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Klyith posted:I had a thought that I've been toying with, for a more difficult Impossible battlescape. The idea is to reduce the sight radius of soldiers by 1, and increase the sight & weapon range of aliens by 1. I have not even tried this in practice, so I don't know exactly how the some thing would work. IE, will alien pods activate when they see you and you still can't see them, or does activation rely on you exposing them from fog? But the general idea is to produce some situations where aliens can shoot you from out of sight, for that authentic bullshit feel.
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# ¿ Jan 21, 2013 03:46 |
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# ¿ May 13, 2024 07:00 |
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DrManiac posted:So I'm starting again to finish my classic playthrough. Is the DLC mission pack that came out worth it? Edit: I should also mention that dear leader ~*Jake Solomon*~ has mentioned they switched gears for the later DLC, after seeing the lukewarm reaction this one got. So if you're looking for the goods, the bad news is it's not here yet, but the good news is it's coming eventually Soup du Journey fucked around with this message at 15:12 on Feb 10, 2013 |
# ¿ Feb 10, 2013 15:05 |
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Darkrenown posted:I don't get this line of thought at all. XCOM using meld in no way whatsoever makes them the same as the aliens. The Ethereals apparently enslave entire races and go around invading planets to test new races for <whatever>. We've seen nothing to indicate XCOM wants to "enhance" humanity at large any more than they want to draft the entire planet into nanofibre vests, hand them a laser pistol and force them to invade some unsuspecting world for a lark. Basically, it doesn't really matter what XCOM wants, because once it's invented and applied, the tech is gonna get out anyway, and we're almost certain to abuse it somewhere along the line. That abuse, in turn, will slowly shift our understanding of what's possible or even acceptable. It's easy to imagine that something similar happened with the Ethereals or whoever back in the day. Soup du Journey fucked around with this message at 20:01 on Aug 26, 2013 |
# ¿ Aug 26, 2013 19:59 |
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dumpster17 posted:Maybe its related to how they have to pay to patch on consoles, so they're waiting until there's a matching income stream to do it. Though that's still rear end to customers.
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# ¿ Sep 8, 2013 18:16 |
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Emong posted:Hey guys, guess what?
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# ¿ Oct 11, 2013 00:13 |
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more friedman units posted:I'd love to see a sequel that gave the Apocalypse-style megacity setting another try, but this time with factions that are more meaningful, political scheming, etc.
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# ¿ Nov 9, 2013 21:45 |
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I think I read somewhere that with the release of EW, they were trying to make it easier to mod game data (without going so far as releasing full mod tools). Has anything come of that? Would I be able to open up some .ini, or the .exe file, and change something like the rate at which new alien species appear, or is that still bundled up in one of the .upk's?
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# ¿ Nov 13, 2013 21:52 |
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nnnotime posted:I'm trying to update my simple mod and so far I don't see anything easier about it. Firaxis moved a bunch of variables into the DefaultGameCore.ini file, but you still have to mod the EXE to get the game to use any INI file changes. Soup du Journey fucked around with this message at 23:13 on Nov 13, 2013 |
# ¿ Nov 13, 2013 23:11 |
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nnnotime posted:I don't know, yet, as my mod (Implassic) doesn't require me to scrutinize the variables in detail. I assume over upcoming weeks people will post details on new variables in the nexusmods forums.
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# ¿ Nov 14, 2013 00:41 |
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Speaking of Exalt and difficulty, have any mods come out to spice them up a bit? Larger pod sizes maybe? Anything at all? I've been waiting for the steam sale to pick EW up, but I haven't been keeping up with the thread lately.
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# ¿ Dec 21, 2013 17:09 |
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Any word on who's doing the soundtrack this time around?
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# ¿ Aug 8, 2015 16:41 |
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Not a Step posted:A three month delay seems like overhauling a major game feature.
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# ¿ Aug 28, 2015 21:25 |
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Baronjutter posted:Does this game ret-con the ending of Xcom or simply add on to it?
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# ¿ Aug 28, 2015 21:33 |
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yeah theyre awful. all the mans look like theyre security guards too zero excuse for that poo poo
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# ¿ Oct 1, 2015 04:02 |
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i think the faceless looks like greg foertsch
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# ¿ Oct 1, 2015 21:43 |
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Colapops posted:Even if there aren't actual loadouts, remember that you don't have to build individual weapons this time around. I don't think we'll be fumbling about trying to remember who gets this weapon and who gets that item. huh? so what do engineers do nowadays?
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# ¿ Oct 4, 2015 05:02 |
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DrManiac posted:Really liking them making the UI smaller and clearer. geoscape looking a lot like eldritch horror with one investigator: stomp around the map hotspot by hotspot, put out fires, and keep the doom counter from running down so that you can
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# ¿ Dec 11, 2015 16:15 |
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yeah those little commentary vids are great. im a stupid man with childish tastes. its nice to sit back after a busy day of saving fuckers from the plague and watch a short video where some guy talks like a laser fence Psion posted:Is that XCOM2 hub he links like 4 times at the start up yet? That was the only annoying part. "Soon!" argh stop that
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# ¿ Dec 11, 2015 19:25 |
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# ¿ May 13, 2024 07:00 |
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im actually a rat catcher edit: so b i guess...
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# ¿ Dec 11, 2015 19:33 |