Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy
Welcome to the wonderful world of warships thailors!

World of Warships is a product of our Russian friends at Wargaming. Same dudes as World of Tanks and the aborted baby called World of Warplanes. It is a naval themed WWII arcade sim MMOG. Official release was September of 2015 and it has been receiving frequent updates along the way making things miserable for some while others jump for joy when their X ship is nerfed.

Naval fleets consist of Destroyers, Crusiers, Battleships and Aircraft Carriers. No, there are no Submarines, don't ask.. get over it now. There are a number of guides on the different classes which were linked above and some additional guides from Wargaming. There are loads of videos on YouTube as well from different players. Wargaming has also put together some funny videos on how not to be terrible called 'Bad Advice' that you should check out.

It is a team based game but like any other game where you have to rely on other shitters it is usually you versus the other team versus the rest of the shitters on your team determined to lose at all costs. Mercifully you can form a division of three like-minded goons who want to win and you can do surprisingly well most of the time.

UPDATE: WG in their infinite wisdom decided not to let the WoT clan name carry over and we lost SEAMN in botes to some other shitters. There are currently four goon clans in botes... DONGS, GOONS, UNCUT and 4SKIN. There are only 30 slots per clan as of this update (01/21/17)

Methods of communication that don't involve signal flags, smoke signals or morse code:

For your IRC fix there is the channel #worldofwarships on synirc.net for those of you who prefer using that, kindly provided by Bitter Beard.

TeamSpeak is dead, All hail Discord!

We are switching to a different platform and change is good! You can run it in the browser, from a stand alone app or even on your mobile device. The VOIP has been really good quality as well. Minus the shitload of custom tags we had in TS this does the job and it's free plus I don't have people pissed off at me about the server status.

The link below will take you directly to the voice chat lobby on the Discord server. From there you can jump down to the World of Warships channel, go to one of the text only channels or go AFK like everyone else seems to do. Participation is key here and sitting in AFK never being sociable won't help but it is a goon thing I guess so w/e. I run the server so I will give permissions as soon as I see you or anytime a new person has logged I can go back and add them.

https://discord.gg/0lSMRHzXe0APB3Bo


Playing this in a two or three man division using coordinated play can practically guarantee victory since these shitters in pubs for the most part do not play as a team and with the influx of people coming in with beta that have no clue what the gently caress is going on you can absolutely rear end rape teams. There is a separate channel for WoWS with a looking for group lobby, two division channels with a 4 player max cap on the channel and one super division for sync drops. The super division should be viable since the server pop is so low you stand a good chance of really loving wrecking poo poo with two goon divisions. I limited the division channel to four in case you are a solo and looking to get into a division and want to drop into the channel to wait for someone to leave or die. I am trying to avoid having ten people sitting in one channel where there is an active division playing. It can be distracting to the guys playing and sometimes they don't want to say get the gently caress out please I am trying to concentrate on killing bads you shitlord.

Seriously, get in TS you bads and don't try to do this alone.

Is there organized play where we can poo poo on other bads?
For now we have to live with three man divisions and sync drops but clan wars will also be implemented in the game at some point with the different clans taking control of regions of a map but who knows what mess Wargaming will make of it knowing their level of incompetence with things like this. Currently this does not exist and there is no mention of it yet so don't cry about it. There are people forming organized clans though so you can still be part of something that technically isn't but is.

What is warships anyways and why do I want to play it?
World of Warships is another free-to-play but feel free to pay as well WWII area MMO game being produced by Wargaming. You might already be familiar with their other titles World of Tanks and aborted baby that is World of Warplanes. The game features several types of military ships fulfilling different roles although being poo poo on by torpedoes is the current meta. There will be ships you are familiar with and in true Wargaming fashion in order to fill the tech tree there will probably ships that never made it off the drawing board or worse were found scrawled on a napkin in someone's archive next to a stale cheese sandwich.

What kind of ships can I play?
Currently there are destroyers, cruisers, battleships and aircraft carriers in the game representing the US Navy and Imperial Japanese Navy. There is one lone premium Soviet Navy ship you can buy but meh. Eventually we will see the Royal Navy and Kriegsmarine for all you wehraboos.

From another thread and edited for your enjoyment..

Missing Name posted:

A quick rundown:

BB: Battleship. Big guns, lots of armor. Or if it's an older ship, a mix of big and medium guns. Also, the Germans made some with kinda small guns.
BC: Battlecruiser. Big guns, not a lot of armor. Maybe. The Germans had smallish guns and lots of armor.
CB: Large cruiser, stupid US designation. Big guns, not a lot of armor but it's not a loving battlecruiser, ok, stop calling it that.

AC: Armored cruiser. Medium gunned ship with an armored belt. Woefully obsolete by like tier 3 or some poo poo like that, excpet for the Germans who made them in the 20's and 30's.
CA: (Usually "heavy") Cruiser. Medium gunned ship.
CL: Light cruiser. Medium gunned ship, but not in a CA way. Like, it can actually be more powerful than a heavy cruiser in terms of broadside weight but it's still "light" because of treaties. Or it can have little guns. Depends upon the decade.

SKY CANCER
CV: Fleet Carrier. Mobile airfield. Range in size from itty bitty to holy loving poo poo. May or may not be armed with medium guns.
CVL: Light carrier. A smaller mobile airfield. May or may not be seaworthy (yeah, Japan, I'm looking at you). Some early CV's could easily have been reclassed as CVL's if they were kept in service.
CVE: Escort carrier. A small, slower airfield not intended for frontline duty. Except for the ones that were.

DD: Destroyer. Small guns, torpedoes and zoom zoom. Except for the ones Germany made, they had big guns.
DE: Destroyer escort. Same as before, except smaller and not as much zoom. Good for killing submarines. We don't care because there are no submarines (ahem, submersibles, technically. Submersibles stay on the surface quite a bit. Submarines are intended to remain underwater for most of the time, like the late war German and Japanese designs) in WoWS.
PC: Patrol craft. This means a lot of poo poo depending upon who made it. A boat with guns? Yep, patrol craft.
MTB: Motor torpedo boats. These are fun and so are not in the game.

are submar- submersibles. gently caress wargaming.

hope this helps

there are of course more than this and other ships which don't fit into any one category alone

and designations have changed since then, so modern destroyers are kinda like cruisers and destroyers had a baby bote :downs:

Are there submarines?
No! There are no submarines,there never will be, there are no plans to introduce them and no matter how much you ask they will never be added. It has been stated from day one, there is no way to deal with them and they have no intention of introducing them so there we got that out of the way.

I get there are torpedoes but I have zero skills and cannot hit the side of a barn now what?
Ramming - yes you can do this. Sometimes it is a glorious last act of desperation and both ships blow up sinking to the bottom of the ocean. It's fun, try it.

I want to play with other like-minded bote spergs and rage about my battleship being sunk can I do this?
You can play in three man divisions which is similar to platoons in tanks. Matchmaker is currently not able to handle poo poo like this, case in point if you have a tier 9 ship and a tier 1 in your division then launch a match the MM will pick the lowest tier to set the bar. Congratulations your tier 9 will ship all over the other team and you can even poo poo on your own since teamkiling is not penalized right now.

Where can I get more information about the game?
World of Warships


It only took me six hours from the release of closed beta to win this distinction.



The thread will be updated as necessary with new content, just PM me if you want to contribute something.

======

Woah, wait. There's an anticollision system? Yes, it will help you by guiding your bote right into an island and run you aground or maybe even hit another bote. Remedy the problem by going into the settings > controls then under Mouse Sensitivity you should see it.. turn it off. While you are at it, turn on the Display Team Panels and Alternative Battle Interface Mode. Thank me later.

Mods please because I hate playing vanilla
Yes.. Aslain has a modpack
There is also an 'aim assist' but really you should be playing without that poo poo and learn to aim on your own. Crutches are great but you won't become a better player for it. If you really are adamant about one Google is your friend just beware of dodgy Russian websites and for the love of Lowtax don't pay for poo poo, it is out there for free.

Helpful poo poo Posted by Other Goons Area:

Magni posted:

How To NagatoBismarck:

1. Get the Secondary Battery Modification 2 upgrade
2. Get the Rudder Modification 2 upgrade
3. Get Advanced Firing Training on your captain
4. Don't spend the match sniping. Get stuck in and brawl people to death using your armor, fast rudder and the murderous short-range firepower of the 16-inchers and secondaries. :black101:

We seriously ought to just put this into the OP with how often it comes up.

MREBoy posted:

Submitting the following for OP inclusion. You folks can feel free to nitpick or something if you feel like it

Q: I keep hearing people raving about the St. Louis ? Whats up with that ?

A: The St. Louis is the USN Tier 3 cruiser, and it is literally an armored truck with guns... lots of guns.

A stock St. Louis starts out with 10x 152mm primary guns and 18x 76mm secondary guns. That's right, this thing has 28 guns stock. And the 152s have a base reload of 10 seconds. But wait! It gets better! Fully upgraded, it gets 14x 152s with an 8 second base reload. With the Tier 1 skill "Firing Training" this gets cut to a smidge over 7 seconds. The layout of the main armament is such that a full broadside can use 8 of the 14 main guns (6 on a side + 2 deck guns). So think about that - 8 shells out every 7 seconds or so. Someone did the math and this means this thing can actually do better sustained DPS than most same/near tier battleships. If you feel like going full poopsock, the Tier 4 skill "Advanced Firing Training" boosts the 10.4km max range to 12.4km. For comparison, a fully upgraded Tier 5 Omaha (without AFT) caps out at 12.6km.

Q: So it has so many guns, Neo was asking about it ! LOL!! But what's this I hear about it being hard to kill too ?

A: For starters, the B hull has a HP pool of 29,500 points. For USN Cruisers, the first ship to beat this in a stock configuration is the Tier 6 Cleveland with 30,500 HP, and it beats a stock Tier 6 Aoba (26,500) by 3,000 points (but not an upgraded Aoba @ 30,500) Then there's the armor... take a look:



See that red ? Thats 102mm of armor. The dark orange ? An internal 76mm belt that is also sloped at approximately 45 degrees. Capping it off (literally) is a unbroken cover of 51mm, that like the belt extends completely from bow to stern. Ever heard of the Titanium Bathtub on an A-10 Warthog ? Same concept, except upside down. If you are shooting at the sides of a St Louis at a low angle, in many cases your shells will have to defeat 102+76 = 178mm of armor, a good bit of which is sloped, in order to get a citadel hit. Higher angle shells would have to deal with 13 (the deck) + 51mm. In comparison, no other USN or IJN cruisers get a single layer side armor thicker than this 102mm until you get into Tier 6 and 7 ships - the sides of the Aoba have a thin strip of 76mm surrounded by 13-25mm armor, and the Cleveland has a thin strip of 127mm surrounded by 13-16mm !

Q: Ok, there has to be a catch somewhere..

A: And that would be a combo of poor speed and effectively no AA ability. The ship caps out in a straight line at 22 knots, and B hull has just 8x WWI era 7.62mm MGs for AA. Also, NONE of the above described Bullshittium armor extends below the waterline - its all 13 - 6mm underwater from bow to stern! Therefore you are exceedingly vulnerable to torpedo damage as they will almost always get a near max or max damage roll. This means you are a prime attractor for anything that fires torpedoes.

grrarg posted:

Long range artillery warning is pretty useless. 6+ second flight times are either from a battleship sniping and hoping to get lucky or a cruiser that should be immediately obvious without wasting two skill points.

Aiming Expert cuts off a significant chunk of traversal time. Someone posted a chart in the thread a couple of days ago.

Fire prevention is also good.

Edit: Found the traversal chart. Furutaka and Myoko are 45 seconds base. Aoba, Ibuki, and Zao are 36 seconds. Mogami is 40s on 155mm and 30s on 203mm.


I seriously can't hit poo poo, how do I aim this thing and actually hit something?

Click this. https://www.youtube.com/watch?v=UdcqYAUP1vQ

+++++++++++++
Should I fire AP or HE?
+++++++++++++

xthetenth posted:

Here's my raving AP fanboy take on matters (actually the raving AP fanboy answer is shoot AP at everything, and it's viable).

AP you want to punch through enough stuff to fuze the shell, and if you do, it's mindblowingly awesome.

You can use AP on destroyers, and if you catch the vitals just right or shoot them through the nose so there's plenty of ship in the way of the shell you can do a bunch of damage. Frankly, this is a bad decision unless you really know what you're doing. Destroyers are not built with armor, they are built with hitboxes. Shoot them with HE in their midsection and you can take out their turbines for a bit which damages their speed and makes them much more vulnerable, and can knock out torpedo tubes and weaken their salvo.

AP against cruisers and battleships, is pretty simple, it follows a good-bad-good-bad pattern. At extreme range your shots are falling on the enemy at a sharp angle and can penetrate the deck. When I say extreme I mean fist-pumpingly extreme edge of range sort of things, and in low tiers it doesn't happen. Then closer in you can do good hits with AP but it's really not better than consistent damage and fire from HE. Against cruisers this zone is tiny and who cares, keep shooting AP. The next stage is when you can penetrate their belt armor into their vitals, as illustrated here:



You're aiming for the purple section or the bits right under the turrets pretty much. Once you're punching salvoes into the belt armor and they're going through, you'll know it. Keeping at the range where you can punch through their belt and they have a hard time doing so is a great way to win big. You can manipulate whether they can penetrate to some degree by angling your ship away/towards the enemy, which reduces the maximum penetration range.

The last section is where your shells go straight through their armor, their hull and then the other armor. This is overpenetration. Avoid it. At that close range, try to shoot through their ship the long way or their angled belt armor. Praying may also help as well as not getting there in the first place because it's really hard to seriously outduel someone in that close because weird voodoo happens there.

Basically destroyers can shoot AP at cruisers that are close up or far away, cruisers should shoot AP at cruisers and extreme or close range battleships.

Good AP salvoes from a heavy cruiser end cruisers in one or two salvoes. It's a huge deal.

Okay so where exactly should I be shooting my hot loads into these long hard ships full of seamen?

xthetenth posted:



Here's what a battleship's armor layout looks like for the curious. If you look in the dark blue area on the side, you'll see a bunch of machinery looking stuff under the superstructure. That's all the boilers and turbines that make the ship go. They're big spaces full of important machinery. The areas beneath the guns that have the turntable things are the magazines. These are super important.

That area from the start of the dark blue to right behind the rearmost main turret is the citadel. Shoot there with AP and penetrate for massive damage. The longer or shorter the range is the better odds you have to penetrate.

Ships of a class can usually penetrate each other. That's why cool kids angle their ships' belt armor.

Hazdoc posted:

Taking a quick detour from writing up the commander skills post to quickly explain some things about the sights. I'll do a more indepth post about it later, maybe. Its not an easy thing to explain without a video.


Assuming you have default crosshairs, this is what your poo poo will look like when you are zoomed in. I only sight at max, so I can't say how well this holds up for other zooms.
Notice the 0 under the center point of the firing reticule, and the notches going to the left and right. There are very faint numbers, a 5 and a 10, written along the sights. This is important. I'm going to butcher the picture now with scribbles in MSPaint.


I circled the 5 and 10 and wrote them out above where they appear. Every big notch is 1 second. Every small notch is half a second in between. This also applies to the notches going vertically, under the Myogi, but this isn't relevant right now (and isn't quite as easy to figure out). As you can see, I've placed the nose of the Myogi just before the 4 second notch. Underneath, I have alt mode enabled, showing me the time to shell impact on where I am aiming. The time to impact (TTI) is 4.69 seconds at this range and with my particular shells, this changes depending on the boat, and the range. The Cleveland, for instance, has much lower shell velocity, so its TTI at the same range is likely to be much higher, but I'm getting off track. If I fire my guns now (which I did), the shells will not lead far enough ahead. However, I'm pretty close, and the Myogi is a big boat, so most of my shells impacted the rear of the Myogi, as I'm merely a half second off. Had I aimed precisely at the 4.5 notch or a little more, my shells would have impacted from the nose of the ship to the center of mass. I actually citadeled the Myogi this match on later volleys after adjusting my lead and getting closer, knocking his engine out and making him an easy target to torpedo.

This aiming scheme works on virtually every ship I have played. However, there are times when it WILL break down. Notably, this only takes into account targets moving horizontally in relation to you. If they are angled away or towards you, you will have to adjust below or above the target. Depending on how much they are angled, you will have to cut time off of the TTI to get the proper lead, and you can add what you take off from your horizontal aiming to your vertical aiming instead (really easy, right? NOPE). A target moving 45 degrees to you will need to be aimed at half their horizontal, and roughly half their vertical, though vertical aiming is a bit more lenient, unless you're aiming for citadels. This is where we get into magick and dispersion, though, so don't be frustrated if it doesn't work at first. Vertical aiming is trickier, and you might have to mute how much you're leading vertically, unless the target is sharply angled.

Also, the scheme breaks down when targets are moving REALLY fast. If the target is at full speed and over 33-34 knots, sometimes I will need to DOUBLE the amount of lead I am using. Just double your TTI and aim accordingly. This is more important on fast targets at mid-long range, like DDs and the light cruisers (Kuma, Phoenix), though occasionally you will get heavier cruisers at full speed. Also, the scheme fails if the target is NOT moving at full speed. If you suspect a target is throttled down, cut time from the lead equal to what throttle you suspect they are at. 3/4 means you take 25% off, 1/2 means you cut it in half, etc. Shooting at targets when your shells have a TTI of 10+ seconds is also a bit problematic. While it can work, the notches only go up to 12 (the point where the sights end). Any further than that and its all eyeballs from there. Dispersion also plays a big factor at this range, and if they make a tiny maneuver, they can lose speed and easily throw off your lead, both horizontally and vertically. These sorts of shots will require practice.

Just note that my aiming scheme is something I've gotten accustomed to after hundreds of games, and I know when it breaks down and how to adjust. This is a guide, not a sure-fire way to always hit people forever. If you decide to use the sights like I do, you'll have to figure out when to manually adjust the aim, hence my recommendation to shoot at DDs. The "double the TTI" rule works fairly well on them, but you'll have to see just how fast they are going and learn when to use it, and when not to. Try to identify when a target has engine damage, as that will immediately drop their speed and force you to tighten up your lead significantly. Also, don't be hasty with your shots. If you see a wiggling enemy, wait until you see them starting to give you a better target before blowing your 30 second reload shells. It makes a big difference. Practice makes perfect.

Hazdoc posted:

+++++++++++++
Fires and HE shells in WoWS
+++++++++++++
HE shells carry a chance of inflicting fire damage on impact with an enemy ship. The HE Shell itself does not actually have to deal damage to have a chance of inflicting fire, it simply needs to be considered a hit on the ship, or a ship module. If you get a hit ribbon (or a critically damaged module ribbon) with an HE shell, the game rolls the % chance of fire being inflicted. This chance can be viewed in the port, under the "Artillery" tab. The skill Demolition Expert increases the chance of shells inflicting fire by 3%. All ships also have a firefighting stat, which I cannot seem to find anywhere, but this stat reduces the chances of fire being inflicted from a shell or bomb.

On every ship, there are 4 sections. These sections all have HP Pools, and can have a fire inflicted to them, as well. They are the Bow, Stern, Midsection, and Superstructure. Each section of the ship can have a fire burning on it, but once lit on fire, cannot be lit on fire again until the previous fire has either expired or been put out. This means that if the enemy ship's Superstructure is already on fire, further HE hits to the section WILL NOT CAUSE A FIRE, nor extend the duration of the fire already present on that section.

A ship's superstructure generally contains all of the various parts of the ship that are above the deck. This is the most likely section to be lit on fire by HE shells, as its the most likely part of the ship to get hit with any shell. A fire to the midsection and a fire to the superstructure both look -EXACTLY THE SAME-, so don't assume that your shell has started a midsection fire just because it looks like some of the deck is on fire. When both midsection and superstructure are on fire, it sometimes looks different, you will need to observe this on ships yourself to see the difference. Sometimes there isn't one.

As stated, HE shells do not need to deal damage to cause fires. This is important, because HE shells have very low penetration. A DD shell to a Nagato's bow will likely not penetrate the armor there, but still carries its chance of dealing fire. Once a fire has been inflicted to a section, change your aim to another section and continue firing.

Fires deal around 18-18.2% damage to a ship per fire, over the course of 60 seconds. 100% of this damage is repairable via the Repair Party consumable. Fires to Aircraft Carriers deal more damage than normal, at around 24-25%. Fires to CVs also prevent planes from being launched or landed, making fire a very effective weapon against them. Generally, fire deals 0.3% of a ship's HP in damage every second per fire, and 0.4% of a CV's HP.

For maximum effect, you should first start attacking a ship to inflict fire and get it to consume its damage control party to extinguish the fire. Once the damage control party is used, it takes up to 20 seconds (for BBs, less for other ships) to stop running. Fires caused while damage control party is in effect are immediately extinguished, though all DoT effects always do 1 tick of damage, even when instantly removed by damage control. Once the damage control is no longer running, focus on firing your HE into the superstructure of the enemy ship. As stated before, HE Shells have low penetration, meaning that they will likely do no damage to the armored sides of a ship. The superstructure is unarmored, though, letting you deal some damage with HE, as well as knock out AA batteries and secondary turrets.

Once the superstructure is on fire, consider your options. Has the ship taken much damage to superstructure? If not, you can continue to fire into the superstructure, to deal consistent damage, but unless you are using CA or larger shells, this may not actually deal much damage at all, due to damage saturation. If you are sure that your shells caused a superstructure fire, you can begin firing at the midsection, or go for the bow and stern, if you are not sure. Continue targeting new sections until the superstructure fire is out, or the enemy ship is dead. Multiple fires can quickly shred through a ship's HP, but you need to spread your shells to get the best effect.

To combat fire, you must simply understand your situation. If you are low on HP, its likely best to immediately remove fires, so that you don't unnecessarily lose HP, though this can spell your doom if your enemy gets a parting shot on you that inflicts fire after the DCP is over. If you are healthy, however, you must first figure out what part of your ship is on fire. If it looks like a midsection/superstructure fire, assume it is a superstructure fire. If you are taking lots of HE shells from enemies, you should hold onto your damage control until you have 2 fires inflicted. Popping it for a superstructure fire is hasty, as it is the most common section of the ship to get lit on fire. You can always repair this fire damage with a Repair Party, assuming you are in a BB. When your ship is burning, there is an indicator underneath your guns, indicating how long it is until the fire is put out. This number is only for the LAST fire inflicted to your ship. Check your ship's HP indicator as well, it will indicate how many fires your ship is suffering from. A siren will start sounding if you have 3+ fires on your ship, as well. If the duration for your fires to be put out isn't very long, and you fear you will be taking more HE shells in the near future, consider letting the fires burn their way and extinguish naturally, and hold that DCP for the future threat, especially if that threat is of Dive Bombers, Torpedo Bombers, or a hostile torpedo. Flooding is by far the worse of the 2 DoTs to suffer from.

Also, it is useful to take the commander skill Basics of Survivability, which reduces fire duration by 15%. The India Yankee signal flag reduces fire duration by 20%. The Damage Control System Modification 2 reduces fire duration by 15%, though at the cost of not being able to take Steering Gears Mod 2, a critical mod for reducing rudder shift time. There is also the Fire Prevention commander skill, which is a 7% chance to not have a fire inflicted to your ship, and Damage Control System Mod 1, which reduces fire chance by 5% (likely in the same way Fire Prevention does, though I'm not sure).

tl:dr Once the middle part of the enemy BB starts burning, either switch to AP or start shooting your HE at the bow and stern of the ship. Stop lobbing HE shells into a fully saturated superstructure section and dealing 300 damage per hit, when you could be causing another fire you nerd!

+++++++++++++
Skills
+++++++++++++
Hazdoc has updated his skills post, it's long as hell and informative also it's his opinion. Being is he gud and if you need to read it, you are probably not so enjoy. https://forums.somethingawful.com/showthread.php?action=showpost&postid=468837686

Pacra posted:

+++++++++++++
Ship Modifications
Modification Upgrade Guide
+++++++++++++
Before I start I should add something very important: Repair Party Time Decrease Captain Skills and Equipment Mods are not Subtractive, they are Multiplicative. You can't "stack" them as effectively as you would think. For example if a battleship gets hit by a torpedo with equipment mod Damage Control System Modification 2 and captain skill Basics of Survivability, they'll flood for 86.7 seconds, not 84 seconds. The formula is 120(1 - (0.15)) (1 - (0.15)) , not 120(1 -(0.15) - (0.15)). This detracts from getting all of the skills/equipment stacked for one specific damage type instead of a single general percentage decrease skill. If you DO want to research and stack every repair decrease skill/mod for a specific damage type, here is a convenient list of the lowest possible repair times you can receive if you obtain all the necessary skills/upgrade mods that can decrease them, PLUS the signals as well:

Fire : 34.68s
Flood : 63.86s
Engine / Steering: 81.6s


Stacking Fire repair decreases time by 42.2%.
Stacking Flood repair decreases time by 46.7%.
Stacking Engine/steering repair decreases time by 32%.


This still seems pretty good, for fire and flood especially. Last Stand seems like a better way to go than stacking repair of engine/steering - the 20% incapacitation chance decrease for either should also be taken into account when deciding.

+++Tier 3 Mods:

Main Battery Modification 1: Very good for less incapacitation if your main weapon is main guns and is good in general for repair time if they do incapacitate, and also good for less detonation chance (why are you not flying detonation flags hopefully you have a bunch stored up from ranked rewards?),

Torpedo mod 1: good for torping destroyers.

Air groups mod 1: good for CVs.

Don't use AA gun mod 1 or Secondary battery mod 1 unless you're making an AA-centric high-tier cruiser/battleship or gimmick Secondary battleship build.

++++Tier 4 Mods:

Damage control system modification 1: A Bad Mod. This also works multiplicatively, not subtractively, according to russian devs. If the enemy has a 10% chance to set you on fire and you have a 7% reduction, say - then it becomes 9.3% chance for you to be set on fire. The same is true for the fire reduction captain skill. (Note that this doesn't affect repair chances, just chance to be set on fire/flooded.)

Propulsion modification 1: Extremely good for destroyers. Note this is affected by the multiplicative repair calculation.

Steering Gears modification 1: I roll with this most of the time in Cruisers and Battleships. Note this is affected by the multiplicative repair calculation.

+++++Tier Five Mods:

Main Battery Modification 2: Actually very useful if your turrets are glacially slow and you don't mind the hit to reload speed if you find yourself unable to put guns on target quick enough time after time. Dependent on playstyle.

Torpedo Tubes Modification 2: Improves ability to get your tubes back, good for torping destroyers.

Gun Fire Control System Modification 1: I see most heavy cruisers and battleships roll with this to decrease the dispersion god's effects. light cruisers like the Cleve, murmansk, and 155 mogami don't really need this, as well as any other ship that has a reputation for being decently accurate already. Note that this mod can also increase the firing range of some ships by 16% and DECREASE accuracy on some ships - not sure which though, always been accuracy for me.. Be sure to check the description for each ship you're putting it on. More noticeable when firing full broadside instead of staggered shots. At 10km, increased accuracy seems to be about 6-8%. Groupings are tighter on average more for cruisers than battleships.

Flight Control Modification 1: Probably good for strike teams, but I think with the CV fighter meta, I see most people (even the IJN strike CVs) roll:

Air Groups Modification 2: For the increased fighter durability for dogfights. For the IJN CVs, that's probably a bit more time to tie up a USN CV fighter group while they anti-ship.

AA Guns Modification 2: Good if you are stacking AA stuff, but currently barely anyone is really playing CVs. Good if you want to pimp your Des Moines/Iowa/etc and kill a billion Midway planes but still die probably.

Secondary Battery Modification 2: This is for a Secondary battleship gimmick build.

++++++Tier 6 Mods

Damage Control System Modification 2: Good for all ship types - CVs, Battleships, cruisers, and destroyers, in order of preference. Note this is affected by the multiplicative repair calculation. Should be the go-to for CVs specifically.

Propulsion Modification 2: Probably good for destroyers, but in my opinion I always go for:

Steering Gears Modification 2: Evading is just too important to me in almost every ship to not get this. Possibly could be skipped for ships that have extremely tight turning response.

++++++++Tier 8 Mods


Target Acquisition System Modification 1: DO NOT GET THIS it's terrible and would only be useful in a small amount of specific situations regarding draw distance and max torpedos with say the Kagero. Devs did chime in on this skill and admitted it's not currently useful. The 20% torpedo acquisition bonus also does NOT stack with the tier 3 captain skill, any torpedo acquisition bonus is capped at 20% max. You can grab it in the instance to skip the tier 3 captain skill if you wanted another tier 3 skill replaced for battleships and CVs. But the other acquisition stuff you can ignore, it doesn't do what you think it does.

Concealment System Modification 1: An excellent mod. Get it.

+++++++++Tier 9 Mods - This is for the current T9-T10 meta.

Main Battery Modification 3: Worth it for some 203 cruisers, or battleships if you take the time to position yourself way ahead of time. Playstyle choice here.

Torpedo Tubes Modification 3: Good for destroyers - you took all those other torpedo mods in order to mitigate that +50% incapacitated risk.

Gun Fire Control System Modification 2: Can be useful for cruisers and destroyer gunboats plinking at other cruisers and battleships and CVs. Depends on existing ship range and t9-t10 meta.

Flight Control Modification 2: Most CVs instead roll:

Air Groups Modification 3: This one for CVs.

AA Guns Modification 3: You can make your Iowa into a floating fighter! Very good in conjunction with the other AA mods to shoot down lots of planes for both battleships and cruisers in t9 and t10. Since you'll see t9 and t10 CVs, you'll still not kill all of their strike teams etc. before they get to you, though.

Secondary Battery Modification 3: For the silly Secondary battleship builds.

Notable Quotes:

Hazdoc posted:

the accumulated filth of all their waifus and anime will foam up around their sterns and all the BBs and CAs will look up and shout "Save Us!"
and I'll look down and whisper
"poi"

demonR6 fucked around with this message at 04:08 on Jan 29, 2017

Adbot
ADBOT LOVES YOU

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy

rex rabidorum vires posted:

Welp there goes my weekend. This means that the whole tree will be available for play correct? Also the cruisers when focusing their secondary turrets on an air group plus the AA boost will tear poo poo up. I assume they didn't knock alpha off of torps either?

The same tree that is available in Alpha will supposedly carry over to the Beta but you know how things can change when you get two people in the room with opinions..

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy

James Garfield posted:

Firing torpedoes doesn't reveal you.

Firing from within the cover of a smokescreen also. Not to mention right now you won't even see them if they are launched from a ship until they are nearly on you. You can maneuver to try to avoid but a well placed spread catches you in a slow ship in the middle of an inconvenient situation and you are boned.

Dumb firing from a distance and hoping someone manages to get hit as they are going through a lane has become common now too and smart when you think about it. If your torps have long range and you know you are firing into a common lane of travel just fire the poo poo and move on.

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy

Vengarr posted:

There will be an explosion of reviews, screenshots and videos when the NDA ends tomorrow. Here are a few videos you might want to watch if you haven't seen them yet:

General overview by Jingles. Battleship and Cruiser games
Battleship and Carrier games
Destroyer and Cruiser games
IJN Yamato game

Might be worth adding to the OP even with the beta coming, they're good videos.

Done thanks!

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy

Axetrain posted:

So I did both WoWS weekends, that means I am auto in for the beta tomorrow right? I should be expecting an email then?

Yes, theoretically. But if you saw the conversation a while back in the thread we mentioned after the last beta weekend the rocket scientists at WG managed to accidentally grant alpha access to beta players. To add to the comedy element not only did they tell everyone about it but the lead guy asked the people who got this access to please contact him so that it can be removed. Yeah, right.

Pimpmust posted:

Not sure if WoWs models different range on torpedoes between types/nations (or how much if so).

Yes, currently the IJN torps are better than their USN counterparts.

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy

Pimpmust posted:

Is there a limit on number of torpedoes or is it just the reload time?

Carrier view look like full on RTS-mode, somewhat annoying sound-effect from the waypoint marking, TDUNK TDUNK TDUNK.


Getting into a match with like 50% carriers (on perhaps only one side) would be... interesting? Does an equal number of carriers just poo poo on their battleship counterparts, or what's the "counter" besides other carriers/trying to cut them off with destroyers?

You have two squadrons of six torpedo bombers that will vomit the same number of torpedoes. You also have to manage them insfoar and telling them to return to reload so you can go back out to drop you long hot loads on people. And don't forget all the while ppl are shooting at your planes with AA so once they are all shot down you are hosed.

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy
also accuracy at long ranges while you are in the middle of battle going full speed and in a turn will be tough because your firing arc has changed and all those neat things you learned in artillery school when you were in the military now apply..

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy

xthetenth posted:


I'll do an armor and shells post tomorrow.


cool, I'll add it to OP.

Also if one more person in general chat asks

- when does closed beta start?
- do I have to download a new client?
- do I get more credits and piasters?
- will there be a wipe tomorrow?
- why did I not get a free ship in my port?

I might lose it..

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy
tomorrow.. limited number of people and they said if the server gets bogged down with applications they will cut if off then.

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy
You are correct, it is the Iwaki.. a camo version too. Sweeeet.

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy
My suggestion is download the client again if you have not and have the resources. Out of curiosity I downloaded and installed it yesterday afternoon for shits & giggles and it turns out that an issue I was having with the minimap as well as another unrelated glitch is gone. I am only throwing the guess that since I have been using the patched Alpha client this whole time something may have happened causing this and the new download does not have the same issue. TLDR just download the latest version.

We all know how terrible the general chat can be.. avoid it, I know the temptation is there but please for the love of everything that is holy save your sanity and don't join the general chat. It is nothing but stupid douchegobblers who cannot take the time to be arsed to read the forum and know the wipe already occurred, they received all the credits, piasters (gold) and experience after the wipe and if they are going to receive a premium ship for participation the magic number was 100 battles before March 2 to get the camo Iwaki. It was a broken record of this same question all day and there were a couple that would not get it and you would have to explain it five ways and still they were not understanding it.

Get into TS to the botes channel, playing this in a two or three man division using coordinated play can practically guarantee victory since these shitters for the most part do not play as a team and with the influx of people coming in with beta that have no clue what the gently caress is going on you can absolutely rear end rape teams. I created a looking for group lobby, two division channels with a 4 player max and one super division for sync drops. The super division should be viable since the server pop is so low you stand a good chance of really loving wrecking poo poo with two goon divisions. I limited the division to four in case you are a solo and looking to get into a division and want to drop into the channel. I am trying to avoid having ten people sitting in one channel where there is an active division playing. It can be distracting to the guys playing and sometimes they don't want to say get the gently caress out please I am trying to concentrate on killing bads you shitlord.

demonR6 fucked around with this message at 14:45 on Mar 12, 2015

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy
That smoke wall is brutal. Last night the last match I played in a 9v9 random the other team had one USN DD lay down a smoke screen and he sat in it launching wave after wave of torps while our three Kongo's drove right into it like moths to a flame. He managed to stay undetected until the smoke cleared and killed two, severely damaging another. One of them came into the mix full health. By the time the smoke cleared he had ducked behind an island that was being used for cover as well and he launched one last salvo killing the remaining Kongo. loving brilliant if you ask me. Two DD's using islands and laying smoke vomiting torpedoes with another just firing away with support would be insane.

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy
Congrats! Welcome aboard thailor!

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy
Have they ever stated the arming distance for torpedoes? I can't be bothered to scour the forums and I don't visit but to read the announcements. I swear they arm ten feet after they are launched because I had a DD unload a spread of six at me so close his crew could exchange drinks across ships and my Kongo was obliterated. For reference it was so close I could not fire my main guns at it.

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy
Which nicely segways into my next topic.

Lead times and you:

This is the type of lead I am currently using when firing on an enemy at 14km out using AP. I am moving at full speed in a straight line, I am judging he is not initiating a turn or in a turn and he appeared to be going at or about full speed as well but that conclusion I made after having him in my sights for a few seconds and I cannot show you in this series of images. Note how much lead though I am having to use and I do score a number of hits on each salvo.

First salvo




Second salvo






First salvo was worth 9k in damage, second was over 12k.. he used his repair on the first salvo because I set him on fire and the second salvo he was lit up again and was taking on water so he was done before I had a chance to hit him with a third.

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy
One-shot savloed a Fuso yesterday and let me tell you the rage lasted the entire remainder of the match. The person never left after and chose to stay arguing with everyone including his own team. I hit the magazine, pure and simple but he was not buying it. It was fun to watch though, I can't wait for replays so this kind of glorious event can be watched and GIF'ed.

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy
Your speed, if you are in a turn, distance and the same for the target all comes into play. There is a lot more to point and click at long range and can be tricky to figure out. Usually my first shot if it is at a large distance is getting a feel for the target and if I am good then I unload the full salvo based on what their activity is and what is going on around me. If I have to initiate a turn due to an obstacle or evasive maneuver then I either unload and pray or hold my shot and do what I have to do.


Dammit_Carl! posted:

Goddamit NA portal; open up already!

(And yes, I know they posted PST as their "opening," time - I just want it sooner)

Link the game to Steam so you can stream and have others watch in your contact list and get on TS ffs if you can so we can division.

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy
I remember in alpha where I could actually fly using the mouse controls and actually hit things.

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy
Take that fuckers. I win! World record.



I one shotted his Fuso with my Kongo.. RIP shitlord.

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy

BadLlama posted:

How practical is to go full ramming speed and just jam your ship right into the center of another?

Well, I watched a full health Kongo turn into and ram another Kongo that had 1/3 health and could have been easily shredded to pieces with minimal effort. Both died horrible deaths. After a stream of WTF's!? from both teams in chat the reply was "at least I took him out." Okay?

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy

xthetenth posted:



Here's what a battleship's armor layout looks like for the curious. If you look in the dark blue area on the side, you'll see a bunch of machinery looking stuff under the superstructure. That's all the boilers and turbines that make the ship go. They're big spaces full of important machinery. The areas beneath the guns that have the turntable things are the magazines. These are super important.

That area from the start of the dark blue to right behind the rearmost main turret is the citadel. Shoot there with AP and penetrate for massive damage. The longer or shorter the range is the better odds you have to penetrate.

Ships of a class can usually penetrate each other. That's why cool kids angle their ships' belt armor.

I added this to the OP if you don't mind?

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy

CitizenKain posted:

I am really not good at this game, but my god are some people just awful. What is it with people who slow to a stop to shoot? Watched 3 guys drive into the open and just halt, oddly enough, went poorly for them.

That is the kind of guy we like. I aim to disable that kind of shitter and tell the guys in my division so if they are close by they can join in the fun.

My favorite though are the guys who either intentionally or due to mishap end up parked on a beach.

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy

EponymousMrYar posted:

I managed to shoot a guy in the engine and cause him to run aground. It was hilarious.

Then hit them again while they are run aground.. pile a few more in and try breaking the engine again.

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy

Flannelette posted:

I'm interested in this game but I'm not sure about it.
World of tanks: tanks with health bars, Ew.
World of planes: planes with health bars, Ew.
World of warships: ships with health bars, well it worked fine in Battlestations1&2 so I'm not too driven off by it.
How much is it "health bar" driven though, battlestations had health bars but still seemed some what realistic in the amount of damage ships could take.
How work in progress is the look of the game? The way everything moves, the speed of the water/fire/smoke, too fast, everything looks like models on a lake, they could tilt shift it and put a lake shore skybox and the illusion would be perfect.
Also you should play Battlestations Pacific if you haven;t and your like arcadish boat games, it's great.

Turn off the players (team) panel and don't look at it. Problem solved.

Health bars don't mean poo poo when you drop in a well-placed salvo and ammo rack another ship. Three times today I managed that but I have been around longer and had practice raining hell down on people. The best part is the new players who still have not gotten the hang of varying your speed and making turns to throw off the enemy getting a good bead on your. Since speed is relatively impossible to determine when you are in open water that makes it a bitch for the other guy.

Use ALT to get the hud to display the additional target information on your enemy i.e. shell travel speed and distance to target.

Johnny 5 and whoever else was in the division with me last night, good games. Sorry I had to bail but it was hella late. Had a good time, even when we had Hellsau on our team. ;) Btw Hellsau is amazing in a CV.

Sucks there were not more on TS though to get in divisions but it seems like everyone is predictably on the camping the stairs server.. I will keep this TS around for a few more months and likely take it down because you fucks don't use it and I can't be bothered to maintain it when no one wants to use it.

Crash74 posted:

Wait i thought platoons had a max of 4 people?

Huh?

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy
Secondary weapons start at tier 4 or 5 I think. You can hit 'P' to disable AA if your ship is equipped, don't do that.

Secondaries are real and useful. Example on my Kongo I can get close in and while my mains reload the secondaries are shooting and making them pay. I have killed a number of ships with my secondaries actually which really pisses people off when you mock them.

I keep using the Kongo as my broken record example because I do so enjoy that ship. I have the Amagi and Pensacola unlocked with enough XP to elite it and cash in the bank to buy all the mods too but cannot decide what line I want to go down.

There was a question about what happens at the end of CBT.. Alpha's who get the camo Iwaki premium ship will keep that. Not sure about anything else but it would make sense everything else is reset and you go back to being a heathen with the rest. Maybe they will give us a few days ahead of the rest like they did with this transition. Who knows. Also Gunlion was in general chat yesterday afternoon and was discussing that they are working on giving the players a stipend of piasters but still figuring out just how to do it without handing everyone too much. With 3k I will have enough to combine with what they already gave us to free xp through the Amagi and get the Yamato again with minimal effort. If I wasn't a dumbass and burned xp to unlock both the Amagi and Pensacola I would have had enough to get to the Yamato. FML.

demonR6 fucked around with this message at 13:35 on Mar 13, 2015

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy
True, but if you are in a BB and have a target on your back already with waves of bombers and fighters all around you that is a moot point. But I agree there are valid reasons to disable them depending on the situation. I am usually in something that becomes primary from the get go so being discreet does not matter.

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy
Also while the torp talk is still fresh.. enemy torpedo bombers have issues attacking you if you are moving too close to an island. Watched a squadron waffle around for a bit then drop them in shallow water where most blew up on contact and the other did not do poo poo apparently. They get confused in other words and don't act correctly.

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy

DannyH posted:

They should do the same thing they did with tanks, give us 250g daily and call it a day. It should not be complicated. I ran out of piasters to buy more ships.

That was discussed but I got the impression they are not fond about 250/day. They don't want everyone buying top tier premium ships and only using that our just blowing through the lower tiers altogether maybe?

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy

rex rabidorum vires posted:

The middle tier us torps are rough. 5.5km range really makes it tough. Just lay back and wait for them to stray into range or if you're savy you can catch someone coming around an island and light them up as you turn away. I believe the t7 gets 8.5km range so you aren't kicked in the nuts for too long.

Also try this.. hang back and try to get in position where you can catch an enemy ship in the middle of an exchange with another ship and it's guns facing the other direction. Move in and poo poo on them from behind. Zip around using your speed and let pray.

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy

Prav posted:

That we don't get to name our ships really is an outrage.

USS Dong Cloud.

It's a matter of time before we figure out what file the ship skin is in and then the fun begins. Granted no one else will see your destroyer has a giant penis skin but then again that is what streaming is for right?

Dark to answer your question not at this time, that is why they made it so you can enter into the battle before the timer expires and change your loadout without having to wait for the match to start. In the past you had to spam the 2 button right away at the start or the HE would start to load.

demonR6 fucked around with this message at 18:59 on Mar 13, 2015

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy

xthetenth posted:

Accuracy can also be pretty sweet. Dropping tighter salvoes is pretty nice in longer range duels. Experiment.

More sweet sweet citadel hits, ships bursting into flames and my favorite.. racking someone and obliterating their ship then being called a hacker using Warpack like that tool did to me last night.

Adventure Pigeon posted:

So do they expect you to buy gold if you want to get premium/try out premium ships? Or is there another way?

They are going to give people piasters to cash in free xp, buy premium botes or masturbate while you look at your warchest pile up.

Seriously gently caress the premium ships, get a St. Louis and elite it, buy the mods and skill up the crew then poo poo on everyone that comes into your sights. We are not kidding that ship is tits. I drat near killed a full health tier 5 BB with that. They could neither reload or turn fast enough to keep up with me while I vomited fire into to. If it wasn't for someone coming out to help I would have killed it.

demonR6 fucked around with this message at 19:42 on Mar 13, 2015

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy
first game, you have to unlock pvp.

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy

BadLlama posted:

So dumb question, how the gently caress do you know what your crews level is? I looked for something similar to WoT in the UI but didn't see anything so figured crews weren't a thing?

Currently the only crew that you can gain experience and level up is the ships captain which is unlocked at a higher tier like Prav mentioned. When you buy a ship and it asks you to spend the credits to unlock tier 1 I would suggest that at least so you can level the firing accuracy or repair at a +1 level. If you have piasters to burn then by all means +3 is an option as well.

Prav I see the Iwaki was doled out today? Did we get anything else?

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy

Rorac posted:

It's a bit more modern of a ship, but you'd be surprised how well ships can actually maneuver, once they get up to speed.




I was stationed on the CV 64 and let me tell you when we went out on sea trials before WESTPAC that kind of poo poo was a riot. You were hanging on for dear life and if ever I thought they could flip over a goddamned carrier it was during one of those maneuvers.

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy

Slim Jim Pickens posted:

You literally cannot expect cooperation and competency from the player base, so why introduce maps that will require that?

No poo poo some guy asks in chat what the green and red blobs on the map.

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy
and then this happened..

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy
WWII dazzle camo. I just threw this together and still trying to figure out how to dick with it but its as easy as editing tank skins.

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy

Infidelicious posted:

Can you do the superstructure too, or just the hull?

Whole thing. It's just that the skin is laid out in a large block format with all the random pieces dropped in there so you have to find what you are looking for. I wanted to mess with just the hull in this case.

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy

Infidelicious posted:

Can you do the superstructure too, or just the hull?

There you go..

Adbot
ADBOT LOVES YOU

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy
Piasters were a stipend they were giving us in Alpha based on how many games we played. Gunlion has already said they will do the same from Beta, they are just trying to iron out how much and how often so as not to make everyone like Dave Chappelle.. "I'm rich bitch!"

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply