?
|
# ¿ Jun 25, 2016 05:19 |
|
What I don't like about this game's writing is the obnoxious reliance on horrible jokey-jokes. And halting the pacing of a level entirely for unnecessary exposition and drawn out one-liners.
|
# ¿ Jun 27, 2016 19:52 |
|
Unleashed's daytime levels weren't very good. Unless you really like holding the square button and QTEs.
|
# ¿ Jun 28, 2016 05:50 |
|
Just play the mode that automatically skips all the cutscenes like a normal person and quit bitching. It's an indie game with good gameplay but an amateur story, who cares?
|
# ¿ Jun 29, 2016 17:56 |
|
LemonLimeTime posted:When has a crossover ever been good? uh well there's this one game that you might've heard of, it's called "Super Bash Sisters" or something like that... Katsuma posted:It's me. I'm the one who played Freedom Planet in story mode and unironically enjoyed it. tone shift is a balancing act, freedom planet loses its balance pretty quickly Augus fucked around with this message at 23:20 on Jun 29, 2016 |
# ¿ Jun 29, 2016 23:18 |
|
Even weirder is that after the torture scene happens, any possible consequences from it are immediately fixed no string attached and the tone goes back to being bright and happy until that previously-mentioned other sudden brutal tonal shift. So it's entirely unnecessary and is just trying to be edgy I guess? It's pretty hilarious honestly.
|
# ¿ Jun 30, 2016 00:28 |
|
Gammatron 64 posted:I'd almost say the games kind of come across as the opposite. Dr. Robotnik doesn't want to destroy the world, he just wants to take it over and make an "Eggmanland". And he's not even all that evil - just kind of misunderstood and he's like a strange sort of "frenemy" with Sonic. However he is considerably more evil and insane in the comic books so that characterization fits. Depends which version of Robotnik you're talking about, actually. Genesis-era Robotnik could be pretty drat malevolent, just look at Sonic CD. He was able to be a strong antagonist despite his dorky appearance. Adventure-era Robotnik was someone who took himself very seriously and Sonic treated him as a joke, but he could also up the ante and become a serious threat. After Sonic 06 he became more of an incompetent goofball as part of the series pushing back against the dark and edgy pit it had fallen into. And then Sonic Boom takes it even further by just making him a sitcom antagonist frenemy, because Sonic Boom isn't really interested in telling an action-adventure story. As far as I've seen, the post-Penders comics treat Eggman more like his old-school self, he's an eccentric goofball but he can and will cause serious damage if he's allowed to. Eggman's actually an oddball case because while he's gone through many different iterations just like the rest of the Sonic franchise, he's also the only example of something that manages to be consistently great (more or less) despite all of these schizophrenic changes. Eggman's just an awesome character. Wily's pretty consistent though. People didn't buy his robots or something, he's pissed, he starts breaking things with his robots and then begs for mercy when Mega Man breaks his toys. The final iconic confrontation in Mega Man 2 was him using a hologram to trick Mega Man into thinking he had turned into a super-powered alien. There's never been any effort put into showing real consequences and loss of life as a result of Wily's actions, while Eggman turns the world into a lifeless mechanical dystopia if he wins. Augus fucked around with this message at 19:38 on Jun 30, 2016 |
# ¿ Jun 30, 2016 18:56 |
|
To fix Mighty No 9 you'd also need to fix the bad level design and boring and the weird gameplay choices that don't really make sense and make the pacing really awkward. Air-dashing being infinite is silly, it removes any need for precise ground movement Bosses need to stop regenerating their health if you don't dash into them immediately and also need to stop flying out of attack range and becoming invincible on top of that Dashing into enemies doesn't add anything to the game but a score system. Shade's level is garbage The downward dash is impossible to cancel, and is really easy to press by accident causing Beck to drop 100 ft into spikes in slow motion. The problems with presentation are actually a big deal. The game tends to rely on spectacle a lot but the presentation sucks the energy out of that. Jumping across cars speeding along a highway should not seem so boring. Cryo is terrible and I hate her. Instant death being the only source of difficulty most of the time isn't very fun. Neither are the spikes being placed in bizarre places just waiting to kill you for no particular reason.
|
# ¿ Jul 1, 2016 18:34 |
|
I thought Shovel Knight was pretty easy but then on replays it was suddenly hard so I think I might just literally be a crazy person or something.
|
# ¿ Jul 2, 2016 03:07 |
|
Penguissimo posted:That or you were playing New Game+ mode. No I wasn't
|
# ¿ Jul 2, 2016 15:55 |
|
Is the Striker Pack for PC or 3DS?
|
# ¿ Jul 4, 2016 03:13 |
|
Mega Man ZX is really good. The Metroidvania elements are kinda dumb but everything else in the game more than makes up for that
|
# ¿ Jul 6, 2016 20:43 |
|
LemonLimeTime posted:Replaying Zero Collection and reminded how stupidly brutal getting the EX Skills is. Beating the games? No problem. Get an A or S rank on the 8-10 first stages? gently caress. That. Yep. It isn't terrible to get As barring a few select outliers, just gotta learn the layouts of the stages
|
# ¿ Jul 8, 2016 16:41 |
|
Simply Simon posted:I value level design above everything else, so Zero 3 cannot win - Volteel, Childre, just too gimmicky and especially the first one is terrible. While Zero 2 has the best stage I've ever seen in a Mega Man game, Phoenix Magnion's. Zero 2 has that Air Fleet stage though, which looks cool but is terrible to play and I always hate getting up to that part. I'm torn between the two, really. On one hand Elpizo is an awesome boss fight, on the other hand so is Omega
|
# ¿ Jul 8, 2016 19:12 |
|
Simply Simon posted:Omega easily beats Elpizo too, no contest. Actually yeah, the one-on-fight with Elpizo is awesome but the second phase where he turns giant is less so. Omega's pretty great for all 3 phases though.
|
# ¿ Jul 8, 2016 20:02 |
|
I already have a DS and a doll to place on it so this is really cool!
|
# ¿ Jul 9, 2016 19:52 |
|
Zero 2 has the best intro stage ever. https://www.youtube.com/watch?v=PxbEoUAqtAs
|
# ¿ Jul 10, 2016 07:49 |
|
That's totally Flash Man's theme playing during the level. 100%
|
# ¿ Jul 10, 2016 23:17 |
|
"I just wanted to give Zero a new, worse look" -Keiji Inafune
|
# ¿ Jul 11, 2016 01:08 |
|
Star Force is basically a straight downgrade from Battle Network. I don't know why they limited movement to only left and right (well, probably DS hardware limitation nonsense) but it makes the combat so much less fun.
|
# ¿ Jul 11, 2016 20:27 |
|
X4 is my favorite X game, followed by X1. X4 lets you fight Ryu from Street Fightsr in the form of a robot dragon man
|
# ¿ Jul 12, 2016 21:13 |
|
IronicDongz posted:Zelda 2 is like my favorite old Zelda, that doesn't change that it's widely disliked It's usually one of the first games Nintendo rereleases so it seems that people still buy it. I personally quite like it, it's a fun weird mash-up of Zelda and Castlevania.
|
# ¿ Jul 16, 2016 17:11 |
|
Rupert Buttermilk posted:As much as I love 2 and how it's pretty much perfect That's a bit of an overstatement about the game that had the Boobeam Trap in it
|
# ¿ Jul 25, 2016 19:41 |
|
KingSlime posted:oh gently caress i'd play the hell out of that remastared megaman gb games concept
|
# ¿ Jul 31, 2016 05:35 |
|
A site that hosts the game but didn't make it getting the DMCA notice a day after the game comes out? That doesn't make much sense to me, seems more likely that it's one of those dudes that goes around sending fake copyright warnings. Anyway, AM2R is really awesome, it lives up to the quality of the Metroid series and you should play it. It's hard to think of better fangames that managed to be seen through to completion. Dabir posted:Uhh... thread title OK? I'm not seeing any problems here.
|
# ¿ Aug 8, 2016 03:24 |
|
AM2R only got DMCAs taking down download links on other sites, no direct demand was sent out for its production to be halted. This has been confirmed by people involved in the project.
|
# ¿ Aug 9, 2016 07:46 |
|
A good poster posted:They also removed the download from the game's homepage. I'm guessing that was a decision made by the AM2R guys, they probably looked at it and said "well this is useless now" and scrapped it momentarily since the download links were all dead. The AM2R website doesn't actually directly host any downloads, they were all just links to other sites. The details aren't all cleared up yet but basically they're saying the project isn't dead. Augus fucked around with this message at 08:23 on Aug 9, 2016 |
# ¿ Aug 9, 2016 08:07 |
|
LemonLimeTime posted:Games › Let's talk about Metroid You know Metroid is in fact about a Metal Man.
|
# ¿ Aug 11, 2016 20:46 |
|
Metroid Pinball was also really awesome
|
# ¿ Aug 11, 2016 20:54 |
|
Schwarzwald posted:It sounds like someone never beat the game in under two hours! what does beating the game in two hours have to do with Anthony Higgs?
|
# ¿ Aug 11, 2016 22:21 |
|
I would love to see all the gameboy Mega Mans remade, with II given special attention to put it in line with the others in quality. Like this concept that was poster earlier in the threadLemonLimeTime posted:Eh. EDIT: I just realized that I'm replying to the same person who posted that remake concept here A good poster posted:Was this with the Gamecube versions, or the Wii remakes? Gonna guess he's talking about the Gamecube versions. The motion controls aren't bad but they suffer from issues inherent to the Wii Remote pointer controls, like it being really easy for the game to lose track of the pointer with no quick and easy way to recenter it. Kinda a shame that Trilogy came before Nintendo caught on to gyro controls which were basically better in every single way. Also playing Trilogy hurts my hand after a little while.
|
# ¿ Aug 12, 2016 21:18 |
|
The biggest problem with the Trilogy version is that it doesn't have the cool effects that go along with each beam, like being able to see Samus's finger position using Thermal Visor (since the game explains her switching beams by moving her fingers) and her arm getting coated in ice when charging the Ice Beam. Those were cool as gently caress. Corruption is not a bad game by any means but it is the weakest of the trilogy imo. I don't like the segmented nature of the world design, some of the uses of motion controls are pretty overtly gimmicky, the streamlining of certain elements like beams and missiles hurts the gameplay by limiting options and this kind of simplicity worked fine for the 2D games and all but Prime's gameplay benefits a lot more from being able to choose different beams and such. Prime 1 is probably the most well-designed while Echoes is maybe more uneven but is my personal favorite. legoman727 posted:On a non Metroid Man note, if anyone's played MaGMMLC, could you do me a favor and list the boss weaknesses? I'm trying to do the post game arena and Dagger Man alone is obnoxious as hell, I'm going to have a hell of a time getting through the other 18 bosses. Don't have an answer for this, but speaking of which does anybody have some recommendations of solid Mega Man fan games? I've already played Minus Infinity and Unlimited.
|
# ¿ Aug 12, 2016 21:47 |
|
I played Rockman 4:BCAS. It's extremely fun and cool.
|
# ¿ Aug 14, 2016 04:37 |
|
Someone actually looked at Toad Man and then said "Yep, these games are super dark and serious"
|
# ¿ Aug 20, 2016 15:26 |
|
Lurking Haro posted:For those who are interested: I misread that as Mega Man 9
|
# ¿ Aug 25, 2016 16:01 |
|
Timid Mode should be nice so that I don't feel like utter garbage getting 0 Kudos on every stage my first time through.
|
# ¿ Aug 29, 2016 23:56 |
|
Arrhythmia posted:boomer kwanger has the best name of any robot master qtiyd Duff McWhalen says gently caress you
|
# ¿ Sep 1, 2016 18:01 |
|
|
# ¿ May 16, 2024 22:59 |
|
Schwarzwald posted:Honestly, if you're not enjoying the first game you're probably not going to enjoy the later games. That's really not at all true, Zero 1 has pretty bad design compared to 2 and 3
|
# ¿ Sep 2, 2016 12:45 |